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enable feedback rendering
author
Aapo Tahkola
<aet@rasterburn.org>
Sun, 23 Apr 2006 08:04:50 +0000
(08:04 +0000)
committer
Aapo Tahkola
<aet@rasterburn.org>
Sun, 23 Apr 2006 08:04:50 +0000
(08:04 +0000)
src/mesa/drivers/dri/r300/r300_render.c
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diff --git
a/src/mesa/drivers/dri/r300/r300_render.c
b/src/mesa/drivers/dri/r300/r300_render.c
index 783b2e292af7912b875ecd20572f46f0af1f60e8..f86a439bc295b6f93f20458155058bd4faa841f2 100644
(file)
--- a/
src/mesa/drivers/dri/r300/r300_render.c
+++ b/
src/mesa/drivers/dri/r300/r300_render.c
@@
-462,7
+462,7
@@
int r300Fallback(GLcontext *ctx)
{
int i;
-
//
FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
+ FALLBACK_IF(ctx->RenderMode != GL_RENDER); // We do not do SELECT or FEEDBACK (yet ?)
#if 0 /* These should work now.. */
FALLBACK_IF(ctx->Color.DitherFlag);