Unused/unmaintained.
Reviewed-by: Christoph Bumiller <e0425955@student.tuwien.ac.at>
[enable build of the XA X Acceleration API @<:@default=no@:>@])],
[enable_xa="$enableval"],
[enable_xa=no])
-dnl Broken, unmaintained. Don't want to see bug reports about it without patches.
-enable_d3d1x=no
-dnl AC_ARG_ENABLE([d3d1x],
-dnl [AS_HELP_STRING([--enable-d3d1x],
-dnl [enable support for Direct3D 10 & 11 low-level API @<:@default=no@:>@])],
-dnl [enable_d3d1x="$enableval"],
-dnl [enable_d3d1x=no])
AC_ARG_ENABLE([gbm],
[AS_HELP_STRING([--enable-gbm],
[enable gbm library @<:@default=auto@:>@])],
"x$enable_openvg" = xno -a \
"x$enable_xorg" = xno -a \
"x$enable_xa" = xno -a \
- "x$enable_d3d1x" = xno -a \
"x$enable_xvmc" = xno -a \
"x$enable_vdpau" = xno -a \
"x$enable_opencl" = xno; then
fi
AM_CONDITIONAL(HAVE_OPENVG, test "x$enable_openvg" = xyes)
-dnl
-dnl D3D1X configuration
-dnl
-
-if test "x$enable_d3d1x" = xyes; then
- if test "x$with_gallium_drivers" = x; then
- AC_MSG_ERROR([cannot enable D3D1X without Gallium])
- fi
-
- GALLIUM_STATE_TRACKERS_DIRS="d3d1x $GALLIUM_STATE_TRACKERS_DIRS"
- HAVE_ST_D3D1X=yes
-fi
-
dnl
dnl Gallium G3DVL configuration
dnl
^^^^^^^
Queries gather some statistic from the 3D pipeline over one or more
-draws. Queries may be nested, though only d3d1x currently exercises this.
+draws. Queries may be nested, though not all state trackers exercise this.
Queries can be created with ``create_query`` and deleted with
``destroy_query``. To start a query, use ``begin_query``, and when finished,
+++ /dev/null
-d3d1xshader/include/sm4_defs.h
-d3d1xshader/src/sm4_text.cpp
-d3d1xshader/tools/fxdis
-d3dapi/*.h
-docs/module_dependencies.svg
-docs/module_dependencies.pdf
-gd3d10/*.generated.*
-gd3d1x/tools/dxbc2tgsi
-gd3dapi/*.h
-mstools/DXSDK
-mstools/*.dll
-mstools/*.exe
-progs/bin/*
-winedlls/*/version.res
-winedlls/*/*.def
-*.suo
-*.vcxproj.filters
-*.vcxproj.user
-Debug
-Release
+++ /dev/null
-SUBDIRS=d3dapi gd3dapi docs d3d1xstutil d3d1xshader gd3d1x gd3d11 gd3d10 dxgi dxgid3d11 dxgid3d10
-
-all:
- @for dir in $(SUBDIRS) ; do $(MAKE) -C "$$dir" || exit $?; done
-
-clean:
- rm -f `find . -name \*.[oa]`
- rm -f `find . -name depend`
-
-install:
-
+++ /dev/null
-TOP=../../../../..
-include $(TOP)/configs/current
-
-IDL=$(wildcard *.idl include/*.idl)
-IDL_H=$(IDL:.idl=.h)
-LD=$(CXX) $(CXXFLAGS)
-
-include ../../../Makefile.template
-
-idl: $(IDL_H)
-
-%.h: %.idl
- widl -I../gd3dapi -I../d3dapi -I../w32api -U /dev/null -H $@ $^
-
-%.svg: %.dot
- dot -Tsvg -o $@ $<
-
-%.pdf: %.dot
- dot -Tpdf -o $@ $<
+++ /dev/null
-LIBNAME=d3d1xshader
-CPP_SOURCES=$(wildcard src/*.cpp) src/sm4_text.cpp
-LIBRARY_INCLUDES=-Iinclude -I../d3dapi -I../w32api
-PROGS=tools/fxdis
-PROGS_DEPS=libd3d1xshader.a
-LIBS=$(PROGS_DEPS)
-
-include ../Makefile.inc
-
-include/sm4.h: include/sm4_defs.h
-
-include/sm4_defs.h: $(wildcard defs/*.txt)
- ./gen-header.sh $^ > $@
-
-src/sm4_text.cpp: $(wildcard defs/*.txt)
- ./gen-text.sh $^ > $@
+++ /dev/null
-temp
-input
-output
-indexable_temp
-immediate32
-immediate64
-sampler
-resource
-constant_buffer
-immediate_constant_buffer
-label
-input_primitiveid
-output_depth
-null
-rasterizer
-output_coverage_mask
-stream
-function_body
-function_table
-interface
-function_input
-function_output
-output_control_point_id
-input_fork_instance_id
-input_join_instance_id
-input_control_point
-output_control_point
-input_patch_constant
-input_domain_point
-this_pointer
-unordered_access_view
-thread_group_shared_memory
-input_thread_id
-input_thread_group_id
-input_thread_id_in_group
-input_coverage_mask
-input_thread_id_in_group_flattened
-input_gs_instance_id
-output_depth_greater_equal
-output_depth_less_equal
-cycle_counter
+++ /dev/null
-undefined
-constant
-linear
-linear centroid
-linear noperspective
-linear noperspective centroid
-linear sample
-linear noperspective sample
+++ /dev/null
-add
-and
-break
-breakc
-call
-callc
-case
-continue
-continuec
-cut
-default
-deriv_rtx
-deriv_rty
-discard
-div
-dp2
-dp3
-dp4
-else
-emit
-emitthencut
-endif
-endloop
-endswitch
-eq
-exp
-frc
-ftoi
-ftou
-ge
-iadd
-if
-ieq
-ige
-ilt
-imad
-imax
-imin
-imul
-ine
-ineg
-ishl
-ishr
-itof
-label
-ld
-ld_ms
-log
-loop
-lt
-mad
-min
-max
-customdata
-mov
-movc
-mul
-ne
-nop
-not
-or
-resinfo
-ret
-retc
-round_ne
-round_ni
-round_pi
-round_z
-rsq
-sample
-sample_c
-sample_c_lz
-sample_l
-sample_d
-sample_b
-sqrt
-switch
-sincos
-udiv
-ult
-uge
-umul
-umad
-umax
-umin
-ushr
-utof
-xor
-dcl_resource
-dcl_constant_buffer
-dcl_sampler
-dcl_index_range
-dcl_gs_output_primitive_topology
-dcl_gs_input_primitive
-dcl_max_output_vertex_count
-dcl_input
-dcl_input_sgv
-dcl_input_siv
-dcl_input_ps
-dcl_input_ps_sgv
-dcl_input_ps_siv
-dcl_output
-dcl_output_sgv
-dcl_output_siv
-dcl_temps
-dcl_indexable_temp
-dcl_global_flags
-d3d10_count
-lod
-gather4
-sample_pos
-sample_info
-d3d10_1_count
-hs_decls
-hs_control_point_phase
-hs_fork_phase
-hs_join_phase
-emit_stream
-cut_stream
-emitthencut_stream
-interface_call
-bufinfo
-deriv_rtx_coarse
-deriv_rtx_fine
-deriv_rty_coarse
-deriv_rty_fine
-gather4_c
-gather4_po
-gather4_po_c
-rcp
-f32tof16
-f16tof32
-uaddc
-usubb
-countbits
-firstbit_hi
-firstbit_lo
-firstbit_shi
-ubfe
-ibfe
-bfi
-bfrev
-swapc
-dcl_stream
-dcl_function_body
-dcl_function_table
-dcl_interface
-dcl_input_control_point_count
-dcl_output_control_point_count
-dcl_tess_domain
-dcl_tess_partitioning
-dcl_tess_output_primitive
-dcl_hs_max_tessfactor
-dcl_hs_fork_phase_instance_count
-dcl_hs_join_phase_instance_count
-dcl_thread_group
-dcl_unordered_access_view_typed
-dcl_unordered_access_view_raw
-dcl_unordered_access_view_structured
-dcl_thread_group_shared_memory_raw
-dcl_thread_group_shared_memory_structured
-dcl_resource_raw
-dcl_resource_structured
-ld_uav_typed
-store_uav_typed
-ld_raw
-store_raw
-ld_structured
-store_structured
-atomic_and
-atomic_or
-atomic_xor
-atomic_cmp_store
-atomic_iadd
-atomic_imax
-atomic_imin
-atomic_umax
-atomic_umin
-imm_atomic_alloc
-imm_atomic_consume
-imm_atomic_iadd
-imm_atomic_and
-imm_atomic_or
-imm_atomic_xor
-imm_atomic_exch
-imm_atomic_cmp_exch
-imm_atomic_imax
-imm_atomic_imin
-imm_atomic_umax
-imm_atomic_umin
-sync
-dadd
-dmax
-dmin
-dmul
-deq
-dge
-dlt
-dne
-dmov
-dmovc
-dtof
-ftod
-eval_snapped
-eval_sample_index
-eval_centroid
-dcl_gs_instance_count
+++ /dev/null
-0
-1
-4
-n
-
+++ /dev/null
-imm32
-imm64
-reg
-reg_imm32
-reg_imm64
+++ /dev/null
-mask
-swizzle
-scalar
-
+++ /dev/null
-r
-v
-o
-x
-l
-d
-sampler
-resource
-cb
-icb
-label
-vPrim
-oDepth
-null
-rasterizer
-oMask
-stream
-function_body
-function_table
-interface
-function_input
-function_output
-vOutputControlPointID
-vForkInstanceID
-vJoinInstanceID
-vicp
-vocp
-input_patch_constant
-vDomain
-this
-u
-g
-vThreadID
-vThreadGrouID
-vThreadIDInGroup
-vCoverage
-vThreadIDInGroupFlattened
-vGSInstanceID
-oDepthGE
-oDepthLE
-vCycleCounter
+++ /dev/null
-undefined
-position
-clip_distance
-cull_distance
-render_target_array_index
-viewport_array_index
-vertex_id
-primitive_id
-instance_id
-is_front_face
-sample_index
-final_quad_u_eq_0_edge_tessfactor
-final_quad_v_eq_0_edge_tessfactor
-final_quad_u_eq_1_edge_tessfactor
-final_quad_v_eq_1_edge_tessfactor
-final_quad_u_inside_tessfactor
-final_quad_v_inside_tessfactor
-final_tri_u_eq_0_edge_tessfactor
-final_tri_v_eq_0_edge_tessfactor
-final_tri_w_eq_0_edge_tessfactor
-final_tri_inside_tessfactor
-final_line_detail_tessfactor
-final_line_density_tessfactor
+++ /dev/null
-unknown
-buffer
-texture1d
-texture2d
-texture2dms
-texture3d
-texturecube
-texture1darray
-texture2darray
-texture2dmsarray
-texturecubearray
-raw_buffer
-structured_buffer
+++ /dev/null
-empty
-sample_controls
-resource_dim
-resource_return_type
+++ /dev/null
-empty
-modifier
+++ /dev/null
-#!/bin/bash
-for i in "$@"; do
- n=$(basename "$i" .txt|sed -e 's/s$//')
- if test "$n" == "shortfile"; then continue; fi
- echo "enum sm4_$n"
- echo "{"
- while read j; do
- echo $'\t'"SM4_${n}_$j",
- done < "$i" |tr '[a-z]' '[A-Z]'|tr ' ' '_'
- echo $'\t'"SM4_${n}_COUNT"|tr '[a-z]' '[A-Z]'
- echo "};"
- echo
-done
+++ /dev/null
-#!/bin/bash
-for i in "$@"; do
- n=$(basename "$i" .txt|sed -e 's/s$//')
- echo "const char* sm4_${n}_names[] ="
- echo "{"
- while read j; do
- echo $'\t'"\"$j\"",
- done < "$i"
- echo "};"
- echo
-done
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef DXBC_H_
-#define DXBC_H_
-
-#include <stdint.h>
-#include <vector>
-#include <map>
-#include <iostream>
-#include "le32.h"
-
-#define FOURCC(a, b, c, d) ((uint32_t)(uint8_t)(a) | ((uint32_t)(uint8_t)(b) << 8) | ((uint32_t)(uint8_t)(c) << 16) | ((uint32_t)(uint8_t)(d) << 24 ))
-#define FOURCC_DXBC FOURCC('D', 'X', 'B', 'C')
-#define FOURCC_RDEF FOURCC('R', 'D', 'E', 'F')
-#define FOURCC_ISGN FOURCC('I', 'S', 'G', 'N')
-#define FOURCC_OSGN FOURCC('O', 'S', 'G', 'N')
-#define FOURCC_SHDR FOURCC('S', 'H', 'D', 'R')
-#define FOURCC_SHEX FOURCC('S', 'H', 'E', 'X')
-#define FOURCC_STAT FOURCC('S', 'T', 'A', 'T')
-#define FOURCC_PCSG FOURCC('P', 'C', 'S', 'G')
-
-/* this is always little-endian! */
-struct dxbc_chunk_header
-{
- unsigned fourcc;
- unsigned size;
-};
-
-/* this is always little-endian! */
-struct dxbc_chunk_signature : public dxbc_chunk_header
-{
- uint32_t count;
- uint32_t unk;
- struct
- {
- uint32_t name_offset;
- uint32_t semantic_index;
- uint32_t system_value_type;
- uint32_t component_type;
- uint32_t register_num;
- uint8_t mask;
- uint8_t read_write_mask;
- uint8_t stream; /* TODO: guess! */
- uint8_t unused;
- } elements[];
-};
-
-struct dxbc_container
-{
- const void* data;
- std::vector<dxbc_chunk_header*> chunks;
- std::map<unsigned, unsigned> chunk_map;
-};
-
-struct dxbc_container_header
-{
- unsigned fourcc;
- uint32_t unk[4];
- uint32_t one;
- uint32_t total_size;
- uint32_t chunk_count;
-};
-
-dxbc_container* dxbc_parse(const void* data, int size);
-std::ostream& operator <<(std::ostream& out, const dxbc_container& container);
-
-dxbc_chunk_header* dxbc_find_chunk(const void* data, int size, unsigned fourcc);
-
-static inline dxbc_chunk_header* dxbc_find_shader_bytecode(const void* data, int size)
-{
- dxbc_chunk_header* chunk;
- chunk = dxbc_find_chunk(data, size, FOURCC_SHDR);
- if(!chunk)
- chunk = dxbc_find_chunk(data, size, FOURCC_SHEX);
- return chunk;
-}
-
-#define DXBC_FIND_INPUT_SIGNATURE 0
-#define DXBC_FIND_OUTPUT_SIGNATURE 1
-#define DXBC_FIND_PATCH_SIGNATURE 2
-
-static inline dxbc_chunk_signature* dxbc_find_signature(const void* data, int size, unsigned kind)
-{
- unsigned fourcc;
- switch(kind) {
- case DXBC_FIND_INPUT_SIGNATURE: fourcc = FOURCC_ISGN; break;
- case DXBC_FIND_OUTPUT_SIGNATURE: fourcc = FOURCC_OSGN; break;
- case DXBC_FIND_PATCH_SIGNATURE: fourcc = FOURCC_PCSG; break;
- default:
- return NULL;
- }
- return (dxbc_chunk_signature*)dxbc_find_chunk(data, size, fourcc);
-}
-
-struct _D3D11_SIGNATURE_PARAMETER_DESC;
-typedef struct _D3D11_SIGNATURE_PARAMETER_DESC D3D11_SIGNATURE_PARAMETER_DESC;
-int dxbc_parse_signature(dxbc_chunk_signature* sig, D3D11_SIGNATURE_PARAMETER_DESC** params);
-
-std::pair<void*, size_t> dxbc_assemble(struct dxbc_chunk_header** chunks, unsigned num_chunks);
-
-#endif /* DXBC_H_ */
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef LE32_H_
-#define LE32_H_
-
-#include <stdint.h>
-#include <assert.h>
-
-#ifdef WORDS_BIGENDIAN
-static inline uint32_t bswap_le32(uint32_t v)
-{
- return ((v & 0xff) << 24) | ((v & 0xff00) << 8) | ((v & 0xff0000) >> 8) | ((v & 0xff000000) >> 24);
-}
-#else
-static inline uint32_t bswap_le32(uint32_t v)
-{
- return v;
-}
-#endif
-
-#endif /* LE32_H_ */
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Header for Shader Model 4.0, 4.1 and 5.0 */
-
-#ifndef SM4_H_
-#define SM4_H_
-
-#include <stdint.h>
-#include <string.h>
-#include <stdlib.h>
-#include <memory>
-#include <vector>
-#include <map>
-#include <iostream>
-#include "le32.h"
-
-#include "sm4_defs.h"
-
-extern const char* sm4_opcode_names[];
-extern const char* sm4_file_names[];
-extern const char* sm4_shortfile_names[];
-extern const char* sm4_target_names[];
-extern const char* sm4_interpolation_names[];
-extern const char* sm4_sv_names[];
-
-struct sm4_token_version
-{
- unsigned minor : 4;
- unsigned major : 4;
- unsigned format : 8;
- unsigned type : 16;
-};
-
-struct sm4_token_instruction
-{
- // we don't make it an union directly because unions can't be inherited from
- union
- {
- // length and extended are always present, but they are only here to reduce duplication
- struct
- {
- unsigned opcode : 11;
- unsigned _11_23 : 13;
- unsigned length : 7;
- unsigned extended : 1;
- };
- struct
- {
- unsigned opcode : 11;
- unsigned resinfo_return_type : 2;
- unsigned sat : 1;
- unsigned _14_17 : 4;
- unsigned test_nz : 1; // bit 18
- unsigned precise_mask : 4;
- unsigned _23 : 1;
- unsigned length : 7;
- unsigned extended : 1;
- } insn;
- struct
- {
- unsigned opcode : 11;
- unsigned threads_in_group : 1;
- unsigned shared_memory : 1;
- unsigned uav_group : 1;
- unsigned uav_global : 1;
- unsigned _15_17 : 3;
- } sync;
- struct
- {
- unsigned opcode : 11;
- unsigned allow_refactoring : 1;
- unsigned fp64 : 1;
- unsigned early_depth_stencil : 1;
- unsigned enable_raw_and_structured_in_non_cs : 1;
- } dcl_global_flags;
- struct
- {
- unsigned opcode : 11;
- unsigned target : 5;
- unsigned nr_samples : 7;
- } dcl_resource;
- struct
- {
- unsigned opcode : 11;
- unsigned shadow : 1;
- unsigned mono : 1;
- } dcl_sampler;
- struct
- {
- unsigned opcode : 11;
- unsigned interpolation : 5;
- } dcl_input_ps;
- struct
- {
- unsigned opcode : 11;
- unsigned dynamic : 1;
- } dcl_constant_buffer;
- struct
- {
- unsigned opcode : 11;
- unsigned primitive : 6;
- } dcl_gs_input_primitive;
- struct
- {
- unsigned opcode : 11;
- unsigned primitive_topology : 7;
- } dcl_gs_output_primitive_topology;
- struct
- {
- unsigned opcode : 11;
- unsigned control_points : 6;
- } dcl_input_control_point_count;
- struct
- {
- unsigned opcode : 11;
- unsigned control_points : 6;
- } dcl_output_control_point_count;
- struct
- {
- unsigned opcode : 11;
- unsigned domain : 3; /* D3D_TESSELLATOR_DOMAIN */
- } dcl_tess_domain;
- struct
- {
- unsigned opcode : 11;
- unsigned partitioning : 3; /* D3D_TESSELLATOR_PARTITIONING */
- } dcl_tess_partitioning;
- struct
- {
- unsigned opcode : 11;
- unsigned primitive : 3; /* D3D_TESSELLATOR_OUTPUT_PRIMITIVE */
- } dcl_tess_output_primitive;
- };
-};
-
-union sm4_token_instruction_extended
-{
- struct
- {
- unsigned type : 6;
- unsigned _6_30 : 25;
- unsigned extended :1;
- };
- struct
- {
- unsigned type : 6;
- unsigned _6_8 : 3;
- int offset_u : 4;
- int offset_v : 4;
- int offset_w : 4;
- } sample_controls;
- struct
- {
- unsigned type : 6;
- unsigned target : 5;
- } resource_target;
- struct
- {
- unsigned type : 6;
- unsigned x : 4;
- unsigned y : 4;
- unsigned z : 4;
- unsigned w : 4;
- } resource_return_type;
-};
-
-struct sm4_token_resource_return_type
-{
- unsigned x : 4;
- unsigned y : 4;
- unsigned z : 4;
- unsigned w : 4;
-};
-
-struct sm4_token_operand
-{
- unsigned comps_enum : 2; /* sm4_operands_comps */
- unsigned mode : 2; /* sm4_operand_mode */
- unsigned sel : 8;
- unsigned file : 8; /* sm4_file */
- unsigned num_indices : 2;
- unsigned index0_repr : 3; /* sm4_operand_index_repr */
- unsigned index1_repr : 3; /* sm4_operand_index_repr */
- unsigned index2_repr : 3; /* sm4_operand_index_repr */
- unsigned extended : 1;
-};
-
-#define SM4_OPERAND_SEL_MASK(sel) ((sel) & 0xf)
-#define SM4_OPERAND_SEL_SWZ(sel, i) (((sel) >> ((i) * 2)) & 3)
-#define SM4_OPERAND_SEL_SCALAR(sel) ((sel) & 3)
-
-struct sm4_token_operand_extended
-{
- unsigned type : 6;
- unsigned neg : 1;
- unsigned abs : 1;
-};
-
-union sm4_any
-{
- double f64;
- float f32;
- int64_t i64;
- int32_t i32;
- uint64_t u64;
- int64_t u32;
-};
-
-struct sm4_op;
-struct sm4_insn;
-struct sm4_dcl;
-struct sm4_program;
-std::ostream& operator <<(std::ostream& out, const sm4_op& op);
-std::ostream& operator <<(std::ostream& out, const sm4_insn& op);
-std::ostream& operator <<(std::ostream& out, const sm4_dcl& op);
-std::ostream& operator <<(std::ostream& out, const sm4_program& op);
-
-struct sm4_op
-{
- uint8_t mode;
- uint8_t comps;
- uint8_t mask;
- uint8_t num_indices;
- uint8_t swizzle[4];
- sm4_file file;
- sm4_any imm_values[4];
- bool neg;
- bool abs;
- struct
- {
- int64_t disp;
- std::auto_ptr<sm4_op> reg;
- } indices[3];
-
- bool is_index_simple(unsigned i) const
- {
- return !indices[i].reg.get() && indices[i].disp >= 0 && (int64_t)(int32_t)indices[i].disp == indices[i].disp;
- }
-
- bool has_simple_index() const
- {
- return num_indices == 1 && is_index_simple(0);
- }
-
- sm4_op()
- {
- memset(this, 0, sizeof(*this));
- }
-
- void dump();
-
-private:
- sm4_op(const sm4_op& op)
- {}
-};
-
-/* for sample_d */
-#define SM4_MAX_OPS 6
-
-struct sm4_insn : public sm4_token_instruction
-{
- int8_t sample_offset[3];
- uint8_t resource_target;
- uint8_t resource_return_type[4];
-
- unsigned num;
- unsigned num_ops;
- std::auto_ptr<sm4_op> ops[SM4_MAX_OPS];
-
- sm4_insn()
- {
- memset(this, 0, sizeof(*this));
- }
-
- void dump();
-
-private:
- sm4_insn(const sm4_insn& op)
- {}
-};
-
-struct sm4_dcl : public sm4_token_instruction
-{
- std::auto_ptr<sm4_op> op;
- union
- {
- unsigned num;
- float f32;
- sm4_sv sv;
- struct
- {
- unsigned id;
- unsigned expected_function_table_length;
- unsigned table_length;
- unsigned array_length;
- } intf;
- unsigned thread_group_size[3];
- sm4_token_resource_return_type rrt;
- struct
- {
- unsigned num;
- unsigned comps;
- } indexable_temp;
- struct
- {
- unsigned stride;
- unsigned count;
- } structured;
- };
-
- void* data;
-
- sm4_dcl()
- {
- memset(this, 0, sizeof(*this));
- }
-
- ~sm4_dcl()
- {
- free(data);
- }
-
- void dump();
-
-private:
- sm4_dcl(const sm4_dcl& op)
- {}
-};
-
-struct _D3D11_SIGNATURE_PARAMETER_DESC;
-
-struct sm4_program
-{
- sm4_token_version version;
- std::vector<sm4_dcl*> dcls;
- std::vector<sm4_insn*> insns;
-
- _D3D11_SIGNATURE_PARAMETER_DESC* params_in;
- _D3D11_SIGNATURE_PARAMETER_DESC* params_out;
- _D3D11_SIGNATURE_PARAMETER_DESC* params_patch;
- unsigned num_params_in;
- unsigned num_params_out;
- unsigned num_params_patch;
-
- /* for ifs, the insn number of the else or endif if there is no else
- * for elses, the insn number of the endif
- * for endifs, the insn number of the if
- * for loops, the insn number of the endloop
- * for endloops, the insn number of the loop
- * for all others, -1
- */
- std::vector<int> cf_insn_linked;
-
- bool labels_found;
- std::vector<int> label_to_insn_num;
-
- sm4_program()
- {
- memset(&version, 0, sizeof(version));
- labels_found = false;
- num_params_in = num_params_out = num_params_patch = 0;
- }
-
- ~sm4_program()
- {
- for(std::vector<sm4_dcl*>::iterator i = dcls.begin(), e = dcls.end(); i != e; ++i)
- delete *i;
- for(std::vector<sm4_insn*>::iterator i = insns.begin(), e = insns.end(); i != e; ++i)
- delete *i;
-
- if(num_params_in)
- free(params_in);
- if(num_params_out)
- free(params_out);
- if(num_params_patch)
- free(params_patch);
- }
-
- void dump();
-
-private:
- sm4_program(const sm4_dcl& op)
- {}
-};
-
-sm4_program* sm4_parse(void* tokens, int size);
-
-bool sm4_link_cf_insns(sm4_program& program);
-bool sm4_find_labels(sm4_program& program);
-
-#endif /* SM4_H_ */
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <stdlib.h>
-#include <string.h>
-#include "dxbc.h"
-
-std::pair<void*, size_t> dxbc_assemble(struct dxbc_chunk_header** chunks, unsigned num_chunks)
-{
- size_t data_size = 0;
- for(unsigned i = 0; i < num_chunks; ++i)
- data_size += sizeof(uint32_t) + sizeof(dxbc_chunk_header) + bswap_le32(chunks[i]->size);
-
- size_t total_size = sizeof(dxbc_container_header) + data_size;
- dxbc_container_header* header = (dxbc_container_header*)malloc(total_size);
- if(!header)
- return std::make_pair((void*)0, 0);
-
- header->fourcc = bswap_le32(FOURCC_DXBC);
- memset(header->unk, 0, sizeof(header->unk));
- header->one = bswap_le32(1);
- header->total_size = bswap_le32(total_size);
- header->chunk_count = num_chunks;
-
- uint32_t* chunk_offsets = (uint32_t*)(header + 1);
- uint32_t off = sizeof(struct dxbc_container_header) + num_chunks * sizeof(uint32_t);
- for(unsigned i = 0; i < num_chunks; ++i)
- {
- chunk_offsets[i] = bswap_le32(off);
- unsigned chunk_full_size = sizeof(dxbc_chunk_header) + bswap_le32(chunks[i]->size);
- memcpy((char*)header + off, chunks[i], chunk_full_size);
- off += chunk_full_size;
- }
-
- return std::make_pair((void*)header, total_size);
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <memory>
-#include <string.h>
-#include <iomanip>
-#include "dxbc.h"
-
-std::ostream& operator <<(std::ostream& out, const dxbc_container& container)
-{
- for(unsigned i = 0; i < container.chunks.size(); ++i)
- {
- struct dxbc_chunk_header* chunk = container.chunks[i];
- char fourcc_str[5];
- memcpy(fourcc_str, &chunk->fourcc, 4);
- fourcc_str[4] = 0;
- out << "# DXBC chunk " << std::setw(2) << i << ": " << fourcc_str << " offset " << ((char*)chunk - (char*)container.data) << " size " << bswap_le32(chunk->size) << "\n";
- }
- return out;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <memory>
-#include "dxbc.h"
-#include <d3d11shader.h>
-#include <d3dcommon.h>
-
-dxbc_container* dxbc_parse(const void* data, int size)
-{
- std::auto_ptr<dxbc_container> container(new dxbc_container());
- container->data = data;
- dxbc_container_header* header = (dxbc_container_header*)data;
- uint32_t* chunk_offsets = (uint32_t*)(header + 1);
- if(bswap_le32(header->fourcc) != FOURCC_DXBC)
- return 0;
- unsigned num_chunks = bswap_le32(header->chunk_count);
- for(unsigned i = 0; i < num_chunks; ++i)
- {
- unsigned offset = bswap_le32(chunk_offsets[i]);
- dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset);
- unsigned fourcc = bswap_le32(chunk->fourcc);
- container->chunk_map[fourcc] = i;
- container->chunks.push_back(chunk);
- }
- return container.release();
-}
-
-dxbc_chunk_header* dxbc_find_chunk(const void* data, int size, unsigned fourcc)
-{
- dxbc_container_header* header = (dxbc_container_header*)data;
- uint32_t* chunk_offsets = (uint32_t*)(header + 1);
- if(bswap_le32(header->fourcc) != FOURCC_DXBC)
- return 0;
- unsigned num_chunks = bswap_le32(header->chunk_count);
- for(unsigned i = 0; i < num_chunks; ++i)
- {
- unsigned offset = bswap_le32(chunk_offsets[i]);
- dxbc_chunk_header* chunk = (dxbc_chunk_header*)((char*)data + offset);
- if(bswap_le32(chunk->fourcc) == fourcc)
- return chunk;
- }
- return 0;
-}
-
-int dxbc_parse_signature(dxbc_chunk_signature* sig, D3D11_SIGNATURE_PARAMETER_DESC** params)
-{
- unsigned count = bswap_le32(sig->count);
- *params = (D3D11_SIGNATURE_PARAMETER_DESC*)malloc(sizeof(D3D11_SIGNATURE_PARAMETER_DESC) * count);
-
- for (unsigned i = 0; i < count; ++i)
- {
- D3D11_SIGNATURE_PARAMETER_DESC& param = (*params)[i];
- param.SemanticName = (char*)&sig->count + bswap_le32(sig->elements[i].name_offset);
- param.SemanticIndex = bswap_le32(sig->elements[i].semantic_index);
- param.SystemValueType = (D3D_NAME)bswap_le32(sig->elements[i].system_value_type);
- param.ComponentType = (D3D_REGISTER_COMPONENT_TYPE)bswap_le32(sig->elements[i].component_type);
- param.Register = bswap_le32(sig->elements[i].register_num);
- param.Mask = sig->elements[i].mask;
- param.ReadWriteMask = sig->elements[i].read_write_mask;
- param.Stream = sig->elements[i].stream;
- }
- return count;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <vector>
-#include <set>
-#include "sm4.h"
-
-#define check(x) do {if(!(x)) return false;} while(0)
-
-bool sm4_link_cf_insns(sm4_program& program)
-{
- if(program.cf_insn_linked.size())
- return true;
-
- std::vector<int> cf_insn_linked;
- cf_insn_linked.resize(program.insns.size());
- memset(&cf_insn_linked[0], 0xff, cf_insn_linked.size() * sizeof(int));
- std::vector<unsigned> cf_stack;
- for(unsigned insn_num = 0; insn_num < program.insns.size(); ++insn_num)
- {
- unsigned v;
- switch(program.insns[insn_num]->opcode)
- {
- case SM4_OPCODE_LOOP:
- cf_stack.push_back(insn_num);
- break;
- case SM4_OPCODE_ENDLOOP:
- check(!cf_stack.empty());
- v = cf_stack.back();
- check(program.insns[v]->opcode == SM4_OPCODE_LOOP);
- cf_insn_linked[v] = insn_num;
- cf_insn_linked[insn_num] = v;
- cf_stack.pop_back();
- break;
- case SM4_OPCODE_IF:
- case SM4_OPCODE_SWITCH:
- cf_insn_linked[insn_num] = insn_num; // later changed
- cf_stack.push_back(insn_num);
- break;
- case SM4_OPCODE_ELSE:
- case SM4_OPCODE_CASE:
- check(!cf_stack.empty());
- v = cf_stack.back();
- if(program.insns[insn_num]->opcode == SM4_OPCODE_ELSE)
- check(program.insns[v]->opcode == SM4_OPCODE_IF);
- else
- check(program.insns[v]->opcode == SM4_OPCODE_SWITCH || program.insns[v]->opcode == SM4_OPCODE_CASE);
- cf_insn_linked[insn_num] = cf_insn_linked[v]; // later changed
- cf_insn_linked[v] = insn_num;
- cf_stack.back() = insn_num;
- break;
- case SM4_OPCODE_ENDSWITCH:
- case SM4_OPCODE_ENDIF:
- check(!cf_stack.empty());
- v = cf_stack.back();
- if(program.insns[insn_num]->opcode == SM4_OPCODE_ENDIF)
- check(program.insns[v]->opcode == SM4_OPCODE_IF || program.insns[v]->opcode == SM4_OPCODE_ELSE);
- else
- check(program.insns[v]->opcode == SM4_OPCODE_SWITCH || program.insns[v]->opcode == SM4_OPCODE_CASE);
- cf_insn_linked[insn_num] = cf_insn_linked[v];
- cf_insn_linked[v] = insn_num;
- cf_stack.pop_back();
- break;
- }
- }
- check(cf_stack.empty());
- program.cf_insn_linked.swap(cf_insn_linked);
- return true;
-}
-
-bool sm4_find_labels(sm4_program& program)
-{
- if(program.labels_found)
- return true;
-
- std::vector<int> labels;
- for(unsigned insn_num = 0; insn_num < program.insns.size(); ++insn_num)
- {
- switch(program.insns[insn_num]->opcode)
- {
- case SM4_OPCODE_LABEL:
- if(program.insns[insn_num]->num_ops > 0)
- {
- sm4_op& op = *program.insns[insn_num]->ops[0];
- if(op.file == SM4_FILE_LABEL && op.has_simple_index())
- {
- unsigned idx = (unsigned)op.indices[0].disp;
- if(idx >= labels.size())
- labels.resize(idx + 1);
- labels[idx] = insn_num;
- }
- }
- break;
- }
- }
- program.label_to_insn_num.swap(labels);
- program.labels_found = true;
- return true;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "sm4.h"
-
-// TODO: we should fix this to output the same syntax as fxc, if sm4_dump_short_syntax is set
-
-bool sm4_dump_short_syntax = true;
-
-std::ostream& operator <<(std::ostream& out, const sm4_op& op)
-{
- if(op.neg)
- out << '-';
- if(op.abs)
- out << '|';
- if(op.file == SM4_FILE_IMMEDIATE32)
- {
- out << "l(";
- for(unsigned i = 0; i < op.comps; ++i)
- {
- if(i)
- out << ", ";
- out << op.imm_values[i].f32;
- }
- out << ")";
- }
- else if(op.file == SM4_FILE_IMMEDIATE64)
- {
- out << "d(";
- for(unsigned i = 0; i < op.comps; ++i)
- {
- if(i)
- out << ", ";
- out << op.imm_values[i].f64;
- }
- out << ")";
- return out;
- }
- else
- {
- bool naked = false;
- if(sm4_dump_short_syntax)
- {
- switch(op.file)
- {
- case SM4_FILE_TEMP:
- case SM4_FILE_INPUT:
- case SM4_FILE_OUTPUT:
- case SM4_FILE_CONSTANT_BUFFER:
- case SM4_FILE_INDEXABLE_TEMP:
- case SM4_FILE_UNORDERED_ACCESS_VIEW:
- case SM4_FILE_THREAD_GROUP_SHARED_MEMORY:
- naked = true;
- break;
- default:
- naked = false;
- break;
- }
- }
-
- out << (sm4_dump_short_syntax ? sm4_shortfile_names : sm4_file_names)[op.file];
-
- if(op.indices[0].reg.get())
- naked = false;
-
- for(unsigned i = 0; i < op.num_indices; ++i)
- {
- if(!naked || i)
- out << '[';
- if(op.indices[i].reg.get())
- {
- out << *op.indices[i].reg;
- if(op.indices[i].disp)
- out << '+' << op.indices[i].disp;
- }
- else
- out << op.indices[i].disp;
- if(!naked || i)
- out << ']';
- }
- if(op.comps)
- {
- switch(op.mode)
- {
- case SM4_OPERAND_MODE_MASK:
- out << (sm4_dump_short_syntax ? '.' : '!');
- for(unsigned i = 0; i < op.comps; ++i)
- {
- if(op.mask & (1 << i))
- out << "xyzw"[i];
- }
- break;
- case SM4_OPERAND_MODE_SWIZZLE:
- out << '.';
- for(unsigned i = 0; i < op.comps; ++i)
- out << "xyzw"[op.swizzle[i]];
- break;
- case SM4_OPERAND_MODE_SCALAR:
- out << (sm4_dump_short_syntax ? '.' : ':');
- out << "xyzw"[op.swizzle[0]];
- break;
- }
- }
- }
- if(op.abs)
- out << '|';
- return out;
-}
-
-std::ostream& operator <<(std::ostream& out, const sm4_dcl& dcl)
-{
- out << sm4_opcode_names[dcl.opcode];
- switch(dcl.opcode)
- {
- case SM4_OPCODE_DCL_GLOBAL_FLAGS:
- if(dcl.dcl_global_flags.allow_refactoring)
- out << " refactoringAllowed";
- if(dcl.dcl_global_flags.early_depth_stencil)
- out << " forceEarlyDepthStencil";
- if(dcl.dcl_global_flags.fp64)
- out << " enableDoublePrecisionFloatOps";
- if(dcl.dcl_global_flags.enable_raw_and_structured_in_non_cs)
- out << " enableRawAndStructuredBuffers";
- break;
- case SM4_OPCODE_DCL_INPUT_PS:
- case SM4_OPCODE_DCL_INPUT_PS_SIV:
- case SM4_OPCODE_DCL_INPUT_PS_SGV:
- out << ' ' << sm4_interpolation_names[dcl.dcl_input_ps.interpolation];
- break;
- case SM4_OPCODE_DCL_TEMPS:
- out << ' ' << dcl.num;
- break;
- default:
- break;
- }
- if(dcl.op.get())
- out << ' ' << *dcl.op;
- switch(dcl.opcode)
- {
- case SM4_OPCODE_DCL_CONSTANT_BUFFER:
- out << ", " << (dcl.dcl_constant_buffer.dynamic ? "dynamicIndexed" : "immediateIndexed");
- break;
- case SM4_OPCODE_DCL_INPUT_SIV:
- case SM4_OPCODE_DCL_INPUT_SGV:
- case SM4_OPCODE_DCL_OUTPUT_SIV:
- case SM4_OPCODE_DCL_OUTPUT_SGV:
- case SM4_OPCODE_DCL_INPUT_PS_SIV:
- case SM4_OPCODE_DCL_INPUT_PS_SGV:
- out << ", " << sm4_sv_names[dcl.num];
- break;
- }
-
- return out;
-}
-
-std::ostream& operator <<(std::ostream& out, const sm4_insn& insn)
-{
- out << sm4_opcode_names[insn.opcode];
- if(insn.insn.sat)
- out << "_sat";
- for(unsigned i = 0; i < insn.num_ops; ++i)
- {
- if(i)
- out << ',';
- out << ' ' << *insn.ops[i];
- }
- return out;
-}
-
-std::ostream& operator <<(std::ostream& out, const sm4_program& program)
-{
- out << "pvghdc"[program.version.type] << "s_" << program.version.major << "_" << program.version.minor << "\n";
- for(unsigned i = 0; i < program.dcls.size(); ++i)
- out << *program.dcls[i] << "\n";
-
- for(unsigned i = 0; i < program.insns.size(); ++i)
- out << *program.insns[i] << "\n";
- return out;
-}
-
-void sm4_op::dump()
-{
- std::cout << *this;
-}
-
-void sm4_insn::dump()
-{
- std::cout << *this;
-}
-
-void sm4_dcl::dump()
-{
- std::cout << *this;
-}
-
-void sm4_program::dump()
-{
- std::cout << *this;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "sm4.h"
-#include "utils.h"
-
-#if 1
-#define check(x) assert(x)
-#define fail(x) assert(0 && (x))
-#else
-#define check(x) do {if(!(x)) throw(#x);} while(0)
-#define fail(x) throw(x)
-#endif
-
-struct sm4_parser
-{
- unsigned* tokens;
- unsigned* tokens_end;
- sm4_program& program;
-
- sm4_parser(sm4_program& program, void* p_tokens, unsigned size)
- : program(program)
- {
- tokens = (unsigned*)p_tokens;
- tokens_end = (unsigned*)((char*)p_tokens + size);
- }
-
- /* TODO: byteswap if machine is big endian */
- uint32_t read32()
- {
- check(tokens < tokens_end);
- return bswap_le32(*tokens++);
- }
-
- template<typename T>
- void read_token(T* tok)
- {
- *(unsigned*)tok = read32();
- }
-
- uint64_t read64()
- {
- unsigned a = read32();
- unsigned b = read32();
- return (uint64_t)a | ((uint64_t)b << 32);
- }
-
- void skip(unsigned toskip)
- {
- tokens += toskip;
- }
-
- void read_op(sm4_op* pop)
- {
- sm4_op& op = *pop;
- sm4_token_operand optok;
- read_token(&optok);
- assert(optok.file < SM4_FILE_COUNT);
- op.swizzle[0] = 0;
- op.swizzle[1] = 1;
- op.swizzle[2] = 2;
- op.swizzle[3] = 3;
- op.mask = 0xf;
- switch(optok.comps_enum)
- {
- case SM4_OPERAND_COMPNUM_0:
- op.comps = 0;
- break;
- case SM4_OPERAND_COMPNUM_1:
- op.comps = 1;
- op.swizzle[1] = op.swizzle[2] = op.swizzle[3] = 0;
- break;
- case SM4_OPERAND_COMPNUM_4:
- op.comps = 4;
- op.mode = optok.mode;
- switch(optok.mode)
- {
- case SM4_OPERAND_MODE_MASK:
- op.mask = SM4_OPERAND_SEL_MASK(optok.sel);
- break;
- case SM4_OPERAND_MODE_SWIZZLE:
- op.swizzle[0] = SM4_OPERAND_SEL_SWZ(optok.sel, 0);
- op.swizzle[1] = SM4_OPERAND_SEL_SWZ(optok.sel, 1);
- op.swizzle[2] = SM4_OPERAND_SEL_SWZ(optok.sel, 2);
- op.swizzle[3] = SM4_OPERAND_SEL_SWZ(optok.sel, 3);
- break;
- case SM4_OPERAND_MODE_SCALAR:
- op.swizzle[0] = op.swizzle[1] = op.swizzle[2] = op.swizzle[3] = SM4_OPERAND_SEL_SCALAR(optok.sel);
- break;
- }
- break;
- case SM4_OPERAND_COMPNUM_N:
- fail("Unhandled operand component type");
- }
- op.file = (sm4_file)optok.file;
- op.num_indices = optok.num_indices;
-
- if(optok.extended)
- {
- sm4_token_operand_extended optokext;
- read_token(&optokext);
- if(optokext.type == 0)
- {}
- else if(optokext.type == 1)
- {
- op.neg = optokext.neg;
- op.abs= optokext.abs;
- }
- else
- fail("Unhandled extended operand token type");
- }
-
- for(unsigned i = 0; i < op.num_indices; ++i)
- {
- unsigned repr;
- if(i == 0)
- repr = optok.index0_repr;
- else if(i == 1)
- repr = optok.index1_repr;
- else if(i == 2)
- repr = optok.index2_repr;
- else
- fail("Unhandled operand index representation");
- op.indices[i].disp = 0;
- // TODO: is disp supposed to be signed here??
- switch(repr)
- {
- case SM4_OPERAND_INDEX_REPR_IMM32:
- op.indices[i].disp = (int32_t)read32();
- break;
- case SM4_OPERAND_INDEX_REPR_IMM64:
- op.indices[i].disp = read64();
- break;
- case SM4_OPERAND_INDEX_REPR_REG:
-relative:
- op.indices[i].reg.reset(new sm4_op());
- read_op(&*op.indices[i].reg);
- break;
- case SM4_OPERAND_INDEX_REPR_REG_IMM32:
- op.indices[i].disp = (int32_t)read32();
- goto relative;
- case SM4_OPERAND_INDEX_REPR_REG_IMM64:
- op.indices[i].disp = read64();
- goto relative;
- }
- }
-
- if(op.file == SM4_FILE_IMMEDIATE32)
- {
- for(unsigned i = 0; i < op.comps; ++i)
- op.imm_values[i].i32 = read32();
- }
- else if(op.file == SM4_FILE_IMMEDIATE64)
- {
- for(unsigned i = 0; i < op.comps; ++i)
- op.imm_values[i].i64 = read64();
- }
- }
-
- void do_parse()
- {
- read_token(&program.version);
-
- unsigned lentok = read32();
- tokens_end = tokens - 2 + lentok;
-
- while(tokens != tokens_end)
- {
- sm4_token_instruction insntok;
- read_token(&insntok);
- unsigned* insn_end = tokens - 1 + insntok.length;
- sm4_opcode opcode = (sm4_opcode)insntok.opcode;
- check(opcode < SM4_OPCODE_COUNT);
-
- if(opcode == SM4_OPCODE_CUSTOMDATA)
- {
- // immediate constant buffer data
- unsigned customlen = read32() - 2;
-
- sm4_dcl& dcl = *new sm4_dcl;
- program.dcls.push_back(&dcl);
-
- dcl.opcode = SM4_OPCODE_CUSTOMDATA;
- dcl.num = customlen;
- dcl.data = malloc(customlen * sizeof(tokens[0]));
-
- memcpy(dcl.data, &tokens[0], customlen * sizeof(tokens[0]));
-
- skip(customlen);
- continue;
- }
-
- if(opcode == SM4_OPCODE_HS_FORK_PHASE || opcode == SM4_OPCODE_HS_JOIN_PHASE)
- {
- // need to interleave these with the declarations or we cannot
- // assign fork/join phase instance counts to phases
- sm4_dcl& dcl = *new sm4_dcl;
- program.dcls.push_back(&dcl);
- dcl.opcode = opcode;
- }
-
- if((opcode >= SM4_OPCODE_DCL_RESOURCE && opcode <= SM4_OPCODE_DCL_GLOBAL_FLAGS)
- || (opcode >= SM4_OPCODE_DCL_STREAM && opcode <= SM4_OPCODE_DCL_RESOURCE_STRUCTURED))
- {
- sm4_dcl& dcl = *new sm4_dcl;
- program.dcls.push_back(&dcl);
- (sm4_token_instruction&)dcl = insntok;
-
- sm4_token_instruction_extended exttok;
- memcpy(&exttok, &insntok, sizeof(exttok));
- while(exttok.extended)
- {
- read_token(&exttok);
- }
-
-#define READ_OP_ANY dcl.op.reset(new sm4_op()); read_op(&*dcl.op);
-#define READ_OP(FILE) READ_OP_ANY
- //check(dcl.op->file == SM4_FILE_##FILE);
-
- switch(opcode)
- {
- case SM4_OPCODE_DCL_GLOBAL_FLAGS:
- break;
- case SM4_OPCODE_DCL_RESOURCE:
- READ_OP(RESOURCE);
- read_token(&dcl.rrt);
- break;
- case SM4_OPCODE_DCL_SAMPLER:
- READ_OP(SAMPLER);
- break;
- case SM4_OPCODE_DCL_INPUT:
- case SM4_OPCODE_DCL_INPUT_PS:
- READ_OP(INPUT);
- break;
- case SM4_OPCODE_DCL_INPUT_SIV:
- case SM4_OPCODE_DCL_INPUT_SGV:
- case SM4_OPCODE_DCL_INPUT_PS_SIV:
- case SM4_OPCODE_DCL_INPUT_PS_SGV:
- READ_OP(INPUT);
- dcl.sv = (sm4_sv)(uint16_t)read32();
- break;
- case SM4_OPCODE_DCL_OUTPUT:
- READ_OP(OUTPUT);
- break;
- case SM4_OPCODE_DCL_OUTPUT_SIV:
- case SM4_OPCODE_DCL_OUTPUT_SGV:
- READ_OP(OUTPUT);
- dcl.sv = (sm4_sv)(uint16_t)read32();
- break;
- case SM4_OPCODE_DCL_INDEX_RANGE:
- READ_OP_ANY;
- check(dcl.op->file == SM4_FILE_INPUT || dcl.op->file == SM4_FILE_OUTPUT);
- dcl.num = read32();
- break;
- case SM4_OPCODE_DCL_TEMPS:
- dcl.num = read32();
- break;
- case SM4_OPCODE_DCL_INDEXABLE_TEMP:
- READ_OP(INDEXABLE_TEMP);
- dcl.indexable_temp.num = read32();
- dcl.indexable_temp.comps = read32();
- break;
- case SM4_OPCODE_DCL_CONSTANT_BUFFER:
- READ_OP(CONSTANT_BUFFER);
- break;
- case SM4_OPCODE_DCL_GS_INPUT_PRIMITIVE:
- case SM4_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY:
- break;
- case SM4_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT:
- dcl.num = read32();
- break;
- case SM4_OPCODE_DCL_GS_INSTANCE_COUNT:
- dcl.num = read32();
- break;
- case SM4_OPCODE_DCL_INPUT_CONTROL_POINT_COUNT:
- case SM4_OPCODE_DCL_OUTPUT_CONTROL_POINT_COUNT:
- case SM4_OPCODE_DCL_TESS_DOMAIN:
- case SM4_OPCODE_DCL_TESS_PARTITIONING:
- case SM4_OPCODE_DCL_TESS_OUTPUT_PRIMITIVE:
- break;
- case SM4_OPCODE_DCL_HS_MAX_TESSFACTOR:
- dcl.f32 = read32();
- break;
- case SM4_OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT:
- dcl.num = read32();
- break;
- case SM4_OPCODE_DCL_FUNCTION_BODY:
- dcl.num = read32();
- break;
- case SM4_OPCODE_DCL_FUNCTION_TABLE:
- dcl.num = read32();
- dcl.data = malloc(dcl.num * sizeof(uint32_t));
- for(unsigned i = 0; i < dcl.num; ++i)
- ((uint32_t*)dcl.data)[i] = read32();
- break;
- case SM4_OPCODE_DCL_INTERFACE:
- dcl.intf.id = read32();
- dcl.intf.expected_function_table_length = read32();
- {
- uint32_t v = read32();
- dcl.intf.table_length = v & 0xffff;
- dcl.intf.array_length = v >> 16;
- }
- dcl.data = malloc(dcl.intf.table_length * sizeof(uint32_t));
- for(unsigned i = 0; i < dcl.intf.table_length; ++i)
- ((uint32_t*)dcl.data)[i] = read32();
- break;
- case SM4_OPCODE_DCL_THREAD_GROUP:
- dcl.thread_group_size[0] = read32();
- dcl.thread_group_size[1] = read32();
- dcl.thread_group_size[2] = read32();
- break;
- case SM4_OPCODE_DCL_UNORDERED_ACCESS_VIEW_TYPED:
- READ_OP(UNORDERED_ACCESS_VIEW);
- read_token(&dcl.rrt);
- break;
- case SM4_OPCODE_DCL_UNORDERED_ACCESS_VIEW_RAW:
- READ_OP(UNORDERED_ACCESS_VIEW);
- break;
- case SM4_OPCODE_DCL_UNORDERED_ACCESS_VIEW_STRUCTURED:
- READ_OP(UNORDERED_ACCESS_VIEW);
- dcl.structured.stride = read32();
- break;
- case SM4_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_RAW:
- READ_OP(THREAD_GROUP_SHARED_MEMORY);
- dcl.num = read32();
- break;
- case SM4_OPCODE_DCL_THREAD_GROUP_SHARED_MEMORY_STRUCTURED:
- READ_OP(THREAD_GROUP_SHARED_MEMORY);
- dcl.structured.stride = read32();
- dcl.structured.count = read32();
- break;
- case SM4_OPCODE_DCL_RESOURCE_RAW:
- READ_OP(RESOURCE);
- break;
- case SM4_OPCODE_DCL_RESOURCE_STRUCTURED:
- READ_OP(RESOURCE);
- dcl.structured.stride = read32();
- break;
- case SM4_OPCODE_DCL_STREAM:
- /* TODO: dcl_stream is undocumented: what is it? */
- fail("Unhandled dcl_stream since it's undocumented");
- default:
- fail("Unhandled declaration");
- }
-
- check(tokens == insn_end);
- }
- else
- {
- sm4_insn& insn = *new sm4_insn;
- program.insns.push_back(&insn);
- (sm4_token_instruction&)insn = insntok;
-
- sm4_token_instruction_extended exttok;
- memcpy(&exttok, &insntok, sizeof(exttok));
- while(exttok.extended)
- {
- read_token(&exttok);
- if(exttok.type == SM4_TOKEN_INSTRUCTION_EXTENDED_TYPE_SAMPLE_CONTROLS)
- {
- insn.sample_offset[0] = exttok.sample_controls.offset_u;
- insn.sample_offset[1] = exttok.sample_controls.offset_v;
- insn.sample_offset[2] = exttok.sample_controls.offset_w;
- }
- else if(exttok.type == SM4_TOKEN_INSTRUCTION_EXTENDED_TYPE_RESOURCE_DIM)
- insn.resource_target = exttok.resource_target.target;
- else if(exttok.type == SM4_TOKEN_INSTRUCTION_EXTENDED_TYPE_RESOURCE_RETURN_TYPE)
- {
- insn.resource_return_type[0] = exttok.resource_return_type.x;
- insn.resource_return_type[1] = exttok.resource_return_type.y;
- insn.resource_return_type[2] = exttok.resource_return_type.z;
- insn.resource_return_type[3] = exttok.resource_return_type.w;
- }
- }
-
- switch(opcode)
- {
- case SM4_OPCODE_INTERFACE_CALL:
- insn.num = read32();
- break;
- default:
- break;
- }
-
- unsigned op_num = 0;
- while(tokens != insn_end)
- {
- check(tokens < insn_end);
- check(op_num < SM4_MAX_OPS);
- insn.ops[op_num].reset(new sm4_op);
- read_op(&*insn.ops[op_num]);
- ++op_num;
- }
- insn.num_ops = op_num;
- }
- }
- }
-
- const char* parse()
- {
- try
- {
- do_parse();
- return 0;
- }
- catch(const char* error)
- {
- return error;
- }
- }
-};
-
-sm4_program* sm4_parse(void* tokens, int size)
-{
- sm4_program* program = new sm4_program;
- sm4_parser parser(*program, tokens, size);
- if(!parser.parse())
- return program;
- delete program;
- return 0;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef BYTESWAP_H_
-#define BYTESWAP_H_
-
-#include <stdint.h>
-#include <assert.h>
-
-#ifdef WORDS_BIGENDIAN
-static inline uint32_t le32_to_cpu(uint32_t v)
-{
- return ((v & 0xff) << 24) | ((v & 0xff00) << 8) | ((v & 0xff0000) >> 8) | ((v & 0xff000000) >> 24);
-}
-#else
-static inline uint32_t le32_to_cpu(uint32_t v)
-{
- return v;
-}
-#endif
-
-#endif /* BYTESWAP_H_ */
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "dxbc.h"
-#include "sm4.h"
-#include <iostream>
-#include <fstream>
-
-void usage()
-{
- std::cerr << "Gallium Direct3D10/11 Shader Disassembler\n";
- std::cerr << "This program is free software, released under a MIT-like license\n";
- std::cerr << "Not affiliated with or endorsed by Microsoft in any way\n";
- std::cerr << "Latest version available from http://cgit.freedesktop.org/mesa/mesa/\n";
- std::cerr << "\n";
- std::cerr << "Usage: fxdis FILE\n";
- std::cerr << std::endl;
-}
-
-int main(int argc, char** argv)
-{
- if(argc < 2)
- {
- usage();
- return 1;
- }
-
- std::vector<char> data;
- std::ifstream in(argv[1]);
- char c;
- in >> std::noskipws;
- while(in >> c)
- data.push_back(c);
- in.close();
-
- dxbc_container* dxbc = dxbc_parse(&data[0], data.size());
- if(dxbc)
- {
- std::cout << *dxbc;
- dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(&data[0], data.size());
- if(sm4_chunk)
- {
- sm4_program* sm4 = sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size));
- if(sm4)
- {
- std::cout << *sm4;
- delete sm4;
- }
- }
- delete dxbc;
- }
-}
+++ /dev/null
-LIBNAME=d3d1xstutil
-CPP_SOURCES=$(wildcard src/*.cpp)
-LIBRARY_INCLUDES=-Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../../../include -I../../../auxiliary
-
-include ../Makefile.inc
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef D3D1XSTUTIL_H_
-#define D3D1XSTUTIL_H_
-
-#ifdef _MSC_VER
-#include <unordered_map>
-#include <unordered_set>
-#else
-#include <tr1/unordered_map>
-#include <tr1/unordered_set>
-namespace std
-{
- using namespace tr1;
-}
-#endif
-#include <map>
-#include <utility>
-
-#define WIN32_LEAN_AND_MEAN
-#include <objbase.h>
-
-#include "galliumdxgi.h"
-#include <d3dcommon.h>
-
-extern "C"
-{
-#include "util/u_atomic.h"
-#include "pipe/p_format.h"
-#include "os/os_thread.h"
-}
-
-#include <assert.h>
-#ifdef min
-#undef min
-#endif
-#ifdef max
-#undef max
-#endif
-
-#define D3D_PRIMITIVE_TOPOLOGY_COUNT 65
-extern unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT];
-
-#define D3D_PRIMITIVE_COUNT 40
-extern unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT];
-
-/* NOTE: this _depends_ on the vtable layout of the C++ compiler to be
- * binary compatible with Windows.
- * Furthermore some absurd vtable layout likely won't work at all, since
- * we perform some casts which are probably not safe by the C++ standard.
- *
- * In particular, the GNU/Linux/Itanium/clang ABI and Microsoft ABIs will work,
- * but others may not.
- * If in doubt, just switch to the latest version of a widely used C++ compiler.
- *
- * DESIGN of the Gallium COM implementation
- *
- * This state tracker uses somewhat unusual C++ coding patterns,
- * to implement the COM interfaces required by Direct3D.
- *
- * While it may seem complicated, the effect is that the result
- * generally behaves as intuitively as possible: in particular pointer
- * casts very rarely change the pointer value (only for secondary
- * DXGI/Gallium interfaces)
- *
- * Implementing COM is on first sight very easy: after all, it just
- * consists of a reference count, and a dynamic_cast<> equivalent.
- *
- * However, implementing objects with multiple interfaces is actually
- * quite tricky.
- * The issue is that the interface pointers can't be equal, since this
- * would place incompatible constraints on the vtable layout and thus
- * multiple inheritance (and the subobjects the C++ compiler creates
- * with it) must be correctly used.
- *
- * Furthermore, we must have a single reference count, which means
- * that a naive implementation won't work, and it's necessary to either
- * use virtual inheritance, or the "mixin inheritance" model we use.
- *
- * This solution aims to achieve the following object layout:
- * 0: pointer to vtable for primary interface
- * 1: reference count
- * ... main class
- * ... vtable pointers for secondary interfaces
- * ... implementation of subclasses assuming secondary interfaces
- *
- * This allows us to cast pointers by just reinterpreting the value in
- * almost all cases.
- *
- * To achieve this, *all* non-leaf classes must have their parent
- * or the base COM interface as a template parameter, since derived
- * classes may need to change that to support an interface derived
- * from the one implemented by the superclass.
- *
- * Note however, that you can cast without regard to the template
- * parameter, because only the vtable layout depends on it, since
- * interfaces have no data members.
- *
- * For this to work, DON'T USE VIRTUAL FUNCTIONS except to implement
- * interfaces, since the vtable layouts would otherwise be mismatched.
- * An exception are virtual functions called only from other virtual functions,
- * which is currently only used for the virtual destructor.
- *
- * The base class is GalliumComObject<IFoo>, which implements the
- * IUnknown interface, and inherits IFoo.
- *
- * To support multiple inheritance, we insert GalliumMultiComObject,
- * which redirects the secondary interfaces to the GalliumComObject
- * superclass.
- *
- * Gallium(Multi)PrivateDataComObject is like ComObject but also
- * implements the Get/SetPrivateData functions present on several
- * D3D/DXGI interfaces.
- *
- * Example class hierarchy:
- *
- * IUnknown
- * (pure interface)
- * |
- * V
- * IAnimal
- * (pure interface)
- * |
- * V
- * IDuck
- * (pure interface)
- * |
- * V
- * GalliumComObject<IDuck>
- * (non-instantiable, only implements IUnknown)
- * |
- * V
- * GalliumAnimal<IDuck>
- * (non-instantiable, only implements IAnimal)
- * |
- * V
- * GalliumDuck
- * (concrete)
- * |
- * V
- * GalliumMultiComObject<GalliumDuck, IWheeledVehicle> <- IWheeledVehicle <- IVehicle <- IUnknown (second version)
- * (non-instantiable, only implements IDuck and the IUnknown of IWheeledVehicle)
- * |
- * V
- * GalliumDuckOnWheels
- * (concrete)
- *
- * This will produce the desired layout.
- * Note that GalliumAnimal<IFoo>* is safely castable to GalliumAnimal<IBar>*
- * by reinterpreting, as long as non-interface virtual functions are not used,
- * and that you only call interface functions for the superinterface of IBar
- * that the object actually implements.
- *
- * Instead, if GalliumDuck where to inherit both from GalliumAnimal
- * and IDuck, then (IDuck*)gallium_duck and (IAnimal*)gallium_duck would
- * have different pointer values, which the "base class as template parameter"
- * trick avoids.
- *
- * The price we pay is that you MUST NOT have virtual functions other than those
- * implementing interfaces (except for leaf classes) since the position of these
- * would depend on the base interface.
- * As mentioned above, virtual functions only called from interface functions
- * are an exception, currently used only for the virtual destructor.
- * If you want virtual functions anyway , put them in a separate interface class,
- * multiply inherit from that and cast the pointer to that interface.
- *
- * You CAN however have virtual functions on any class which does not specify
- * his base as a template parameter, or where you don't need to change the
- * template base interface parameter by casting.
- *
- * --- The magic QueryInterface "delete this" trick ---
- *
- * When the reference count drops to 0, we must delete the class.
- * The problem is, that we must call the right virtual destructor (i.e. on the right class).
- * However, we would like to be able to call release() and nonatomic_release()
- * non-virtually for performance (also, the latter cannot be called virtually at all, since
- * IUnknown does not offer it).
- *
- * The naive solution would be to just add a virtual destructor and rely on it.
- * However, this doesn't work due to the fact that as described above we perform casets
- * with are unsafe regarding vtable layout.
- * In particular, consider the case where we try to delete GalliumComObject<ID3D11Texture2D>
- * with a pointer to GalliumComObject<ID3D11Resource>.
- * Since we think that this is a GalliumComObject<ID3D11Resource>, we'll look for the
- * destructor in the vtable slot immediately after the ID3D11Resource vtable, but this is
- * actually an ID3D11Texture2D function implemented by the object!
- *
- * So, we must put the destructor somewhere else.
- * We could add it as a data member, but it would be awkward and it would bloat the
- * class.
- * Thus, we use this trick: we reuse the vtable slot for QueryInterface, which is always at the
- * same position.
- * To do so, we define a special value for the first pointer argument, that triggers a
- * "delete this".
- * In addition to that, we add a virtual destructor to GalliumComObject.
- * That virtual destructor will be called by QueryInterface, and since that is a virtual
- * function, it will know the correct place for the virtual destructor.
- *
- * QueryInterface is already slow due to the need to compare several GUIDs, so the
- * additional pointer test should not be significant.
- *
- * Of course the ideal solution would be telling the C++ compiler to put the
- * destructor it in a negative vtable slot, but unfortunately GCC doesn't support that
- * yet, and this method is almost as good as that.
- */
-
-template<typename T>
-struct com_traits;
-
-#define COM_INTERFACE(intf, base) \
-template<> \
-struct com_traits<intf> \
-{ \
- static REFIID iid() {return IID_##intf;} \
- static inline bool is_self_or_ancestor(REFIID riid) {return riid == iid() || com_traits<base>::is_self_or_ancestor(riid);} \
-};
-
-template<>
-struct com_traits<IUnknown>
-{
- static REFIID iid() {return IID_IUnknown;}
- static inline bool is_self_or_ancestor(REFIID riid) {return riid == iid();}
-};
-
-#ifndef _MSC_VER
-#define __uuidof(T) (com_traits<T>::iid())
-#endif
-
-struct refcnt_t
-{
- uint32_t refcnt;
-
- refcnt_t(unsigned v = 1)
- : refcnt(v)
- {}
-
- unsigned add_ref()
- {
- p_atomic_inc((int32_t*)&refcnt);
- return refcnt;
- }
-
- unsigned release()
- {
- if(p_atomic_dec_zero((int32_t*)&refcnt))
- return 0;
- return refcnt;
- }
-
- void nonatomic_add_ref()
- {
- p_atomic_inc((int32_t*)&refcnt);
- }
-
- unsigned nonatomic_release()
- {
- if(p_atomic_dec_zero((int32_t*)&refcnt))
- return 0;
- else
- return 1;
- }
-};
-
-#if defined(__GCC_HAVE_SYNC_COMPARE_AND_SWAP_8)
-/* this should be safe because atomic ops are full memory barriers, and thus a sequence that does:
- * ++one_refcnt;
- * --other_refcnt;
- * should never be reorderable (as seen from another CPU) to:
- * --other_refcnt
- * ++one_refcnt
- *
- * since one of the ops is atomic.
- * If this weren't the case, a CPU could incorrectly destroy an object manipulated in that way by another one.
- */
-struct dual_refcnt_t
-{
- union
- {
- uint64_t refcnt;
- struct
- {
- uint32_t atomic_refcnt;
- uint32_t nonatomic_refcnt;
- };
- };
-
- dual_refcnt_t(unsigned v = 1)
- {
- atomic_refcnt = v;
- nonatomic_refcnt = 0;
- }
-
- bool is_zero()
- {
- if(sizeof(void*) == 8)
- return *(volatile uint64_t*)&refcnt == 0ULL;
- else
- {
- uint64_t v;
- do
- {
- v = refcnt;
- }
- while(!__sync_bool_compare_and_swap(&refcnt, v, v));
- return v == 0ULL;
- }
- }
-
- unsigned add_ref()
- {
- //printf("%p add_ref at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
- p_atomic_inc((int32_t*)&atomic_refcnt);
- return atomic_refcnt + nonatomic_refcnt;
- }
-
- unsigned release()
- {
- //printf("%p release at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
- if(p_atomic_dec_zero((int32_t*)&atomic_refcnt) && !nonatomic_refcnt && is_zero())
- return 0;
- unsigned v = atomic_refcnt + nonatomic_refcnt;
- return v ? v : 1;
- }
-
- void nonatomic_add_ref()
- {
- //printf("%p nonatomic_add_ref at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
- ++nonatomic_refcnt;
- }
-
- unsigned nonatomic_release()
- {
- //printf("%p nonatomic_release at %u %u\n", this, atomic_refcnt, nonatomic_refcnt);
- if(!--nonatomic_refcnt)
- {
- __sync_synchronize();
- if(!atomic_refcnt && is_zero())
- return 0;
- }
- return 1;
- }
-};
-#else
-// this will result in atomic operations being used while they could have been avoided
-#ifdef __i386__
-#warning Compile for 586+ using GCC to improve the performance of the Direct3D 10/11 state tracker
-#endif
-typedef refcnt_t dual_refcnt_t;
-#endif
-
-#define IID_MAGIC_DELETE_THIS (*(const IID*)((intptr_t)-(int)(sizeof(IID) - 1)))
-
-template<typename Base = IUnknown, typename RefCnt = refcnt_t>
-struct GalliumComObject : public Base
-{
- RefCnt refcnt;
-
- GalliumComObject()
- {}
-
- /* DO NOT CALL this from externally called non-virtual functions in derived classes, since
- * the vtable position depends on the COM interface being implemented
- */
- virtual ~GalliumComObject()
- {}
-
- inline ULONG add_ref()
- {
- return refcnt.add_ref();
- }
-
- inline ULONG release()
- {
- ULONG v = refcnt.release();
- if(!v)
- {
- /* this will call execute "delete this", using the correct vtable slot for the destructor */
- /* see the initial comment for an explaination of this magic trick */
- this->QueryInterface(IID_MAGIC_DELETE_THIS, 0);
- return 0;
- }
- return v;
- }
-
- inline void nonatomic_add_ref()
- {
- refcnt.nonatomic_add_ref();
- }
-
- inline void nonatomic_release()
- {
- if(!refcnt.nonatomic_release())
- {
- /* this will execute "delete this", using the correct vtable slot for the destructor */
- /* see the initial comment for an explaination of this magic trick */
- this->QueryInterface(IID_MAGIC_DELETE_THIS, 0);
- }
- }
-
- inline HRESULT query_interface(REFIID riid, void **ppvObject)
- {
- if(com_traits<Base>::is_self_or_ancestor(riid))
- {
- // must be the virtual AddRef, since it is overridden by some classes
- this->AddRef();
- *ppvObject = this;
- return S_OK;
- }
- else
- return E_NOINTERFACE;
- }
-
- virtual ULONG STDMETHODCALLTYPE AddRef()
- {
- return add_ref();
- }
-
- virtual ULONG STDMETHODCALLTYPE Release()
- {
- return release();
- }
-
- virtual HRESULT STDMETHODCALLTYPE QueryInterface(
- REFIID riid,
- void **ppvObject)
- {
- /* see the initial comment for an explaination of this magic trick */
- if(&riid == &IID_MAGIC_DELETE_THIS)
- {
- delete this;
- return 0;
- }
- if(!this)
- return E_INVALIDARG;
- if(!ppvObject)
- return E_POINTER;
- return query_interface(riid, ppvObject);
- }
-};
-
-template<typename BaseClass, typename SecondaryInterface>
-struct GalliumMultiComObject : public BaseClass, SecondaryInterface
-{
- // we could avoid this duplication, but the increased complexity to do so isn't worth it
- virtual ULONG STDMETHODCALLTYPE AddRef()
- {
- return BaseClass::add_ref();
- }
-
- virtual ULONG STDMETHODCALLTYPE Release()
- {
- return BaseClass::release();
- }
-
- inline HRESULT query_interface(REFIID riid, void **ppvObject)
- {
- HRESULT hr = BaseClass::query_interface(riid, ppvObject);
- if(SUCCEEDED(hr))
- return hr;
- if(com_traits<SecondaryInterface>::is_self_or_ancestor(riid))
- {
- // must be the virtual AddRef, since it is overridden by some classes
- this->AddRef();
- *ppvObject = (SecondaryInterface*)this;
- return S_OK;
- }
- else
- return E_NOINTERFACE;
- }
-
- virtual HRESULT STDMETHODCALLTYPE QueryInterface(
- REFIID riid,
- void **ppvObject)
- {
- /* see the initial comment for an explaination of this magic trick */
- if(&riid == &IID_MAGIC_DELETE_THIS)
- {
- delete this;
- return 0;
- }
- if(!this)
- return E_INVALIDARG;
- if(!ppvObject)
- return E_POINTER;
- return query_interface(riid, ppvObject);
- }
-};
-
-template<typename T, typename Traits>
-struct refcnt_ptr
-{
- T* p;
-
- refcnt_ptr()
- : p(0)
- {}
-
- void add_ref() {Traits::add_ref(p);}
- void release() {Traits::release(p);}
-
- template<typename U, typename UTraits>
- refcnt_ptr(const refcnt_ptr<U, UTraits>& c)
- {
- *this = static_cast<U*>(c.ref());
- }
-
- ~refcnt_ptr()
- {
- release();
- }
-
- void reset(T* q)
- {
- release();
- p = q;
- }
-
- template<typename U, typename UTraits>
- refcnt_ptr& operator =(const refcnt_ptr<U, UTraits>& q)
- {
- return *this = q.p;
- }
-
- template<typename U>
- refcnt_ptr& operator =(U* q)
- {
- release();
- p = static_cast<T*>(q);
- add_ref();
- return *this;
- }
-
- T* ref()
- {
- add_ref();
- return p;
- }
-
- T* steal()
- {
- T* ret = p;
- p = 0;
- return ret;
- }
-
- T* operator ->()
- {
- return p;
- }
-
- const T* operator ->() const
- {
- return p;
- }
-
- T** operator &()
- {
- assert(!p);
- return &p;
- }
-
- bool operator !() const
- {
- return !p;
- }
-
- typedef T* refcnt_ptr::*unspecified_bool_type;
-
- operator unspecified_bool_type() const
- {
- return p ? &refcnt_ptr::p : 0;
- }
-};
-
-struct simple_ptr_traits
-{
- static void add_ref(void* p) {}
- static void release(void* p) {}
-};
-
-struct com_ptr_traits
-{
- static void add_ref(void* p)
- {
- if(p)
- ((IUnknown*)p)->AddRef();
- }
-
- static void release(void* p)
- {
- if(p)
- ((IUnknown*)p)->Release();
- }
-};
-
-template<typename T>
-struct ComPtr : public refcnt_ptr<T, com_ptr_traits>
-{
- template<typename U, typename UTraits>
- ComPtr& operator =(const refcnt_ptr<U, UTraits>& q)
- {
- return *this = q.p;
- }
-
- template<typename U>
- ComPtr& operator =(U* q)
- {
- this->release();
- this->p = static_cast<T*>(q);
- this->add_ref();
- return *this;
- }
-};
-
-template<typename T, typename TTraits, typename U, typename UTraits>
-bool operator ==(const refcnt_ptr<T, TTraits>& a, const refcnt_ptr<U, UTraits>& b)
-{
- return a.p == b.p;
-}
-
-template<typename T, typename TTraits, typename U>
-bool operator ==(const refcnt_ptr<T, TTraits>& a, U* b)
-{
- return a.p == b;
-}
-
-template<typename T, typename TTraits, typename U>
-bool operator ==(U* b, const refcnt_ptr<T, TTraits>& a)
-{
- return a.p == b;
-}
-
-template<typename T, typename TTraits, typename U, typename UTraits>
-bool operator !=(const refcnt_ptr<T, TTraits>& a, const refcnt_ptr<U, UTraits>& b)
-{
- return a.p != b.p;
-}
-
-template<typename T, typename TTraits, typename U>
-bool operator !=(const refcnt_ptr<T, TTraits>& a, U* b)
-{
- return a.p != b;
-}
-
-template<typename T, typename TTraits, typename U>
-bool operator !=(U* b, const refcnt_ptr<T, TTraits>& a)
-{
- return a.p != b;
-}
-
-template<bool threadsafe>
-struct maybe_mutex_t;
-
-template<>
-struct maybe_mutex_t<true>
-{
- pipe_mutex mutex;
-
- maybe_mutex_t()
- {
- pipe_mutex_init(mutex);
- }
-
- void lock()
- {
- pipe_mutex_lock(mutex);
- }
-
- void unlock()
- {
- pipe_mutex_unlock(mutex);
- }
-};
-
-template<>
-struct maybe_mutex_t<false>
-{
- void lock()
- {
- }
-
- void unlock()
- {
- }
-};
-
-typedef maybe_mutex_t<true> mutex_t;
-
-template<typename T>
-struct lock_t
-{
- T& mutex;
- lock_t(T& mutex)
- : mutex(mutex)
- {
- mutex.lock();
- }
-
- ~lock_t()
- {
- mutex.unlock();
- }
-};
-
-struct c_string
-{
- const char* p;
- c_string(const char* p)
- : p(p)
- {}
-
- operator const char*() const
- {
- return p;
- }
-};
-
-static inline bool operator ==(const c_string& a, const c_string& b)
-{
- return !strcmp(a.p, b.p);
-}
-
-static inline bool operator !=(const c_string& a, const c_string& b)
-{
- return strcmp(a.p, b.p);
-}
-
-static inline size_t raw_hash(const char* p, size_t size)
-{
- size_t res;
- if(sizeof(size_t) >= 8)
- res = (size_t)14695981039346656037ULL;
- else
- res = (size_t)2166136261UL;
- const char* end = p + size;
- for(; p != end; ++p)
- {
- res ^= (size_t)*p;
- if(sizeof(size_t) >= 8)
- res *= (size_t)1099511628211ULL;
- else
- res *= (size_t)16777619UL;
- }
- return res;
-};
-
-template<typename T>
-static inline size_t raw_hash(const T& t)
-{
- return raw_hash((const char*)&t, sizeof(t));
-}
-
-// TODO: only tested with the gcc libstdc++, might not work elsewhere
-namespace std
-{
-#ifndef _MSC_VER
- namespace tr1
- {
-#endif
- template<>
- struct hash<GUID> : public std::unary_function<GUID, size_t>
- {
- inline size_t operator()(GUID __val) const;
- };
-
- inline size_t hash<GUID>::operator()(GUID __val) const
- {
- return raw_hash(__val);
- }
-
- template<>
- struct hash<c_string> : public std::unary_function<c_string, size_t>
- {
- inline size_t operator()(c_string __val) const;
- };
-
- inline size_t hash<c_string>::operator()(c_string __val) const
- {
- return raw_hash(__val.p, strlen(__val.p));
- }
-
- template<typename T, typename U>
- struct hash<std::pair<T, U> > : public std::unary_function<std::pair<T, U>, size_t>
- {
- inline size_t operator()(std::pair<T, U> __val) const;
- };
-
- template<typename T, typename U>
- inline size_t hash<std::pair<T, U> >::operator()(std::pair<T, U> __val) const
- {
- std::pair<size_t, size_t> p;
- p.first = hash<T>()(__val.first);
- p.second = hash<U>()(__val.second);
- return raw_hash(p);
- }
-#ifndef _MSC_VER
- }
-#endif
-}
-
-template<typename Base, typename RefCnt = refcnt_t>
-struct GalliumPrivateDataComObject : public GalliumComObject<Base, RefCnt>
-{
- typedef std::unordered_map<GUID, std::pair<void*, unsigned> > private_data_map_t;
- private_data_map_t private_data_map;
- mutex_t private_data_mutex;
-
- ~GalliumPrivateDataComObject()
- {
- for(private_data_map_t::iterator i = private_data_map.begin(), e = private_data_map.end(); i != e; ++i)
- {
- if(i->second.second == ~0u)
- ((IUnknown*)i->second.first)->Release();
- else
- free(i->second.first);
- }
- }
-
- HRESULT get_private_data(
- REFGUID guid,
- UINT *pDataSize,
- void *pData)
- {
- lock_t<mutex_t> lock(private_data_mutex);
- private_data_map_t::iterator i = private_data_map.find(guid);
- *pDataSize = 0;
- if(i == private_data_map.end())
- return DXGI_ERROR_NOT_FOUND;
- if(i->second.second == ~0u)
- {
- /* TODO: is GetPrivateData on interface data supposed to do this? */
- if(*pDataSize < sizeof(void*))
- return E_INVALIDARG;
- if(pData)
- {
- memcpy(pData, &i->second.first, sizeof(void*));
- ((IUnknown*)i->second.first)->AddRef();
- }
- *pDataSize = sizeof(void*);
- }
- else
- {
- unsigned size = std::min(*pDataSize, i->second.second);
- if(pData)
- memcpy(pData, i->second.first, size);
- *pDataSize = size;
- }
- return S_OK;
- }
-
- HRESULT set_private_data(
- REFGUID guid,
- UINT DataSize,
- const void *pData)
- {
- void* p = 0;
-
- if(DataSize && pData)
- {
- p = malloc(DataSize);
- if(!p)
- return E_OUTOFMEMORY;
- }
-
- lock_t<mutex_t> lock(private_data_mutex);
- std::pair<void*, unsigned>& v = private_data_map[guid];
- if(v.first)
- {
- if(v.second == ~0u)
- ((IUnknown*)v.first)->Release();
- else
- free(v.first);
- }
- if(DataSize && pData)
- {
- memcpy(p, pData, DataSize);
- v.first = p;
- v.second = DataSize;
- }
- else
- private_data_map.erase(guid);
- return S_OK;
- }
-
- HRESULT set_private_data_interface(
- REFGUID guid,
- const IUnknown *pData)
- {
- lock_t<mutex_t> lock(private_data_mutex);
- std::pair<void*, unsigned>& v = private_data_map[guid];
- if(v.first)
- {
- if(v.second == ~0u)
- ((IUnknown*)v.first)->Release();
- else
- free(v.first);
- }
- if(pData)
- {
- ((IUnknown*)pData)->AddRef();
- v.first = (void*)pData;
- v.second = ~0;
- }
- else
- private_data_map.erase(guid);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
- REFGUID guid,
- UINT *pDataSize,
- void *pData)
- {
- return get_private_data(guid, pDataSize, pData);
- }
-
- virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
- REFGUID guid,
- UINT DataSize,
- const void *pData)
- {
- return set_private_data(guid, DataSize, pData);
- }
-
- virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
- REFGUID guid,
- const IUnknown *pData)
- {
- return set_private_data_interface(guid, pData);
- }
-};
-
-template<typename BaseClass, typename SecondaryInterface>
-struct GalliumMultiPrivateDataComObject : public GalliumMultiComObject<BaseClass, SecondaryInterface>
-{
- // we could avoid this duplication, but the increased complexity to do so isn't worth it
- virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
- REFGUID guid,
- UINT *pDataSize,
- void *pData)
- {
- return BaseClass::get_private_data(guid, pDataSize, pData);
- }
-
- virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
- REFGUID guid,
- UINT DataSize,
- const void *pData)
- {
- return BaseClass::set_private_data(guid, DataSize, pData);
- }
-
- virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
- REFGUID guid,
- const IUnknown *pData)
- {
- return BaseClass::set_private_data_interface(guid, pData);
- }
-};
-
-#define DXGI_FORMAT_COUNT 116
-extern pipe_format dxgi_to_pipe_format[DXGI_FORMAT_COUNT];
-extern DXGI_FORMAT pipe_to_dxgi_format[PIPE_FORMAT_COUNT];
-
-void init_pipe_to_dxgi_format();
-
-COM_INTERFACE(IGalliumDevice, IUnknown);
-COM_INTERFACE(IGalliumAdapter, IUnknown);
-COM_INTERFACE(IGalliumResource, IUnknown);
-
-// used to make QueryInterface know the IIDs of the interface and its ancestors
-COM_INTERFACE(IDXGIObject, IUnknown)
-COM_INTERFACE(IDXGIDeviceSubObject, IDXGIObject)
-COM_INTERFACE(IDXGISurface, IDXGIDeviceSubObject)
-COM_INTERFACE(IDXGIOutput, IDXGIObject)
-COM_INTERFACE(IDXGIAdapter, IDXGIObject)
-COM_INTERFACE(IDXGISwapChain, IDXGIDeviceSubObject)
-COM_INTERFACE(IDXGIFactory, IDXGIObject)
-COM_INTERFACE(IDXGIDevice, IDXGIObject)
-COM_INTERFACE(IDXGIResource, IDXGIDeviceSubObject)
-COM_INTERFACE(IDXGISurface1, IDXGISurface)
-COM_INTERFACE(IDXGIDevice1, IDXGIDevice)
-COM_INTERFACE(IDXGIAdapter1, IDXGIAdapter)
-COM_INTERFACE(IDXGIFactory1, IDXGIFactory)
-
-template<typename Base>
-struct GalliumDXGIDevice : public GalliumMultiPrivateDataComObject<Base, IDXGIDevice1>
-{
- ComPtr<IDXGIAdapter> adapter;
- int priority;
- unsigned max_latency;
-
- GalliumDXGIDevice(IDXGIAdapter* p_adapter)
- {
- adapter = p_adapter;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetParent(
- REFIID riid,
- void **ppParent)
- {
- return adapter.p->QueryInterface(riid, ppParent);
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetAdapter(
- IDXGIAdapter **pAdapter)
- {
- *pAdapter = adapter.ref();
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE QueryResourceResidency(
- IUnknown *const *ppResources,
- DXGI_RESIDENCY *pResidencyStatus,
- UINT NumResources)
- {
- for(unsigned i = 0; i < NumResources; ++i)
- pResidencyStatus[i] = DXGI_RESIDENCY_FULLY_RESIDENT;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE SetGPUThreadPriority(
- INT Priority)
- {
- priority = Priority;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetGPUThreadPriority(
- INT *pPriority)
- {
- *pPriority = priority;
- return S_OK;
- }
-
- HRESULT STDMETHODCALLTYPE GetMaximumFrameLatency(
- UINT *pMaxLatency
- )
- {
- *pMaxLatency = max_latency;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE SetMaximumFrameLatency(
- UINT MaxLatency)
- {
- max_latency = MaxLatency;
- return S_OK;
- }
-};
-
-COM_INTERFACE(ID3D10Blob, IUnknown);
-
-/* NOTE: ID3DBlob implementations may come from a Microsoft native DLL
- * (e.g. d3dcompiler), or perhaps even from the application itself.
- *
- * Hence, never try to access the data/size members directly, which is why they are private.
- * In internal code, use std::pair<void*, size_t> instead of this class.
- */
-class GalliumD3DBlob : public GalliumComObject<ID3DBlob>
-{
- void* data;
- size_t size;
-
-public:
- GalliumD3DBlob(void* data, size_t size)
- : data(data), size(size)
- {}
-
- ~GalliumD3DBlob()
- {
- free(data);
- }
-
- virtual LPVOID STDMETHODCALLTYPE GetBufferPointer()
- {
- return data;
- }
-
- virtual SIZE_T STDMETHODCALLTYPE GetBufferSize()
- {
- return size;
- }
-};
-
-#endif /* D3D1XSTUTIL_H_ */
+++ /dev/null
-#include "d3d1xstutil.h"
-
-unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
-{
- 0,
- PIPE_PRIM_POINTS,
- PIPE_PRIM_LINES,
- PIPE_PRIM_LINE_STRIP,
- PIPE_PRIM_TRIANGLES,
- PIPE_PRIM_TRIANGLE_STRIP,
- PIPE_PRIM_LINES_ADJACENCY,
- PIPE_PRIM_LINE_STRIP_ADJACENCY,
- PIPE_PRIM_TRIANGLES_ADJACENCY,
- PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
- /* gap */
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0,
- /* patches */
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
-};
-
-unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT] =
-{
- 0,
- PIPE_PRIM_POINTS,
- PIPE_PRIM_LINES,
- PIPE_PRIM_TRIANGLES,
- 0,
- PIPE_PRIM_POINTS,
- PIPE_PRIM_LINES_ADJACENCY,
- PIPE_PRIM_TRIANGLES_ADJACENCY,
- /* patches */
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0,
-};
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <d3d1xstutil.h>
-
-/* D3D has to keep binary compatibility, so these tables will always work
- * However, Gallium -> D3D conversion must use .[PIPE_xxx] = D3D11_xxx syntax */
-
-pipe_format dxgi_to_pipe_format[DXGI_FORMAT_COUNT] =
-{
- PIPE_FORMAT_NONE,
- PIPE_FORMAT_R32G32B32A32_UINT, /* TYPELESS */
- PIPE_FORMAT_R32G32B32A32_FLOAT,
- PIPE_FORMAT_R32G32B32A32_UINT,
- PIPE_FORMAT_R32G32B32A32_SINT,
- PIPE_FORMAT_R32G32B32_UINT, /* TYPELESS */
- PIPE_FORMAT_R32G32B32_FLOAT,
- PIPE_FORMAT_R32G32B32_UINT,
- PIPE_FORMAT_R32G32B32_SINT,
- PIPE_FORMAT_R16G16B16A16_UINT, /* TYPELESS */
- PIPE_FORMAT_R16G16B16A16_FLOAT,
- PIPE_FORMAT_R16G16B16A16_UNORM,
- PIPE_FORMAT_R16G16B16A16_UINT,
- PIPE_FORMAT_R16G16B16A16_SNORM,
- PIPE_FORMAT_R16G16B16A16_SINT,
- PIPE_FORMAT_R32G32_UINT, /* TYPELESS */
- PIPE_FORMAT_R32G32_FLOAT,
- PIPE_FORMAT_R32G32_UINT,
- PIPE_FORMAT_R32G32_SINT,
- PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, /* PIPE_FORMAT_R32_G8X24_TYPELESS */
- PIPE_FORMAT_Z32_FLOAT_S8X24_UINT,
- PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, /* PIPE_FORMAT_R32_X8X24_FLOAT */
- PIPE_FORMAT_Z32_FLOAT_S8X24_UINT, /* PIPE_FORMAT_X32_G8X24_UINT */
- PIPE_FORMAT_R10G10B10A2_UNORM, /* TYPELESS */
- PIPE_FORMAT_R10G10B10A2_UNORM,
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_R10G10B10A2_UINT */
- PIPE_FORMAT_R11G11B10_FLOAT,
- PIPE_FORMAT_R8G8B8A8_UINT, /* TYPELESS */
- PIPE_FORMAT_R8G8B8A8_UNORM,
- PIPE_FORMAT_R8G8B8A8_SRGB,
- PIPE_FORMAT_R8G8B8A8_UINT,
- PIPE_FORMAT_R8G8B8A8_SNORM,
- PIPE_FORMAT_R8G8B8A8_SINT,
- PIPE_FORMAT_R16G16_UINT, /* TYPELESS */
- PIPE_FORMAT_R16G16_FLOAT,
- PIPE_FORMAT_R16G16_UNORM,
- PIPE_FORMAT_R16G16_UINT,
- PIPE_FORMAT_R16G16_SNORM,
- PIPE_FORMAT_R16G16_SINT,
- PIPE_FORMAT_R32_UINT, /* TYPELESS */
- PIPE_FORMAT_Z32_FLOAT,
- PIPE_FORMAT_R32_FLOAT,
- PIPE_FORMAT_R32_UINT,
- PIPE_FORMAT_R32_SINT,
- PIPE_FORMAT_Z24_UNORM_S8_UINT, /* PIPE_FORMAT_R24G8_TYPELESS */
- PIPE_FORMAT_Z24_UNORM_S8_UINT,
- PIPE_FORMAT_Z24X8_UNORM, /* PIPE_FORMAT_R24X8_UNORM */
- PIPE_FORMAT_Z24_UNORM_S8_UINT, /* PIPE_FORMAT_X24G8_UINT */
- PIPE_FORMAT_R8G8_UINT, /* TYPELESS */
- PIPE_FORMAT_R8G8_UNORM,
- PIPE_FORMAT_R8G8_UINT,
- PIPE_FORMAT_R8G8_SNORM,
- PIPE_FORMAT_R8G8_SINT,
- PIPE_FORMAT_R16_UINT, /* TYPELESS */
- PIPE_FORMAT_R16_FLOAT,
- PIPE_FORMAT_Z16_UNORM,
- PIPE_FORMAT_R16_UNORM,
- PIPE_FORMAT_R16_UINT,
- PIPE_FORMAT_R16_SNORM,
- PIPE_FORMAT_R16_SINT,
- PIPE_FORMAT_R8_UINT, /* TYPELESS */
- PIPE_FORMAT_R8_UNORM,
- PIPE_FORMAT_R8_UINT,
- PIPE_FORMAT_R8_SNORM,
- PIPE_FORMAT_R8_SINT,
- PIPE_FORMAT_A8_UNORM,
- PIPE_FORMAT_R1_UNORM,
- PIPE_FORMAT_R9G9B9E5_FLOAT,
- PIPE_FORMAT_R8G8_B8G8_UNORM,
- PIPE_FORMAT_G8R8_G8B8_UNORM,
- PIPE_FORMAT_DXT1_RGBA, /* TYPELESS */
- PIPE_FORMAT_DXT1_RGBA,
- PIPE_FORMAT_DXT1_SRGBA,
- PIPE_FORMAT_DXT3_RGBA, /* TYPELESS */
- PIPE_FORMAT_DXT3_RGBA,
- PIPE_FORMAT_DXT3_SRGBA,
- PIPE_FORMAT_DXT5_RGBA, /* TYPELESS */
- PIPE_FORMAT_DXT5_RGBA,
- PIPE_FORMAT_DXT5_SRGBA,
- PIPE_FORMAT_RGTC1_UNORM, /* TYPELESS */
- PIPE_FORMAT_RGTC1_UNORM,
- PIPE_FORMAT_RGTC1_SNORM,
- PIPE_FORMAT_RGTC2_UNORM, /* TYPELESS */
- PIPE_FORMAT_RGTC2_UNORM,
- PIPE_FORMAT_RGTC2_SNORM,
- PIPE_FORMAT_B5G6R5_UNORM,
- PIPE_FORMAT_B5G5R5A1_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_FORMAT_B8G8R8X8_UNORM,
- PIPE_FORMAT_R10SG10SB10SA2U_NORM,
- PIPE_FORMAT_B8G8R8A8_UNORM, /* TYPELESS */
- PIPE_FORMAT_B8G8R8A8_SRGB,
- PIPE_FORMAT_B8G8R8X8_UNORM, /* TYPELESS */
- PIPE_FORMAT_B8G8R8X8_SRGB,
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_TYPELESS */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_UF16 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC6H_SF16 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_TYPELESS */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_UNORM */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_BC7_UNORM_SRGB */
- PIPE_FORMAT_A8R8G8B8_UNORM, /* PIPE_FORMAT_AYUV */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_Y410 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_Y416 */
- PIPE_FORMAT_NV12,
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_P010 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_P016 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_420_OPAQUE */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_YUV2 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_Y210 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_Y216 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_NV11 */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_AI44 (palettized) */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_IA44 (palettized) */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_P8 (palettized) */
- PIPE_FORMAT_NONE, /* PIPE_FORMAT_A8P8 (palettized) */
- PIPE_FORMAT_B4G4R4A4_UNORM,
-};
-
-DXGI_FORMAT pipe_to_dxgi_format[PIPE_FORMAT_COUNT];
-static int pipe_to_dxgi_format_initialized;
-void init_pipe_to_dxgi_format()
-{
- if(!pipe_to_dxgi_format_initialized)
- {
- for(unsigned i = 0; i < DXGI_FORMAT_COUNT; ++i)
- pipe_to_dxgi_format[dxgi_to_pipe_format[i]] = (DXGI_FORMAT)i;
- pipe_to_dxgi_format[PIPE_FORMAT_NONE] = DXGI_FORMAT_UNKNOWN;
- pipe_to_dxgi_format[PIPE_FORMAT_Z32_FLOAT_S8X24_UINT] = DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
- pipe_to_dxgi_format[PIPE_FORMAT_Z24_UNORM_S8_UINT] = DXGI_FORMAT_D24_UNORM_S8_UINT;
- pipe_to_dxgi_format_initialized = 1;
- }
-}
+++ /dev/null
-#define INITGUID
-#include "d3d1xstutil.h"
-#include <galliumd3d11.h>
-#include <galliumd3d10_1.h>
-#include <galliumdxgi.h>
-#include <galliumcom.h>
+++ /dev/null
-all: idl
-
-include ../Makefile.inc
-
+++ /dev/null
-/*
- * Copyright 2007 Andras Kovacs
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-/* modified by Luca Barbieri on Sep 2010 to:
- * - converted to using d3dcommon.idl
- * - add missing D3D10_FORMAT_SUPPORT
- * - add DXGI 1.1 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX, D3D10_RESOURCE_MISC_GDI_COMPATIBLE
-*/
-import "oaidl.idl";
-import "ocidl.idl";
-import "dxgi.idl";
-import "d3dcommon.idl";
-
-cpp_quote("#ifndef _D3D10_CONSTANTS")
-cpp_quote("#define _D3D10_CONSTANTS")
-const float D3D10_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
-const float D3D10_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
-const float D3D10_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
-const float D3D10_DEFAULT_BLEND_FACTOR_RED = 1.0;
-const float D3D10_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
-const float D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
-const float D3D10_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
-const float D3D10_DEFAULT_MAX_ANISOTROPY = 16.0;
-const float D3D10_DEFAULT_MIP_LOD_BIAS = 0.0;
-const float D3D10_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
-const float D3D10_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
-const float D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
-const float D3D10_FLOAT32_MAX = 3.402823466e+38;
-const float D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
-const float D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
-const float D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
-const float D3D10_FLOAT_TO_SRGB_OFFSET = 0.055;
-const float D3D10_FLOAT_TO_SRGB_SCALE_1 = 12.92;
-const float D3D10_FLOAT_TO_SRGB_SCALE_2 = 1.055;
-const float D3D10_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
-const float D3D10_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
-const float D3D10_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
-const float D3D10_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
-const float D3D10_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
-const float D3D10_LINEAR_GAMMA = 1.0;
-const float D3D10_MAX_BORDER_COLOR_COMPONENT = 1.0;
-const float D3D10_MAX_DEPTH = 1.0;
-const float D3D10_MAX_POSITION_VALUE = 3.402823466e+34;
-const float D3D10_MIN_BORDER_COLOR_COMPONENT = 0.0;
-const float D3D10_MIN_DEPTH = 0.0;
-const float D3D10_MIP_LOD_BIAS_MAX = 15.99;
-const float D3D10_MIP_LOD_BIAS_MIN = -16.0;
-const float D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
-const float D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
-const float D3D10_SRGB_GAMMA = 2.2;
-const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
-const float D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
-const float D3D10_SRGB_TO_FLOAT_EXPONENT = 2.4;
-const float D3D10_SRGB_TO_FLOAT_OFFSET = 0.055;
-const float D3D10_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
-const float D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
-const float D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
-const float D3D_SPEC_VERSION = 1.050005;
-const unsigned int D3D10_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
-const unsigned int D3D10_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
-const unsigned int D3D10_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
-const unsigned int D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
-const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_COUNT = 8;
-const unsigned int D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
-const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
-const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
-const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
-const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
-const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
-const unsigned int D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
-const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
-const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
-const unsigned int D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
-const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
-const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
-const unsigned int D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
-const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
-const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
-const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
-const unsigned int D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
-const unsigned int D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
-const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
-const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
-const unsigned int D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
-const unsigned int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
-const int D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
-const int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
-const unsigned int D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
-const unsigned int D3D10_DEFAULT_DEPTH_BIAS = 0;
-const unsigned int D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
-const unsigned int D3D10_DEFAULT_SAMPLE_MASK = 0xffffffff;
-const unsigned int D3D10_DEFAULT_SCISSOR_ENDX = 0;
-const unsigned int D3D10_DEFAULT_SCISSOR_ENDY = 0;
-const unsigned int D3D10_DEFAULT_SCISSOR_STARTX = 0;
-const unsigned int D3D10_DEFAULT_SCISSOR_STARTY = 0;
-const unsigned int D3D10_DEFAULT_STENCIL_READ_MASK = 0xff;
-const unsigned int D3D10_DEFAULT_STENCIL_REFERENCE = 0;
-const unsigned int D3D10_DEFAULT_STENCIL_WRITE_MASK = 0xff;
-const unsigned int D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
-const unsigned int D3D10_DEFAULT_VIEWPORT_HEIGHT = 0;
-const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTX = 0;
-const unsigned int D3D10_DEFAULT_VIEWPORT_TOPLEFTY = 0;
-const unsigned int D3D10_DEFAULT_VIEWPORT_WIDTH = 0;
-const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
-const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
-const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
-const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT =32;
-const unsigned int D3D10_GS_INPUT_REGISTER_COUNT = 16;
-const unsigned int D3D10_GS_INPUT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D10_GS_INPUT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D10_GS_INPUT_REGISTER_VERTICES = 6;
-const unsigned int D3D10_GS_OUTPUT_ELEMENTS = 32;
-const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_GS_OUTPUT_REGISTER_COUNT = 32;
-const unsigned int D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
-const unsigned int D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
-const unsigned int D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
-const unsigned int D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
-const unsigned int D3D10_IA_INSTANCE_ID_BIT_COUNT = 32;
-const unsigned int D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
-const unsigned int D3D10_IA_PRIMITIVE_ID_BIT_COUNT = 32;
-const unsigned int D3D10_IA_VERTEX_ID_BIT_COUNT = 32;
-const unsigned int D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 16;
-const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 64;
-const unsigned int D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 16;
-const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
-const unsigned int D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
-const unsigned int D3D10_MAX_MAXANISOTROPY = 16;
-const unsigned int D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
-const unsigned int D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
-const unsigned int D3D10_MIN_MAXANISOTROPY = 0;
-const unsigned int D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT = 6;
-const unsigned int D3D10_MIP_LOD_RANGE_BIT_COUNT = 8;
-const unsigned int D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
-const unsigned int D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT = 13;
-const unsigned int D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
-const unsigned int D3D10_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
-const unsigned int D3D10_PS_FRONTFACING_FALSE_VALUE = 0;
-const unsigned int D3D10_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
-const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_PS_INPUT_REGISTER_COUNT = 32;
-const unsigned int D3D10_PS_INPUT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D10_PS_INPUT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
-const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
-const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_PS_OUTPUT_REGISTER_COUNT = 8;
-const unsigned int D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT = 4096;
-const unsigned int D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
-const unsigned int D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
-const unsigned int D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT = 4096;
-const unsigned int D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
-const unsigned int D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
-const unsigned int D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 8192;
-const unsigned int D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
-const unsigned int D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
-const unsigned int D3D10_REQ_MAXANISOTROPY = 16;
-const unsigned int D3D10_REQ_MIP_LEVELS = 14;
-const unsigned int D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
-const unsigned int D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT = 4096;
-const unsigned int D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 8192;
-const unsigned int D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES = 128;
-const unsigned int D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP = 20;
-const unsigned int D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT = 4096;
-const unsigned int D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 512;
-const unsigned int D3D10_REQ_TEXTURE1D_U_DIMENSION = 8192;
-const unsigned int D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 512;
-const unsigned int D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION = 8192;
-const unsigned int D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
-const unsigned int D3D10_REQ_TEXTURECUBE_DIMENSION = 8192;
-const unsigned int D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
-const unsigned int D3D10_SHADER_MAJOR_VERSION = 4;
-const unsigned int D3D10_SHADER_MINOR_VERSION = 0;
-const unsigned int D3D10_SHIFT_INSTRUCTION_PAD_VALUE = 0;
-const unsigned int D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
-const unsigned int D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
-const unsigned int D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
-const unsigned int D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
-const unsigned int D3D10_SO_BUFFER_SLOT_COUNT = 4;
-const unsigned int D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
-const unsigned int D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
-const unsigned int D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
-const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
-const unsigned int D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
-const unsigned int D3D10_STANDARD_PIXEL_COMPONENT_COUNT = 128;
-const unsigned int D3D10_STANDARD_PIXEL_ELEMENT_COUNT = 32;
-const unsigned int D3D10_STANDARD_VECTOR_SIZE = 4;
-const unsigned int D3D10_STANDARD_VERTEX_ELEMENT_COUNT = 16;
-const unsigned int D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
-const unsigned int D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
-const unsigned int D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT = 6;
-const unsigned int D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT = 18;
-const unsigned int D3D10_UNBOUND_MEMORY_ACCESS_RESULT = 0;
-const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
-const unsigned int D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
-const unsigned int D3D10_VIEWPORT_BOUNDS_MAX = 16383;
-const int D3D10_VIEWPORT_BOUNDS_MIN = -16384;
-const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_VS_INPUT_REGISTER_COUNT = 16;
-const unsigned int D3D10_VS_INPUT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D10_VS_INPUT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_VS_OUTPUT_REGISTER_COUNT = 16;
-const unsigned int D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
-const unsigned int D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
-const unsigned int D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
-const unsigned int D3D_MAJOR_VERSION = 10;
-const unsigned int D3D_MINOR_VERSION = 0;
-const unsigned int D3D_SPEC_DATE_DAY = 8;
-const unsigned int D3D_SPEC_DATE_MONTH = 8;
-const unsigned int D3D_SPEC_DATE_YEAR = 2006;
-cpp_quote("#endif")
-
-const unsigned int D3D10_APPEND_ALIGNED_ELEMENT = 0xffffffff;
-const unsigned int _FACD3D10 = 0x87;
-const unsigned int _FACD3D10DEBUG = _FACD3D10 + 1;
-const unsigned int D3D10_FILTER_TYPE_MASK = 0x3;
-const unsigned int D3D10_SDK_VERSION = 29;
-
-cpp_quote("#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)")
-cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)")
-cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
-cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
-
-typedef enum D3D10_FORMAT_SUPPORT
-{
- D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
- D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
- D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
- D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
- D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
- D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
- D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
- D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
- D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
- D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
- D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
- D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
- D3D10_FORMAT_SUPPORT_MIP = 0x1000,
- D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
- D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
- D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
- D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
- D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
- D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
- D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
- D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
- D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
- D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
- D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
-} D3D10_FORMAT_SUPPORT;
-
-
-typedef enum D3D10_BLEND {
- D3D10_BLEND_ZERO = 1,
- D3D10_BLEND_ONE = 2,
- D3D10_BLEND_SRC_COLOR = 3,
- D3D10_BLEND_INV_SRC_COLOR = 4,
- D3D10_BLEND_SRC_ALPHA = 5,
- D3D10_BLEND_INV_SRC_ALPHA = 6,
- D3D10_BLEND_DEST_ALPHA = 7,
- D3D10_BLEND_INV_DEST_ALPHA = 8,
- D3D10_BLEND_DEST_COLOR = 9,
- D3D10_BLEND_INV_DEST_COLOR = 10,
- D3D10_BLEND_SRC_ALPHA_SAT = 11,
- D3D10_BLEND_BLEND_FACTOR = 14,
- D3D10_BLEND_INV_BLEND_FACTOR = 15,
- D3D10_BLEND_SRC1_COLOR = 16,
- D3D10_BLEND_INV_SRC1_COLOR = 17,
- D3D10_BLEND_SRC1_ALPHA = 18,
- D3D10_BLEND_INV_SRC1_ALPHA = 19
-} D3D10_BLEND;
-
-typedef enum D3D10_BLEND_OP {
- D3D10_BLEND_OP_ADD = 1,
- D3D10_BLEND_OP_SUBTRACT,
- D3D10_BLEND_OP_REV_SUBTRACT,
- D3D10_BLEND_OP_MIN,
- D3D10_BLEND_OP_MAX,
-} D3D10_BLEND_OP;
-
-typedef struct D3D10_BLEND_DESC {
- BOOL AlphaToCoverageEnable;
- BOOL BlendEnable[8];
- D3D10_BLEND SrcBlend;
- D3D10_BLEND DestBlend;
- D3D10_BLEND_OP BlendOp;
- D3D10_BLEND SrcBlendAlpha;
- D3D10_BLEND DestBlendAlpha;
- D3D10_BLEND_OP BlendOpAlpha;
- UINT8 RenderTargetWriteMask[8];
-} D3D10_BLEND_DESC;
-
-typedef enum D3D10_DEPTH_WRITE_MASK {
- D3D10_DEPTH_WRITE_MASK_ZERO,
- D3D10_DEPTH_WRITE_MASK_ALL,
-} D3D10_DEPTH_WRITE_MASK;
-
-typedef enum D3D10_COMPARISON_FUNC {
- D3D10_COMPARISON_NEVER = 1,
- D3D10_COMPARISON_LESS,
- D3D10_COMPARISON_EQUAL,
- D3D10_COMPARISON_LESS_EQUAL,
- D3D10_COMPARISON_GREATER,
- D3D10_COMPARISON_NOT_EQUAL,
- D3D10_COMPARISON_GREATER_EQUAL,
- D3D10_COMPARISON_ALWAYS,
-} D3D10_COMPARISON_FUNC;
-
-typedef enum D3D10_STENCIL_OP {
- D3D10_STENCIL_OP_KEEP = 1,
- D3D10_STENCIL_OP_ZERO,
- D3D10_STENCIL_OP_REPLACE,
- D3D10_STENCIL_OP_INCR_SAT,
- D3D10_STENCIL_OP_DECR_SAT,
- D3D10_STENCIL_OP_INVERT,
- D3D10_STENCIL_OP_INCR,
- D3D10_STENCIL_OP_DECR,
-} D3D10_STENCIL_OP;
-
-typedef struct D3D10_DEPTH_STENCILOP_DESC {
- D3D10_STENCIL_OP StencilFailOp;
- D3D10_STENCIL_OP StencilDepthFailOp;
- D3D10_STENCIL_OP StencilPassOp;
- D3D10_COMPARISON_FUNC StencilFunc;
-} D3D10_DEPTH_STENCILOP_DESC;
-
-typedef struct D3D10_DEPTH_STENCIL_DESC {
- BOOL DepthEnable;
- D3D10_DEPTH_WRITE_MASK DepthWriteMask;
- D3D10_COMPARISON_FUNC DepthFunc;
- BOOL StencilEnable;
- UINT8 StencilReadMask;
- UINT8 StencilWriteMask;
- D3D10_DEPTH_STENCILOP_DESC FrontFace;
- D3D10_DEPTH_STENCILOP_DESC BackFace;
-} D3D10_DEPTH_STENCIL_DESC;
-
-typedef enum D3D10_FILL_MODE {
- D3D10_FILL_WIREFRAME = 2,
- D3D10_FILL_SOLID,
-} D3D10_FILL_MODE;
-
-typedef enum D3D10_CULL_MODE {
- D3D10_CULL_NONE = 1,
- D3D10_CULL_FRONT,
- D3D10_CULL_BACK,
-} D3D10_CULL_MODE;
-
-typedef struct D3D10_RASTERIZER_DESC {
- D3D10_FILL_MODE FillMode;
- D3D10_CULL_MODE CullMode;
- BOOL FrontCounterClockwise;
- INT DepthBias;
- FLOAT DepthBiasClamp;
- FLOAT SlopeScaledDepthBias;
- BOOL DepthClipEnable;
- BOOL ScissorEnable;
- BOOL MultisampleEnable;
- BOOL AntialiasedLineEnable;
-} D3D10_RASTERIZER_DESC;
-
-typedef enum D3D10_FILTER {
- D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
- D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
- D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
- D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
- D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- D3D10_FILTER_ANISOTROPIC = 0x55,
- D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
- D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
- D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
- D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
- D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
- D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
- D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
- D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
- D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
- D3D10_FILTER_TEXT_1BIT = 0x80000000
-} D3D10_FILTER;
-
-typedef enum D3D10_TEXTURE_ADDRESS_MODE {
- D3D10_TEXTURE_ADDRESS_WRAP = 1,
- D3D10_TEXTURE_ADDRESS_MIRROR,
- D3D10_TEXTURE_ADDRESS_CLAMP,
- D3D10_TEXTURE_ADDRESS_BORDER,
- D3D10_TEXTURE_ADDRESS_MIRROR_ONCE,
-} D3D10_TEXTURE_ADDRESS_MODE;
-
-typedef struct D3D10_SAMPLER_DESC {
- D3D10_FILTER Filter;
- D3D10_TEXTURE_ADDRESS_MODE AddressU;
- D3D10_TEXTURE_ADDRESS_MODE AddressV;
- D3D10_TEXTURE_ADDRESS_MODE AddressW;
- FLOAT MipLODBias;
- UINT MaxAnisotropy;
- D3D10_COMPARISON_FUNC ComparisonFunc;
- FLOAT BorderColor[4];
- FLOAT MinLOD;
- FLOAT MaxLOD;
-} D3D10_SAMPLER_DESC;
-
-typedef enum D3D10_COUNTER {
- D3D10_COUNTER_GPU_IDLE,
- D3D10_COUNTER_VERTEX_PROCESSING,
- D3D10_COUNTER_GEOMETRY_PROCESSING,
- D3D10_COUNTER_PIXEL_PROCESSING,
- D3D10_COUNTER_OTHER_GPU_PROCESSING,
- D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION,
- D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION,
- D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION,
- D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION,
- D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION,
- D3D10_COUNTER_VS_MEMORY_LIMITED,
- D3D10_COUNTER_VS_COMPUTATION_LIMITED,
- D3D10_COUNTER_GS_MEMORY_LIMITED,
- D3D10_COUNTER_GS_COMPUTATION_LIMITED,
- D3D10_COUNTER_PS_MEMORY_LIMITED,
- D3D10_COUNTER_PS_COMPUTATION_LIMITED,
- D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE,
- D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE,
- D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
-} D3D10_COUNTER;
-
-typedef struct D3D10_COUNTER_DESC {
- D3D10_COUNTER Counter;
- UINT MiscFlags;
-} D3D10_COUNTER_DESC;
-
-typedef enum D3D10_COUNTER_TYPE {
- D3D10_COUNTER_TYPE_FLOAT32,
- D3D10_COUNTER_TYPE_UINT16,
- D3D10_COUNTER_TYPE_UINT32,
- D3D10_COUNTER_TYPE_UINT64,
-} D3D10_COUNTER_TYPE;
-
-typedef struct D3D10_COUNTER_INFO {
- D3D10_COUNTER LastDeviceDependentCounter;
- UINT NumSimultaneousCounters;
- UINT8 NumDetectableParallelUnits;
-} D3D10_COUNTER_INFO;
-
-typedef enum D3D10_RESOURCE_DIMENSION {
- D3D10_RESOURCE_DIMENSION_UNKNOWN,
- D3D10_RESOURCE_DIMENSION_BUFFER,
- D3D10_RESOURCE_DIMENSION_TEXTURE1D,
- D3D10_RESOURCE_DIMENSION_TEXTURE2D,
- D3D10_RESOURCE_DIMENSION_TEXTURE3D,
-} D3D10_RESOURCE_DIMENSION;
-
-typedef enum D3D10_USAGE {
- D3D10_USAGE_DEFAULT,
- D3D10_USAGE_IMMUTABLE,
- D3D10_USAGE_DYNAMIC,
- D3D10_USAGE_STAGING,
-} D3D10_USAGE;
-
-typedef struct D3D10_BUFFER_DESC {
- UINT ByteWidth;
- D3D10_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
-} D3D10_BUFFER_DESC;
-
-typedef enum D3D10_MAP {
- D3D10_MAP_READ = 1,
- D3D10_MAP_WRITE,
- D3D10_MAP_READ_WRITE,
- D3D10_MAP_WRITE_DISCARD,
- D3D10_MAP_WRITE_NO_OVERWRITE,
-} D3D10_MAP;
-
-typedef struct D3D10_TEXTURE1D_DESC {
- UINT Width;
- UINT MipLevels;
- UINT ArraySize;
- DXGI_FORMAT Format;
- D3D10_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
-} D3D10_TEXTURE1D_DESC;
-
-typedef struct D3D10_TEXTURE2D_DESC {
- UINT Width;
- UINT Height;
- UINT MipLevels;
- UINT ArraySize;
- DXGI_FORMAT Format;
- DXGI_SAMPLE_DESC SampleDesc;
- D3D10_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
-} D3D10_TEXTURE2D_DESC;
-
-typedef struct D3D10_TEXTURE3D_DESC {
- UINT Width;
- UINT Height;
- UINT Depth;
- UINT MipLevels;
- DXGI_FORMAT Format;
- D3D10_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
-} D3D10_TEXTURE3D_DESC;
-
-typedef enum D3D10_DSV_DIMENSION
-{
- D3D10_DSV_DIMENSION_UNKNOWN,
- D3D10_DSV_DIMENSION_TEXTURE1D,
- D3D10_DSV_DIMENSION_TEXTURE1DARRAY,
- D3D10_DSV_DIMENSION_TEXTURE2D,
- D3D10_DSV_DIMENSION_TEXTURE2DARRAY,
- D3D10_DSV_DIMENSION_TEXTURE2DMS,
- D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY,
-} D3D10_DSV_DIMENSION;
-
-typedef struct D3D10_TEX1D_DSV {
- UINT MipSlice;
-} D3D10_TEX1D_DSV;
-
-typedef struct D3D10_TEX1D_ARRAY_DSV {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX1D_ARRAY_DSV;
-
-typedef struct D3D10_TEX2D_DSV {
- UINT MipSlice;
-} D3D10_TEX2D_DSV;
-
-typedef struct D3D10_TEX2D_ARRAY_DSV {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX2D_ARRAY_DSV;
-
-typedef struct D3D10_TEX2DMS_DSV {
- UINT UnusedField_NothingToDefine;
-} D3D10_TEX2DMS_DSV;
-
-typedef struct D3D10_TEX2DMS_ARRAY_DSV {
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX2DMS_ARRAY_DSV;
-
-typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
- DXGI_FORMAT Format;
- D3D10_DSV_DIMENSION ViewDimension;
- union {
- D3D10_TEX1D_DSV Texture1D;
- D3D10_TEX1D_ARRAY_DSV Texture1DArray;
- D3D10_TEX2D_DSV Texture2D;
- D3D10_TEX2D_ARRAY_DSV Texture2DArray;
- D3D10_TEX2DMS_DSV Texture2DMS;
- D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
- } DUMMYUNIONNAME;
-} D3D10_DEPTH_STENCIL_VIEW_DESC;
-
-typedef enum D3D10_RTV_DIMENSION {
- D3D10_RTV_DIMENSION_UNKNOWN,
- D3D10_RTV_DIMENSION_BUFFER,
- D3D10_RTV_DIMENSION_TEXTURE1D,
- D3D10_RTV_DIMENSION_TEXTURE1DARRAY,
- D3D10_RTV_DIMENSION_TEXTURE2D,
- D3D10_RTV_DIMENSION_TEXTURE2DARRAY,
- D3D10_RTV_DIMENSION_TEXTURE2DMS,
- D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY,
- D3D10_RTV_DIMENSION_TEXTURE3D,
-} D3D10_RTV_DIMENSION;
-
-typedef struct D3D10_BUFFER_RTV {
- UINT ElementOffset;
- UINT ElementWidth;
-} D3D10_BUFFER_RTV;
-
-typedef struct D3D10_TEX1D_RTV {
- UINT MipSlice;
-} D3D10_TEX1D_RTV;
-
-typedef struct D3D10_TEX1D_ARRAY_RTV {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX1D_ARRAY_RTV;
-
-typedef struct D3D10_TEX2D_RTV {
- UINT MipSlice;
-} D3D10_TEX2D_RTV;
-
-typedef struct D3D10_TEX2D_ARRAY_RTV {
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX2D_ARRAY_RTV;
-
-typedef struct D3D10_TEX2DMS_RTV {
- UINT UnusedField_NothingToDefine;
-} D3D10_TEX2DMS_RTV;
-
-typedef struct D3D10_TEX2DMS_ARRAY_RTV {
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX2DMS_ARRAY_RTV;
-
-typedef struct D3D10_TEX3D_RTV {
- UINT MipSlice;
- UINT FirstWSlice;
- UINT WSize;
-} D3D10_TEX3D_RTV;
-
-typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
- DXGI_FORMAT Format;
- D3D10_RTV_DIMENSION ViewDimension;
- union {
- D3D10_BUFFER_RTV Buffer;
- D3D10_TEX1D_RTV Texture1D;
- D3D10_TEX1D_ARRAY_RTV Texture1DArray;
- D3D10_TEX2D_RTV Texture2D;
- D3D10_TEX2D_ARRAY_RTV Texture2DArray;
- D3D10_TEX2DMS_RTV Texture2DMS;
- D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
- D3D10_TEX3D_RTV Texture3D;
- } DUMMYUNIONNAME;
-} D3D10_RENDER_TARGET_VIEW_DESC;
-
-typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
-
-typedef struct D3D10_BUFFER_SRV {
- UINT ElementOffset;
- UINT ElementWidth;
-} D3D10_BUFFER_SRV;
-
-typedef struct D3D10_TEX1D_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
-} D3D10_TEX1D_SRV;
-
-typedef struct D3D10_TEX1D_ARRAY_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX1D_ARRAY_SRV;
-
-typedef struct D3D10_TEX2D_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
-} D3D10_TEX2D_SRV;
-
-typedef struct D3D10_TEX2D_ARRAY_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX2D_ARRAY_SRV;
-
-typedef struct D3D10_TEX2DMS_SRV {
- UINT UnusedField_NothingToDefine;
-} D3D10_TEX2DMS_SRV;
-
-typedef struct D3D10_TEX2DMS_ARRAY_SRV {
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D10_TEX2DMS_ARRAY_SRV;
-
-typedef struct D3D10_TEX3D_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
-} D3D10_TEX3D_SRV;
-
-typedef struct D3D10_TEXCUBE_SRV {
- UINT MostDetailedMip;
- UINT MipLevels;
-} D3D10_TEXCUBE_SRV;
-
-typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
- DXGI_FORMAT Format;
- D3D10_SRV_DIMENSION ViewDimension;
- union {
- D3D10_BUFFER_SRV Buffer;
- D3D10_TEX1D_SRV Texture1D;
- D3D10_TEX1D_ARRAY_SRV Texture1DArray;
- D3D10_TEX2D_SRV Texture2D;
- D3D10_TEX2D_ARRAY_SRV Texture2DArray;
- D3D10_TEX2DMS_SRV Texture2DMS;
- D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
- D3D10_TEX3D_SRV Texture3D;
- D3D10_TEXCUBE_SRV TextureCube;
- } DUMMYUNIONNAME;
-} D3D10_SHADER_RESOURCE_VIEW_DESC;
-
-typedef struct D3D10_BOX {
- UINT left;
- UINT top;
- UINT front;
- UINT right;
- UINT bottom;
- UINT back;
-} D3D10_BOX;
-
-typedef struct D3D10_SUBRESOURCE_DATA {
- const void *pSysMem;
- UINT SysMemPitch;
- UINT SysMemSlicePitch;
-} D3D10_SUBRESOURCE_DATA;
-
-typedef struct D3D10_SO_DECLARATION_ENTRY {
- LPCSTR SemanticName;
- UINT SemanticIndex;
- BYTE StartComponent;
- BYTE ComponentCount;
- BYTE OutputSlot;
-} D3D10_SO_DECLARATION_ENTRY;
-
-typedef enum D3D10_INPUT_CLASSIFICATION {
- D3D10_INPUT_PER_VERTEX_DATA,
- D3D10_INPUT_PER_INSTANCE_DATA,
-} D3D10_INPUT_CLASSIFICATION;
-
-typedef struct D3D10_INPUT_ELEMENT_DESC {
- LPCSTR SemanticName;
- UINT SemanticIndex;
- DXGI_FORMAT Format;
- UINT InputSlot;
- UINT AlignedByteOffset;
- D3D10_INPUT_CLASSIFICATION InputSlotClass;
- UINT InstanceDataStepRate;
-} D3D10_INPUT_ELEMENT_DESC;
-
-typedef enum D3D10_QUERY {
- D3D10_QUERY_EVENT,
- D3D10_QUERY_OCCLUSION,
- D3D10_QUERY_TIMESTAMP,
- D3D10_QUERY_TIMESTAMP_DISJOINT,
- D3D10_QUERY_PIPELINE_STATISTICS,
- D3D10_QUERY_OCCLUSION_PREDICATE,
- D3D10_QUERY_SO_STATISTICS,
- D3D10_QUERY_SO_OVERFLOW_PREDICATE,
-} D3D10_QUERY;
-
-typedef struct D3D10_QUERY_DESC {
- D3D10_QUERY Query;
- UINT MiscFlags;
-} D3D10_QUERY_DESC;
-
-typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
-
-typedef RECT D3D10_RECT;
-
-typedef struct D3D10_VIEWPORT {
- INT TopLeftX;
- INT TopLeftY;
- UINT Width;
- UINT Height;
- FLOAT MinDepth;
- FLOAT MaxDepth;
-} D3D10_VIEWPORT;
-
-typedef struct D3D10_MAPPED_TEXTURE2D {
- void *pData;
- UINT RowPitch;
-} D3D10_MAPPED_TEXTURE2D;
-
-typedef struct D3D10_MAPPED_TEXTURE3D {
- void *pData;
- UINT RowPitch;
- UINT DepthPitch;
-} D3D10_MAPPED_TEXTURE3D;
-
-typedef enum D3D10_BIND_FLAG {
- D3D10_BIND_VERTEX_BUFFER = 0x1,
- D3D10_BIND_INDEX_BUFFER = 0x2,
- D3D10_BIND_CONSTANT_BUFFER = 0x4,
- D3D10_BIND_SHADER_RESOURCE = 0x8,
- D3D10_BIND_STREAM_OUTPUT = 0x10,
- D3D10_BIND_RENDER_TARGET = 0x20,
- D3D10_BIND_DEPTH_STENCIL = 0x40
-} D3D10_BIND_FLAG;
-
-typedef enum D3D10_CPU_ACCESS_FLAG {
- D3D10_CPU_ACCESS_WRITE = 0x10000,
- D3D10_CPU_ACCESS_READ = 0x20000
-} D3D10_CPU_ACCESS_FLAG;
-
-typedef enum D3D10_RESOURCE_MISC_FLAG {
- D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
- D3D10_RESOURCE_MISC_SHARED = 0x2,
- D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4,
- D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10L,
- D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20L
-} D3D10_RESOURCE_MISC_FLAG;
-
-typedef enum D3D10_MAP_FLAG {
- D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000,
-} D3D10_MAP_FLAG;
-
-typedef enum D3D10_CLEAR_FLAG {
- D3D10_CLEAR_DEPTH = 0x1,
- D3D10_CLEAR_STENCIL = 0x2
-} D3D10_CLEAR_FLAG;
-
-typedef enum D3D10_COLOR_WRITE_ENABLE {
- D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
- D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
- D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
- D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
- D3D10_COLOR_WRITE_ENABLE_ALL = (D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN |
- D3D10_COLOR_WRITE_ENABLE_BLUE | D3D10_COLOR_WRITE_ENABLE_ALPHA)
-} D3D10_COLOR_WRITE_ENABLE;
-
-typedef enum D3D10_TEXTURECUBE_FACE {
- D3D10_TEXTURECUBE_FACE_POSITIVE_X,
- D3D10_TEXTURECUBE_FACE_NEGATIVE_X,
- D3D10_TEXTURECUBE_FACE_POSITIVE_Y,
- D3D10_TEXTURECUBE_FACE_NEGATIVE_Y,
- D3D10_TEXTURECUBE_FACE_POSITIVE_Z,
- D3D10_TEXTURECUBE_FACE_NEGATIVE_Z,
-} D3D10_TEXTURECUBE_FACE;
-
-typedef enum D3D10_ASYNC_GETDATA_FLAG {
- D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1,
-} D3D10_ASYNC_GETDATA_FLAG;
-
-typedef enum D3D10_FILTER_TYPE {
- D3D10_FILTER_TYPE_POINT,
- D3D10_FILTER_TYPE_LINEAR
-} D3D10_FILTER_TYPE;
-
-typedef enum D3D10_QUERY_MISC_FLAG {
- D3D10_QUERY_MISC_PREDICATEHINT = 0x1
-} D3D10_QUERY_MISC_FLAG;
-
-typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
- UINT64 Frequency;
- BOOL Disjoint;
-} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
-
-typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
- UINT64 IAVertices;
- UINT64 IAPrimitives;
- UINT64 VSInvocations;
- UINT64 GSInvocations;
- UINT64 GSPrimitives;
- UINT64 CInvocations;
- UINT64 CPrimitives;
- UINT64 PSInvocations;
-} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
-
-typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
- UINT64 NumPrimitivesWritten;
- UINT64 PrimitivesStorageNeeded;
-} D3D10_QUERY_DATA_SO_STATISTICS;
-
-typedef enum D3D10_CREATE_DEVICE_FLAG {
- D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
- D3D10_CREATE_DEVICE_DEBUG = 0x2,
- D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
- D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8
-} D3D10_CREATE_DEVICE_FLAG;
-
-/* Core */
-
-interface ID3D10Device;
-
-[
- object,
- local,
- uuid(9b7e4c00-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10DeviceChild : IUnknown
-{
- void GetDevice(
- [out] ID3D10Device **a);
- HRESULT GetPrivateData(
- [in] REFGUID a,
- [in, out] UINT *b,
- [out] void *c);
- HRESULT SetPrivateData(
- [in] REFGUID a,
- [in] UINT b,
- [in] const void *c);
- HRESULT SetPrivateDataInterface(
- [in] REFGUID a,
- [in] const IUnknown *b);
-}
-
-/* Resource */
-
-[
- object,
- local,
- uuid(9b7e4c01-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10Resource : ID3D10DeviceChild
-{
- void GetType(
- [out] D3D10_RESOURCE_DIMENSION *a);
- void SetEvictionPriority(
- [in] UINT a);
- UINT GetEvictionPriority();
-}
-
-[
- object,
- local,
- uuid(9b7e4c02-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10Buffer : ID3D10Resource
-{
- HRESULT Map(
- [in] D3D10_MAP a,
- [in] UINT b,
- [out] void **c);
- void Unmap();
- void GetDesc(
- [out] D3D10_BUFFER_DESC *a);
-}
-
-[
- object,
- local,
- uuid(9b7e4c03-342c-4106-a19f-4f2704f689F0)
-]
-interface ID3D10Texture1D : ID3D10Resource
-{
- HRESULT Map(
- [in] UINT a,
- [in] D3D10_MAP b,
- [in] UINT c,
- [out] void **d);
- void Unmap(
- [in] UINT a);
- void GetDesc(
- [out] D3D10_TEXTURE1D_DESC *a);
-}
-
-[
- object,
- local,
- uuid(9b7e4c04-342c-4106-a19f-4f2704f689F0)
-]
-interface ID3D10Texture2D : ID3D10Resource
-{
- HRESULT Map(
- [in] UINT a,
- [in] D3D10_MAP b,
- [in] UINT c,
- [out] D3D10_MAPPED_TEXTURE2D *d);
- void Unmap(
- [in] UINT a);
- void GetDesc(
- [out] D3D10_TEXTURE2D_DESC *a);
-}
-
-[
- object,
- local,
- uuid(9b7e4c05-342c-4106-a19f-4f2704f689F0)
-]
-interface ID3D10Texture3D : ID3D10Resource
-{
- HRESULT Map(
- [in] UINT a,
- [in] D3D10_MAP b,
- [in] UINT c,
- [out] D3D10_MAPPED_TEXTURE3D *d);
- void Unmap(
- [in] UINT a);
- void GetDesc(
- [out] D3D10_TEXTURE3D_DESC *a);
-}
-
-[
- object,
- local,
- uuid(c902b03f-60a7-49ba-9936-2a3ab37a7e33)
-]
-interface ID3D10View : ID3D10DeviceChild
-{
- void GetResource(
- [out] ID3D10Resource **a);
-}
-
-[
- object,
- local,
- uuid(9b7e4c09-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10DepthStencilView : ID3D10View
-{
- void GetDesc(
- [out] D3D10_DEPTH_STENCIL_VIEW_DESC *a);
-}
-
-
-[
- object,
- local,
- uuid(9b7e4c08-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10RenderTargetView : ID3D10View
-{
- void GetDesc(
- [out] D3D10_RENDER_TARGET_VIEW_DESC *a);
-}
-
-[
- object,
- local,
- uuid(9b7e4c07-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10ShaderResourceView : ID3D10View
-{
- void GetDesc(
- [out] D3D10_SHADER_RESOURCE_VIEW_DESC *a);
-}
-
-/* Resource End */
-
-[
- object,
- local,
- uuid(edad8d19-8a35-4d6d-8566-2ea276cde161)
-]
-interface ID3D10BlendState : ID3D10DeviceChild
-{
- void GetDesc(
- [out] D3D10_BLEND_DESC *a);
-}
-
-[
- object,
- local,
- uuid(2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675)
-]
-interface ID3D10DepthStencilState : ID3D10DeviceChild
-{
- void GetDesc(
- [out] D3D10_DEPTH_STENCIL_DESC *a);
-}
-
-[
- object,
- local,
- uuid(6316be88-54cd-4040-ab44-20461bc81f68)
-]
-interface ID3D10GeometryShader : ID3D10DeviceChild
-{
-}
-
-[
- object,
- local,
- uuid(9b7e4c0b-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10InputLayout : ID3D10DeviceChild
-{
-}
-
-[
- object,
- local,
- uuid(4968b601-9d00-4cde-8346-8e7f675819b6)
-]
-interface ID3D10PixelShader : ID3D10DeviceChild
-{
-}
-
-[
- object,
- local,
- uuid(a2a07292-89af-4345-be2e-c53d9fbb6e9f)
-]
-interface ID3D10RasterizerState : ID3D10DeviceChild
-{
- void GetDesc(
- [out] D3D10_RASTERIZER_DESC *a);
-}
-
-[
- object,
- local,
- uuid(9b7e4c0c-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10SamplerState : ID3D10DeviceChild
-{
- void GetDesc(
- [out] D3D10_SAMPLER_DESC *a);
-}
-
-[
- object,
- local,
- uuid(9b7e4c0a-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10VertexShader : ID3D10DeviceChild
-{
-}
-
-[
- object,
- local,
- uuid(9b7e4c0d-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10Asynchronous : ID3D10DeviceChild
-{
- void Begin();
- void End();
- HRESULT GetData(
- [out] void *a,
- [in] UINT b,
- [in] UINT c);
- UINT GetDataSize();
-}
-
-[
- object,
- local,
- uuid(9b7e4c11-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10Counter : ID3D10Asynchronous
-{
- void GetDesc(
- [out] D3D10_COUNTER_DESC *a);
-}
-
-[
- object,
- local,
- uuid(9b7e4C0e-342C-4106-a19f-4f2704f689f0)
-]
-interface ID3D10Query : ID3D10Asynchronous
-{
- void GetDesc(
- [out] D3D10_QUERY_DESC *a);
-}
-
-[
- object,
- local,
- uuid(9b7e4c10-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10Predicate : ID3D10Query
-{
-}
-
-[
- object,
- local,
- uuid(9b7e4c0f-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10Device : IUnknown
-{
- void VSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10Buffer *const *c);
- void PSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10ShaderResourceView *const *c);
- void PSSetShader(
- [in] ID3D10PixelShader *a);
- void PSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in]ID3D10SamplerState *const *c);
- void VSSetShader(
- [in] ID3D10VertexShader *a);
- void DrawIndexed(
- [in] UINT a,
- [in] UINT b,
- [in] INT c);
- void Draw(
- [in] UINT a,
- [in] UINT b);
- void PSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10Buffer *const *c);
- void IASetInputLayout(
- [in] ID3D10InputLayout *a);
- void IASetVertexBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10Buffer *const *c,
- [in] const UINT *d,
- [in] const UINT *e);
- void IASetIndexBuffer(
- [in] ID3D10Buffer *a,
- [in] DXGI_FORMAT b,
- [in] UINT c);
- void DrawIndexedInstanced(
- [in] UINT a,
- [in] UINT b,
- [in] UINT c,
- [in] INT d,
- [in] UINT e);
- void DrawInstanced(
- [in] UINT a,
- [in] UINT b,
- [in] UINT c,
- [in] UINT d);
- void GSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10Buffer *const *c);
- void GSSetShader(
- [in] ID3D10GeometryShader *a);
- void IASetPrimitiveTopology(
- [in] D3D10_PRIMITIVE_TOPOLOGY a);
- void VSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10ShaderResourceView *const *c);
- void VSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10SamplerState *const *c);
- void SetPredication(
- [in] ID3D10Predicate *a,
- [in] BOOL b);
- void GSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10ShaderResourceView * const *c);
- void GSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D10SamplerState *const *c);
- void OMSetRenderTargets(
- [in] UINT a,
- [in] ID3D10RenderTargetView *const *b,
- [in] ID3D10DepthStencilView *c);
- void OMSetBlendState(
- [in] ID3D10BlendState *a,
- [in] const FLOAT b[4],
- [in] UINT c);
- void OMSetDepthStencilState(
- [in] ID3D10DepthStencilState *a,
- [in] UINT b);
- void SOSetTargets(
- [in] UINT a,
- [in] ID3D10Buffer *const *b,
- [in] const UINT *c);
- void DrawAuto();
- void RSSetState(
- [in] ID3D10RasterizerState *a);
- void RSSetViewports(
- [in] UINT a,
- [in] const D3D10_VIEWPORT *b);
- void RSSetScissorRects(
- [in] UINT a,
- [in] const D3D10_RECT *b);
- void CopySubresourceRegion(
- [in] ID3D10Resource *a,
- [in] UINT b,
- [in] UINT c,
- [in] UINT d,
- [in] UINT e,
- [in] ID3D10Resource *f,
- [in] UINT g,
- [in] const D3D10_BOX *h);
- void CopyResource(
- [in] ID3D10Resource *a,
- [in] ID3D10Resource *b);
- void UpdateSubresource(
- [in] ID3D10Resource *a,
- [in] UINT b,
- [in] const D3D10_BOX *c,
- [in] const void *d,
- [in] UINT e,
- [in] UINT f);
- void ClearRenderTargetView(
- [in] ID3D10RenderTargetView *a,
- [in] const FLOAT b[4]);
- void ClearDepthStencilView(
- [in] ID3D10DepthStencilView *a,
- [in] UINT b,
- [in] FLOAT c,
- [in] UINT8 d);
- void GenerateMips(
- [in] ID3D10ShaderResourceView *a);
- void ResolveSubresource(
- [in] ID3D10Resource *a,
- [in] UINT b,
- [in] ID3D10Resource *c,
- [in] UINT d,
- [in] DXGI_FORMAT e);
- void VSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10Buffer **c);
- void PSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10ShaderResourceView **c);
- void PSGetShader(
- [out] ID3D10PixelShader **a);
- void PSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10SamplerState **c);
- void VSGetShader(
- [out] ID3D10VertexShader **a);
- void PSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10Buffer **c);
- void IAGetInputLayout(
- [out] ID3D10InputLayout **a);
- void IAGetVertexBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10Buffer **c,
- [out] UINT *d,
- [out] UINT *e);
- void IAGetIndexBuffer(
- [out] ID3D10Buffer **a,
- [out] DXGI_FORMAT *b,
- [out] UINT *c);
- void GSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10Buffer **c);
- void GSGetShader(
- [out] ID3D10GeometryShader **a);
- void IAGetPrimitiveTopology(
- [out] D3D10_PRIMITIVE_TOPOLOGY *a);
- void VSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10ShaderResourceView **c);
- void VSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10SamplerState **c);
- void GetPredication(
- [out] ID3D10Predicate **a,
- [out] BOOL *b);
- void GSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10ShaderResourceView **c);
- void GSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D10SamplerState **c);
- void OMGetRenderTargets(
- [in] UINT a,
- [out] ID3D10RenderTargetView **b,
- [out] ID3D10DepthStencilView **c);
- void OMGetBlendState(
- [out] ID3D10BlendState **a,
- [out] FLOAT b[4],
- [out] UINT *c);
- void OMGetDepthStencilState(
- [out] ID3D10DepthStencilState **a,
- [out] UINT *b);
- void SOGetTargets(
- [in] UINT a,
- [out] ID3D10Buffer **b,
- [out] UINT *c);
- void RSGetState(
- [out] ID3D10RasterizerState **a);
- void RSGetViewports(
- [in, out] UINT *a,
- [out] D3D10_VIEWPORT *b);
- void RSGetScissorRects(
- [in, out] UINT *a,
- [out] D3D10_RECT *b);
- HRESULT GetDeviceRemovedReason();
- HRESULT SetExceptionMode(
- [in] UINT a);
- UINT GetExceptionMode();
- HRESULT GetPrivateData(
- [in] REFGUID a,
- [in, out] UINT *b,
- [out] void *c);
- HRESULT SetPrivateData(
- [in] REFGUID a,
- [in] UINT b,
- [in] const void *c);
- HRESULT SetPrivateDataInterface(
- [in] REFGUID a,
- [in] const IUnknown *b);
- void ClearState();
- void Flush();
- HRESULT CreateBuffer(
- [in] const D3D10_BUFFER_DESC *a,
- [in] const D3D10_SUBRESOURCE_DATA *b,
- [out] ID3D10Buffer **c);
- HRESULT CreateTexture1D(
- [in] const D3D10_TEXTURE1D_DESC *a,
- [in] const D3D10_SUBRESOURCE_DATA *b,
- [out] ID3D10Texture1D **c);
- HRESULT CreateTexture2D(
- [in] const D3D10_TEXTURE2D_DESC *a,
- [in] const D3D10_SUBRESOURCE_DATA *b,
- [out] ID3D10Texture2D **c);
- HRESULT CreateTexture3D(
- [in] const D3D10_TEXTURE3D_DESC *a,
- [in] const D3D10_SUBRESOURCE_DATA *b,
- [out] ID3D10Texture3D **c);
- HRESULT CreateShaderResourceView(
- [in] ID3D10Resource *a,
- [in] const D3D10_SHADER_RESOURCE_VIEW_DESC *b,
- [out] ID3D10ShaderResourceView **c);
- HRESULT CreateRenderTargetView(
- [in] ID3D10Resource *a,
- [in] const D3D10_RENDER_TARGET_VIEW_DESC *b,
- [out] ID3D10RenderTargetView **c);
- HRESULT CreateDepthStencilView(
- [in] ID3D10Resource *a,
- [in] const D3D10_DEPTH_STENCIL_VIEW_DESC *b,
- [out] ID3D10DepthStencilView **c);
- HRESULT CreateInputLayout(
- [in] const D3D10_INPUT_ELEMENT_DESC *a,
- [in] UINT b,
- [in] const void *c,
- [in] SIZE_T d,
- [out] ID3D10InputLayout **e);
- HRESULT CreateVertexShader(
- [in] const void *a,
- [in] SIZE_T b,
- [out] ID3D10VertexShader **c);
- HRESULT CreateGeometryShader(
- [in] const void *a,
- [in] SIZE_T b,
- [out] ID3D10GeometryShader **c);
- HRESULT CreateGeometryShaderWithStreamOutput(
- [in] const void *a,
- [in] SIZE_T b,
- [in] const D3D10_SO_DECLARATION_ENTRY *c,
- [in] UINT d,
- [in] UINT e,
- [out] ID3D10GeometryShader **f);
- HRESULT CreatePixelShader(
- [in] const void *a,
- [in] SIZE_T b,
- [out] ID3D10PixelShader **c);
- HRESULT CreateBlendState(
- [in] const D3D10_BLEND_DESC *a,
- [out] ID3D10BlendState **b);
- HRESULT CreateDepthStencilState(
- [in] const D3D10_DEPTH_STENCIL_DESC *a,
- [out] ID3D10DepthStencilState **b);
- HRESULT CreateRasterizerState(
- [in] const D3D10_RASTERIZER_DESC *a,
- [out] ID3D10RasterizerState **b);
- HRESULT CreateSamplerState(
- [in] const D3D10_SAMPLER_DESC *a,
- [out] ID3D10SamplerState **b);
- HRESULT CreateQuery(
- [in] const D3D10_QUERY_DESC *a,
- [out] ID3D10Query **b);
- HRESULT CreatePredicate(
- [in] const D3D10_QUERY_DESC *a,
- [out] ID3D10Predicate **b);
- HRESULT CreateCounter(
- [in] const D3D10_COUNTER_DESC *a,
- [out] ID3D10Counter **b);
- HRESULT CheckFormatSupport(
- [in] DXGI_FORMAT a,
- [out] UINT *b);
- HRESULT CheckMultisampleQualityLevels(
- [in] DXGI_FORMAT a,
- [in] UINT b,
- [out] UINT *c);
- void CheckCounterInfo(
- [out] D3D10_COUNTER_INFO *a);
- HRESULT CheckCounter(
- [in] const D3D10_COUNTER_DESC *a,
- [out] D3D10_COUNTER_TYPE *b,
- [out] UINT *c,
- [out] LPSTR d,
- [in, out] UINT *e,
- [out] LPSTR f,
- [in, out] UINT *g,
- [out] LPSTR h,
- [in, out] UINT *i);
- UINT GetCreationFlags();
- HRESULT OpenSharedResource(
- [in] HANDLE a,
- [in] REFIID b,
- [out] void **c);
- void SetTextFilterSize(
- [in] UINT a,
- [in] UINT b);
- void GetTextFilterSize(
- [out] UINT *a,
- [out] UINT *b);
-}
-
-[
- object,
- local,
- uuid(9b7e4e00-342c-4106-a19f-4f2704f689f0)
-]
-interface ID3D10Multithread : IUnknown
-{
- void Enter();
- void Leave();
- BOOL SetMultithreadProtected(
- [in] BOOL a);
- BOOL GetMultithreadProtected();
-}
-
-cpp_quote("#include \"d3d10misc.h\"")
-cpp_quote("#include \"d3d10shader.h\"")
-cpp_quote("#include \"d3d10effect.h\"")
-/* TODO: Include "d310sdklayers.h" as soon as it exists */
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "oaidl.idl";
-import "ocidl.idl";
-import "d3d10.idl";
-import "d3dcommon.idl";
-
-const unsigned int D3D10_1_SDK_VERSION = 0x20;
-
-cpp_quote("#ifndef _D3D10_1_CONSTANTS")
-cpp_quote("#define _D3D10_1_CONSTANTS")
-const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
-const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
-const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
-const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
-const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
-const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
-const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
-const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
-const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
-const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4;
-const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1;
-const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
-const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
-const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
-const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
-const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
-const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
-const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
-const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
-const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
-cpp_quote("#endif")
-
-typedef enum D3D10_FEATURE_LEVEL1
-{
- D3D10_FEATURE_LEVEL_10_0 = 0xa000,
- D3D10_FEATURE_LEVEL_10_1 = 0xa100,
- D3D10_FEATURE_LEVEL_9_1 = 0x9100,
- D3D10_FEATURE_LEVEL_9_2 = 0x9200,
- D3D10_FEATURE_LEVEL_9_3 = 0x9300
-} D3D10_FEATURE_LEVEL1;
-
-typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
-{
- BOOL BlendEnable;
- D3D10_BLEND SrcBlend;
- D3D10_BLEND DestBlend;
- D3D10_BLEND_OP BlendOp;
- D3D10_BLEND SrcBlendAlpha;
- D3D10_BLEND DestBlendAlpha;
- D3D10_BLEND_OP BlendOpAlpha;
- UINT8 RenderTargetWriteMask;
-} D3D10_RENDER_TARGET_BLEND_DESC1;
-
-typedef struct D3D10_BLEND_DESC1
-{
- BOOL AlphaToCoverageEnable;
- BOOL IndependentBlendEnable;
- D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
-} D3D10_BLEND_DESC1;
-
-typedef struct D3D10_TEXCUBE_ARRAY_SRV1
-{
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT First2DArrayFace;
- UINT NumCubes;
-} D3D10_TEXCUBE_ARRAY_SRV1;
-
-typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
-
-typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
-{
- DXGI_FORMAT Format;
- D3D10_SRV_DIMENSION1 ViewDimension;
- union
- {
- D3D10_BUFFER_SRV Buffer;
- D3D10_TEX1D_SRV Texture1D;
- D3D10_TEX1D_ARRAY_SRV Texture1DArray;
- D3D10_TEX2D_SRV Texture2D;
- D3D10_TEX2D_ARRAY_SRV Texture2DArray;
- D3D10_TEX2DMS_SRV Texture2DMS;
- D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
- D3D10_TEX3D_SRV Texture3D;
- D3D10_TEXCUBE_SRV TextureCube;
- D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
- } ;
-} D3D10_SHADER_RESOURCE_VIEW_DESC1;
-
-typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
-{
- D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
- D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
-} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
-
-[object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")]
-interface ID3D10BlendState1 : ID3D10BlendState
-{
- void GetDesc1(
- [out] D3D10_BLEND_DESC1 *a
- );
-};
-
-[object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")]
-interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
-{
- void GetDesc1(
- [out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a
- );
-};
-
-[object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")]
-interface ID3D10Device1 : ID3D10Device
-{
- HRESULT CreateShaderResourceView1(
- [in] ID3D10Resource *a,
- [in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b,
- [out,optional] ID3D10ShaderResourceView1 **c
- );
-
- HRESULT CreateBlendState1(
- [in] const D3D10_BLEND_DESC1 *a,
- [out, optional] ID3D10BlendState1 **b
- );
-
- D3D10_FEATURE_LEVEL1 GetFeatureLevel();
-};
-
-//cpp_quote("#include \"d3d10_1shader.h\"")
-
-typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE;
-
-HRESULT D3D10CreateDevice1(
- [in,optional] IDXGIAdapter* a,
- [in] D3D10_DRIVER_TYPE b,
- [in] HMODULE c,
- [in] UINT d,
- [in] D3D10_FEATURE_LEVEL1 e,
- [in] UINT f,
- [out,optional] ID3D10Device1** g
-);
-
-typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(
- [in,optional] IDXGIAdapter*,
- D3D10_DRIVER_TYPE,
- HMODULE,
- UINT,
- D3D10_FEATURE_LEVEL1,
- UINT,
- [in, optional] DXGI_SWAP_CHAIN_DESC*,
- [out,optional] IDXGISwapChain**,
- [out,optional] ID3D10Device1**
-);
-
-HRESULT D3D10CreateDeviceAndSwapChain1(
- [in,optional] IDXGIAdapter* a,
- [in] D3D10_DRIVER_TYPE b,
- [in] HMODULE c,
- [in] UINT d,
- [in] D3D10_FEATURE_LEVEL1 e,
- [in] UINT f,
- [in,optional] DXGI_SWAP_CHAIN_DESC* g,
- [out,optional] IDXGISwapChain** h,
- [out,optional] ID3D10Device1** i
-);
+++ /dev/null
-/*
- * Copyright 2008 Henri Verbeet for CodeWeavers
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-#ifndef __D3D10MISC_H__
-#define __D3D10MISC_H__
-
-#include "d3d10.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum D3D10_DRIVER_TYPE {
- D3D10_DRIVER_TYPE_HARDWARE = 0,
- D3D10_DRIVER_TYPE_REFERENCE = 1,
- D3D10_DRIVER_TYPE_NULL = 2,
- D3D10_DRIVER_TYPE_SOFTWARE = 3,
- D3D10_DRIVER_TYPE_WARP = 5, // added by Luca Barbieri in Sep 2010
-} D3D10_DRIVER_TYPE;
-
-HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
- HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device);
-
-HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
- HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
- IDXGISwapChain **swapchain, ID3D10Device **device);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __D3D10MISC_H__ */
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "d3d10.idl";
-
-cpp_quote("#define D3D10_TX_VERSION(a, b) (('T' << 24) | ('X' << 16) | ((a) << 8) | (b)))")
-
-const unsigned int D3D10_SHADER_DEBUG = (1 << 0);
-const unsigned int D3D10_SHADER_SKIP_VALIDATION = (1 << 1);
-const unsigned int D3D10_SHADER_SKIP_OPTIMIZATION = (1 << 2);
-const unsigned int D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = (1 << 3);
-const unsigned int D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = (1 << 4);
-const unsigned int D3D10_SHADER_PARTIAL_PRECISION = (1 << 5);
-const unsigned int D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = (1 << 6);
-const unsigned int D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = (1 << 7);
-const unsigned int D3D10_SHADER_NO_PRESHADER = (1 << 8);
-const unsigned int D3D10_SHADER_AVOID_FLOW_CONTROL = (1 << 9);
-const unsigned int D3D10_SHADER_PREFER_FLOW_CONTROL = (1 << 10);
-const unsigned int D3D10_SHADER_ENABLE_STRICTNESS = (1 << 11);
-const unsigned int D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = (1 << 12);
-const unsigned int D3D10_SHADER_IEEE_STRICTNESS = (1 << 13);
-const unsigned int D3D10_SHADER_WARNINGS_ARE_ERRORS = (1 << 18);
-
-
-const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL0 = (1 << 14);
-const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0;
-const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL2 = ((1 << 14) | (1 << 15));
-const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL3 = (1 << 15);
-
-typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
-typedef D3D10_SHADER_MACRO* LPD3D10_SHADER_MACRO;
-
-
-typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
-typedef D3D10_SHADER_VARIABLE_CLASS* LPD3D10_SHADER_VARIABLE_CLASS;
-typedef D3D_SHADER_VARIABLE_FLAGS D3D10_SHADER_VARIABLE_FLAGS;
-typedef D3D10_SHADER_VARIABLE_FLAGS* LPD3D10_SHADER_VARIABLE_FLAGS;
-typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
-typedef D3D10_SHADER_VARIABLE_TYPE* LPD3D10_SHADER_VARIABLE_TYPE;
-typedef D3D_SHADER_INPUT_FLAGS D3D10_SHADER_INPUT_FLAGS;
-typedef D3D10_SHADER_INPUT_FLAGS* LPD3D10_SHADER_INPUT_FLAGS;
-typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
-typedef D3D10_SHADER_INPUT_TYPE* LPD3D10_SHADER_INPUT_TYPE;
-typedef D3D_SHADER_CBUFFER_FLAGS D3D10_SHADER_CBUFFER_FLAGS;
-typedef D3D10_SHADER_CBUFFER_FLAGS* LPD3D10_SHADER_CBUFFER_FLAGS;
-typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
-typedef D3D10_CBUFFER_TYPE* LPD3D10_CBUFFER_TYPE;
-typedef D3D_NAME D3D10_NAME;
-typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
-typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
-typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
-typedef ID3DInclude* LPD3D10INCLUDE;
-
-cpp_quote("#define D3D10_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
-cpp_quote("#define D3D10_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
-cpp_quote("#define D3D10_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)")
-
-typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
-{
- LPCSTR SemanticName;
- UINT SemanticIndex;
- UINT Register;
- D3D_NAME SystemValueType;
- D3D_REGISTER_COMPONENT_TYPE ComponentType;
- BYTE Mask;
- BYTE ReadWriteMask;
-} D3D10_SIGNATURE_PARAMETER_DESC;
-
-typedef struct _D3D10_SHADER_BUFFER_DESC
-{
- LPCSTR Name;
- D3D_CBUFFER_TYPE Type;
- UINT Variables;
- UINT Size;
- UINT uFlags;
-} D3D10_SHADER_BUFFER_DESC;
-
-typedef struct _D3D10_SHADER_VARIABLE_DESC
-{
- LPCSTR Name;
- UINT StartOffset;
- UINT Size;
- UINT uFlags;
- LPVOID DefaultValue;
- UINT StartTexture;
- UINT TextureSize;
- UINT StartSampler;
- UINT SamplerSize;
-} D3D10_SHADER_VARIABLE_DESC;
-
-typedef struct _D3D10_SHADER_TYPE_DESC
-{
- D3D_SHADER_VARIABLE_CLASS Class;
- D3D_SHADER_VARIABLE_TYPE Type;
- UINT Rows;
- UINT Columns;
- UINT Elements;
- UINT Members;
- UINT Offset;
- LPCSTR Name;
-} D3D10_SHADER_TYPE_DESC;
-
-typedef D3D_TESSELLATOR_DOMAIN D3D10_TESSELLATOR_DOMAIN;
-typedef D3D_TESSELLATOR_PARTITIONING D3D10_TESSELLATOR_PARTITIONING;
-typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D10_TESSELLATOR_OUTPUT_PRIMITIVE;
-
-typedef struct _D3D10_SHADER_DESC
-{
- UINT Version;
- LPCSTR Creator;
- UINT Flags;
-
- UINT ConstantBuffers;
- UINT BoundResources;
- UINT InputParameters;
- UINT OutputParameters;
-
- UINT InstructionCount;
- UINT TempRegisterCount;
- UINT TempArrayCount;
- UINT DefCount;
- UINT DclCount;
- UINT TextureNormalInstructions;
- UINT TextureLoadInstructions;
- UINT TextureCompInstructions;
- UINT TextureBiasInstructions;
- UINT TextureGradientInstructions;
- UINT FloatInstructionCount;
- UINT IntInstructionCount;
- UINT UintInstructionCount;
- UINT StaticFlowControlCount;
- UINT DynamicFlowControlCount;
- UINT MacroInstructionCount;
- UINT ArrayInstructionCount;
- UINT CutInstructionCount;
- UINT EmitInstructionCount;
- D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
- UINT GSMaxOutputVertexCount;
-} D3D10_SHADER_DESC;
-
-typedef struct _D3D10_SHADER_INPUT_BIND_DESC
-{
- LPCSTR Name;
- D3D_SHADER_INPUT_TYPE Type;
- UINT BindPoint;
- UINT BindCount;
-
- UINT uFlags;
- D3D_RESOURCE_RETURN_TYPE ReturnType;
- D3D_SRV_DIMENSION Dimension;
- UINT NumSamples;
-} D3D10_SHADER_INPUT_BIND_DESC;
-
-[local, object, uuid("C530AD7D-9B16-4395-A979-BA2ECFF83ADD")]
-interface ID3D10ShaderReflectionType
-{
- HRESULT GetDesc(
- [out] D3D10_SHADER_TYPE_DESC *a
- );
-
- ID3D10ShaderReflectionType* GetMemberTypeByIndex(
- [in] UINT a
- );
-
- ID3D10ShaderReflectionType* GetMemberTypeByName(
- [in] LPCSTR a
- );
-
- LPCSTR GetMemberTypeName(
- [in] UINT a
- );
-};
-
-interface ID3D10ShaderReflectionConstantBuffer;
-
-[object, local, uuid("1BF63C95-2650-405d-99C1-3636BD1DA0A1")]
-interface ID3D10ShaderReflectionVariable
-{
- HRESULT GetDesc(
- [out] D3D10_SHADER_VARIABLE_DESC *a
- );
-
- ID3D10ShaderReflectionType* GetType();
-};
-
-[object, local, uuid("66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0")]
-interface ID3D10ShaderReflectionConstantBuffer
-{
- HRESULT GetDesc(
- [out] D3D10_SHADER_BUFFER_DESC *a
- );
-
- ID3D10ShaderReflectionVariable* GetVariableByIndex(
- [in] UINT a
- );
-
- ID3D10ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR a
- );
-};
-
-[object,local,uuid("D40E20B6-F8F7-42ad-AB20-4BAF8F15DFAA")]
-interface ID3D10ShaderReflection : IUnknown
-{
- HRESULT GetDesc(
- [out] D3D10_SHADER_DESC *a
- );
-
- ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
- [in] UINT a
- );
-
- ID3D10ShaderReflectionConstantBuffer* GetConstantBufferByName(
- [in] LPCSTR a
- );
-
- HRESULT GetResourceBindingDesc(
- [in] UINT a,
- [out] D3D10_SHADER_INPUT_BIND_DESC *b
- );
-
- HRESULT GetInputParameterDesc(
- [in] UINT a,
- [out] D3D10_SIGNATURE_PARAMETER_DESC *b
- );
-
- HRESULT GetOutputParameterDesc
- (
- [in] UINT a,
- [out] D3D10_SIGNATURE_PARAMETER_DESC *b
- );
-};
-
-HRESULT D3D10CompileShader(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude,
- LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs);
-HRESULT D3D10DisassembleShader(const void *pShader, SIZE_T BytecodeLength, BOOL EnableColorCode, LPCSTR pComments, ID3D10Blob** ppDisassembly);
-LPCSTR D3D10GetPixelShaderProfile(ID3D10Device *pDevice);
-LPCSTR D3D10GetVertexShaderProfile(ID3D10Device *pDevice);
-LPCSTR D3D10GetGeometryShaderProfile(ID3D10Device *pDevice);
-HRESULT D3D10ReflectShader(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10ShaderReflection **ppReflector);
-HRESULT D3D10PreprocessShader(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, const D3D10_SHADER_MACRO* pDefines,
- LPD3D10INCLUDE pInclude, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs);
-HRESULT D3D10GetInputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
-HRESULT D3D10GetOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
-HRESULT D3D10GetInputAndOutputSignatureBlob(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob **ppSignatureBlob);
-HRESULT D3D10GetShaderDebugInfo(const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D10Blob** ppDebugInfo);
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "oaidl.idl";
-import "ocidl.idl";
-import "dxgi.idl";
-import "d3dcommon.idl";
-
-const unsigned int D3D11_SDK_VERSION = 7;
-
-cpp_quote("#ifndef _D3D11_CONSTANTS")
-cpp_quote("#define _D3D11_CONSTANTS")
-const unsigned int D3D11_16BIT_INDEX_STRIP_CUT_VALUE = 0xffff;
-const unsigned int D3D11_32BIT_INDEX_STRIP_CUT_VALUE = 0xffffffff;
-const unsigned int D3D11_8BIT_INDEX_STRIP_CUT_VALUE = 0xff;
-const unsigned int D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT = 9;
-const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_COUNT = 8;
-const unsigned int D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT = 2;
-const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
-const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
-const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
-const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
-const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
-const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
-const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
-const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
-const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
-const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
-const unsigned int D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
-const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
-const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
-const unsigned int D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
-const unsigned int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
-const int D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
-const int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
-const unsigned int D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
-const unsigned int D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
-const unsigned int D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
-const unsigned int D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
-const unsigned int D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
-const unsigned int D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
-const unsigned int D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
-const unsigned int D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
-const unsigned int D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
-const unsigned int D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
-const unsigned int D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
-const unsigned int D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
-const unsigned int D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
-const unsigned int D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
-const unsigned int D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
-const unsigned int D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
-const unsigned int D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
-const unsigned int D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
-const unsigned int D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
-const unsigned int D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
-const unsigned int D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
-const unsigned int D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
-const unsigned int D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
-const unsigned int D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
-const unsigned int D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
-const unsigned int D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
-const unsigned int D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
-const unsigned int D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
-const unsigned int D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
-const unsigned int D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
-const unsigned int D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
-const unsigned int D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
-const unsigned int D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
-const unsigned int D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
-const unsigned int D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
-const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
-const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
-const unsigned int D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
-const unsigned int D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
-const unsigned int D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
-const unsigned int D3D11_CS_TGSM_REGISTER_COUNT = 8192;
-const unsigned int D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
-const unsigned int D3D11_CS_THREAD_GROUP_MAX_X = 1024;
-const unsigned int D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
-const unsigned int D3D11_CS_THREAD_GROUP_MAX_Z = 64;
-const unsigned int D3D11_CS_THREAD_GROUP_MIN_X = 1;
-const unsigned int D3D11_CS_THREAD_GROUP_MIN_Y = 1;
-const unsigned int D3D11_CS_THREAD_GROUP_MIN_Z = 1;
-const unsigned int D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
-const float D3D11_DEFAULT_BLEND_FACTOR_ALPHA = 1.0;
-const float D3D11_DEFAULT_BLEND_FACTOR_BLUE = 1.0;
-const float D3D11_DEFAULT_BLEND_FACTOR_GREEN = 1.0;
-const float D3D11_DEFAULT_BLEND_FACTOR_RED = 1.0;
-const float D3D11_DEFAULT_BORDER_COLOR_COMPONENT = 0.0;
-const unsigned int D3D11_DEFAULT_DEPTH_BIAS = 0;
-const float D3D11_DEFAULT_DEPTH_BIAS_CLAMP = 0.0;
-const unsigned int D3D11_DEFAULT_MAX_ANISOTROPY = 16;
-const float D3D11_DEFAULT_MIP_LOD_BIAS = 0.0;
-const unsigned int D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
-const unsigned int D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
-const unsigned int D3D11_DEFAULT_SCISSOR_ENDX = 0;
-const unsigned int D3D11_DEFAULT_SCISSOR_ENDY = 0;
-const unsigned int D3D11_DEFAULT_SCISSOR_STARTX = 0;
-const unsigned int D3D11_DEFAULT_SCISSOR_STARTY = 0;
-const float D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS = 0.0;
-const unsigned int D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
-const unsigned int D3D11_DEFAULT_STENCIL_REFERENCE = 0;
-const unsigned int D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
-const unsigned int D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
-const unsigned int D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
-const float D3D11_DEFAULT_VIEWPORT_MAX_DEPTH = 0.0;
-const float D3D11_DEFAULT_VIEWPORT_MIN_DEPTH = 0.0;
-const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
-const unsigned int D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
-const unsigned int D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
-const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32;
-const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
-const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3;
-const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1;
-const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
-const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_DS_OUTPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_DS_OUTPUT_REGISTER_COUNT = 32;
-const unsigned int D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
-const float D3D11_FLOAT32_MAX = 3.402823466e+38;
-const float D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
-const float D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR = 2.4;
-const float D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR = 1.0;
-const float D3D11_FLOAT_TO_SRGB_OFFSET = 0.055;
-const float D3D11_FLOAT_TO_SRGB_SCALE_1 = 12.92;
-const float D3D11_FLOAT_TO_SRGB_SCALE_2 = 1.055;
-const float D3D11_FLOAT_TO_SRGB_THRESHOLD = 0.0031308;
-const float D3D11_FTOI_INSTRUCTION_MAX_INPUT = 2147483647.999;
-const float D3D11_FTOI_INSTRUCTION_MIN_INPUT = -2147483648.999;
-const float D3D11_FTOU_INSTRUCTION_MAX_INPUT = 4294967295.999;
-const float D3D11_FTOU_INSTRUCTION_MIN_INPUT = 0.0;
-const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS = 1;
-const unsigned int D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2;
-const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1;
-const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1;
-const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_GS_INPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_GS_INPUT_REGISTER_COUNT = 32;
-const unsigned int D3D11_GS_INPUT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_GS_INPUT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_GS_INPUT_REGISTER_VERTICES = 32;
-const unsigned int D3D11_GS_MAX_INSTANCE_COUNT = 32;
-const unsigned int D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024;
-const unsigned int D3D11_GS_OUTPUT_ELEMENTS = 32;
-const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_GS_OUTPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_GS_OUTPUT_REGISTER_COUNT = 32;
-const unsigned int D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32;
-const unsigned int D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32;
-const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
-const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1;
-const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1;
-const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1;
-const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff;
-const float D3D11_HS_MAXTESSFACTOR_LOWER_BOUND = 1.0;
-const float D3D11_HS_MAXTESSFACTOR_UPPER_BOUND = 64.0;
-const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1;
-const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968;
-const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32;
-const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0;
-const unsigned int D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0;
-const unsigned int D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0;
-const unsigned int D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1;
-const unsigned int D3D11_IA_INSTANCE_ID_BIT_COUNT = 32;
-const unsigned int D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32;
-const unsigned int D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32;
-const unsigned int D3D11_IA_PRIMITIVE_ID_BIT_COUNT = 32;
-const unsigned int D3D11_IA_VERTEX_ID_BIT_COUNT = 32;
-const unsigned int D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
-const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
-const unsigned int D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
-const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT = 0xffffffff;
-const unsigned int D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER = 0xffffffff;
-const unsigned int D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
-const unsigned int D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
-const float D3D11_LINEAR_GAMMA = 1.0;
-const unsigned int D3D11_MAJOR_VERSION = 11;
-const float D3D11_MAX_BORDER_COLOR_COMPONENT = 1.0;
-const float D3D11_MAX_DEPTH = 1.0;
-const unsigned int D3D11_MAX_MAXANISOTROPY = 16;
-const unsigned int D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
-const float D3D11_MAX_POSITION_VALUE = 3.402823466e+34;
-const unsigned int D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP = 17;
-const float D3D11_MIN_BORDER_COLOR_COMPONENT = 0.0;
-const float D3D11_MIN_DEPTH = 0.0;
-const unsigned int D3D11_MIN_MAXANISOTROPY = 0;
-const unsigned int D3D11_MINOR_VERSION = 0;
-const float D3D11_MIP_LOD_BIAS_MAX = 15.99;
-const float D3D11_MIP_LOD_BIAS_MIN = -16.0;
-const unsigned int D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
-const unsigned int D3D11_MIP_LOD_RANGE_BIT_COUNT = 8;
-const float D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH = 1.4;
-const unsigned int D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
-const unsigned int D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
-const unsigned int D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
-const unsigned int D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
-const unsigned int D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
-const unsigned int D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
-const unsigned int D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
-const unsigned int D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
-const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_PS_INPUT_REGISTER_COUNT = 32;
-const unsigned int D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
-const float D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.0;
-const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
-const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
-const unsigned int D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
-const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
-const float D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT = 0.5;
-const unsigned int D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
-const unsigned int D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
-const unsigned int D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
-const unsigned int D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
-const unsigned int D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
-const unsigned int D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
-const unsigned int D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
-const unsigned int D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
-const unsigned int D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
-const unsigned int D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
-const unsigned int D3D11_REQ_MAXANISOTROPY = 16;
-const unsigned int D3D11_REQ_MIP_LEVELS = 15;
-const unsigned int D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
-const unsigned int D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
-const unsigned int D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
-const unsigned int D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
-const float D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM = 0.25;
-const unsigned int D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
-const unsigned int D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
-const unsigned int D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
-const unsigned int D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
-const unsigned int D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
-const unsigned int D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
-const unsigned int D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
-const unsigned int D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
-const unsigned int D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
-const unsigned int D3D11_SHADER_MAJOR_VERSION = 5;
-const unsigned int D3D11_SHADER_MAX_INSTANCES = 65535;
-const unsigned int D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
-const unsigned int D3D11_SHADER_MAX_INTERFACES = 253;
-const unsigned int D3D11_SHADER_MAX_TYPES = 65535;
-const unsigned int D3D11_SHADER_MINOR_VERSION = 0;
-const unsigned int D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
-const unsigned int D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
-const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
-const unsigned int D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
-const unsigned int D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
-const unsigned int D3D11_SO_BUFFER_SLOT_COUNT = 4;
-const unsigned int D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
-const unsigned int D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
-const unsigned int D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
-const unsigned int D3D11_SO_STREAM_COUNT = 4;
-const unsigned int D3D11_SPEC_DATE_DAY = 04;
-const unsigned int D3D11_SPEC_DATE_MONTH = 06;
-const unsigned int D3D11_SPEC_DATE_YEAR = 2009;
-const unsigned int D3D11_SPEC_VERSION = 1.0;
-const float D3D11_SRGB_GAMMA = 2.2;
-const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 = 12.92;
-const float D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 = 1.055;
-const float D3D11_SRGB_TO_FLOAT_EXPONENT = 2.4;
-const float D3D11_SRGB_TO_FLOAT_OFFSET = 0.055;
-const float D3D11_SRGB_TO_FLOAT_THRESHOLD = 0.04045;
-const float D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP = 0.5;
-const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
-const unsigned int D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
-const unsigned int D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
-const unsigned int D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
-const unsigned int D3D11_STANDARD_VECTOR_SIZE = 4;
-const unsigned int D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
-const unsigned int D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
-const unsigned int D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
-const unsigned int D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT = 8;
-const unsigned int D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR = 64;
-const unsigned int D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR = 64;
-const unsigned int D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR = 63;
-const unsigned int D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR = 64;
-const unsigned int D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR = 2;
-const unsigned int D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR = 1;
-const unsigned int D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR = 1;
-const unsigned int D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT = 16;
-const unsigned int D3D11_UNBOUND_MEMORY_ACCESS_RESULT = 0;
-const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
-const unsigned int D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
-const unsigned int D3D11_VIEWPORT_BOUNDS_MAX = 32767;
-const int D3D11_VIEWPORT_BOUNDS_MIN = -32768;
-const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_VS_INPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_VS_INPUT_REGISTER_COUNT = 32;
-const unsigned int D3D11_VS_INPUT_REGISTER_READ_PORTS = 1;
-const unsigned int D3D11_VS_INPUT_REGISTER_READS_PER_INST = 2;
-const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
-const unsigned int D3D11_VS_OUTPUT_REGISTER_COMPONENTS = 4;
-const unsigned int D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
-const unsigned int D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
-const unsigned int D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
-const unsigned int D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
-cpp_quote("#endif")
-
-const unsigned int _FACD3D11 = 0x87C;
-const unsigned int _FACD3D11DEBUG = _FACD3D11 + 1;
-
-cpp_quote("#define MAKE_D3D11_HRESULT(c) MAKE_HRESULT(1, _FACD3D11, (c))")
-cpp_quote("#define MAKE_D3D11_STATUS(c) MAKE_HRESULT(0, _FACD3D11, (c))")
-cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D11_HRESULT(1)")
-cpp_quote("#define D3D11_ERROR_FILE_NOT_FOUND MAKE_D3D11_HRESULT(2)")
-cpp_quote("#define D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS MAKE_D3D11_HRESULT(3)")
-cpp_quote("#define D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD MAKE_D3D11_HRESULT(4)")
-
-typedef enum D3D11_INPUT_CLASSIFICATION
-{
- D3D11_INPUT_PER_VERTEX_DATA,
- D3D11_INPUT_PER_INSTANCE_DATA
-} D3D11_INPUT_CLASSIFICATION;
-
-const unsigned int D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
-
-typedef struct D3D11_INPUT_ELEMENT_DESC
-{
- LPCSTR SemanticName;
- UINT SemanticIndex;
- DXGI_FORMAT Format;
- UINT InputSlot;
- UINT AlignedByteOffset;
- D3D11_INPUT_CLASSIFICATION InputSlotClass;
- UINT InstanceDataStepRate;
-} D3D11_INPUT_ELEMENT_DESC;
-
-typedef enum D3D11_FILL_MODE
-{
- D3D11_FILL_WIREFRAME = 2,
- D3D11_FILL_SOLID = 3
-} D3D11_FILL_MODE;
-
-typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
-
-typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
-
-typedef enum D3D11_CULL_MODE
-{
- D3D11_CULL_NONE = 1,
- D3D11_CULL_FRONT = 2,
- D3D11_CULL_BACK = 3
-} D3D11_CULL_MODE;
-
-typedef struct D3D11_SO_DECLARATION_ENTRY
-{
- UINT Stream;
- LPCSTR SemanticName;
- UINT SemanticIndex;
- BYTE StartComponent;
- BYTE ComponentCount;
- BYTE OutputSlot;
-} D3D11_SO_DECLARATION_ENTRY;
-
-typedef struct D3D11_VIEWPORT
-{
- FLOAT TopLeftX;
- FLOAT TopLeftY;
- FLOAT Width;
- FLOAT Height;
- FLOAT MinDepth;
- FLOAT MaxDepth;
-} D3D11_VIEWPORT;
-
-typedef enum D3D11_RESOURCE_DIMENSION
-{
- D3D11_RESOURCE_DIMENSION_UNKNOWN,
- D3D11_RESOURCE_DIMENSION_BUFFER,
- D3D11_RESOURCE_DIMENSION_TEXTURE1D,
- D3D11_RESOURCE_DIMENSION_TEXTURE2D,
- D3D11_RESOURCE_DIMENSION_TEXTURE3D,
-} D3D11_RESOURCE_DIMENSION;
-
-typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
-
-typedef enum D3D11_DSV_DIMENSION
-{
- D3D11_DSV_DIMENSION_UNKNOWN,
- D3D11_DSV_DIMENSION_TEXTURE1D,
- D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
- D3D11_DSV_DIMENSION_TEXTURE2D,
- D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
- D3D11_DSV_DIMENSION_TEXTURE2DMS,
- D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
-} D3D11_DSV_DIMENSION;
-
-
-typedef enum D3D11_RTV_DIMENSION
-{
- D3D11_RTV_DIMENSION_UNKNOWN,
- D3D11_RTV_DIMENSION_BUFFER,
- D3D11_RTV_DIMENSION_TEXTURE1D,
- D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
- D3D11_RTV_DIMENSION_TEXTURE2D,
- D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
- D3D11_RTV_DIMENSION_TEXTURE2DMS,
- D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
- D3D11_RTV_DIMENSION_TEXTURE3D
-} D3D11_RTV_DIMENSION;
-
-typedef enum D3D11_UAV_DIMENSION
-{
- D3D11_UAV_DIMENSION_UNKNOWN,
- D3D11_UAV_DIMENSION_BUFFER,
- D3D11_UAV_DIMENSION_TEXTURE1D,
- D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
- D3D11_UAV_DIMENSION_TEXTURE2D,
- D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
- D3D11_UAV_DIMENSION_TEXTURE3D = 8
-} D3D11_UAV_DIMENSION;
-
-typedef enum D3D11_USAGE
-{
- D3D11_USAGE_DEFAULT,
- D3D11_USAGE_IMMUTABLE,
- D3D11_USAGE_DYNAMIC,
- D3D11_USAGE_STAGING
-} D3D11_USAGE;
-
-typedef enum D3D11_BIND_FLAG
-{
- D3D11_BIND_VERTEX_BUFFER = 1,
- D3D11_BIND_INDEX_BUFFER = 2,
- D3D11_BIND_CONSTANT_BUFFER = 4,
- D3D11_BIND_SHADER_RESOURCE = 8,
- D3D11_BIND_STREAM_OUTPUT = 0x10,
- D3D11_BIND_RENDER_TARGET = 0x20,
- D3D11_BIND_DEPTH_STENCIL = 0x40,
- D3D11_BIND_UNORDERED_ACCESS = 0x80
-} D3D11_BIND_FLAG;
-
-typedef enum D3D11_CPU_ACCESS_FLAG
-{
- D3D11_CPU_ACCESS_WRITE = 0x10000,
- D3D11_CPU_ACCESS_READ = 0x20000
-} D3D11_CPU_ACCESS_FLAG;
-
-typedef enum D3D11_RESOURCE_MISC_FLAG
-{
- D3D11_RESOURCE_MISC_GENERATE_MIPS = 1,
- D3D11_RESOURCE_MISC_SHARED = 2,
- D3D11_RESOURCE_MISC_TEXTURECUBE = 4,
- D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10,
- D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20,
- D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40,
- D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80,
- D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100,
- D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200
-} D3D11_RESOURCE_MISC_FLAG;
-
-typedef enum D3D11_MAP
-{
- D3D11_MAP_READ = 1,
- D3D11_MAP_WRITE,
- D3D11_MAP_READ_WRITE,
- D3D11_MAP_WRITE_DISCARD,
- D3D11_MAP_WRITE_NO_OVERWRITE
-} D3D11_MAP;
-
-typedef enum D3D11_MAP_FLAG
-{
- D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000
-} D3D11_MAP_FLAG;
-
-typedef enum D3D11_RAISE_FLAG
-{
- D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 1
-} D3D11_RAISE_FLAG;
-
-typedef
-enum D3D11_CLEAR_FLAG
-{
- D3D11_CLEAR_DEPTH = 1,
- D3D11_CLEAR_STENCIL = 2
-} D3D11_CLEAR_FLAG;
-
-typedef RECT D3D11_RECT;
-
-typedef struct D3D11_BOX
-{
- UINT left;
- UINT top;
- UINT front;
- UINT right;
- UINT bottom;
- UINT back;
-} D3D11_BOX;
-
-typedef enum D3D11_COMPARISON_FUNC
-{
- D3D11_COMPARISON_NEVER = 1,
- D3D11_COMPARISON_LESS,
- D3D11_COMPARISON_EQUAL,
- D3D11_COMPARISON_LESS_EQUAL,
- D3D11_COMPARISON_GREATER,
- D3D11_COMPARISON_NOT_EQUAL,
- D3D11_COMPARISON_GREATER_EQUAL,
- D3D11_COMPARISON_ALWAYS
-} D3D11_COMPARISON_FUNC;
-
-typedef enum D3D11_DEPTH_WRITE_MASK
-{
- D3D11_DEPTH_WRITE_MASK_ZERO,
- D3D11_DEPTH_WRITE_MASK_ALL
-} D3D11_DEPTH_WRITE_MASK;
-
-typedef enum D3D11_STENCIL_OP
-{
- D3D11_STENCIL_OP_KEEP = 1,
- D3D11_STENCIL_OP_ZERO,
- D3D11_STENCIL_OP_REPLACE,
- D3D11_STENCIL_OP_INCR_SAT,
- D3D11_STENCIL_OP_DECR_SAT,
- D3D11_STENCIL_OP_INVERT,
- D3D11_STENCIL_OP_INCR,
- D3D11_STENCIL_OP_DECR
-} D3D11_STENCIL_OP;
-
-typedef struct D3D11_DEPTH_STENCILOP_DESC
-{
- D3D11_STENCIL_OP StencilFailOp;
- D3D11_STENCIL_OP StencilDepthFailOp;
- D3D11_STENCIL_OP StencilPassOp;
- D3D11_COMPARISON_FUNC StencilFunc;
-} D3D11_DEPTH_STENCILOP_DESC;
-
-typedef struct D3D11_DEPTH_STENCIL_DESC
-{
- BOOL DepthEnable;
- D3D11_DEPTH_WRITE_MASK DepthWriteMask;
- D3D11_COMPARISON_FUNC DepthFunc;
- BOOL StencilEnable;
- UINT8 StencilReadMask;
- UINT8 StencilWriteMask;
- D3D11_DEPTH_STENCILOP_DESC FrontFace;
- D3D11_DEPTH_STENCILOP_DESC BackFace;
-} D3D11_DEPTH_STENCIL_DESC;
-
-
-typedef enum D3D11_BLEND
-{
- D3D11_BLEND_ZERO = 1,
- D3D11_BLEND_ONE,
- D3D11_BLEND_SRC_COLOR,
- D3D11_BLEND_INV_SRC_COLOR,
- D3D11_BLEND_SRC_ALPHA,
- D3D11_BLEND_INV_SRC_ALPHA,
- D3D11_BLEND_DEST_ALPHA,
- D3D11_BLEND_INV_DEST_ALPHA,
- D3D11_BLEND_DEST_COLOR,
- D3D11_BLEND_INV_DEST_COLOR ,
- D3D11_BLEND_SRC_ALPHA_SAT,
-
- D3D11_BLEND_BLEND_FACTOR = 14,
- D3D11_BLEND_INV_BLEND_FACTOR,
- D3D11_BLEND_SRC1_COLOR,
- D3D11_BLEND_INV_SRC1_COLOR ,
- D3D11_BLEND_SRC1_ALPHA,
- D3D11_BLEND_INV_SRC1_ALPHA
-} D3D11_BLEND;
-
-typedef enum D3D11_BLEND_OP
-{
- D3D11_BLEND_OP_ADD = 1,
- D3D11_BLEND_OP_SUBTRACT,
- D3D11_BLEND_OP_REV_SUBTRACT,
- D3D11_BLEND_OP_MIN,
- D3D11_BLEND_OP_MAX
-} D3D11_BLEND_OP;
-
-typedef enum D3D11_COLOR_WRITE_ENABLE
-{
- D3D11_COLOR_WRITE_ENABLE_RED = 1,
- D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
- D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
- D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
- D3D11_COLOR_WRITE_ENABLE_ALL = 0xf
-} D3D11_COLOR_WRITE_ENABLE;
-
-typedef struct D3D11_RENDER_TARGET_BLEND_DESC
-{
- BOOL BlendEnable;
- D3D11_BLEND SrcBlend;
- D3D11_BLEND DestBlend;
- D3D11_BLEND_OP BlendOp;
- D3D11_BLEND SrcBlendAlpha;
- D3D11_BLEND DestBlendAlpha;
- D3D11_BLEND_OP BlendOpAlpha;
- UINT8 RenderTargetWriteMask;
-} D3D11_RENDER_TARGET_BLEND_DESC;
-
-typedef struct D3D11_BLEND_DESC
-{
- BOOL AlphaToCoverageEnable;
- BOOL IndependentBlendEnable;
- D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[8];
-} D3D11_BLEND_DESC;
-
-typedef struct D3D11_RASTERIZER_DESC
-{
- D3D11_FILL_MODE FillMode;
- D3D11_CULL_MODE CullMode;
- BOOL FrontCounterClockwise;
- INT DepthBias;
- FLOAT DepthBiasClamp;
- FLOAT SlopeScaledDepthBias;
- BOOL DepthClipEnable;
- BOOL ScissorEnable;
- BOOL MultisampleEnable;
- BOOL AntialiasedLineEnable;
-} D3D11_RASTERIZER_DESC;
-
-typedef struct D3D11_SUBRESOURCE_DATA
-{
- const void *pSysMem;
- UINT SysMemPitch;
- UINT SysMemSlicePitch;
-} D3D11_SUBRESOURCE_DATA;
-
-typedef struct D3D11_MAPPED_SUBRESOURCE
-{
- void *pData;
- UINT RowPitch;
- UINT DepthPitch;
-} D3D11_MAPPED_SUBRESOURCE;
-
-typedef struct D3D11_BUFFER_DESC
-{
- UINT ByteWidth;
- D3D11_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
- UINT StructureByteStride;
-} D3D11_BUFFER_DESC;
-
-typedef struct D3D11_TEXTURE1D_DESC
-{
- UINT Width;
- UINT MipLevels;
- UINT ArraySize;
- DXGI_FORMAT Format;
- D3D11_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
-} D3D11_TEXTURE1D_DESC;
-
-typedef struct D3D11_TEXTURE2D_DESC
-{
- UINT Width;
- UINT Height;
- UINT MipLevels;
- UINT ArraySize;
- DXGI_FORMAT Format;
- DXGI_SAMPLE_DESC SampleDesc;
- D3D11_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
-} D3D11_TEXTURE2D_DESC;
-
-typedef struct D3D11_TEXTURE3D_DESC
-{
- UINT Width;
- UINT Height;
- UINT Depth;
- UINT MipLevels;
- DXGI_FORMAT Format;
- D3D11_USAGE Usage;
- UINT BindFlags;
- UINT CPUAccessFlags;
- UINT MiscFlags;
-} D3D11_TEXTURE3D_DESC;
-
-typedef enum D3D11_TEXTURECUBE_FACE
-{
- D3D11_TEXTURECUBE_FACE_POSITIVE_X,
- D3D11_TEXTURECUBE_FACE_NEGATIVE_X,
- D3D11_TEXTURECUBE_FACE_POSITIVE_Y,
- D3D11_TEXTURECUBE_FACE_NEGATIVE_Y,
- D3D11_TEXTURECUBE_FACE_POSITIVE_Z,
- D3D11_TEXTURECUBE_FACE_NEGATIVE_Z
-} D3D11_TEXTURECUBE_FACE;
-
-typedef struct D3D11_BUFFER_SRV
-{
- union
- {
- UINT FirstElement;
- UINT ElementOffset;
- };
- union
- {
- UINT NumElements;
- UINT ElementWidth;
- };
-} D3D11_BUFFER_SRV;
-
-typedef enum D3D11_BUFFEREX_SRV_FLAG
-{
- D3D11_BUFFEREX_SRV_FLAG_RAW = 1
-} D3D11_BUFFEREX_SRV_FLAG;
-
-typedef struct D3D11_BUFFEREX_SRV
-{
- UINT FirstElement;
- UINT NumElements;
- UINT Flags;
-} D3D11_BUFFEREX_SRV;
-
-typedef struct D3D11_TEX1D_SRV
-{
- UINT MostDetailedMip;
- UINT MipLevels;
-} D3D11_TEX1D_SRV;
-
-typedef struct D3D11_TEX1D_ARRAY_SRV
-{
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX1D_ARRAY_SRV;
-
-typedef struct D3D11_TEX2D_SRV
-{
- UINT MostDetailedMip;
- UINT MipLevels;
-} D3D11_TEX2D_SRV;
-
-typedef struct D3D11_TEX2D_ARRAY_SRV
-{
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX2D_ARRAY_SRV;
-
-typedef struct D3D11_TEX3D_SRV
-{
- UINT MostDetailedMip;
- UINT MipLevels;
-} D3D11_TEX3D_SRV;
-
-typedef struct D3D11_TEXCUBE_SRV
-{
- UINT MostDetailedMip;
- UINT MipLevels;
-} D3D11_TEXCUBE_SRV;
-
-typedef struct D3D11_TEXCUBE_ARRAY_SRV
-{
- UINT MostDetailedMip;
- UINT MipLevels;
- UINT First2DArrayFace;
- UINT NumCubes;
-} D3D11_TEXCUBE_ARRAY_SRV;
-
-typedef struct D3D11_TEX2DMS_SRV
-{
- UINT UnusedField_NothingToDefine;
-} D3D11_TEX2DMS_SRV;
-
-typedef struct D3D11_TEX2DMS_ARRAY_SRV
-{
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX2DMS_ARRAY_SRV;
-
-typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
-{
- DXGI_FORMAT Format;
- D3D11_SRV_DIMENSION ViewDimension;
- union
- {
- D3D11_BUFFER_SRV Buffer;
- D3D11_TEX1D_SRV Texture1D;
- D3D11_TEX1D_ARRAY_SRV Texture1DArray;
- D3D11_TEX2D_SRV Texture2D;
- D3D11_TEX2D_ARRAY_SRV Texture2DArray;
- D3D11_TEX2DMS_SRV Texture2DMS;
- D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
- D3D11_TEX3D_SRV Texture3D;
- D3D11_TEXCUBE_SRV TextureCube;
- D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
- D3D11_BUFFEREX_SRV BufferEx;
- };
-} D3D11_SHADER_RESOURCE_VIEW_DESC;
-
-
-typedef struct D3D11_BUFFER_RTV
-{
- union
- {
- UINT FirstElement;
- UINT ElementOffset;
- };
- union
- {
- UINT NumElements;
- UINT ElementWidth;
- };
-} D3D11_BUFFER_RTV;
-
-typedef struct D3D11_TEX1D_RTV
-{
- UINT MipSlice;
-} D3D11_TEX1D_RTV;
-
-typedef struct D3D11_TEX1D_ARRAY_RTV
-{
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX1D_ARRAY_RTV;
-
-typedef struct D3D11_TEX2D_RTV
-{
- UINT MipSlice;
-} D3D11_TEX2D_RTV;
-
-typedef struct D3D11_TEX2DMS_RTV
-{
- UINT UnusedField_NothingToDefine;
-} D3D11_TEX2DMS_RTV;
-
-typedef struct D3D11_TEX2D_ARRAY_RTV
-{
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX2D_ARRAY_RTV;
-
-typedef struct D3D11_TEX2DMS_ARRAY_RTV
-{
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX2DMS_ARRAY_RTV;
-
-typedef struct D3D11_TEX3D_RTV
-{
- UINT MipSlice;
- UINT FirstWSlice;
- UINT WSize;
-} D3D11_TEX3D_RTV;
-
-typedef struct D3D11_RENDER_TARGET_VIEW_DESC
-{
- DXGI_FORMAT Format;
- D3D11_RTV_DIMENSION ViewDimension;
- union
- {
- D3D11_BUFFER_RTV Buffer;
- D3D11_TEX1D_RTV Texture1D;
- D3D11_TEX1D_ARRAY_RTV Texture1DArray;
- D3D11_TEX2D_RTV Texture2D;
- D3D11_TEX2D_ARRAY_RTV Texture2DArray;
- D3D11_TEX2DMS_RTV Texture2DMS;
- D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
- D3D11_TEX3D_RTV Texture3D;
- };
-} D3D11_RENDER_TARGET_VIEW_DESC;
-
-typedef struct D3D11_TEX1D_DSV
-{
- UINT MipSlice;
-} D3D11_TEX1D_DSV;
-
-typedef struct D3D11_TEX1D_ARRAY_DSV
-{
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX1D_ARRAY_DSV;
-
-typedef struct D3D11_TEX2D_DSV
-{
- UINT MipSlice;
-} D3D11_TEX2D_DSV;
-
-typedef struct D3D11_TEX2D_ARRAY_DSV
-{
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX2D_ARRAY_DSV;
-
-typedef struct D3D11_TEX2DMS_DSV
-{
- UINT UnusedField_NothingToDefine;
-} D3D11_TEX2DMS_DSV;
-
-typedef struct D3D11_TEX2DMS_ARRAY_DSV
-{
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX2DMS_ARRAY_DSV;
-
-typedef enum D3D11_DSV_FLAG
-{
- D3D11_DSV_READ_ONLY_DEPTH = 1L,
- D3D11_DSV_READ_ONLY_STENCIL = 2L
-} D3D11_DSV_FLAG;
-
-typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
-{
- DXGI_FORMAT Format;
- D3D11_DSV_DIMENSION ViewDimension;
- UINT Flags;
- union
- {
- D3D11_TEX1D_DSV Texture1D;
- D3D11_TEX1D_ARRAY_DSV Texture1DArray;
- D3D11_TEX2D_DSV Texture2D;
- D3D11_TEX2D_ARRAY_DSV Texture2DArray;
- D3D11_TEX2DMS_DSV Texture2DMS;
- D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
- };
-} D3D11_DEPTH_STENCIL_VIEW_DESC;
-
-typedef enum D3D11_BUFFER_UAV_FLAG
-{
- D3D11_BUFFER_UAV_FLAG_RAW = 1,
- D3D11_BUFFER_UAV_FLAG_APPEND = 2,
- D3D11_BUFFER_UAV_FLAG_COUNTER = 4
-} D3D11_BUFFER_UAV_FLAG;
-
-typedef struct D3D11_BUFFER_UAV
-{
- UINT FirstElement;
- UINT NumElements;
- UINT Flags;
-} D3D11_BUFFER_UAV;
-
-typedef struct D3D11_TEX1D_UAV
-{
- UINT MipSlice;
-} D3D11_TEX1D_UAV;
-
-typedef struct D3D11_TEX1D_ARRAY_UAV
-{
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX1D_ARRAY_UAV;
-
-typedef struct D3D11_TEX2D_UAV
-{
- UINT MipSlice;
-} D3D11_TEX2D_UAV;
-
-typedef struct D3D11_TEX2D_ARRAY_UAV
-{
- UINT MipSlice;
- UINT FirstArraySlice;
- UINT ArraySize;
-} D3D11_TEX2D_ARRAY_UAV;
-
-typedef struct D3D11_TEX3D_UAV
-{
- UINT MipSlice;
- UINT FirstWSlice;
- UINT WSize;
-} D3D11_TEX3D_UAV;
-
-typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
-{
- DXGI_FORMAT Format;
- D3D11_UAV_DIMENSION ViewDimension;
- union
- {
- D3D11_BUFFER_UAV Buffer;
- D3D11_TEX1D_UAV Texture1D;
- D3D11_TEX1D_ARRAY_UAV Texture1DArray;
- D3D11_TEX2D_UAV Texture2D;
- D3D11_TEX2D_ARRAY_UAV Texture2DArray;
- D3D11_TEX3D_UAV Texture3D;
- };
-} D3D11_UNORDERED_ACCESS_VIEW_DESC;
-
-typedef enum D3D11_FILTER
-{
- D3D11_FILTER_MIN_MAG_MIP_POINT = 0,
- D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1,
- D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4,
- D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5,
- D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
- D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
- D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
- D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
- D3D11_FILTER_ANISOTROPIC = 0x55,
- D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
- D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
- D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
- D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
- D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
- D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
- D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
- D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
- D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
-} D3D11_FILTER;
-
-typedef enum D3D11_FILTER_TYPE
-{
- D3D11_FILTER_TYPE_POINT,
- D3D11_FILTER_TYPE_LINEAR
-} D3D11_FILTER_TYPE;
-
-const unsigned int D3D11_FILTER_TYPE_MASK = 3;
-const unsigned int D3D11_MIN_FILTER_SHIFT = 4;
-const unsigned int D3D11_MAG_FILTER_SHIFT = 2;
-const unsigned int D3D11_MIP_FILTER_SHIFT = 0;
-const unsigned int D3D11_COMPARISON_FILTERING_BIT = 0x80;
-const unsigned int D3D11_ANISOTROPIC_FILTERING_BIT = 0x40;
-
-cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, comp) ((D3D11_FILTER) (((comp) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | (((min) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) | (((mag) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) | (((mip) & D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
-cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(comp) ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, D3D11_FILTER_TYPE_LINEAR, comp)))")
-cpp_quote("#define D3D11_DECODE_MIN_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
-cpp_quote("#define D3D11_DECODE_MAG_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
-cpp_quote("#define D3D11_DECODE_MIP_FILTER(f) ((D3D11_FILTER_TYPE)(((f) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
-cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(f) ((f) & D3D11_COMPARISON_FILTERING_BIT)")
-cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(f) (((f) & D3D11_ANISOTROPIC_FILTERING_BIT) && (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR) && (D3D11_DECODE_MIP_FILTER( f ) == D3D11_FILTER_TYPE_LINEAR))")
-
-typedef enum D3D11_TEXTURE_ADDRESS_MODE
-{
- D3D11_TEXTURE_ADDRESS_WRAP = 1,
- D3D11_TEXTURE_ADDRESS_MIRROR = 2,
- D3D11_TEXTURE_ADDRESS_CLAMP = 3,
- D3D11_TEXTURE_ADDRESS_BORDER = 4,
- D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5
-} D3D11_TEXTURE_ADDRESS_MODE;
-
-typedef struct D3D11_SAMPLER_DESC
-{
- D3D11_FILTER Filter;
- D3D11_TEXTURE_ADDRESS_MODE AddressU;
- D3D11_TEXTURE_ADDRESS_MODE AddressV;
- D3D11_TEXTURE_ADDRESS_MODE AddressW;
- FLOAT MipLODBias;
- UINT MaxAnisotropy;
- D3D11_COMPARISON_FUNC ComparisonFunc;
- FLOAT BorderColor[ 4 ];
- FLOAT MinLOD;
- FLOAT MaxLOD;
-} D3D11_SAMPLER_DESC;
-
-typedef enum D3D11_FORMAT_SUPPORT
-{
- D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
- D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
- D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
- D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
- D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
- D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
- D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
- D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
- D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
- D3D11_FORMAT_SUPPORT_MIP = 0x1000,
- D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
- D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
- D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
- D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
- D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
- D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
- D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
- D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
- D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
- D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
- D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000
-} D3D11_FORMAT_SUPPORT;
-
-typedef enum D3D11_FORMAT_SUPPORT2
-{
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 1,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 2,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 4,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 8,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
- D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
- D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80
-} D3D11_FORMAT_SUPPORT2;
-
-typedef enum D3D11_ASYNC_GETDATA_FLAG
-{
- D3D11_ASYNC_GETDATA_DONOTFLUSH = 1
-} D3D11_ASYNC_GETDATA_FLAG;
-
-typedef enum D3D11_QUERY
-{
- D3D11_QUERY_EVENT,
- D3D11_QUERY_OCCLUSION,
- D3D11_QUERY_TIMESTAMP,
- D3D11_QUERY_TIMESTAMP_DISJOINT,
- D3D11_QUERY_PIPELINE_STATISTICS,
- D3D11_QUERY_OCCLUSION_PREDICATE,
- D3D11_QUERY_SO_STATISTICS,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE,
- D3D11_QUERY_SO_STATISTICS_STREAM0,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
- D3D11_QUERY_SO_STATISTICS_STREAM1,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
- D3D11_QUERY_SO_STATISTICS_STREAM2,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
- D3D11_QUERY_SO_STATISTICS_STREAM3,
- D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
-} D3D11_QUERY;
-
-typedef enum D3D11_QUERY_MISC_FLAG
-{
- D3D11_QUERY_MISC_PREDICATEHINT = 1
-} D3D11_QUERY_MISC_FLAG;
-
-typedef struct D3D11_QUERY_DESC
-{
- D3D11_QUERY Query;
- UINT MiscFlags;
-} D3D11_QUERY_DESC;
-
-typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
-{
- UINT64 Frequency;
- BOOL Disjoint;
-} D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;
-
-typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
-{
- UINT64 IAVertices;
- UINT64 IAPrimitives;
- UINT64 VSInvocations;
- UINT64 GSInvocations;
- UINT64 GSPrimitives;
- UINT64 CInvocations;
- UINT64 CPrimitives;
- UINT64 PSInvocations;
- UINT64 HSInvocations;
- UINT64 DSInvocations;
- UINT64 CSInvocations;
-} D3D11_QUERY_DATA_PIPELINE_STATISTICS;
-
-typedef struct D3D11_QUERY_DATA_SO_STATISTICS
-{
- UINT64 NumPrimitivesWritten;
- UINT64 PrimitivesStorageNeeded;
-} D3D11_QUERY_DATA_SO_STATISTICS;
-
-typedef enum D3D11_COUNTER
-{
- D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
-} D3D11_COUNTER;
-
-typedef enum D3D11_COUNTER_TYPE
-{
- D3D11_COUNTER_TYPE_FLOAT32,
- D3D11_COUNTER_TYPE_UINT16,
- D3D11_COUNTER_TYPE_UINT32,
- D3D11_COUNTER_TYPE_UINT64,
-} D3D11_COUNTER_TYPE;
-
-typedef struct D3D11_COUNTER_DESC
-{
- D3D11_COUNTER Counter;
- UINT MiscFlags;
-} D3D11_COUNTER_DESC;
-
-typedef struct D3D11_COUNTER_INFO
-{
- D3D11_COUNTER LastDeviceDependentCounter;
- UINT NumSimultaneousCounters;
- UINT8 NumDetectableParallelUnits;
-} D3D11_COUNTER_INFO;
-
-typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
-{
- D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
- D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
-} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
-
-typedef enum D3D11_DEVICE_CONTEXT_TYPE
-{
- D3D11_DEVICE_CONTEXT_IMMEDIATE,
- D3D11_DEVICE_CONTEXT_DEFERRED,
-} D3D11_DEVICE_CONTEXT_TYPE;
-
-typedef struct D3D11_CLASS_INSTANCE_DESC
-{
- UINT InstanceId;
- UINT InstanceIndex;
- UINT TypeId;
- UINT ConstantBuffer;
- UINT BaseConstantBufferOffset;
- UINT BaseTexture;
- UINT BaseSampler;
- BOOL Created;
-} D3D11_CLASS_INSTANCE_DESC;
-
-typedef enum D3D11_FEATURE
-{
- D3D11_FEATURE_THREADING,
- D3D11_FEATURE_DOUBLES,
- D3D11_FEATURE_FORMAT_SUPPORT,
- D3D11_FEATURE_FORMAT_SUPPORT2,
- D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
-} D3D11_FEATURE;
-
-typedef struct D3D11_FEATURE_DATA_THREADING
-{
- BOOL DriverConcurrentCreates;
- BOOL DriverCommandLists;
-} D3D11_FEATURE_DATA_THREADING;
-
-typedef struct D3D11_FEATURE_DATA_DOUBLES
-{
- BOOL DoublePrecisionFloatShaderOps;
-} D3D11_FEATURE_DATA_DOUBLES;
-
-typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
-{
- DXGI_FORMAT InFormat;
- UINT OutFormatSupport;
-} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
-
-typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
-{
- DXGI_FORMAT InFormat;
- UINT OutFormatSupport2;
-} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
-
-typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
-{
- BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
-} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
-
-interface ID3D11Device;
-
-[object, local, uuid("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")]
-interface ID3D11DeviceChild : IUnknown {
- void GetDevice(
- [out] ID3D11Device **a
- );
-
- HRESULT GetPrivateData(
- [in] REFGUID a,
- [in, out] UINT *b,
- [out] void *c
- );
-
- HRESULT SetPrivateData(
- [in] REFGUID a,
- [in] UINT b,
- [in] const void *c
- );
-
- HRESULT SetPrivateDataInterface(
- [in] REFGUID a,
- [in] const IUnknown *b
- );
-};
-
-[object, local, uuid("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")]
-interface ID3D11InputLayout : ID3D11DeviceChild
-{
-};
-
-[object, local, uuid("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")]
-interface ID3D11DepthStencilState : ID3D11DeviceChild {
- void GetDesc(
- [out] D3D11_DEPTH_STENCIL_DESC *a
- );
-};
-
-[object, local, uuid("75b68faa-347d-4159-8f45-a0640f01cd9a")]
-interface ID3D11BlendState : ID3D11DeviceChild {
- void GetDesc(
- [out] D3D11_BLEND_DESC *a
- );
-};
-
-[object, local, uuid("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")]
-interface ID3D11RasterizerState : ID3D11DeviceChild {
- void GetDesc(
- [out] D3D11_RASTERIZER_DESC *a
- );
-};
-
-[object, local, uuid("da6fea51-564c-4487-9810-f0d0f9b4e3a5")]
-interface ID3D11SamplerState : ID3D11DeviceChild
-{
- void GetDesc(
- [out] D3D11_SAMPLER_DESC *a
- );
-
-};
-
-[object, local, uuid("dc8e63f3-d12b-4952-b47b-5e45026a862d")]
-interface ID3D11Resource : ID3D11DeviceChild {
- void GetType(
- [out] D3D11_RESOURCE_DIMENSION *a
- );
-
- void SetEvictionPriority(
- [in] UINT a
- );
-
- UINT GetEvictionPriority(
- );
-};
-
-[object, local, uuid("48570b85-d1ee-4fcd-a250-eb350722b037")]
-interface ID3D11Buffer : ID3D11Resource {
- void GetDesc(
- [out] D3D11_BUFFER_DESC *a
- );
-
-};
-
-[object, local, uuid("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")]
-interface ID3D11Texture1D : ID3D11Resource {
- void GetDesc(
- [out] D3D11_TEXTURE1D_DESC *a
- );
-};
-
-[object, local, uuid("6f15aaf2-d208-4e89-9ab4-489535d34f9c")]
-interface ID3D11Texture2D : ID3D11Resource {
- void GetDesc(
- [out] D3D11_TEXTURE2D_DESC *a
- );
-};
-
-[object, local, uuid("037e866e-f56d-4357-a8af-9dabbe6e250e")]
-interface ID3D11Texture3D : ID3D11Resource {
- void GetDesc(
- [out] D3D11_TEXTURE3D_DESC *a
- );
-};
-
-[object, local, uuid("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")]
-interface ID3D11View : ID3D11DeviceChild {
- void GetResource(
- [out] ID3D11Resource **a
- );
-
-};
-
-[object, local, uuid("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")]
-interface ID3D11ShaderResourceView : ID3D11View {
- void GetDesc(
- [out] D3D11_SHADER_RESOURCE_VIEW_DESC *a
- );
-};
-
-[object, local, uuid("dfdba067-0b8d-4865-875b-d7b4516cc164")]
-interface ID3D11RenderTargetView : ID3D11View
-{
- void GetDesc(
- [out] D3D11_RENDER_TARGET_VIEW_DESC *a
- );
-};
-
-[object, local, uuid("9fdac92a-1876-48c3-afad-25b94f84a9b6")]
-interface ID3D11DepthStencilView : ID3D11View
-{
- void GetDesc(
- [out] D3D11_DEPTH_STENCIL_VIEW_DESC *a
- );
-};
-
-[object, local, uuid("28acf509-7f5c-48f6-8611-f316010a6380")]
-interface ID3D11UnorderedAccessView : ID3D11View
-{
- void GetDesc(
- [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *a
- );
-};
-
-[object, local, uuid("3b301d64-d678-4289-8897-22f8928b72f3")]
-interface ID3D11VertexShader : ID3D11DeviceChild
-{
-};
-
-[object, local, uuid("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")]
-interface ID3D11HullShader : ID3D11DeviceChild
-{
-};
-
-[object, local, uuid("f582c508-0f36-490c-9977-31eece268cfa")]
-interface ID3D11DomainShader : ID3D11DeviceChild
-{
-};
-
-
-[object, local, uuid("38325b96-effb-4022-ba02-2e795b70275c")]
-interface ID3D11GeometryShader : ID3D11DeviceChild
-{
-};
-
-[object, local, uuid("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")]
-interface ID3D11PixelShader : ID3D11DeviceChild
-{
-};
-
-[object, local, uuid("4f5b196e-c2bd-495e-bd01-1fded38e4969")]
-interface ID3D11ComputeShader : ID3D11DeviceChild
-{
-};
-
-[object, local, uuid("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")]
-interface ID3D11Asynchronous : ID3D11DeviceChild
-{
- UINT GetDataSize();
-};
-
-[object, local, uuid("d6c00747-87b7-425e-b84d-44d108560afd")]
-interface ID3D11Query : ID3D11Asynchronous
-{
- void GetDesc(
- [out] D3D11_QUERY_DESC *a
- );
-};
-
-[object, local, uuid("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")]
-interface ID3D11Predicate : ID3D11Query
-{
-};
-
-[object, local, uuid("6e8c49fb-a371-4770-b440-29086022b741")]
-interface ID3D11Counter : ID3D11Asynchronous
-{
- void GetDesc(
- [out] D3D11_COUNTER_DESC *a
- );
-};
-
-interface ID3D11ClassLinkage;
-
-[object, local, uuid("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")]
-interface ID3D11ClassInstance : ID3D11DeviceChild
-{
- void GetClassLinkage(
- [out] ID3D11ClassLinkage **a
- );
-
- void GetDesc(
- [out] D3D11_CLASS_INSTANCE_DESC *a
- );
-
- void GetInstanceName(
- [out] LPSTR a,
- [in, out] SIZE_T *b
- );
-
- void GetTypeName(
- [out] LPSTR a,
- [in, out] SIZE_T *b
- );
-};
-
-[object, local, uuid("ddf57cba-9543-46e4-a12b-f207a0fe7fed")]
-interface ID3D11ClassLinkage : ID3D11DeviceChild
-{
- HRESULT GetClassInstance(
- [in] LPCSTR a,
- [in] UINT b,
- [out] ID3D11ClassInstance **c
- );
-
- HRESULT CreateClassInstance(
- [in] LPCSTR a,
- [in] UINT b,
- [in] UINT c,
- [in] UINT d,
- [in] UINT e,
- [out] ID3D11ClassInstance **f
- );
-};
-
-[object, local, uuid("a24bc4d1-769e-43f7-8013-98ff566c18e2")]
-interface ID3D11CommandList : ID3D11DeviceChild
-{
- UINT GetContextFlags();
-};
-
-interface ID3D11DeviceContext;
-
-[object, local, uuid("db6f6ddb-ac77-4e88-8253-819df9bbf140")]
-interface ID3D11Device : IUnknown
-{
- HRESULT CreateBuffer(
- [in] const D3D11_BUFFER_DESC *a,
- [in] const D3D11_SUBRESOURCE_DATA *b,
- [out] ID3D11Buffer **c
- );
-
- HRESULT CreateTexture1D(
- [in] const D3D11_TEXTURE1D_DESC *a,
- [in] const D3D11_SUBRESOURCE_DATA *b,
- [out] ID3D11Texture1D **c
- );
-
- HRESULT CreateTexture2D(
- [in] const D3D11_TEXTURE2D_DESC *a,
- [in] const D3D11_SUBRESOURCE_DATA *b,
- [out] ID3D11Texture2D **c
- );
-
- HRESULT CreateTexture3D(
- [in] const D3D11_TEXTURE3D_DESC *a,
- [in] const D3D11_SUBRESOURCE_DATA *b,
- [out] ID3D11Texture3D **c
- );
-
- HRESULT CreateShaderResourceView(
- [in] ID3D11Resource *a,
- [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *b,
- [out] ID3D11ShaderResourceView **c
- );
-
- HRESULT CreateUnorderedAccessView(
- [in] ID3D11Resource *a,
- [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *b,
- [out] ID3D11UnorderedAccessView **c
- );
-
- HRESULT CreateRenderTargetView(
- [in] ID3D11Resource *a,
- [in] const D3D11_RENDER_TARGET_VIEW_DESC *b,
- [out] ID3D11RenderTargetView **c
- );
-
- HRESULT CreateDepthStencilView(
- [in] ID3D11Resource *a,
- [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *b,
- [out] ID3D11DepthStencilView **c
- );
-
- HRESULT CreateInputLayout(
- [in] const D3D11_INPUT_ELEMENT_DESC *a,
- [in] UINT b,
- [in] const void *c,
- [in] SIZE_T d,
- [out] ID3D11InputLayout **e
- );
-
- HRESULT CreateVertexShader(
- [in] const void *a,
- [in] SIZE_T b,
- [in] ID3D11ClassLinkage *c,
- [out] ID3D11VertexShader **d
- );
-
- HRESULT CreateGeometryShader(
- [in] const void *a,
- [in] SIZE_T b,
- [in] ID3D11ClassLinkage *c,
- [out] ID3D11GeometryShader **d
- );
-
- HRESULT CreateGeometryShaderWithStreamOutput(
- [in] const void *a,
- [in] SIZE_T b,
- [in] const D3D11_SO_DECLARATION_ENTRY *c,
- [in] UINT d,
- [in] const UINT *e,
- [in] UINT f,
- [in] UINT g,
- [in] ID3D11ClassLinkage *h,
- [out] ID3D11GeometryShader **i
- );
-
- HRESULT CreatePixelShader(
- [in] const void *a,
- [in] SIZE_T b,
- [in] ID3D11ClassLinkage *c,
- [out] ID3D11PixelShader **d
- );
-
- HRESULT CreateHullShader(
- [in] const void *a,
- [in] SIZE_T b,
- [in] ID3D11ClassLinkage *c,
- [out] ID3D11HullShader **d
- );
-
- HRESULT CreateDomainShader(
- [in] const void *a,
- [in] SIZE_T b,
- [in] ID3D11ClassLinkage *c,
- [out] ID3D11DomainShader **d
- );
-
- HRESULT CreateComputeShader(
- [in] const void *a,
- [in] SIZE_T b,
- [in] ID3D11ClassLinkage *c,
- [out] ID3D11ComputeShader **d
- );
-
- HRESULT CreateClassLinkage(
- [out] ID3D11ClassLinkage **a
- );
-
- HRESULT CreateBlendState(
- [in] const D3D11_BLEND_DESC *a,
- [out] ID3D11BlendState **b
- );
-
- HRESULT CreateDepthStencilState(
- [in] const D3D11_DEPTH_STENCIL_DESC *a,
- [out] ID3D11DepthStencilState **b
- );
-
- HRESULT CreateRasterizerState(
- [in] const D3D11_RASTERIZER_DESC *a,
- [out] ID3D11RasterizerState **b
- );
-
- HRESULT CreateSamplerState(
- [in] const D3D11_SAMPLER_DESC *a,
- [out] ID3D11SamplerState **b
- );
-
- HRESULT CreateQuery(
- [in] const D3D11_QUERY_DESC *a,
- [out] ID3D11Query **b
- );
-
- HRESULT CreatePredicate(
- [in] const D3D11_QUERY_DESC *a,
- [out] ID3D11Predicate **b
- );
-
- HRESULT CreateCounter(
- [in] const D3D11_COUNTER_DESC *a,
- [out] ID3D11Counter **b
- );
-
- HRESULT CreateDeferredContext(
- [in] UINT a,
- [out] ID3D11DeviceContext **b
- );
-
- HRESULT OpenSharedResource(
- [in] HANDLE a,
- [in] REFIID b,
- [out] void **c
- );
-
- HRESULT CheckFormatSupport(
- [in] DXGI_FORMAT a,
- [out] UINT *b
- );
-
- HRESULT CheckMultisampleQualityLevels(
- [in] DXGI_FORMAT a,
- [in] UINT b,
- [out] UINT *c
- );
-
- void CheckCounterInfo(
- [out] D3D11_COUNTER_INFO *a
- );
-
- HRESULT CheckCounter(
- [in] const D3D11_COUNTER_DESC *a,
- [out] D3D11_COUNTER_TYPE *b,
- [out] UINT *c,
- [out] LPSTR d,
- [in, out, optional] UINT *e,
- [out] LPSTR f,
- [in, out, optional] UINT *g,
- [out] LPSTR h,
- [in, out, optional] UINT *i
- );
-
- HRESULT CheckFeatureSupport(
- [in] D3D11_FEATURE a,
- [out] void *b,
- [in] UINT c
- );
-
- HRESULT GetPrivateData(
- [in] REFGUID a,
- [in, out] UINT *b,
- [out] void *c
- );
-
- HRESULT SetPrivateData(
- [in] REFGUID a,
- [in] UINT b,
- [in] const void *c
- );
-
- HRESULT SetPrivateDataInterface(
- [in] REFGUID a,
- [in] const IUnknown *b
- );
-
- D3D_FEATURE_LEVEL GetFeatureLevel();
-
- UINT GetCreationFlags();
-
- HRESULT GetDeviceRemovedReason();
-
- void GetImmediateContext(
- [out] ID3D11DeviceContext **a
- );
-
- HRESULT SetExceptionMode(
- [in] UINT a
- );
-
- UINT GetExceptionMode();
-};
-
-[object, local, uuid("c0bfa96c-e089-44fb-8eaf-26f8796190da")]
-interface ID3D11DeviceContext : ID3D11DeviceChild
-{
- void VSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11Buffer *const *c
- );
-
- void PSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11ShaderResourceView *const *c
- );
-
- void PSSetShader(
- [in] ID3D11PixelShader *a,
- [in] ID3D11ClassInstance *const *b,
- [in] UINT c
- );
-
- void PSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11SamplerState *const *c
- );
-
- void VSSetShader(
- [in] ID3D11VertexShader *a,
- [in] ID3D11ClassInstance *const *b,
- [in] UINT c
- );
-
- void DrawIndexed(
- [in] UINT a,
- [in] UINT b,
- [in] INT c
- );
-
- void Draw(
- [in] UINT a,
- [in] UINT b
- );
-
- HRESULT Map(
- [in] ID3D11Resource *a,
- [in] UINT b,
- [in] D3D11_MAP c,
- [in] UINT d,
- [out] D3D11_MAPPED_SUBRESOURCE *e
- );
-
- void Unmap(
- [in] ID3D11Resource *a,
- [in] UINT b
- );
-
- void PSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11Buffer *const *c
- );
-
- void IASetInputLayout(
- [in] ID3D11InputLayout *a
- );
-
- void IASetVertexBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11Buffer *const *c,
- [in] const UINT *d,
- [in] const UINT *e
- );
-
- void IASetIndexBuffer(
- [in] ID3D11Buffer *a,
- [in] DXGI_FORMAT b,
- [in] UINT c
- );
-
- void DrawIndexedInstanced(
- [in] UINT a,
- [in] UINT b,
- [in] UINT c,
- [in] INT d,
- [in] UINT e
- );
-
- void DrawInstanced(
- [in] UINT a,
- [in] UINT b,
- [in] UINT c,
- [in] UINT d
- );
-
- void GSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11Buffer *const *c
- );
-
- void GSSetShader(
- [in] ID3D11GeometryShader *a,
- [in] ID3D11ClassInstance *const *b,
- [in] UINT c
- );
-
- void IASetPrimitiveTopology(
- [in] D3D11_PRIMITIVE_TOPOLOGY a
- );
-
- void VSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11ShaderResourceView *const *c
- );
-
- void VSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11SamplerState *const *c
- );
-
- void Begin(
- [in] ID3D11Asynchronous *a
- );
-
- void End(
- [in] ID3D11Asynchronous *a
- );
-
- HRESULT GetData(
- [in] ID3D11Asynchronous *a,
- [out] void *b,
- [in] UINT c,
- [in] UINT d
- );
-
- void SetPredication(
- [in] ID3D11Predicate *a,
- [in] BOOL b
- );
-
- void GSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11ShaderResourceView *const *c
- );
-
- void GSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11SamplerState *const *c
- );
-
- void OMSetRenderTargets(
- [in] UINT a,
- [in] ID3D11RenderTargetView *const *b,
- [in] ID3D11DepthStencilView *c
- );
-
- void OMSetRenderTargetsAndUnorderedAccessViews(
- [in] UINT a,
- [in] ID3D11RenderTargetView *const *b,
- [in] ID3D11DepthStencilView *c,
- [in] UINT d,
- [in] UINT e,
- [in] ID3D11UnorderedAccessView *const *f,
- [in] const UINT *g
- );
-
- void OMSetBlendState(
- [in] ID3D11BlendState *a,
- [in] const FLOAT b[4],
- [in] UINT c
- );
-
- void OMSetDepthStencilState(
- [in] ID3D11DepthStencilState *a,
- [in] UINT b
- );
-
- void SOSetTargets(
- [in] UINT a,
- [in] ID3D11Buffer *const *b,
- [in] const UINT *c
- );
-
- void DrawAuto(
- );
-
- void DrawIndexedInstancedIndirect(
- [in] ID3D11Buffer *a,
- [in] UINT b
- );
-
- void DrawInstancedIndirect(
- [in] ID3D11Buffer *a,
- [in] UINT b
- );
-
- void Dispatch(
- [in] UINT a,
- [in] UINT b,
- [in] UINT c
- );
-
- void DispatchIndirect(
- [in] ID3D11Buffer *a,
- [in] UINT b
- );
-
- void RSSetState(
- [in] ID3D11RasterizerState *a
- );
-
- void RSSetViewports(
- [in] UINT a,
- [in] const D3D11_VIEWPORT *b
- );
-
- void RSSetScissorRects(
- [in] UINT a,
- [in] const D3D11_RECT *b
- );
-
- void CopySubresourceRegion(
- [in] ID3D11Resource *a,
- [in] UINT b,
- [in] UINT c,
- [in] UINT d,
- [in] UINT e,
- [in] ID3D11Resource *f,
- [in] UINT g,
- [in] const D3D11_BOX *h
- );
-
- void CopyResource(
- [in] ID3D11Resource *a,
- [in] ID3D11Resource *b
- );
-
- void UpdateSubresource(
- [in] ID3D11Resource *a,
- [in] UINT b,
- [in] const D3D11_BOX *c,
- [in] const void *d,
- [in] UINT e,
- [in] UINT f
- );
-
- void CopyStructureCount(
- [in] ID3D11Buffer *a,
- [in] UINT b,
- [in] ID3D11UnorderedAccessView *c
- );
-
- void ClearRenderTargetView(
- [in] ID3D11RenderTargetView *a,
- [in] const FLOAT b[4]
- );
-
- void ClearUnorderedAccessViewUint(
- [in] ID3D11UnorderedAccessView *a,
- [in] const UINT b[4]
- );
-
- void ClearUnorderedAccessViewFloat(
- [in] ID3D11UnorderedAccessView *a,
- [in] const FLOAT b[4]
- );
-
- void ClearDepthStencilView(
- [in] ID3D11DepthStencilView *a,
- [in] UINT b,
- [in] FLOAT c,
- [in] UINT8 d
- );
-
- void GenerateMips(
- [in] ID3D11ShaderResourceView *a
- );
-
- void SetResourceMinLOD(
- [in] ID3D11Resource *a,
- [in] FLOAT b
- );
-
- FLOAT GetResourceMinLOD(
- [in] ID3D11Resource *a
- );
-
- void ResolveSubresource(
- [in] ID3D11Resource *a,
- [in] UINT b,
- [in] ID3D11Resource *c,
- [in] UINT d,
- [in] DXGI_FORMAT e
- );
-
- void ExecuteCommandList(
- [in] ID3D11CommandList *a,
- [in] BOOL b
- );
-
- void HSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11ShaderResourceView *const *c
- );
-
- void HSSetShader(
- [in] ID3D11HullShader *a,
- [in] ID3D11ClassInstance *const *b,
- [in] UINT c
- );
-
- void HSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11SamplerState *const *c
- );
-
- void HSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11Buffer *const *c
- );
-
- void DSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11ShaderResourceView *const *c
- );
-
- void DSSetShader(
- [in] ID3D11DomainShader *a,
- [in] ID3D11ClassInstance *const *b,
- [in] UINT c
- );
-
- void DSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11SamplerState *const *c
- );
-
- void DSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11Buffer *const *c
- );
-
- void CSSetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11ShaderResourceView *const *c
- );
-
- void CSSetUnorderedAccessViews(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11UnorderedAccessView *const *c,
- [in] const UINT *d
- );
-
- void CSSetShader(
- [in] ID3D11ComputeShader *a,
- [in] ID3D11ClassInstance *const *b,
- [in] UINT c
- );
-
- void CSSetSamplers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11SamplerState *const *c
- );
-
- void CSSetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] ID3D11Buffer *const *c
- );
-
- void VSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11Buffer **c
- );
-
- void PSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11ShaderResourceView **c
- );
-
- void PSGetShader(
- [out] ID3D11PixelShader **a,
- [out] ID3D11ClassInstance **b,
- [in, out, optional] UINT *c
- );
-
- void PSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11SamplerState **c
- );
-
- void VSGetShader(
- [out] ID3D11VertexShader **a,
- [out] ID3D11ClassInstance **b,
- [in, out, optional] UINT *c
- );
-
- void PSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11Buffer **c
- );
-
- void IAGetInputLayout(
- [out] ID3D11InputLayout **a
- );
-
- void IAGetVertexBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11Buffer **c,
- [out] UINT *d,
- [out] UINT *e
- );
-
- void IAGetIndexBuffer(
- [out] ID3D11Buffer **a,
- [out] DXGI_FORMAT *b,
- [out] UINT *c
- );
-
- void GSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11Buffer **c
- );
-
- void GSGetShader(
- [out] ID3D11GeometryShader **a,
- [out] ID3D11ClassInstance **b,
- [in, out, optional] UINT *c
- );
-
- void IAGetPrimitiveTopology(
- [out] D3D11_PRIMITIVE_TOPOLOGY *a
- );
-
- void VSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11ShaderResourceView **c
- );
-
- void VSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11SamplerState **c
- );
-
- void GetPredication(
- [out] ID3D11Predicate **a,
- [out] BOOL *b
- );
-
- void GSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11ShaderResourceView **c
- );
-
- void GSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11SamplerState **c
- );
-
- void OMGetRenderTargets(
- [in] UINT a,
- [out] ID3D11RenderTargetView **b,
- [out] ID3D11DepthStencilView **c
- );
-
- void OMGetRenderTargetsAndUnorderedAccessViews(
- [in] UINT a,
- [out] ID3D11RenderTargetView **b,
- [out] ID3D11DepthStencilView **c,
- [in] UINT d,
- [in] UINT e,
- [out] ID3D11UnorderedAccessView **f
- );
-
- void OMGetBlendState(
- [out] ID3D11BlendState **a,
- [out] FLOAT b[4],
- [out] UINT *c
- );
-
- void OMGetDepthStencilState(
- [out] ID3D11DepthStencilState **a,
- [out] UINT *b
- );
-
- void SOGetTargets(
- [in] UINT a,
- [out] ID3D11Buffer **b
- );
-
- void RSGetState(
- [out] ID3D11RasterizerState **a
- );
-
- void RSGetViewports(
- [in, out] UINT *a,
- [out] D3D11_VIEWPORT *b
- );
-
- void RSGetScissorRects(
- [in, out] UINT *a,
- [out] D3D11_RECT *b
- );
-
- void HSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11ShaderResourceView **c
- );
-
- void HSGetShader(
- [out] ID3D11HullShader **a,
- [out] ID3D11ClassInstance **b,
- [in, out, optional] UINT *c
- );
-
- void HSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11SamplerState **c
- );
-
- void HSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11Buffer **c
- );
-
- void DSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11ShaderResourceView **c
- );
-
- void DSGetShader(
- [out] ID3D11DomainShader **a,
- [out] ID3D11ClassInstance **b,
- [in, out, optional] UINT *c
- );
-
- void DSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11SamplerState **c
- );
-
- void DSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11Buffer **c
- );
-
- void CSGetShaderResources(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11ShaderResourceView **c
- );
-
- void CSGetUnorderedAccessViews(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11UnorderedAccessView **c
- );
-
- void CSGetShader(
- [out] ID3D11ComputeShader **a,
- [out] ID3D11ClassInstance **b,
- [in, out, optional] UINT *c
- );
-
- void CSGetSamplers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11SamplerState **c
- );
-
- void CSGetConstantBuffers(
- [in] UINT a,
- [in] UINT b,
- [out] ID3D11Buffer **c
- );
-
- void ClearState();
-
- void Flush();
-
- D3D11_DEVICE_CONTEXT_TYPE GetType();
-
- UINT GetContextFlags();
-
- HRESULT FinishCommandList(
- [in] BOOL a,
- [out] ID3D11CommandList **b
- );
-};
-
-cpp_quote("#include \"d3d10_1.h\"")
-cpp_quote("#include \"d3d10shader.h\"")
-cpp_quote("#include \"d3d10effect.h\"")
-/*cpp_quote("#include \"d3d10_1shader.h\"") */
-
-typedef enum D3D11_CREATE_DEVICE_FLAG
-{
- D3D11_CREATE_DEVICE_SINGLETHREADED = 1,
- D3D11_CREATE_DEVICE_DEBUG = 2,
- D3D11_CREATE_DEVICE_SWITCH_TO_REF = 4,
- D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 8,
- D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20
-} D3D11_CREATE_DEVICE_FLAG;
-
-
-HRESULT D3D11CreateDevice(
- [in,optional] IDXGIAdapter* a,
- [in] D3D_DRIVER_TYPE b,
- [in] HMODULE c,
- [in] UINT d,
- [in,optional] const D3D_FEATURE_LEVEL* e,
- [in] UINT f,
- [in] UINT g,
- [out,optional] ID3D11Device** h,
- [out,optional] D3D_FEATURE_LEVEL* i,
- [out,optional] ID3D11DeviceContext** j
-);
-
-typedef HRESULT (* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(
- [in,optional] IDXGIAdapter*,
- D3D_DRIVER_TYPE,
- HMODULE,
- UINT,
- [in,optional] const D3D_FEATURE_LEVEL*,
- UINT,
- UINT,
- [in, optional] const DXGI_SWAP_CHAIN_DESC*,
- [out,optional] IDXGISwapChain**,
- [out,optional] ID3D11Device**,
- [out,optional] D3D_FEATURE_LEVEL*,
- [out,optional] ID3D11DeviceContext**
-);
-
-HRESULT D3D11CreateDeviceAndSwapChain(
- [in,optional] IDXGIAdapter* a,
- [in] D3D_DRIVER_TYPE b,
- [in] HMODULE c,
- [in] UINT d,
- [in,optional] const D3D_FEATURE_LEVEL* e,
- [in] UINT f,
- [in] UINT g,
- [in,optional] const DXGI_SWAP_CHAIN_DESC* h,
- [out,optional] IDXGISwapChain** i,
- [out,optional] ID3D11Device** j,
- [out,optional] D3D_FEATURE_LEVEL* k,
- [out,optional] ID3D11DeviceContext** l
-);
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "d3dcommon.idl";
-
-typedef enum D3D11_SHADER_VERSION_TYPE
-{
- D3D11_SHVER_PIXEL_SHADER,
- D3D11_SHVER_VERTEX_SHADER,
- D3D11_SHVER_GEOMETRY_SHADER,
-
- D3D11_SHVER_HULL_SHADER,
- D3D11_SHVER_DOMAIN_SHADER,
- D3D11_SHVER_COMPUTE_SHADER,
-} D3D11_SHADER_VERSION_TYPE;
-
-cpp_quote("#define D3D11_SHVER_GET_TYPE(v) (((v) >> 16) & 0xffff)")
-cpp_quote("#define D3D11_SHVER_GET_MAJOR(v) (((v) >> 4) & 0xf)")
-cpp_quote("#define D3D11_SHVER_GET_MINOR(v) (((v) >> 0) & 0xf)")
-
-typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
-typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
-
-typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
-{
- LPCSTR SemanticName;
- UINT SemanticIndex;
- UINT Register;
- D3D_NAME SystemValueType;
- D3D_REGISTER_COMPONENT_TYPE ComponentType;
- BYTE Mask;
- BYTE ReadWriteMask;
- UINT Stream;
-} D3D11_SIGNATURE_PARAMETER_DESC;
-
-typedef struct _D3D11_SHADER_BUFFER_DESC
-{
- LPCSTR Name;
- D3D_CBUFFER_TYPE Type;
- UINT Variables;
- UINT Size;
- UINT uFlags;
-} D3D11_SHADER_BUFFER_DESC;
-
-typedef struct _D3D11_SHADER_VARIABLE_DESC
-{
- LPCSTR Name;
- UINT StartOffset;
- UINT Size;
- UINT uFlags;
- LPVOID DefaultValue;
- UINT StartTexture;
- UINT TextureSize;
- UINT StartSampler;
- UINT SamplerSize;
-} D3D11_SHADER_VARIABLE_DESC;
-
-typedef struct _D3D11_SHADER_TYPE_DESC
-{
- D3D_SHADER_VARIABLE_CLASS Class;
- D3D_SHADER_VARIABLE_TYPE Type;
- UINT Rows;
- UINT Columns;
- UINT Elements;
- UINT Members;
- UINT Offset;
- LPCSTR Name;
-} D3D11_SHADER_TYPE_DESC;
-
-typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
-typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
-typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
-
-typedef struct _D3D11_SHADER_DESC
-{
- UINT Version;
- LPCSTR Creator;
- UINT Flags;
-
- UINT ConstantBuffers;
- UINT BoundResources;
- UINT InputParameters;
- UINT OutputParameters;
-
- UINT InstructionCount;
- UINT TempRegisterCount;
- UINT TempArrayCount;
- UINT DefCount;
- UINT DclCount;
- UINT TextureNormalInstructions;
- UINT TextureLoadInstructions;
- UINT TextureCompInstructions;
- UINT TextureBiasInstructions;
- UINT TextureGradientInstructions;
- UINT FloatInstructionCount;
- UINT IntInstructionCount;
- UINT UintInstructionCount;
- UINT StaticFlowControlCount;
- UINT DynamicFlowControlCount;
- UINT MacroInstructionCount;
- UINT ArrayInstructionCount;
- UINT CutInstructionCount;
- UINT EmitInstructionCount;
- D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
- UINT GSMaxOutputVertexCount;
- D3D_PRIMITIVE InputPrimitive;
- UINT PatchConstantParameters;
- UINT cGSInstanceCount;
- UINT cControlPoints;
- D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
- D3D_TESSELLATOR_PARTITIONING HSPartitioning;
- D3D_TESSELLATOR_DOMAIN TessellatorDomain;
-
- UINT cBarrierInstructions;
- UINT cInterlockedInstructions;
- UINT cTextureStoreInstructions;
-} D3D11_SHADER_DESC;
-
-typedef struct _D3D11_SHADER_INPUT_BIND_DESC
-{
- LPCSTR Name;
- D3D_SHADER_INPUT_TYPE Type;
- UINT BindPoint;
- UINT BindCount;
-
- UINT uFlags;
- D3D_RESOURCE_RETURN_TYPE ReturnType;
- D3D_SRV_DIMENSION Dimension;
- UINT NumSamples;
-} D3D11_SHADER_INPUT_BIND_DESC;
-
-[local, object, uuid("6e6ffa6a-9bae-4613-a51e-91652d508c21")]
-interface ID3D11ShaderReflectionType
-{
- HRESULT GetDesc(
- [out] D3D11_SHADER_TYPE_DESC *a
- );
-
- ID3D11ShaderReflectionType* GetMemberTypeByIndex(
- [in] UINT a
- );
-
- ID3D11ShaderReflectionType* GetMemberTypeByName(
- [in] LPCSTR a
- );
-
- LPCSTR GetMemberTypeName(
- [in] UINT a
- );
-
- HRESULT IsEqual(
- [in] ID3D11ShaderReflectionType* a
- );
- ID3D11ShaderReflectionType* GetSubType();
- ID3D11ShaderReflectionType* GetBaseClass();
- UINT GetNumInterfaces();
- ID3D11ShaderReflectionType* GetInterfaceByIndex(
- [in] UINT a
- );
- HRESULT IsOfType(
- [in] ID3D11ShaderReflectionType* a
- );
- HRESULT ImplementsInterface(
- [in] ID3D11ShaderReflectionType* a
- );
-};
-
-interface ID3D11ShaderReflectionConstantBuffer;
-
-[object, local, uuid("51f23923-f3e5-4bd1-91cb-606177d8db4c")]
-interface ID3D11ShaderReflectionVariable
-{
- HRESULT GetDesc(
- [out] D3D11_SHADER_VARIABLE_DESC *a
- );
-
- ID3D11ShaderReflectionType* GetType();
- ID3D11ShaderReflectionConstantBuffer* GetBuffer();
-
- UINT GetInterfaceSlot(
- [in] UINT a
- );
-};
-
-[object, local, uuid("eb62d63d-93dd-4318-8ae8-c6f83ad371b8")]
-interface ID3D11ShaderReflectionConstantBuffer
-{
- HRESULT GetDesc(
- [out] D3D11_SHADER_BUFFER_DESC *a
- );
-
- ID3D11ShaderReflectionVariable* GetVariableByIndex(
- [in] UINT a
- );
-
- ID3D11ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR a
- );
-};
-
-[object,local,uuid("0a233719-3960-4578-9d7c-203b8b1d9cc1")]
-interface ID3D11ShaderReflection
-{
- HRESULT GetDesc(
- [out] D3D11_SHADER_DESC *a
- );
-
- ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByIndex(
- [in] UINT a
- );
-
- ID3D11ShaderReflectionConstantBuffer* GetConstantBufferByName(
- [in] LPCSTR a
- );
-
- HRESULT GetResourceBindingDesc(
- [in] UINT a,
- [out] D3D11_SHADER_INPUT_BIND_DESC *b
- );
-
- HRESULT GetInputParameterDesc(
- [in] UINT a,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *b
- );
-
- HRESULT GetOutputParameterDesc
- (
- [in] UINT a,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *b
- );
-
- HRESULT GetPatchConstantParameterDesc(
- [in] UINT a,
- [out] D3D11_SIGNATURE_PARAMETER_DESC *b
- );
-
- ID3D11ShaderReflectionVariable* GetVariableByName(
- [in] LPCSTR a
- );
-
- HRESULT GetResourceBindingDescByName(
- [in] LPCSTR a,
- [out] D3D11_SHADER_INPUT_BIND_DESC *b
- );
-
- UINT GetMovInstructionCount();
- UINT GetMovcInstructionCount();
- UINT GetConversionInstructionCount();
- UINT GetBitwiseInstructionCount();
- D3D_PRIMITIVE GetGSInputPrimitive();
- BOOL IsSampleFrequencyShader();
- UINT GetNumInterfaceSlots();
-
- HRESULT GetMinFeatureLevel(
- [out] D3D_FEATURE_LEVEL* a
- );
-
- UINT GetThreadGroupSize(
- [out,optional] UINT* a,
- [out,optional] UINT* b,
- [out,optional] UINT* c
- );
-};
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "oaidl.idl";
-import "ocidl.idl";
-
-typedef const void* LPCVOID;
-
-typedef enum D3D_DRIVER_TYPE
-{
- D3D_DRIVER_TYPE_UNKNOWN,
- D3D_DRIVER_TYPE_HARDWARE,
- D3D_DRIVER_TYPE_REFERENCE,
- D3D_DRIVER_TYPE_NULL,
- D3D_DRIVER_TYPE_SOFTWARE,
- D3D_DRIVER_TYPE_WARP,
-} D3D_DRIVER_TYPE;
-
-typedef enum D3D_FEATURE_LEVEL
-{
- D3D_FEATURE_LEVEL_9_1 = 0x9100,
- D3D_FEATURE_LEVEL_9_2 = 0x9200,
- D3D_FEATURE_LEVEL_9_3 = 0x9300,
- D3D_FEATURE_LEVEL_10_0 = 0xa000,
- D3D_FEATURE_LEVEL_10_1 = 0xa100,
- D3D_FEATURE_LEVEL_11_0 = 0xb000
-} D3D_FEATURE_LEVEL;
-
-typedef enum D3D_PRIMITIVE_TOPOLOGY
-{
- D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
- D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
- D3D_PRIMITIVE_TOPOLOGY_LINELIST,
- D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
-
- D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
- D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
- D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
-
- D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
- D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
- D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
-
- D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
- D3D10_PRIMITIVE_TOPOLOGY_POINTLIST,
- D3D10_PRIMITIVE_TOPOLOGY_LINELIST,
- D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
-
- D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
- D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
- D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
-
- D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
- D3D11_PRIMITIVE_TOPOLOGY_POINTLIST,
- D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
- D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
-
- D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
- D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
- D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
-
- D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33,
- D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
- D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
-} D3D_PRIMITIVE_TOPOLOGY;
-
-typedef enum D3D_PRIMITIVE
-{
- D3D_PRIMITIVE_UNDEFINED = 0,
- D3D_PRIMITIVE_POINT,
- D3D_PRIMITIVE_LINE,
- D3D_PRIMITIVE_TRIANGLE,
-
- D3D_PRIMITIVE_LINE_ADJ = 6,
- D3D_PRIMITIVE_TRIANGLE_ADJ,
-
- D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
- D3D_PRIMITIVE_2_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_3_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_4_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_5_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_6_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_7_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_8_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_9_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_10_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_11_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_12_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_13_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_14_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_15_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_16_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_17_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_18_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_19_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_20_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_21_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_22_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_23_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_24_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_25_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_26_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_27_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_28_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_29_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_30_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_31_CONTROL_POINT_PATCH,
- D3D_PRIMITIVE_32_CONTROL_POINT_PATCH,
-
- D3D10_PRIMITIVE_UNDEFINED = 0,
- D3D10_PRIMITIVE_POINT,
- D3D10_PRIMITIVE_LINE,
- D3D10_PRIMITIVE_TRIANGLE,
-
- D3D10_PRIMITIVE_LINE_ADJ = 6,
- D3D10_PRIMITIVE_TRIANGLE_ADJ,
-
- D3D11_PRIMITIVE_UNDEFINED = 0,
- D3D11_PRIMITIVE_POINT,
- D3D11_PRIMITIVE_LINE,
- D3D11_PRIMITIVE_TRIANGLE,
-
- D3D11_PRIMITIVE_LINE_ADJ = 6,
- D3D11_PRIMITIVE_TRIANGLE_ADJ,
-
- D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = 8,
- D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH,
- D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH,
-} D3D_PRIMITIVE;
-
-typedef enum D3D_SRV_DIMENSION
-{
- D3D_SRV_DIMENSION_UNKNOWN = 0,
- D3D_SRV_DIMENSION_BUFFER,
- D3D_SRV_DIMENSION_TEXTURE1D,
- D3D_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D_SRV_DIMENSION_TEXTURE2D,
- D3D_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D_SRV_DIMENSION_TEXTURE2DMS,
- D3D_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D_SRV_DIMENSION_TEXTURE3D,
- D3D_SRV_DIMENSION_TEXTURECUBE,
- D3D_SRV_DIMENSION_TEXTURECUBEARRAY,
- D3D_SRV_DIMENSION_BUFFEREX,
-
- D3D10_SRV_DIMENSION_UNKNOWN = 0,
- D3D10_SRV_DIMENSION_BUFFER,
- D3D10_SRV_DIMENSION_TEXTURE1D,
- D3D10_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D10_SRV_DIMENSION_TEXTURE2D,
- D3D10_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D10_SRV_DIMENSION_TEXTURE2DMS,
- D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D10_SRV_DIMENSION_TEXTURE3D,
- D3D10_SRV_DIMENSION_TEXTURECUBE,
-
- D3D10_1_SRV_DIMENSION_UNKNOWN = 0,
- D3D10_1_SRV_DIMENSION_BUFFER,
- D3D10_1_SRV_DIMENSION_TEXTURE1D,
- D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE2D,
- D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE2DMS,
- D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D10_1_SRV_DIMENSION_TEXTURE3D,
- D3D10_1_SRV_DIMENSION_TEXTURECUBE,
- D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY,
-
- D3D11_SRV_DIMENSION_UNKNOWN = 0,
- D3D11_SRV_DIMENSION_BUFFER,
- D3D11_SRV_DIMENSION_TEXTURE1D,
- D3D11_SRV_DIMENSION_TEXTURE1DARRAY,
- D3D11_SRV_DIMENSION_TEXTURE2D,
- D3D11_SRV_DIMENSION_TEXTURE2DARRAY,
- D3D11_SRV_DIMENSION_TEXTURE2DMS,
- D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY,
- D3D11_SRV_DIMENSION_TEXTURE3D,
- D3D11_SRV_DIMENSION_TEXTURECUBE,
- D3D11_SRV_DIMENSION_TEXTURECUBEARRAY,
- D3D11_SRV_DIMENSION_BUFFEREX,
-} D3D_SRV_DIMENSION;
-
-typedef struct _D3D_SHADER_MACRO
-{
- LPCSTR Name;
- LPCSTR Definition;
-} D3D_SHADER_MACRO;
-
-typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO;
-
-[object, local, uuid(8ba5fb08-5195-40e2-ac58-0d989c3a0102)]
-interface ID3D10Blob : IUnknown
-{
- LPVOID GetBufferPointer();
- SIZE_T GetBufferSize();
-};
-
-typedef ID3D10Blob* LPD3D10BLOB;
-typedef ID3D10Blob ID3DBlob;
-typedef ID3DBlob* LPD3DBLOB;
-
-typedef enum _D3D_INCLUDE_TYPE
-{
- D3D_INCLUDE_LOCAL = 0,
- D3D_INCLUDE_SYSTEM,
-
- D3D10_INCLUDE_LOCAL = 0,
- D3D10_INCLUDE_SYSTEM,
-
- D3D_INCLUDE_FORCE_DWORD = 0x7fffffff,
-} D3D_INCLUDE_TYPE;
-
-[object, local]
-interface ID3DInclude : IUnknown
-{
- HRESULT Open(
- [in] D3D_INCLUDE_TYPE a,
- [in] LPCSTR b,
- [in] LPCVOID c,
- [out] LPCVOID *d,
- [in] UINT *e
- );
- HRESULT Close(
- [in] LPCVOID a
- );
-};
-
-typedef enum _D3D_SHADER_VARIABLE_CLASS
-{
- D3D_SVC_SCALAR = 0,
- D3D_SVC_VECTOR,
- D3D_SVC_MATRIX_ROWS,
- D3D_SVC_MATRIX_COLUMNS,
- D3D_SVC_OBJECT,
- D3D_SVC_STRUCT,
- D3D_SVC_INTERFACE_CLASS,
- D3D_SVC_INTERFACE_POINTER,
-
- D3D10_SVC_SCALAR = 0,
- D3D10_SVC_VECTOR,
- D3D10_SVC_MATRIX_ROWS,
- D3D10_SVC_MATRIX_COLUMNS,
- D3D10_SVC_OBJECT,
- D3D10_SVC_STRUCT,
- D3D11_SVC_INTERFACE_CLASS,
- D3D11_SVC_INTERFACE_POINTER,
- D3D_SVC_FORCE_DWORD = 0x7fffffff
-} D3D_SHADER_VARIABLE_CLASS;
-
-typedef enum _D3D_SHADER_VARIABLE_FLAGS
-{
- D3D_SVF_USERPACKED = 1,
- D3D_SVF_USED = 2,
- D3D_SVF_INTERFACE_POINTER = 4,
- D3D_SVF_INTERFACE_PARAMETER = 8,
-
- D3D10_SVF_USERPACKED = 1,
- D3D10_SVF_USED = 2,
- D3D10_SVF_INTERFACE_POINTER = 4,
- D3D10_SVF_INTERFACE_PARAMETER = 8,
-
- D3D_SVF_FORCE_DWORD = 0x7fffffff
-} D3D_SHADER_VARIABLE_FLAGS;
-
-typedef enum _D3D_SHADER_VARIABLE_TYPE
-{
- D3D_SVT_VOID = 0,
- D3D_SVT_BOOL,
- D3D_SVT_INT,
- D3D_SVT_FLOAT,
- D3D_SVT_STRING,
- D3D_SVT_TEXTURE,
- D3D_SVT_TEXTURE1D,
- D3D_SVT_TEXTURE2D,
- D3D_SVT_TEXTURE3D,
- D3D_SVT_TEXTURECUBE,
- D3D_SVT_SAMPLER,
- D3D_SVT_SAMPLER1D,
- D3D_SVT_SAMPLER2D,
- D3D_SVT_SAMPLER3D,
- D3D_SVT_SAMPLERCUBE,
- D3D_SVT_PIXELSHADER,
- D3D_SVT_VERTEXSHADER,
- D3D_SVT_PIXELFRAGMENT,
- D3D_SVT_VERTEXFRAGMENT,
- D3D_SVT_UINT,
- D3D_SVT_UINT8,
- D3D_SVT_GEOMETRYSHADER,
- D3D_SVT_RASTERIZER,
- D3D_SVT_DEPTHSTENCIL,
- D3D_SVT_BLEND,
- D3D_SVT_BUFFER,
- D3D_SVT_CBUFFER,
- D3D_SVT_TBUFFER,
- D3D_SVT_TEXTURE1DARRAY,
- D3D_SVT_TEXTURE2DARRAY,
- D3D_SVT_RENDERTARGETVIEW,
- D3D_SVT_DEPTHSTENCILVIEW,
- D3D_SVT_TEXTURE2DMS,
- D3D_SVT_TEXTURE2DMSARRAY,
- D3D_SVT_TEXTURECUBEARRAY,
- D3D_SVT_HULLSHADER,
- D3D_SVT_DOMAINSHADER,
- D3D_SVT_INTERFACE_POINTER,
- D3D_SVT_COMPUTESHADER,
- D3D_SVT_DOUBLE,
- D3D_SVT_RWTEXTURE1D,
- D3D_SVT_RWTEXTURE1DARRAY,
- D3D_SVT_RWTEXTURE2D,
- D3D_SVT_RWTEXTURE2DARRAY,
- D3D_SVT_RWTEXTURE3D,
- D3D_SVT_RWBUFFER,
- D3D_SVT_BYTEADDRESS_BUFFER,
- D3D_SVT_RWBYTEADDRESS_BUFFER,
- D3D_SVT_STRUCTURED_BUFFER,
- D3D_SVT_RWSTRUCTURED_BUFFER,
- D3D_SVT_APPEND_STRUCTURED_BUFFER,
- D3D_SVT_CONSUME_STRUCTURED_BUFFER,
-
- D3D10_SVT_VOID = 0,
- D3D10_SVT_BOOL,
- D3D10_SVT_INT,
- D3D10_SVT_FLOAT,
- D3D10_SVT_STRING,
- D3D10_SVT_TEXTURE,
- D3D10_SVT_TEXTURE1D,
- D3D10_SVT_TEXTURE2D,
- D3D10_SVT_TEXTURE3D,
- D3D10_SVT_TEXTURECUBE,
- D3D10_SVT_SAMPLER,
- D3D10_SVT_SAMPLER1D,
- D3D10_SVT_SAMPLER2D,
- D3D10_SVT_SAMPLER3D,
- D3D10_SVT_SAMPLERCUBE,
- D3D10_SVT_PIXELSHADER,
- D3D10_SVT_VERTEXSHADER,
- D3D10_SVT_PIXELFRAGMENT,
- D3D10_SVT_VERTEXFRAGMENT,
- D3D10_SVT_UINT,
- D3D10_SVT_UINT8,
- D3D10_SVT_GEOMETRYSHADER,
- D3D10_SVT_RASTERIZER,
- D3D10_SVT_DEPTHSTENCIL,
- D3D10_SVT_BLEND,
- D3D10_SVT_BUFFER,
- D3D10_SVT_CBUFFER,
- D3D10_SVT_TBUFFER,
- D3D10_SVT_TEXTURE1DARRAY,
- D3D10_SVT_TEXTURE2DARRAY,
- D3D10_SVT_RENDERTARGETVIEW,
- D3D10_SVT_DEPTHSTENCILVIEW,
- D3D10_SVT_TEXTURE2DMS,
- D3D10_SVT_TEXTURE2DMSARRAY,
- D3D10_SVT_TEXTURECUBEARRAY,
-
- D3D11_SVT_HULLSHADER,
- D3D11_SVT_DOMAINSHADER,
- D3D11_SVT_INTERFACE_POINTER,
- D3D11_SVT_COMPUTESHADER,
- D3D11_SVT_DOUBLE,
- D3D11_SVT_RWTEXTURE1D,
- D3D11_SVT_RWTEXTURE1DARRAY,
- D3D11_SVT_RWTEXTURE2D,
- D3D11_SVT_RWTEXTURE2DARRAY,
- D3D11_SVT_RWTEXTURE3D,
- D3D11_SVT_RWBUFFER,
- D3D11_SVT_BYTEADDRESS_BUFFER,
- D3D11_SVT_RWBYTEADDRESS_BUFFER,
- D3D11_SVT_STRUCTURED_BUFFER,
- D3D11_SVT_RWSTRUCTURED_BUFFER,
- D3D11_SVT_APPEND_STRUCTURED_BUFFER,
- D3D11_SVT_CONSUME_STRUCTURED_BUFFER,
-
- D3D_SVT_FORCE_DWORD = 0x7fffffff
-} D3D_SHADER_VARIABLE_TYPE;
-
-typedef enum _D3D_SHADER_INPUT_FLAGS
-{
- D3D_SIF_USERPACKED = 1,
- D3D_SIF_COMPARISON_SAMPLER = 2,
- D3D_SIF_TEXTURE_COMPONENT_0 = 4,
- D3D_SIF_TEXTURE_COMPONENT_1 = 8,
- D3D_SIF_TEXTURE_COMPONENTS = 12,
-
- D3D10_SIF_USERPACKED = 1,
- D3D10_SIF_COMPARISON_SAMPLER = 2,
- D3D10_SIF_TEXTURE_COMPONENT_0 = 4,
- D3D10_SIF_TEXTURE_COMPONENT_1 = 8,
- D3D10_SIF_TEXTURE_COMPONENTS = 12,
-
- D3D_SIF_FORCE_DWORD = 0x7fffffff
- } D3D_SHADER_INPUT_FLAGS;
-
-typedef enum _D3D_SHADER_INPUT_TYPE
-{
- D3D_SIT_CBUFFER = 0,
- D3D_SIT_TBUFFER,
- D3D_SIT_TEXTURE,
- D3D_SIT_SAMPLER,
- D3D_SIT_UAV_RWTYPED,
- D3D_SIT_STRUCTURED,
- D3D_SIT_UAV_RWSTRUCTURED,
- D3D_SIT_BYTEADDRESS,
- D3D_SIT_UAV_RWBYTEADDRESS,
- D3D_SIT_UAV_APPEND_STRUCTURED,
- D3D_SIT_UAV_CONSUME_STRUCTURED,
- D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
-
- D3D10_SIT_CBUFFER = 0,
- D3D10_SIT_TBUFFER,
- D3D10_SIT_TEXTURE,
- D3D10_SIT_SAMPLER,
-
- D3D11_SIT_UAV_RWTYPED,
- D3D11_SIT_STRUCTURED,
- D3D11_SIT_UAV_RWSTRUCTURED,
- D3D11_SIT_BYTEADDRESS,
- D3D11_SIT_UAV_RWBYTEADDRESS,
- D3D11_SIT_UAV_APPEND_STRUCTURED,
- D3D11_SIT_UAV_CONSUME_STRUCTURED,
- D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
- } D3D_SHADER_INPUT_TYPE;
-
-typedef enum _D3D_SHADER_CBUFFER_FLAGS
-{
- D3D_CBF_USERPACKED = 1,
-
- D3D10_CBF_USERPACKED = 1,
-
- D3D_CBF_FORCE_DWORD = 0x7fffffff
-} D3D_SHADER_CBUFFER_FLAGS;
-
-typedef enum _D3D_CBUFFER_TYPE
-{
- D3D_CT_CBUFFER = 0,
- D3D_CT_TBUFFER,
- D3D_CT_INTERFACE_POINTERS,
- D3D_CT_RESOURCE_BIND_INFO,
-
- D3D10_CT_CBUFFER = 0,
- D3D10_CT_TBUFFER,
-
- D3D11_CT_CBUFFER = 0,
- D3D11_CT_TBUFFER,
- D3D11_CT_INTERFACE_POINTERS,
- D3D11_CT_RESOURCE_BIND_INFO,
-} D3D_CBUFFER_TYPE;
-
-typedef enum D3D_NAME
-{
- D3D_NAME_UNDEFINED = 0,
- D3D_NAME_POSITION,
- D3D_NAME_CLIP_DISTANCE,
- D3D_NAME_CULL_DISTANCE,
- D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
- D3D_NAME_VIEWPORT_ARRAY_INDEX,
- D3D_NAME_VERTEX_ID,
- D3D_NAME_PRIMITIVE_ID,
- D3D_NAME_INSTANCE_ID,
- D3D_NAME_IS_FRONT_FACE,
- D3D_NAME_SAMPLE_INDEX,
- D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
- D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
- D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
- D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
- D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
- D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
-
- D3D_NAME_TARGET = 64,
- D3D_NAME_DEPTH,
- D3D_NAME_COVERAGE,
- D3D_NAME_DEPTH_GREATER_EQUAL,
- D3D_NAME_DEPTH_LESS_EQUAL,
-
- D3D10_NAME_UNDEFINED = 0,
- D3D10_NAME_POSITION,
- D3D10_NAME_CLIP_DISTANCE,
- D3D10_NAME_CULL_DISTANCE,
- D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
- D3D10_NAME_VIEWPORT_ARRAY_INDEX,
- D3D10_NAME_VERTEX_ID,
- D3D10_NAME_PRIMITIVE_ID,
- D3D10_NAME_INSTANCE_ID,
- D3D10_NAME_IS_FRONT_FACE,
- D3D10_NAME_SAMPLE_INDEX,
-
- D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
- D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
- D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
- D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
- D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
- D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
-
- D3D10_NAME_TARGET = 64,
- D3D10_NAME_DEPTH ,
- D3D10_NAME_COVERAGE,
-
- D3D11_NAME_DEPTH_GREATER_EQUAL,
- D3D11_NAME_DEPTH_LESS_EQUAL,
-} D3D_NAME;
-
-typedef enum D3D_RESOURCE_RETURN_TYPE
-{
- D3D_RETURN_TYPE_UNORM = 1,
- D3D_RETURN_TYPE_SNORM,
- D3D_RETURN_TYPE_SINT,
- D3D_RETURN_TYPE_UINT,
- D3D_RETURN_TYPE_FLOAT,
- D3D_RETURN_TYPE_MIXED,
- D3D_RETURN_TYPE_DOUBLE,
- D3D_RETURN_TYPE_CONTINUED,
-
- D3D10_RETURN_TYPE_UNORM = 1,
- D3D10_RETURN_TYPE_SNORM,
- D3D10_RETURN_TYPE_SINT,
- D3D10_RETURN_TYPE_UINT,
- D3D10_RETURN_TYPE_FLOAT,
- D3D10_RETURN_TYPE_MIXED,
-
- D3D11_RETURN_TYPE_UNORM = 1,
- D3D11_RETURN_TYPE_SNORM,
- D3D11_RETURN_TYPE_SINT,
- D3D11_RETURN_TYPE_UINT,
- D3D11_RETURN_TYPE_FLOAT,
- D3D11_RETURN_TYPE_MIXED,
- D3D11_RETURN_TYPE_DOUBLE,
- D3D11_RETURN_TYPE_CONTINUED,
-} D3D_RESOURCE_RETURN_TYPE;
-
-typedef enum D3D_REGISTER_COMPONENT_TYPE
-{
- D3D_REGISTER_COMPONENT_UNKNOWN = 0,
- D3D_REGISTER_COMPONENT_UINT32,
- D3D_REGISTER_COMPONENT_SINT32,
- D3D_REGISTER_COMPONENT_FLOAT32,
-
- D3D10_REGISTER_COMPONENT_UNKNOWN = 0,
- D3D10_REGISTER_COMPONENT_UINT32,
- D3D10_REGISTER_COMPONENT_SINT32,
- D3D10_REGISTER_COMPONENT_FLOAT32,
-} D3D_REGISTER_COMPONENT_TYPE;
-
-typedef enum D3D_TESSELLATOR_DOMAIN
-{
- D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0,
- D3D_TESSELLATOR_DOMAIN_ISOLINE,
- D3D_TESSELLATOR_DOMAIN_TRI,
- D3D_TESSELLATOR_DOMAIN_QUAD,
-
- D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0,
- D3D11_TESSELLATOR_DOMAIN_ISOLINE,
- D3D11_TESSELLATOR_DOMAIN_TRI,
- D3D11_TESSELLATOR_DOMAIN_QUAD,
-} D3D_TESSELLATOR_DOMAIN;
-
-typedef enum D3D_TESSELLATOR_PARTITIONING
-{
- D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
- D3D_TESSELLATOR_PARTITIONING_INTEGER,
- D3D_TESSELLATOR_PARTITIONING_POW2,
- D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
- D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
-
- D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
- D3D11_TESSELLATOR_PARTITIONING_INTEGER,
- D3D11_TESSELLATOR_PARTITIONING_POW2,
- D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD,
- D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN,
-} D3D_TESSELLATOR_PARTITIONING;
-
-typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE
-{
- D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0,
- D3D_TESSELLATOR_OUTPUT_POINT,
- D3D_TESSELLATOR_OUTPUT_LINE,
- D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW,
- D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
-
- D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0,
- D3D11_TESSELLATOR_OUTPUT_POINT,
- D3D11_TESSELLATOR_OUTPUT_LINE,
- D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW,
- D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW,
-} D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
-
+++ /dev/null
-/*
- * Copyright 2007 Andras Kovacs
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-/*DXGI 1.1 IDL, and missing DXGI 1.0 parts added by Luca Barbieri on Sep 2010 */
-
-import "dxgitype.idl";
-
-const UINT _FACDXGI = 0x87a;
-
-cpp_quote("#define MAKE_DXGI_STATUS(x) MAKE_HRESULT(0, _FACDXGI, x)")
-cpp_quote("#define DXGI_STATUS_OCCLUDED MAKE_DXGI_STATUS(1)")
-cpp_quote("#define DXGI_STATUS_CLIPPED MAKE_DXGI_STATUS(2)")
-cpp_quote("#define DXGI_STATUS_NO_REDIRECTION MAKE_DXGI_STATUS(4)")
-cpp_quote("#define DXGI_STATUS_NO_DESKTOP_ACCESS MAKE_DXGI_STATUS(5)")
-cpp_quote("#define DXGI_STATUS_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_STATUS(6)")
-cpp_quote("#define DXGI_STATUS_MODE_CHANGED MAKE_DXGI_STATUS(7)")
-cpp_quote("#define DXGI_STATUS_MODE_CHANGE_IN_PROGRESS MAKE_DXGI_STATUS(8)")
-
-cpp_quote("#define MAKE_DXGI_HRESULT(x) MAKE_HRESULT(1, _FACDXGI, x)")
-cpp_quote("#define DXGI_ERROR_INVALID_CALL MAKE_DXGI_HRESULT(1)")
-cpp_quote("#define DXGI_ERROR_NOT_FOUND MAKE_DXGI_HRESULT(2)")
-cpp_quote("#define DXGI_ERROR_MORE_DATA MAKE_DXGI_HRESULT(3)")
-cpp_quote("#define DXGI_ERROR_UNSUPPORTED MAKE_DXGI_HRESULT(4)")
-cpp_quote("#define DXGI_ERROR_DEVICE_REMOVED MAKE_DXGI_HRESULT(5)")
-cpp_quote("#define DXGI_ERROR_DEVICE_HUNG MAKE_DXGI_HRESULT(6)")
-cpp_quote("#define DXGI_ERROR_DEVICE_RESET MAKE_DXGI_HRESULT(7)")
-cpp_quote("#define DXGI_ERROR_WAS_STILL_DRAWING MAKE_DXGI_HRESULT(10)")
-cpp_quote("#define DXGI_ERROR_FRAME_STATISTICS_DISJOINT MAKE_DXGI_HRESULT(11)")
-cpp_quote("#define DXGI_ERROR_GRAPHICS_VIDPN_SOURCE_IN_USE MAKE_DXGI_HRESULT(12)")
-cpp_quote("#define DXGI_ERROR_DRIVER_INTERNAL_ERROR MAKE_DXGI_HRESULT(32)")
-cpp_quote("#define DXGI_ERROR_NONEXCLUSIVE MAKE_DXGI_HRESULT(33)")
-cpp_quote("#define DXGI_ERROR_NOT_CURRENTLY_AVAILABLE MAKE_DXGI_HRESULT(34)")
-
-cpp_quote("#if 0")
-typedef HANDLE HMONITOR;
-typedef struct _LUID {
- DWORD LowPart;
- LONG HighPart;
-} LUID, *PLUID;
-cpp_quote("#endif")
-
-typedef UINT DXGI_USAGE;
-const DXGI_USAGE DXGI_USAGE_SHADER_INPUT = 0x10L;
-const DXGI_USAGE DXGI_USAGE_RENDER_TARGET_OUTPUT = 0x20L;
-const DXGI_USAGE DXGI_USAGE_BACK_BUFFER = 0x40L;
-const DXGI_USAGE DXGI_USAGE_SHARED = 0x80L;
-const DXGI_USAGE DXGI_USAGE_READ_ONLY = 0x100L;
-
-typedef enum DXGI_SWAP_EFFECT {
- DXGI_SWAP_EFFECT_DISCARD = 0,
- DXGI_SWAP_EFFECT_SEQUENTIAL = 1,
-} DXGI_SWAP_EFFECT;
-
-typedef enum DXGI_RESIDENCY {
- DXGI_RESIDENCY_FULLY_RESIDENT = 1,
- DXGI_RESIDENCY_RESIDENT_IN_SHARED_MEMORY = 2,
- DXGI_RESIDENCY_EVICTED_TO_DISK = 3,
-} DXGI_RESIDENCY;
-
-typedef struct DXGI_SURFACE_DESC {
- UINT Width;
- UINT Height;
- DXGI_FORMAT Format;
- DXGI_SAMPLE_DESC SampleDesc;
-} DXGI_SURFACE_DESC;
-
-typedef struct DXGI_MAPPED_RECT {
- INT Pitch;
- BYTE *pBits;
-} DXGI_MAPPED_RECT;
-
-typedef struct DXGI_OUTPUT_DESC {
- WCHAR DeviceName[32];
- RECT DesktopCoordinates;
- BOOL AttachedToDesktop;
- DXGI_MODE_ROTATION Rotation;
- HMONITOR Monitor;
-} DXGI_OUTPUT_DESC;
-
-typedef struct DXGI_FRAME_STATISTICS {
- UINT PresentCount;
- UINT PresentRefreshCount;
- UINT SyncRefreshCount;
- LARGE_INTEGER SyncQPCTime;
- LARGE_INTEGER SyncGPUTime;
-} DXGI_FRAME_STATISTICS;
-
-typedef struct DXGI_ADAPTER_DESC {
- WCHAR Description[128];
- UINT VendorId;
- UINT DeviceId;
- UINT SubSysId;
- UINT Revision;
- SIZE_T DedicatedVideoMemory;
- SIZE_T DedicatedSystemMemory;
- SIZE_T SharedSystemMemory;
- LUID AdapterLuid;
-} DXGI_ADAPTER_DESC;
-
-typedef struct DXGI_SWAP_CHAIN_DESC {
- DXGI_MODE_DESC BufferDesc;
- DXGI_SAMPLE_DESC SampleDesc;
- DXGI_USAGE BufferUsage;
- UINT BufferCount;
- HWND OutputWindow;
- BOOL Windowed;
- DXGI_SWAP_EFFECT SwapEffect;
- UINT Flags;
-} DXGI_SWAP_CHAIN_DESC;
-
-typedef struct DXGI_SHARED_RESOURCE {
- HANDLE Handle;
-} DXGI_SHARED_RESOURCE;
-
-[
- object,
- local,
- uuid(aec22fb8-76f3-4639-9be0-28eb43a67a2e)
-]
-interface IDXGIObject : IUnknown
-{
- HRESULT SetPrivateData(
- [in] REFGUID a,
- [in] UINT b,
- [in] const void *c
- );
- HRESULT SetPrivateDataInterface(
- [in] REFGUID a,
- [in] const IUnknown *b
- );
- HRESULT GetPrivateData(
- [in] REFGUID a,
- [in, out] UINT *b,
- [out] void *c
- );
- HRESULT GetParent(
- [in] REFIID a,
- [out] void **b
- );
-}
-
-[
- object,
- local,
- uuid(3d3e0379-f9de-4d58-bb6c-18d62992f1a6)
-]
-interface IDXGIDeviceSubObject : IDXGIObject
-{
- HRESULT GetDevice(
- [in] REFIID a,
- [out] void **b
- );
-}
-
-[
- object,
- local,
- uuid(cafcb56c-6ac3-4889-bf47-9e23bbd260ec)
-]
-interface IDXGISurface : IDXGIDeviceSubObject
-{
- HRESULT GetDesc(
- [out] DXGI_SURFACE_DESC *a
- );
- HRESULT Map(
- [out] DXGI_MAPPED_RECT *a,
- [in] UINT b
- );
- HRESULT Unmap(
- );
-}
-
-[
- object,
- local,
- uuid(ae02eedb-c735-4690-8d52-5a8dc20213aa)
-]
-interface IDXGIOutput : IDXGIObject
-{
- HRESULT GetDesc(
- [out] DXGI_OUTPUT_DESC *a
- );
- HRESULT GetDisplayModeList(
- [in] DXGI_FORMAT a,
- [in] UINT b,
- [in, out] UINT *c,
- [out] DXGI_MODE_DESC *d
- );
- HRESULT FindClosestMatchingMode(
- [in] const DXGI_MODE_DESC *a,
- [out] DXGI_MODE_DESC *b,
- [in] IUnknown *c
- );
- HRESULT WaitForVBlank(
- );
- HRESULT TakeOwnership(
- [in] IUnknown *a,
- [in] BOOL b
- );
- void ReleaseOwnership(
- );
- HRESULT GetGammaControlCapabilities(
- [out] DXGI_GAMMA_CONTROL_CAPABILITIES *a
- );
- HRESULT SetGammaControl(
- [in] const DXGI_GAMMA_CONTROL *a
- );
- HRESULT GetGammaControl(
- [out] DXGI_GAMMA_CONTROL *a
- );
- HRESULT SetDisplaySurface(
- [in] IDXGISurface *a
- );
- HRESULT GetDisplaySurfaceData(
- [in] IDXGISurface *a
- );
- HRESULT GetFrameStatistics(
- [out] DXGI_FRAME_STATISTICS *a
- );
-}
-
-[
- object,
- local,
- uuid(2411e7e1-12ac-4ccf-bd14-9798e8534dc0)
-]
-interface IDXGIAdapter : IDXGIObject
-{
- HRESULT EnumOutputs(
- [in] UINT a,
- [in, out] IDXGIOutput **b
- );
- HRESULT GetDesc(
- [out] DXGI_ADAPTER_DESC *a
- );
- HRESULT CheckInterfaceSupport(
- [in] REFGUID a,
- [out] LARGE_INTEGER *b
- );
-}
-
-[
- object,
- local,
- uuid(310d36a0-d2e7-4c0a-aa04-6a9d23b8886a)
-]
-interface IDXGISwapChain : IDXGIDeviceSubObject
-{
- HRESULT Present(
- [in] UINT a,
- [in] UINT b
- );
- HRESULT GetBuffer(
- [in] UINT a,
- [in] REFIID b,
- [in, out] void **c
- );
- HRESULT SetFullscreenState(
- [in] BOOL a,
- [in] IDXGIOutput *b
- );
- HRESULT GetFullscreenState(
- [out] BOOL *a,
- [out] IDXGIOutput **b
- );
- HRESULT GetDesc(
- [out] DXGI_SWAP_CHAIN_DESC *a
- );
- HRESULT ResizeBuffers(
- [in] UINT a,
- [in] UINT b,
- [in] UINT c,
- [in] DXGI_FORMAT d,
- [in] UINT e
- );
- HRESULT ResizeTarget(
- [in] const DXGI_MODE_DESC *a
- );
- HRESULT GetContainingOutput(
- [out] IDXGIOutput **a
- );
- HRESULT GetFrameStatistics(
- [out] DXGI_FRAME_STATISTICS *a
- );
- HRESULT GetLastPresentCount(
- [out] UINT *a
- );
-}
-
-[
- object,
- local,
- uuid(7b7166ec-21c7-44ae-b21a-c9ae321ae369)
-]
-interface IDXGIFactory : IDXGIObject
-{
- HRESULT EnumAdapters(
- [in] UINT a,
- [out] IDXGIAdapter **b
- );
- HRESULT MakeWindowAssociation(
- [in] HWND a,
- [in] UINT b
- );
- HRESULT GetWindowAssociation(
- [in] HWND *a
- );
- HRESULT CreateSwapChain(
- [in] IUnknown *a,
- [in] DXGI_SWAP_CHAIN_DESC *b,
- [out] IDXGISwapChain **c
- );
- HRESULT CreateSoftwareAdapter(
- [in] HMODULE a,
- [out] IDXGIAdapter **b
- );
-}
-
-[local] HRESULT CreateDXGIFactory(REFIID riid, void **factory);
-
-[
- object,
- local,
- uuid(54ec77fa-1377-44e6-8c32-88fd5f44c84c)
-]
-interface IDXGIDevice : IDXGIObject
-{
- HRESULT GetAdapter(
- [out] IDXGIAdapter **a
- );
- HRESULT CreateSurface(
- [in] const DXGI_SURFACE_DESC *a,
- [in] UINT b,
- [in] DXGI_USAGE c,
- [in] const DXGI_SHARED_RESOURCE *d,
- [out] IDXGISurface **e
- );
- HRESULT QueryResourceResidency(
- [in] IUnknown *const *a,
- [out] DXGI_RESIDENCY *b,
- [in] UINT c
- );
- HRESULT SetGPUThreadPriority(
- [in] INT a
- );
- HRESULT GetGPUThreadPriority(
- [out] INT *a
- );
-}
-
-
-// BEGIN parts added for Gallium
-
-const unsigned int DXGI_MAP_READ = 1;
-const unsigned int DXGI_MAP_WRITE = 2;
-const unsigned int DXGI_MAP_DISCARD = 4;
-
-const unsigned int DXGI_CPU_ACCESS_NONE = 0;
-const unsigned int DXGI_CPU_ACCESS_DYNAMIC = 1;
-const unsigned int DXGI_CPU_ACCESS_READ_WRITE = 2;
-const unsigned int DXGI_CPU_ACCESS_SCRATCH = 3;
-const unsigned int DXGI_CPU_ACCESS_FIELD = 15;
-const unsigned int DXGI_USAGE_DISCARD_ON_PRESENT = 0x200;
-const unsigned int DXGI_USAGE_UNORDERED_ACCESS = 0x400;
-
-const unsigned int DXGI_PRESENT_TEST = 1;
-const unsigned int DXGI_PRESENT_DO_NOT_SEQUENCE = 2;
-const unsigned int DXGI_PRESENT_RESTART = 4;
-
-typedef enum DXGI_SWAP_CHAIN_FLAG
-{
- DXGI_SWAP_CHAIN_FLAG_NONPREROTATED = 1,
- DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH = 2,
- DXGI_SWAP_CHAIN_FLAG_GDI_COMPATIBLE = 4
-} DXGI_SWAP_CHAIN_FLAG;
-
-typedef struct DXGI_ADAPTER_DESC1
-{
- WCHAR Description[128];
- UINT VendorId;
- UINT DeviceId;
- UINT SubSysId;
- UINT Revision;
- SIZE_T DedicatedVideoMemory;
- SIZE_T DedicatedSystemMemory;
- SIZE_T SharedSystemMemory;
- LUID AdapterLuid;
- UINT Flags;
-} DXGI_ADAPTER_DESC1;
-
-[object, local, uuid("035f3ab4-482e-4e50-b41f-8a7f8bd8960b")]
-interface IDXGIResource : IDXGIDeviceSubObject
-{
- HRESULT GetSharedHandle(
- [out] HANDLE *a
- );
-
- HRESULT GetUsage(
- [out] DXGI_USAGE *a
- );
-
- HRESULT SetEvictionPriority(
- [in] UINT a
- );
-
- HRESULT GetEvictionPriority(
- [out] UINT *a
- );
-};
-
-[object, local, uuid("4AE63092-6327-4c1b-80AE-BFE12EA32B86")]
-interface IDXGISurface1 : IDXGISurface
-{
- HRESULT GetDC(
- [in] BOOL a,
- [out] HDC *b
- );
-
- HRESULT ReleaseDC(
- [in, optional] RECT *a
- );
- };
-
-[object, local, uuid("77db970f-6276-48ba-ba28-070143b4392c")]
-interface IDXGIDevice1 : IDXGIDevice
-{
- HRESULT SetMaximumFrameLatency(
- [in] UINT a
- );
-
- HRESULT GetMaximumFrameLatency(
- [out] UINT *a
- );
-};
-
-[object, local, uuid("29038f61-3839-4626-91fd-086879011a05")]
-interface IDXGIAdapter1 : IDXGIAdapter
-{
- HRESULT GetDesc1(
- [out] DXGI_ADAPTER_DESC1 *a
- );
-};
-
-[object, local, uuid("770aae78-f26f-4dba-a829-253c83d1b387")]
-interface IDXGIFactory1 : IDXGIFactory
-{
- HRESULT EnumAdapters1(
- [in] UINT a,
- [out] IDXGIAdapter1 **b
- );
-
- BOOL IsCurrent();
-};
-
-[local] HRESULT CreateDXGIFactory1(REFIID riid, void **factory);
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-typedef enum DXGI_FORMAT {
- DXGI_FORMAT_UNKNOWN,
- DXGI_FORMAT_R32G32B32A32_TYPELESS,
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R32G32B32A32_UINT,
- DXGI_FORMAT_R32G32B32A32_SINT,
- DXGI_FORMAT_R32G32B32_TYPELESS,
- DXGI_FORMAT_R32G32B32_FLOAT,
- DXGI_FORMAT_R32G32B32_UINT,
- DXGI_FORMAT_R32G32B32_SINT,
- DXGI_FORMAT_R16G16B16A16_TYPELESS,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_UINT,
- DXGI_FORMAT_R16G16B16A16_SNORM,
- DXGI_FORMAT_R16G16B16A16_SINT,
- DXGI_FORMAT_R32G32_TYPELESS,
- DXGI_FORMAT_R32G32_FLOAT,
- DXGI_FORMAT_R32G32_UINT,
- DXGI_FORMAT_R32G32_SINT,
- DXGI_FORMAT_R32G8X24_TYPELESS,
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
- DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
- DXGI_FORMAT_X32_TYPELESS_G8X24_UINT,
- DXGI_FORMAT_R10G10B10A2_TYPELESS,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- DXGI_FORMAT_R10G10B10A2_UINT,
- DXGI_FORMAT_R11G11B10_FLOAT,
- DXGI_FORMAT_R8G8B8A8_TYPELESS,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
- DXGI_FORMAT_R8G8B8A8_UINT,
- DXGI_FORMAT_R8G8B8A8_SNORM,
- DXGI_FORMAT_R8G8B8A8_SINT,
- DXGI_FORMAT_R16G16_TYPELESS,
- DXGI_FORMAT_R16G16_FLOAT,
- DXGI_FORMAT_R16G16_UNORM,
- DXGI_FORMAT_R16G16_UINT,
- DXGI_FORMAT_R16G16_SNORM,
- DXGI_FORMAT_R16G16_SINT,
- DXGI_FORMAT_R32_TYPELESS,
- DXGI_FORMAT_D32_FLOAT,
- DXGI_FORMAT_R32_FLOAT,
- DXGI_FORMAT_R32_UINT,
- DXGI_FORMAT_R32_SINT,
- DXGI_FORMAT_R24G8_TYPELESS,
- DXGI_FORMAT_D24_UNORM_S8_UINT,
- DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
- DXGI_FORMAT_X24_TYPELESS_G8_UINT,
- DXGI_FORMAT_R8G8_TYPELESS,
- DXGI_FORMAT_R8G8_UNORM,
- DXGI_FORMAT_R8G8_UINT,
- DXGI_FORMAT_R8G8_SNORM,
- DXGI_FORMAT_R8G8_SINT,
- DXGI_FORMAT_R16_TYPELESS,
- DXGI_FORMAT_R16_FLOAT,
- DXGI_FORMAT_D16_UNORM,
- DXGI_FORMAT_R16_UNORM,
- DXGI_FORMAT_R16_UINT,
- DXGI_FORMAT_R16_SNORM,
- DXGI_FORMAT_R16_SINT,
- DXGI_FORMAT_R8_TYPELESS,
- DXGI_FORMAT_R8_UNORM,
- DXGI_FORMAT_R8_UINT,
- DXGI_FORMAT_R8_SNORM,
- DXGI_FORMAT_R8_SINT,
- DXGI_FORMAT_A8_UNORM,
- DXGI_FORMAT_R1_UNORM,
- DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
- DXGI_FORMAT_R8G8_B8G8_UNORM,
- DXGI_FORMAT_G8R8_G8B8_UNORM,
- DXGI_FORMAT_BC1_TYPELESS,
- DXGI_FORMAT_BC1_UNORM,
- DXGI_FORMAT_BC1_UNORM_SRGB,
- DXGI_FORMAT_BC2_TYPELESS,
- DXGI_FORMAT_BC2_UNORM,
- DXGI_FORMAT_BC2_UNORM_SRGB,
- DXGI_FORMAT_BC3_TYPELESS,
- DXGI_FORMAT_BC3_UNORM,
- DXGI_FORMAT_BC3_UNORM_SRGB,
- DXGI_FORMAT_BC4_TYPELESS,
- DXGI_FORMAT_BC4_UNORM,
- DXGI_FORMAT_BC4_SNORM,
- DXGI_FORMAT_BC5_TYPELESS,
- DXGI_FORMAT_BC5_UNORM,
- DXGI_FORMAT_BC5_SNORM,
- DXGI_FORMAT_B5G6R5_UNORM,
- DXGI_FORMAT_B5G5R5A1_UNORM,
- DXGI_FORMAT_B8G8R8A8_UNORM,
- DXGI_FORMAT_B8G8R8X8_UNORM,
- DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM,
- DXGI_FORMAT_B8G8R8A8_TYPELESS,
- DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
- DXGI_FORMAT_B8G8R8X8_TYPELESS,
- DXGI_FORMAT_B8G8R8X8_UNORM_SRGB,
- DXGI_FORMAT_BC6H_TYPELESS,
- DXGI_FORMAT_BC6H_UF16,
- DXGI_FORMAT_BC6H_SF16,
- DXGI_FORMAT_BC7_TYPELESS,
- DXGI_FORMAT_BC7_UNORM,
- DXGI_FORMAT_BC7_UNORM_SRGB,
- DXGI_FORMAT_FORCE_UINT = 0xffffffff
-} DXGI_FORMAT;
+++ /dev/null
-/*
- * Copyright 2007 Andras Kovacs
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
- */
-
-/* DXGI 1.1 IDL, and missing DXGI 1.0 parts added by Luca Barbieri on Sep 2010 */
-
-import "oaidl.idl";
-import "ocidl.idl";
-
-import "dxgiformat.idl";
-
-typedef struct DXGI_SAMPLE_DESC {
- UINT Count;
- UINT Quality;
-} DXGI_SAMPLE_DESC;
-
-typedef enum DXGI_MODE_ROTATION {
- DXGI_MODE_ROTATION_UNSPECIFIED = 0,
- DXGI_MODE_ROTATION_IDENTITY = 1,
- DXGI_MODE_ROTATION_ROTATE90 = 2,
- DXGI_MODE_ROTATION_ROTATE180 = 3,
- DXGI_MODE_ROTATION_ROTATE270 = 4,
-} DXGI_MODE_ROTATION;
-
-typedef enum DXGI_MODE_SCANLINE_ORDER {
- DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED = 0,
- DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE = 1,
- DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST = 2,
- DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST = 3,
-} DXGI_MODE_SCANLINE_ORDER;
-
-typedef enum DXGI_MODE_SCALING {
- DXGI_MODE_SCALING_UNSPECIFIED = 0,
- DXGI_MODE_SCALING_CENTERED = 1,
- DXGI_MODE_SCALING_STRETCHED = 2,
-} DXGI_MODE_SCALING;
-
-typedef struct DXGI_RATIONAL {
- UINT Numerator;
- UINT Denominator;
-} DXGI_RATIONAL;
-
-typedef struct DXGI_MODE_DESC {
- UINT Width;
- UINT Height;
- DXGI_RATIONAL RefreshRate;
- DXGI_FORMAT Format;
- DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
- DXGI_MODE_SCALING Scaling;
-} DXGI_MODE_DESC;
-
-typedef struct DXGI_GAMMA_CONTROL_CAPABILITIES {
- BOOL ScaleAndOffsetSupported;
- float MaxConvertedValue;
- float MinConvertedValue;
- UINT NumGammaControlPoints;
- float ControlPointPositions[1025];
-} DXGI_GAMMA_CONTROL_CAPABILITIES;
-
-typedef struct DXGI_RGB {
- float Red;
- float Green;
- float Blue;
-} DXGI_RGB;
-
-typedef struct DXGI_GAMMA_CONTROL {
- DXGI_RGB Scale;
- DXGI_RGB Offset;
- DXGI_RGB GammaCurve[1025];
-} DXGI_GAMMA_CONTROL;
+++ /dev/null
-all: module_dependencies.svg module_dependencies.pdf
-.IGNORE: module_dependencies.svg module_dependencies.pdf
-
-include ../Makefile.inc
-
+++ /dev/null
-The goal of these guidelines is to allow as much freedom as possible, while keeping the code buildable and pleasant to read.
-
-* Formatting
-
-- Indent with a single tab character. This is the best choice, since anyone can use the visual indentation he prefers by adjust the tab width setting in his editor.
-- Align multiline statements with an additional extra tab before each continuation line
-- Keep in mind that people can program with proportional fonts: hence, don't attempt to align anything not at the start of the line, since it's impossible
-- In general, there should never be two consecutive spaces in the source code
-- There is no strict limit on line length, but try to not make lines too long, and insert a line break where it looks good
-
-* Language/platform features
-
-All language features of C++03 with TR1 and all the STL library may be used.
-Obviously, try to keep the code simple, readable and intuitive, code size small, and compilation time short where possible.
-Platform/compiler-specific extensions can be used if beneficial, protected by #ifs.
-
-C++0x is currently not used since it's unreleased and currently not well supported by clang.
-Once GCC, clang and Visual C++ all have very good or complete support, and ideally the standard is finalized, we can start taking advantage of it.
-Change this document once that happens.
-
-Boost is currently not used because it hasn't been necessary and it's best to keep things simple.
-If really necessary, add a dependency on it, but use it judiciously.
-
-C should be used only for old code, and preferably completely avoided.
-
-You can freely assume that char is 8-bit, short 16-bit and int 32-bit, that long and pointers are 32-bit or 64-bit, that long long is at least 64-bit, that float is 32-bit and that double is 64-bit.
-However, when you intend a specific size, int8_t, etc. are preferred.
-
-* Naming style
-
- Code implementing public parts of Windows interfaces (and derived ones) should follow Windows naming conventions:
- - Classes are like GalliumD3D11VertexShader
- - Functions are like CreateVertexShader
- - Variables are like ppVertexShader
-
- Other code should follow Gallium/Linux/POSIX/STL/Boost naming conventions:
- - Classes are like maybe_mutex_t
- - Functions are like xs_create_shader
- - Variables are like sampler_view
-
- Template parameters are named accordingly to what looks best for the specific case.
- Typically it will be FooBar for typename parameters and foo_bar for non-typename ones.
-
- * Implementation style
-
-See the comments in d3d1xstutil.h for the COM implementation method.
-In particular, avoid multiple/virtual inheritance in favor of mixins where possible.
-
-Try to limit or avoid preprocessor magic and multiline macros and use templates instead where possible.
-Often, you can lessen the preprocessor magic by putting some of it in a template instantiated by the remaining magic.
-
-Forward declarations should not be used unless necessary.
-In particular C++ classes should be implemented "inline" and should you should almost never have a forward declaration of a class.
-To achieve this, you can opt to create an "interface class", which goes into an header or earlier in the C++ file, and an "implementation class" with goes in the C++ file.
-Alternatively, use global helpers with forward declaration.
-
-Order definitions so that forward declarations are not necessary (e.g. put main at the end of the file).
-
-Choose between "struct" or "class" depending on whether the first declared member is public or private, to save the explicit specifier.
-
-Try to use const appropriately, esp. as a qualifier for member functions.
-
-Try to avoid Microsoft-style TYPES like FLOAT, UINT, etc. in favor of the usual C types like float, unsigned.
-
-Where feasible, if a platform is missing a function/keyword, add a definition of it with the standard name, rather than inventing an "abstraction layer".
-
-Try to use typedefs for STL maps on which you need to declare iterations, as well as function pointers or other "weird" C types.
-
- To iterate, use the following idiom from LLVM, which is optimal, unless end() is trivial:
- for(iterator_type i = begin(), e = end(); i != e; ++i)
- {}
-
- Otherwise, you risk the compiler evaluating end() for each loop iteration.
- If end() is trivial, use this:
- for(iterator_type i = begin(); i != end(); ++i)
- {}
-
- Note the "++i" instead of the "i++" to avoid creating an unnecessary copy (esp. with overloaded operators).
-
- Declare variables just before they are needed, and inside the for() header.
- Usually, you should initialize variable in the declaration if that's the only assignment or if it is a default value, and as a separate assignment if not.
-
-Try to use C++ references (with const if appropriate) when the pointer must be non-null, and that type is not already customarily passed with a pointer.
-
+++ /dev/null
-digraph module_dependencies
-{
- d3dapi -> w32api;
- gd3dapi -> d3dapi;
- progs -> d3dapi [style="dotted"];
- progs -> gd3dapi [style="dotted"];
- progs -> microsoft_directx_sdk [style="dotted"];
- d3d1xstutil -> gd3dapi
- d3d1xshader -> d3dapi
- gd3d1x -> d3d1xshader;
- gd3d1x -> d3d1xstutil;
- gd3d10 -> gd3d1x;
- gd3d11 -> gd3d1x;
- dxgi -> d3d1xstutil;
- dxgi -> gd3dapi;
- dxgid3d10 -> gd3dapi;
- dxgid3d11 -> gd3dapi;
- "d3d11.dll" -> gd3d11;
- "d3d11.dll" -> dxgid3d11;
- "d3d10.dll" -> gd3d10;
- "d3d10.dll" -> dxgid3d10;
- "dxgi.dll" -> dxgi;
- tools -> mstools
- mstools -> microsoft_directx_sdk
-};
+++ /dev/null
-Source layout and architecture of the Gallium D3D state tracker
-
-w32api is a link to Wine's include files for the Windows API
-d3dapi contains the headers for Direct3D 10.0, 10.1 and 11.0 (independently created, except d3d10 which is based on Wine)
-gd3dapi contains the Gallium COM state tracker API and extensions to the DXGI and Direct3D APIs, both for internal and external usage
-d3d1xshader is a standalone module with a parser, disassembler and utility routines for Direct3D 10/11 shaders using Shader Model 4/5 instructions encoded using Tokenized Program Format embedded in a DXBC chunked container (the data format produced by the HLSL compiler).
-mstools contains a downloader for the Microsoft HLSL compiler
-tools contains the shader compiler, currently wrapping the Microsoft HLSL compiler
-gd3d10 contains the implementation of Direct3D 10 and 10.1 with Gallium-specific entry points
-gd3d11 contains the implementation of Direct3D 11 with Gallium-specific entry points
-gd3d1x contains the shader translator and code not directly implementing Direct3D interfaces, but needed by those implementations
-dxgid3d10 contains the DXGI-based "official" entry points to Direct3D 10.0 and 10.1
-dxgid3d11 contains the DXGI-based "official" entry points to Direct3D 11
-dxgi contains the implementation of DXGI (currently over the EGL native interface)
-d3d1xstutil contains helper code shared among all the modules in the state tracker
-programs contains the Gallium Direct3D 11 demos, runnable either on the Microsoft or Gallium implementations
-docs contains documentation
+++ /dev/null
-LIBNAME=dxgi
-LIBRARY_INCLUDES=-I../../../../../include -Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
-LIBRARY_DEFINES=-DDXGI_DRIVER_SEARCH_DIR=\"$(EGL_DRIVER_INSTALL_DIR)\"
-CPP_SOURCES=$(wildcard src/*.cpp)
-
-include ../Makefile.inc
-
-ifneq ($(findstring x11, $(EGL_PLATFORMS)),)
-LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_X11
-endif
-ifneq ($(findstring drm, $(EGL_PLATFORMS)),)
-LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_DRM
-endif
-ifneq ($(findstring fbdev, $(EGL_PLATFORMS)),)
-LIBRARY_DEFINES += -DGALLIUM_DXGI_USE_FBDEV
-endif
-
+++ /dev/null
-/*
- * Mesa 3-D graphics library
- * Version: 7.9
- *
- * Copyright (C) 2010 LunarG Inc.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Chia-I Wu <olv@lunarg.com>
- */
-
-#include "dxgi_private.h"
-#include <stdio.h>
-extern "C"
-{
-#include "state_tracker/drm_driver.h"
-#include "util/u_dl.h"
-}
-#define PIPE_PREFIX "pipe_"
-
-static const char *
-get_search_path(void)
-{
- static const char *search_path;
-
- if (!search_path) {
- static char buffer[1024];
- const char *p;
- int ret;
-
- p = getenv("DXGI_DRIVERS_PATH");
- if(!p)
- p = getenv("EGL_DRIVERS_PATH");
-#ifdef __unix__
- if (p && (geteuid() != getuid() || getegid() != getgid())) {
- p = NULL;
- }
-#endif
-
- if (p) {
- ret = snprintf(buffer, sizeof(buffer),
- "%s:%s", p, DXGI_DRIVER_SEARCH_DIR);
- if (ret > 0 && ret < (int)sizeof(buffer))
- search_path = buffer;
- }
- }
- if (!search_path)
- search_path = DXGI_DRIVER_SEARCH_DIR;
-
- return search_path;
-}
-
-static void
-for_each_colon_separated(const char *search_path,
- bool (*loader)(const char *, size_t, void *),
- void *loader_data)
-{
- const char *cur, *next;
- size_t len;
-
- cur = search_path;
- while (cur) {
- next = strchr(cur, ':');
- len = (next) ? next - cur : strlen(cur);
-
- if (!loader(cur, len, loader_data))
- break;
-
- cur = (next) ? next + 1 : NULL;
- }
-}
-
-void
-for_each_in_search_path(bool (*callback)(const char *, size_t, void *),
- void *callback_data)
-{
- const char *search_path = get_search_path();
- for_each_colon_separated(search_path, callback, callback_data);
-}
-
-static struct pipe_module {
- boolean initialized;
- char *name;
- struct util_dl_library *lib;
- const struct drm_driver_descriptor *drmdd;
- struct pipe_screen *(*swrast_create_screen)(struct sw_winsys *);
-} pipe_modules[16];
-
-static bool
-dlopen_pipe_module_cb(const char *dir, size_t len, void *callback_data)
-{
- struct pipe_module *pmod = (struct pipe_module *) callback_data;
- char path[1024];
- int ret;
-
- if (len) {
- ret = snprintf(path, sizeof(path),
- "%.*s/" PIPE_PREFIX "%s" UTIL_DL_EXT, len, dir, pmod->name);
- }
- else {
- ret = snprintf(path, sizeof(path),
- PIPE_PREFIX "%s" UTIL_DL_EXT, pmod->name);
- }
- if (ret > 0 && ret < (int)sizeof(path)) {
- pmod->lib = util_dl_open(path);
- }
-
- return !(pmod->lib);
-}
-
-static bool
-load_pipe_module(struct pipe_module *pmod, const char *name)
-{
- pmod->name = strdup(name);
- if (!pmod->name)
- return FALSE;
-
- for_each_in_search_path(dlopen_pipe_module_cb, (void *) pmod);
- if (pmod->lib) {
- pmod->drmdd = (const struct drm_driver_descriptor *)
- util_dl_get_proc_address(pmod->lib, "driver_descriptor");
-
- /* sanity check on the name */
- if (pmod->drmdd && strcmp(pmod->drmdd->name, pmod->name) != 0)
- pmod->drmdd = NULL;
-
- /* swrast */
- if (pmod->drmdd && !pmod->drmdd->driver_name) {
- pmod->swrast_create_screen =
- (struct pipe_screen *(*)(struct sw_winsys *))
- util_dl_get_proc_address(pmod->lib, "swrast_create_screen");
- if (!pmod->swrast_create_screen)
- pmod->drmdd = NULL;
- }
-
- if (!pmod->drmdd) {
- util_dl_close(pmod->lib);
- pmod->lib = NULL;
- }
- }
-
- return (pmod->drmdd != NULL);
-}
-
-
-static struct pipe_module *
-get_pipe_module(const char *name)
-{
- struct pipe_module *pmod = NULL;
- unsigned i;
-
- if (!name)
- return NULL;
-
- for (i = 0; i < sizeof(pipe_modules) / sizeof(pipe_modules[0]); i++) {
- if (!pipe_modules[i].initialized ||
- strcmp(pipe_modules[i].name, name) == 0) {
- pmod = &pipe_modules[i];
- break;
- }
- }
- if (!pmod)
- return NULL;
-
- if (!pmod->initialized) {
- load_pipe_module(pmod, name);
- pmod->initialized = TRUE;
- }
-
- return pmod;
-}
-
-struct native_display;
-
-struct pipe_screen *
-dxgi_loader_create_drm_screen(struct native_display* dpy, const char *name, int fd)
-{
- struct pipe_module *pmod = get_pipe_module(name);
- return (pmod && pmod->drmdd && pmod->drmdd->create_screen) ?
- pmod->drmdd->create_screen(fd) : NULL;
-}
-
-struct pipe_screen *
-dxgi_loader_create_sw_screen(struct native_display* dpy, struct sw_winsys *ws)
-{
- struct pipe_module *pmod = get_pipe_module("swrast");
- return (pmod && pmod->swrast_create_screen) ?
- pmod->swrast_create_screen(ws) : NULL;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "dxgi_private.h"
-extern "C" {
-#include "native.h"
-#include "util/u_format.h"
-#include "util/u_inlines.h"
-#include "util/u_simple_shaders.h"
-#include "pipe/p_shader_tokens.h"
-}
-#include <iostream>
-#include <memory>
-
-struct GalliumDXGIOutput;
-struct GalliumDXGIAdapter;
-struct GalliumDXGISwapChain;
-struct GalliumDXGIFactory;
-
-static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** out_swap_chain);
-static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* adapter, const struct native_platform* platform, void* dpy, IDXGIAdapter1** out_adapter);
-static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** out_output);
-static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain);
-
-template<typename Base = IDXGIObject, typename Parent = IDXGIObject>
-struct GalliumDXGIObject : public GalliumPrivateDataComObject<Base>
-{
- ComPtr<Parent> parent;
-
- GalliumDXGIObject(Parent* p_parent = 0)
- {
- this->parent = p_parent;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetParent(
- REFIID riid,
- void **out_parent)
- {
- return parent->QueryInterface(riid, out_parent);
- }
-};
-
-COM_INTERFACE(IGalliumDXGIBackend, IUnknown)
-
-// TODO: somehow check whether the window is fully obscured or not
-struct GalliumDXGIIdentityBackend : public GalliumComObject<IGalliumDXGIBackend>
-{
- virtual HRESULT STDMETHODCALLTYPE BeginPresent(
- HWND hwnd,
- void** present_cookie,
- void** window,
- RECT *rect,
- RGNDATA **rgndata,
- BOOL* preserve_aspect_ratio
- )
- {
- *window = (void*)hwnd;
- rect->left = 0;
- rect->top = 0;
- rect->right = INT_MAX;
- rect->bottom = INT_MAX;
- *rgndata = 0;
-
- // yes, because we like things looking good
- *preserve_aspect_ratio = TRUE;
- *present_cookie = 0;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE EndPresent(
- HWND hwnd,
- void* present_cookie
- )
- {}
-
- virtual HRESULT STDMETHODCALLTYPE TestPresent(HWND hwnd)
- {
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetPresentSize(
- HWND hwnd,
- unsigned* width,
- unsigned* height
- )
- {
- *width = 0;
- *height = 0;
- return S_OK;
- }
-};
-
-// TODO: maybe install an X11 error hook, so we can return errors properly
-struct GalliumDXGIX11IdentityBackend : public GalliumDXGIIdentityBackend
-{
- Display* dpy;
-
- GalliumDXGIX11IdentityBackend(Display* dpy)
- : dpy(dpy)
- {}
-
- virtual HRESULT STDMETHODCALLTYPE GetPresentSize(
- HWND hwnd,
- unsigned* width,
- unsigned* height
- )
- {
- XWindowAttributes xwa;
- XGetWindowAttributes(dpy, (Window)hwnd, &xwa);
- *width = xwa.width;
- *height = xwa.height;
- return S_OK;
- }
-};
-
-struct GalliumDXGIFactory : public GalliumDXGIObject<IDXGIFactory1, IUnknown>
-{
- HWND associated_window;
- const struct native_platform* platform;
- void* display;
- ComPtr<IGalliumDXGIBackend> backend;
- void* resolver_cookie;
-
- GalliumDXGIFactory(const struct native_platform* platform, void* display, IGalliumDXGIBackend* p_backend)
- : GalliumDXGIObject<IDXGIFactory1, IUnknown>((IUnknown*)NULL), platform(platform), display(display)
- {
- if(p_backend)
- backend = p_backend;
- else if(!strcmp(platform->name, "X11"))
- backend.reset(new GalliumDXGIX11IdentityBackend((Display*)display));
- else
- backend.reset(new GalliumDXGIIdentityBackend());
- }
-
- virtual HRESULT STDMETHODCALLTYPE EnumAdapters(
- UINT adapter,
- IDXGIAdapter **out_adapter)
- {
- return EnumAdapters1(adapter, (IDXGIAdapter1**)out_adapter);
- }
-
- virtual HRESULT STDMETHODCALLTYPE EnumAdapters1(
- UINT adapter,
- IDXGIAdapter1 **out_adapter)
- {
- *out_adapter = 0;
- if(adapter == 0)
- {
- return GalliumDXGIAdapterCreate(this, platform, display, out_adapter);
- }
-#if 0
- // TODO: enable this
- if(platform == native_get_x11_platform())
- {
- unsigned nscreens = ScreenCount((Display*)display);
- if(adapter < nscreens)
- {
- unsigned def_screen = DefaultScreen(display);
- if(adapter <= def_screen)
- --adapter;
- *out_adapter = GalliumDXGIAdapterCreate(this, platform, display, adapter);
- return S_OK;
- }
- }
-#endif
- return DXGI_ERROR_NOT_FOUND;
- }
-
- /* TODO: this is a mysterious underdocumented magic API
- * Can we have multiple windows associated?
- * Can we have multiple windows associated if we use multiple factories?
- * If so, what should GetWindowAssociation return?
- * If not, does a new swapchain steal the association?
- * Does this act for existing swapchains? For new swapchains?
- */
- virtual HRESULT STDMETHODCALLTYPE MakeWindowAssociation(
- HWND window_handle,
- UINT flags)
- {
- /* TODO: actually implement, for Wine, X11 and KMS*/
- associated_window = window_handle;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetWindowAssociation(
- HWND *pwindow_handle)
- {
- *pwindow_handle = associated_window;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateSwapChain(
- IUnknown *device,
- DXGI_SWAP_CHAIN_DESC *desc,
- IDXGISwapChain **out_swap_chain)
- {
- return GalliumDXGISwapChainCreate(this, device, *desc, out_swap_chain);
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateSoftwareAdapter(
- HMODULE module,
- IDXGIAdapter **out_adapter)
- {
- /* TODO: ignore the module, and just create a Gallium software screen */
- *out_adapter = 0;
- return E_NOTIMPL;
- }
-
- /* TODO: support hotplug */
- virtual BOOL STDMETHODCALLTYPE IsCurrent( void)
- {
- return TRUE;
- }
-};
-
-struct GalliumDXGIAdapter
- : public GalliumMultiComObject<
- GalliumDXGIObject<IDXGIAdapter1, GalliumDXGIFactory>,
- IGalliumAdapter>
-{
- struct native_display* display;
- const struct native_config** configs;
- std::unordered_multimap<unsigned, unsigned> configs_by_pipe_format;
- std::unordered_map<unsigned, unsigned> configs_by_native_visual_id;
- const struct native_connector** connectors;
- unsigned num_configs;
- DXGI_ADAPTER_DESC1 desc;
- std::vector<ComPtr<IDXGIOutput> > outputs;
- int num_outputs;
-
- GalliumDXGIAdapter(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy)
- {
- this->parent = factory;
-
- display = platform->create_display(dpy, FALSE);
- if(!display)
- display = platform->create_display(dpy, TRUE);
- if (display) {
- display->user_data = this;
- if (!display->init_screen(display)) {
- display->destroy(display);
- display = NULL;
- }
- }
- if(!display)
- throw E_FAIL;
- memset(&desc, 0, sizeof(desc));
- std::string s = std::string("GalliumD3D on ") + display->screen->get_name(display->screen) + " by " + display->screen->get_vendor(display->screen);
-
- /* hopefully no one will decide to use UTF-8 in Gallium name/vendor strings */
- for(int i = 0; i < std::min((int)s.size(), 127); ++i)
- desc.Description[i] = (WCHAR)s[i];
-
- // TODO: add an interface to get these; for now, return mid/low values
- desc.DedicatedVideoMemory = 256 << 20;
- desc.DedicatedSystemMemory = 256 << 20;
- desc.SharedSystemMemory = 1024 << 20;
-
- // TODO: we should actually use an unique ID instead
- *(void**)&desc.AdapterLuid = dpy;
-
- configs = display->get_configs(display, (int*)&num_configs);
- for(unsigned i = 0; i < num_configs; ++i)
- {
- if(configs[i]->window_bit)
- {
- configs_by_pipe_format.insert(std::make_pair(configs[i]->color_format, i));
- configs_by_native_visual_id[configs[i]->native_visual_id] = i;
- }
- }
-
- connectors = 0;
- num_outputs = 0;
-
- if(display->modeset)
- {
- int num_crtcs;
-
- connectors = display->modeset->get_connectors(display, &num_outputs, &num_crtcs);
- if(!connectors)
- num_outputs = 0;
- else if(!num_outputs)
- {
- free(connectors);
- connectors = 0;
- }
- }
- if(!num_outputs)
- num_outputs = 1;
- }
-
- static void handle_invalid_surface(struct native_display *ndpy, struct native_surface *nsurf, unsigned int seq_num)
- {
- GalliumDXGISwapChainRevalidate((IDXGISwapChain*)nsurf->user_data);
- }
-
- ~GalliumDXGIAdapter()
- {
- display->destroy(display);
- free(configs);
- free(connectors);
- }
-
- virtual HRESULT STDMETHODCALLTYPE EnumOutputs(
- UINT output,
- IDXGIOutput **out_output)
- {
- if(output >= (unsigned)num_outputs)
- return DXGI_ERROR_NOT_FOUND;
-
- if(connectors)
- {
- std::ostringstream ss;
- ss << "output #" << output;
- return GalliumDXGIOutputCreate(this, ss.str(), connectors[output], out_output);
- }
- else
- return GalliumDXGIOutputCreate(this, "Unique output", NULL, out_output);
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- DXGI_ADAPTER_DESC *desc)
- {
- memcpy(desc, &desc, sizeof(*desc));
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDesc1(
- DXGI_ADAPTER_DESC1 *desc)
- {
- memcpy(desc, &desc, sizeof(*desc));
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CheckInterfaceSupport(
- REFGUID interface_name,
- LARGE_INTEGER *u_m_d_version)
- {
- // these number was taken from Windows 7 with Catalyst 10.8: its meaning is unclear
- if(interface_name == IID_ID3D11Device || interface_name == IID_ID3D10Device1 || interface_name == IID_ID3D10Device)
- {
- u_m_d_version->QuadPart = 0x00080011000a0411ULL;
- return S_OK;
- }
- return DXGI_ERROR_UNSUPPORTED;
- }
-
- pipe_screen* STDMETHODCALLTYPE GetGalliumScreen()
- {
- return display->screen;
- }
-
- pipe_screen* STDMETHODCALLTYPE GetGalliumReferenceSoftwareScreen()
- {
- // TODO: give a softpipe screen
- return display->screen;
- }
-
- pipe_screen* STDMETHODCALLTYPE GetGalliumFastSoftwareScreen()
- {
- // TODO: give an llvmpipe screen
- return display->screen;
- }
-};
-
-
-struct GalliumDXGIOutput : public GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter>
-{
- DXGI_OUTPUT_DESC desc;
- const struct native_mode** modes;
- DXGI_MODE_DESC* dxgi_modes;
- unsigned num_modes;
- const struct native_connector* connector;
- DXGI_GAMMA_CONTROL* gamma;
-
- GalliumDXGIOutput(GalliumDXGIAdapter* adapter, std::string name, const struct native_connector* connector = 0)
- : GalliumDXGIObject<IDXGIOutput, GalliumDXGIAdapter>(adapter), connector(connector)
- {
- memset(&desc, 0, sizeof(desc));
- for(unsigned i = 0; i < std::min(name.size(), sizeof(desc.DeviceName) - 1); ++i)
- desc.DeviceName[i] = name[i];
- desc.AttachedToDesktop = TRUE;
- /* TODO: should put an HMONITOR in desc.Monitor */
-
- gamma = 0;
- num_modes = 0;
- modes = 0;
- if(connector)
- {
- modes = parent->display->modeset->get_modes(parent->display, connector, (int*)&num_modes);
- if(modes && num_modes)
- {
- dxgi_modes = new DXGI_MODE_DESC[num_modes];
- for(unsigned i = 0; i < num_modes; ++i)
- {
- dxgi_modes[i].Width = modes[i]->width;
- dxgi_modes[i].Height = modes[i]->height;
- dxgi_modes[i].RefreshRate.Numerator = modes[i]->refresh_rate;
- dxgi_modes[i].RefreshRate.Denominator = 1;
- dxgi_modes[i].Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- dxgi_modes[i].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- }
- }
- else
- {
- if(modes)
- {
- free(modes);
- modes = 0;
- }
- goto use_fake_mode;
- }
- }
- else
- {
-use_fake_mode:
- dxgi_modes = new DXGI_MODE_DESC[1];
- dxgi_modes[0].Width = 1920;
- dxgi_modes[0].Height = 1200;
- dxgi_modes[0].RefreshRate.Numerator = 60;
- dxgi_modes[0].RefreshRate.Denominator = 1;
- dxgi_modes[0].Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
- dxgi_modes[0].ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
- }
- }
-
- ~GalliumDXGIOutput()
- {
- delete [] dxgi_modes;
- free(modes);
- if(gamma)
- delete gamma;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- DXGI_OUTPUT_DESC *out_desc)
- {
- *out_desc = desc;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDisplayModeList(
- DXGI_FORMAT enum_format,
- UINT flags,
- UINT *pcount,
- DXGI_MODE_DESC *desc)
- {
- /* TODO: should we return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE when we don't
- * support modesetting instead of fake modes?
- */
- pipe_format format = dxgi_to_pipe_format[enum_format];
- if(parent->configs_by_pipe_format.count(format))
- {
- if(!desc)
- {
- *pcount = num_modes;
- return S_OK;
- }
-
- unsigned copy_modes = std::min(num_modes, *pcount);
- for(unsigned i = 0; i < copy_modes; ++i)
- {
- desc[i] = dxgi_modes[i];
- desc[i].Format = enum_format;
- }
- *pcount = num_modes;
-
- if(copy_modes < num_modes)
- return DXGI_ERROR_MORE_DATA;
- else
- return S_OK;
- }
- else
- {
- *pcount = 0;
- return S_OK;
- }
- }
-
- virtual HRESULT STDMETHODCALLTYPE FindClosestMatchingMode(
- const DXGI_MODE_DESC *pModeToMatch,
- DXGI_MODE_DESC *closest_match,
- IUnknown *concerned_device)
- {
- /* TODO: actually implement this */
- DXGI_FORMAT dxgi_format = pModeToMatch->Format;
- enum pipe_format format = dxgi_to_pipe_format[dxgi_format];
- init_pipe_to_dxgi_format();
- if(!parent->configs_by_pipe_format.count(format))
- {
- if(!concerned_device)
- return E_FAIL;
- else
- {
- format = parent->configs[0]->color_format;
- dxgi_format = pipe_to_dxgi_format[format];
- }
- }
-
- *closest_match = dxgi_modes[0];
- closest_match->Format = dxgi_format;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE WaitForVBlank( void)
- {
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE TakeOwnership(
- IUnknown *device,
- BOOL exclusive)
- {
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE ReleaseOwnership( void)
- {
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetGammaControlCapabilities(
- DXGI_GAMMA_CONTROL_CAPABILITIES *gamma_caps)
- {
- memset(gamma_caps, 0, sizeof(*gamma_caps));
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE SetGammaControl(
- const DXGI_GAMMA_CONTROL *pArray)
- {
- if(!gamma)
- gamma = new DXGI_GAMMA_CONTROL;
- *gamma = *pArray;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetGammaControl(
- DXGI_GAMMA_CONTROL *pArray)
- {
- if(gamma)
- *pArray = *gamma;
- else
- {
- pArray->Scale.Red = 1;
- pArray->Scale.Green = 1;
- pArray->Scale.Blue = 1;
- pArray->Offset.Red = 0;
- pArray->Offset.Green = 0;
- pArray->Offset.Blue = 0;
- for(unsigned i = 0; i <= 1024; ++i)
- pArray->GammaCurve[i].Red = pArray->GammaCurve[i].Green = pArray->GammaCurve[i].Blue = (float)i / 1024.0;
- }
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE SetDisplaySurface(
- IDXGISurface *scanout_surface)
- {
- return E_NOTIMPL;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDisplaySurfaceData(
- IDXGISurface *destination)
- {
- return E_NOTIMPL;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics(
- DXGI_FRAME_STATISTICS *stats)
- {
- memset(stats, 0, sizeof(*stats));
-#ifdef _WIN32
- QueryPerformanceCounter(&stats->SyncQPCTime);
-#endif
- return E_NOTIMPL;
- }
-};
-
-/* Swap chain are rather complex, and Microsoft's documentation is rather
- * lacking. As far as I know, this is the most thorough publicly available
- * description of how swap chains work, based on multiple sources and
- * experimentation.
- *
- * There are two modes (called "swap effects") that a swap chain can operate in:
- * discard and sequential.
- *
- * In discard mode, things always look as if there is a single buffer, which
- * you can get with GetBuffers(0).
- * The 2D texture returned by GetBuffers(0) and can only be
- * used as a render target view and for resource copies, since no CPU access
- * flags are set and only the D3D11_BIND_RENDER_TARGET bind flag is set.
- * On Present, it is copied to the actual display
- * surface and the contents become undefined.
- * D3D may internally use multiple buffers, but you can't observe this, except
- * by looking at the buffer contents after Present (but those are undefined).
- * If it uses multiple buffers internally, then it will normally use buffer_count buffers
- * (this has latency implications).
- * Discard mode seems to internally use a single buffer in windowed mode,
- * even if DWM is enabled, and buffer_count buffers in fullscreen mode.
- *
- * In sequential mode, the runtime alllocates buffer_count buffers.
- * You can get each with GetBuffers(n).
- * GetBuffers(0) ALWAYS points to the backbuffer to be presented and has the
- * same usage constraints as the discard mode.
- * GetBuffer(n) with n > 0 points to resources that are identical to buffer 0, but
- * are classified as "read-only resources" (due to DXGI_USAGE_READ_ONLY),
- * meaning that you can't create render target views on them, or use them as
- * a CopyResource/CopySubresourceRegion destination.
- * It appears the only valid operation is to use them as a source for CopyResource
- * and CopySubresourceRegion as well as just waiting for them to become
- * buffer 0 again.
- * Buffer n - 1 is always displayed on screen.
- * When you call Present(), the contents of the buffers are rotated, so that buffer 0
- * goes to buffer n - 1, and is thus displayed, and buffer 1 goes to buffer 0, becomes
- * the accessible back buffer.
- * The resources themselves are NOT rotated, so that you can still render on the
- * same ID3D11Texture2D*, and views based on it, that you got before Present().
- *
- * Present seems to happen by either copying the relevant buffer into the window,
- * or alternatively making it the current one, either by programming the CRTC or
- * by sending the resource name to the DWM compositor.
- *
- * Hence, you can call GetBuffer(0) once and keep using the same ID3D11Texture2D*
- * and ID3D11RenderTargetView* (and other views if needed) you got from it.
- *
- * If the window gets resized, DXGI will then "emulate" all successive presentations,
- * by using a stretched blit automatically.
- * Thus, you should handle WM_SIZE and call ResizeBuffers to update the DXGI
- * swapchain buffers size to the new window size.
- * Doing so requires you to release all GetBuffers() results and anything referencing
- * them, including views and Direct3D11 deferred context command lists (this is
- * documented).
- *
- * How does Microsoft implement the rotation behavior?
- * It turns out that it does it by calling RotateResourceIdentitiesDXGI in the user-mode
- * DDI driver.
- * This will rotate the kernel buffer handle, or possibly rotate the GPU virtual memory
- * mappings.
- *
- * The reason this is done by driver instead of by the runtime appears to be that
- * this is necessary to support driver-provided command list support, since otherwise
- * the command list would not always target the current backbuffer, since it would
- * be done at the driver level, while only the runtime knows about the rotation.
- *
- * OK, so how do we implement this in Gallium?
- *
- * There are three strategies:
- * 1. Use a single buffer, and always copy it to a window system provided buffer, or
- * just give the buffer to the window system if it supports that
- * 2. Rotate the buffers in the D3D1x implementation, and recreate and rebind the views.
- * Don't support driver-provided command lists
- * 3. Add this rotation functionality to the Gallium driver, with the idea that it would rotate
- * remap GPU virtual memory, so that virtual address are unchanged, but the physical
- * ones are rotated (so that pushbuffers remain valid).
- * If the driver does not support this, either fall back to (1), or have a layer doing this,
- * putting a deferred context layer over this intermediate layer.
- *
- * (2) is not acceptable since it prevents an optimal implementation.
- * (3) is the ideal solution, but it is complicated.
- *
- * Hence, we implement (1) for now, and will switch to (3) later.
- *
- * Note that (1) doesn't really work for DXGI_SWAP_EFFECT_SEQUENTIAL with more
- * than one buffer, so we just pretend we got asked for a single buffer in that case
- * Fortunately, no one seems to rely on that, so we'll just not implement it at first, and
- * later perform the rotation with blits.
- * Once we switch to (3), we'll just use real rotation to do it..
- *
- * DXGI_SWAP_EFFECT_SEQUENTIAL with more than one buffer is of dubious use
- * anyway, since you can only render or write to buffer 0, and other buffers can apparently
- * be used only as sources for copies.
- * I was unable to find any code using it either in DirectX SDK examples, or on the web.
- *
- * It seems the only reason you would use it is to not have to redraw from scratch, while
- * also possibly avoid a copy compared to buffer_count == 1, assuming that your
- * application is OK with having to redraw starting not from the last frame, but from
- * one/two/more frames behind it.
- *
- * A better design would forbid the user specifying buffer_count explicitly, and
- * would instead let the application give an upper bound on how old the buffer can
- * become after presentation, with "infinite" being equivalent to discard.
- * The runtime would then tell the application with frame number the buffer switched to
- * after present.
- * In addition, in a better design, the application would be allowed to specify the
- * number of buffers available, having all them usable for rendering, so that things
- * like video players could efficiently decode frames in parallel.
- * Present would in such a better design gain a way to specify the number of buffers
- * to present.
- *
- * Other miscellaneous info:
- * DXGI_PRESENT_DO_NOT_SEQUENCE causes DXGI to hold the frame for another
- * vblank interval without rotating the resource data.
- *
- * References:
- * "DXGI Overview" in MSDN
- * IDXGISwapChain documentation on MSDN
- * "RotateResourceIdentitiesDXGI" on MSDN
- * http://forums.xna.com/forums/p/42362/266016.aspx
- */
-
-static float quad_data[] = {
- -1, -1, 0, 0,
- -1, 1, 0, 1,
- 1, 1, 1, 1,
- 1, -1, 1, 0,
-};
-
-struct dxgi_blitter
-{
- pipe_context* pipe;
- bool normalized;
- void* fs;
- void* vs;
- void* sampler[2];
- void* elements;
- void* blend;
- void* rasterizer;
- void* zsa;
- struct pipe_clip_state clip;
- struct pipe_vertex_buffer vbuf;
- struct pipe_draw_info draw;
-
- dxgi_blitter(pipe_context* pipe)
- : pipe(pipe)
- {
- //normalized = !!pipe->screen->get_param(pipe, PIPE_CAP_NPOT_TEXTURES);
- // TODO: need to update buffer in unnormalized case
- normalized = true;
-
- struct pipe_rasterizer_state rs_state;
- memset(&rs_state, 0, sizeof(rs_state));
- rs_state.cull_face = PIPE_FACE_NONE;
- rs_state.gl_rasterization_rules = 1;
- rs_state.depth_clip = 1;
- rs_state.flatshade = 1;
- rasterizer = pipe->create_rasterizer_state(pipe, &rs_state);
-
- struct pipe_blend_state blendd;
- memset(&blendd, 0, sizeof(blendd));
- blendd.rt[0].colormask = PIPE_MASK_RGBA;
- blend = pipe->create_blend_state(pipe, &blendd);
-
- struct pipe_depth_stencil_alpha_state zsad;
- memset(&zsad, 0, sizeof(zsad));
- zsa = pipe->create_depth_stencil_alpha_state(pipe, &zsad);
-
- struct pipe_vertex_element velem[2];
- memset(&velem[0], 0, sizeof(velem[0]) * 2);
- velem[0].src_offset = 0;
- velem[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
- velem[1].src_offset = 8;
- velem[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
- elements = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
-
- for(unsigned stretch = 0; stretch < 2; ++stretch)
- {
- struct pipe_sampler_state sampler_state;
- memset(&sampler_state, 0, sizeof(sampler_state));
- sampler_state.min_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
- sampler_state.mag_img_filter = stretch ? PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
- sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler_state.normalized_coords = normalized;
-
- sampler[stretch] = pipe->create_sampler_state(pipe, &sampler_state);
- }
-
- fs = util_make_fragment_tex_shader(pipe, normalized ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT, TGSI_INTERPOLATE_LINEAR);
-
- const unsigned semantic_names[] = { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
- const unsigned semantic_indices[] = { 0, 0 };
- vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names, semantic_indices);
-
- vbuf.buffer = pipe_buffer_create(pipe->screen, PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STREAM, sizeof(quad_data));
- vbuf.buffer_offset = 0;
- vbuf.stride = 4 * sizeof(float);
- pipe_buffer_write(pipe, vbuf.buffer, 0, sizeof(quad_data), quad_data);
-
- memset(&clip, 0, sizeof(clip));
-
- memset(&draw, 0, sizeof(draw));
- draw.mode = PIPE_PRIM_QUADS;
- draw.count = 4;
- draw.instance_count = 1;
- draw.max_index = ~0;
- }
-
- void blit(struct pipe_surface* surf, struct pipe_sampler_view* view, unsigned x, unsigned y, unsigned w, unsigned h)
- {
- struct pipe_framebuffer_state fb;
- memset(&fb, 0, sizeof(fb));
- fb.nr_cbufs = 1;
- fb.cbufs[0] = surf;
- fb.width = surf->width;
- fb.height = surf->height;
-
- struct pipe_viewport_state viewport;
- float half_width = w * 0.5f;
- float half_height = h * 0.5f;
- viewport.scale[0] = half_width;
- viewport.scale[1] = half_height;
- viewport.scale[2] = 1.0f;
- viewport.scale[3] = 1.0f;
- viewport.translate[0] = x + half_width;
- viewport.translate[1] = y + half_height;
- viewport.translate[2] = 0.0f;
- viewport.translate[3] = 1.0f;
-
- bool stretch = view->texture->width0 != w || view->texture->height0 != h;
- if(pipe->render_condition)
- pipe->render_condition(pipe, 0, 0);
- pipe->set_framebuffer_state(pipe, &fb);
- pipe->bind_fragment_sampler_states(pipe, 1, &sampler[stretch]);
- pipe->set_viewport_state(pipe, &viewport);
- pipe->set_clip_state(pipe, &clip);
- pipe->bind_rasterizer_state(pipe, rasterizer);
- pipe->bind_depth_stencil_alpha_state(pipe, zsa);
- pipe->bind_blend_state(pipe, blend);
- pipe->bind_vertex_elements_state(pipe, elements);
- pipe->set_vertex_buffers(pipe, 0, 1, &vbuf);
- pipe->bind_fs_state(pipe, fs);
- pipe->bind_vs_state(pipe, vs);
- if(pipe->bind_gs_state)
- pipe->bind_gs_state(pipe, 0);
- if(pipe->set_stream_output_targets)
- pipe->set_stream_output_targets(pipe, 0, NULL, 0);
- pipe->set_fragment_sampler_views(pipe, 1, &view);
-
- pipe->draw_vbo(pipe, &draw);
- }
-
- ~dxgi_blitter()
- {
- pipe->delete_blend_state(pipe, blend);
- pipe->delete_rasterizer_state(pipe, rasterizer);
- pipe->delete_depth_stencil_alpha_state(pipe, zsa);
- pipe->delete_sampler_state(pipe, sampler[0]);
- pipe->delete_sampler_state(pipe, sampler[1]);
- pipe->delete_vertex_elements_state(pipe, elements);
- pipe->delete_vs_state(pipe, vs);
- pipe->delete_fs_state(pipe, fs);
- pipe->screen->resource_destroy(pipe->screen, vbuf.buffer);
- }
-};
-
-struct GalliumDXGISwapChain : public GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory>
-{
- ComPtr<IDXGIDevice>dxgi_device;
- ComPtr<IGalliumDevice>gallium_device;
- ComPtr<GalliumDXGIAdapter> adapter;
- ComPtr<IDXGIOutput> target;
-
- DXGI_SWAP_CHAIN_DESC desc;
-
- struct native_surface* surface;
- const struct native_config* config;
-
- void* window;
- struct pipe_resource* resources[NUM_NATIVE_ATTACHMENTS];
- int width;
- int height;
- unsigned seq_num;
- bool ever_validated;
- bool needs_validation;
- unsigned present_count;
-
- ComPtr<IDXGISurface> buffer0;
- struct pipe_resource* gallium_buffer0;
- struct pipe_sampler_view* gallium_buffer0_view;
-
- struct pipe_context* pipe;
- bool owns_pipe;
-
- BOOL fullscreen;
-
- std::auto_ptr<dxgi_blitter> blitter;
- bool formats_compatible;
-
- GalliumDXGISwapChain(GalliumDXGIFactory* factory, IUnknown* p_device, const DXGI_SWAP_CHAIN_DESC& p_desc)
- : GalliumDXGIObject<IDXGISwapChain, GalliumDXGIFactory>(factory), desc(p_desc), surface(0)
- {
- HRESULT hr;
-
- hr = p_device->QueryInterface(IID_IGalliumDevice, (void**)&gallium_device);
- if(!SUCCEEDED(hr))
- throw hr;
-
- hr = p_device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device);
- if(!SUCCEEDED(hr))
- throw hr;
-
- hr = dxgi_device->GetAdapter((IDXGIAdapter**)&adapter);
- if(!SUCCEEDED(hr))
- throw hr;
-
- memset(resources, 0, sizeof(resources));
-
- if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL && desc.BufferCount != 1)
- {
- std::cerr << "Gallium DXGI: if DXGI_SWAP_EFFECT_SEQUENTIAL is specified, only buffer_count == 1 is implemented, but " << desc.BufferCount << " was specified: ignoring this" << std::endl;
- // change the returned desc, so that the application might perhaps notice what we did and react well
- desc.BufferCount = 1;
- }
-
- pipe = gallium_device->GetGalliumContext();
- owns_pipe = false;
- if(!pipe)
- {
- pipe = adapter->display->screen->context_create(adapter->display->screen, 0);
- owns_pipe = true;
- }
-
- blitter.reset(new dxgi_blitter(pipe));
- window = 0;
-
- hr = resolve_zero_width_height(true);
- if(!SUCCEEDED(hr))
- throw hr;
- }
-
- void init_for_window()
- {
- if(surface)
- {
- surface->destroy(surface);
- surface = 0;
- }
-
- unsigned config_num;
- if(!strcmp(parent->platform->name, "X11"))
- {
- XWindowAttributes xwa;
- XGetWindowAttributes((Display*)parent->display, (Window)window, &xwa);
- assert(adapter->configs_by_native_visual_id.count(xwa.visual->visualid));
- config_num = adapter->configs_by_native_visual_id[xwa.visual->visualid];
- }
- else
- {
- enum pipe_format format = dxgi_to_pipe_format[desc.BufferDesc.Format];
- if(!adapter->configs_by_pipe_format.count(format))
- {
- if(adapter->configs_by_pipe_format.empty())
- throw E_FAIL;
- // TODO: choose the best match
- format = (pipe_format)adapter->configs_by_pipe_format.begin()->first;
- }
- // TODO: choose the best config
- config_num = adapter->configs_by_pipe_format.find(format)->second;
- }
-
- config = adapter->configs[config_num];
- surface = adapter->display->create_window_surface(adapter->display, (EGLNativeWindowType)window, config);
- surface->user_data = this;
-
- width = 0;
- height = 0;
- seq_num = 0;
- present_count = 0;
- needs_validation = true;
- ever_validated = false;
-
- formats_compatible = util_is_format_compatible(
- util_format_description(dxgi_to_pipe_format[desc.BufferDesc.Format]),
- util_format_description(config->color_format));
- }
-
- ~GalliumDXGISwapChain()
- {
- if(owns_pipe)
- pipe->destroy(pipe);
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDevice(
- REFIID riid,
- void **pdevice)
- {
- return dxgi_device->QueryInterface(riid, pdevice);
- }
-
- HRESULT create_buffer0()
- {
- HRESULT hr;
- ComPtr<IDXGISurface> new_buffer0;
- DXGI_USAGE usage = DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_RENDER_TARGET_OUTPUT;
- if(desc.SwapEffect == DXGI_SWAP_EFFECT_DISCARD)
- usage |= DXGI_USAGE_DISCARD_ON_PRESENT;
- // for our blitter
- usage |= DXGI_USAGE_SHADER_INPUT;
-
- DXGI_SURFACE_DESC surface_desc;
- surface_desc.Format = desc.BufferDesc.Format;
- surface_desc.Width = desc.BufferDesc.Width;
- surface_desc.Height = desc.BufferDesc.Height;
- surface_desc.SampleDesc = desc.SampleDesc;
- hr = dxgi_device->CreateSurface(&surface_desc, 1, usage, 0, &new_buffer0);
- if(!SUCCEEDED(hr))
- return hr;
-
- ComPtr<IGalliumResource> gallium_resource;
- hr = new_buffer0->QueryInterface(IID_IGalliumResource, (void**)&gallium_resource);
- if(!SUCCEEDED(hr))
- return hr;
-
- struct pipe_resource* new_gallium_buffer0 = gallium_resource->GetGalliumResource();
- if(!new_gallium_buffer0)
- return E_FAIL;
-
- buffer0.reset(new_buffer0.steal());
- gallium_buffer0 = new_gallium_buffer0;
- struct pipe_sampler_view templat;
- memset(&templat, 0, sizeof(templat));
- templat.texture = gallium_buffer0;
- templat.swizzle_r = 0;
- templat.swizzle_g = 1;
- templat.swizzle_b = 2;
- templat.swizzle_a = 3;
- templat.format = gallium_buffer0->format;
- gallium_buffer0_view = pipe->create_sampler_view(pipe, gallium_buffer0, &templat);
- return S_OK;
- }
-
- bool validate()
- {
- unsigned new_seq_num;
- needs_validation = false;
-
- if(!surface->validate(surface, (1 << NATIVE_ATTACHMENT_BACK_LEFT) | (1 << NATIVE_ATTACHMENT_FRONT_LEFT), &new_seq_num, resources, &width, &height))
- return false;
-
- if(!ever_validated || seq_num != new_seq_num)
- {
- seq_num = new_seq_num;
- ever_validated = true;
- }
- return true;
- }
-
- HRESULT resolve_zero_width_height(bool force = false)
- {
- if(!force && desc.BufferDesc.Width && desc.BufferDesc.Height)
- return S_OK;
-
- unsigned width, height;
- HRESULT hr = parent->backend->GetPresentSize(desc.OutputWindow, &width, &height);
- if(!SUCCEEDED(hr))
- return hr;
-
- // On Windows, 8 is used, and a debug message saying so gets printed
- if(!width)
- width = 8;
- if(!height)
- height = 8;
-
- if(!desc.BufferDesc.Width)
- desc.BufferDesc.Width = width;
- if(!desc.BufferDesc.Height)
- desc.BufferDesc.Height = height;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE Present(
- UINT sync_interval,
- UINT flags)
- {
- HRESULT hr;
- if(flags & DXGI_PRESENT_TEST)
- return parent->backend->TestPresent(desc.OutputWindow);
-
- if(!buffer0)
- {
- HRESULT hr = create_buffer0();
- if(!SUCCEEDED(hr))
- return hr;
- }
-
- void* cur_window = 0;
- RECT rect;
- RGNDATA* rgndata;
- BOOL preserve_aspect_ratio;
- unsigned dst_w, dst_h;
- bool db;
- struct pipe_resource* dst;
- struct pipe_resource* src;
- struct pipe_surface* dst_surface;
- struct native_present_control ctrl;
-
- void* present_cookie;
- hr = parent->backend->BeginPresent(desc.OutputWindow, &present_cookie, &cur_window, &rect, &rgndata, &preserve_aspect_ratio);
- if(hr != S_OK)
- return hr;
-
- if(!cur_window || rect.left >= rect.right || rect.top >= rect.bottom)
- goto end_present;
-
- if(cur_window != window)
- {
- window = cur_window;
- init_for_window();
- }
-
- if(needs_validation)
- {
- if(!validate())
- return DXGI_ERROR_DEVICE_REMOVED;
- }
-
- db = !!(config->buffer_mask & (1 << NATIVE_ATTACHMENT_BACK_LEFT));
- dst = resources[db ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT];
- src = gallium_buffer0;
- dst_surface = 0;
-
- assert(src);
- assert(dst);
-
- /* TODO: sharing the context for blitting won't work correctly if queries are active
- * Hopefully no one is crazy enough to keep queries active while presenting, expecting
- * sensible results.
- * We could alternatively force using another context, but that might cause inefficiency issues
- */
-
- if((unsigned)rect.right > dst->width0)
- rect.right = dst->width0;
- if((unsigned)rect.bottom > dst->height0)
- rect.bottom = dst->height0;
- if(rect.left > rect.right)
- rect.left = rect.right;
- if(rect.top > rect.bottom)
- rect.top = rect.bottom;
-
- if(rect.left >= rect.right && rect.top >= rect.bottom)
- goto end_present;
-
- dst_w = rect.right - rect.left;
- dst_h = rect.bottom - rect.top;
-
- // TODO: add support for rgndata
-// if(preserve_aspect_ratio || !rgndata)
- if(1)
- {
- unsigned blit_x, blit_y, blit_w, blit_h;
- static const union pipe_color_union black = { { 0, 0, 0, 0 } };
-
- if(!formats_compatible || src->width0 != dst_w || src->height0 != dst_h) {
- struct pipe_surface templat;
- templat.format = dst->format;
- templat.u.tex.level = 0;
- templat.u.tex.first_layer = 0;
- templat.u.tex.last_layer = 0;
- dst_surface = pipe->create_surface(pipe, dst, &templat);
- }
-
- if(preserve_aspect_ratio)
- {
- int delta = src->width0 * dst_h - dst_w * src->height0;
- if(delta > 0)
- {
- blit_w = dst_w;
- blit_h = dst_w * src->height0 / src->width0;
- }
- else if(delta < 0)
- {
- blit_w = dst_h * src->width0 / src->height0;
- blit_h = dst_h;
- }
- else
- {
- blit_w = dst_w;
- blit_h = dst_h;
- }
-
- blit_x = (dst_w - blit_w) >> 1;
- blit_y = (dst_h - blit_h) >> 1;
- }
- else
- {
- blit_x = 0;
- blit_y = 0;
- blit_w = dst_w;
- blit_h = dst_h;
- }
-
- if(blit_x)
- pipe->clear_render_target(pipe, dst_surface, &black, rect.left, rect.top, blit_x, dst_h);
- if(blit_y)
- pipe->clear_render_target(pipe, dst_surface, &black, rect.left, rect.top, dst_w, blit_y);
-
- if(formats_compatible && blit_w == src->width0 && blit_h == src->height0)
- {
- pipe_box box;
- box.x = box.y = box.z = 0;
- box.width = blit_w;
- box.height = blit_h;
- box.depth = 1;
- pipe->resource_copy_region(pipe, dst, 0, rect.left, rect.top, 0, src, 0, &box);
- }
- else
- {
- blitter->blit(dst_surface, gallium_buffer0_view, rect.left + blit_x, rect.top + blit_y, blit_w, blit_h);
- if(!owns_pipe)
- gallium_device->RestoreGalliumState();
- }
-
- if(blit_w != dst_w)
- pipe->clear_render_target(pipe, dst_surface, &black, rect.left + blit_x + blit_w, rect.top, dst_w - blit_x - blit_w, dst_h);
- if(blit_h != dst_h)
- pipe->clear_render_target(pipe, dst_surface, &black, rect.left, rect.top + blit_y + blit_h, dst_w, dst_h - blit_y - blit_h);
- }
-
- if(dst_surface)
- pipe->surface_destroy(pipe, dst_surface);
-
- pipe->flush(pipe, NULL, 0);
-
- memset(&ctrl, 0, sizeof(ctrl));
- ctrl.natt = (db) ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT;
- if(!surface->present(surface, &ctrl))
- return DXGI_ERROR_DEVICE_REMOVED;
-
-end_present:
- parent->backend->EndPresent(desc.OutputWindow, present_cookie);
-
- ++present_count;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetBuffer(
- UINT Buffer,
- REFIID riid,
- void **ppSurface)
- {
- if(Buffer > 0)
- {
- if(desc.SwapEffect == DXGI_SWAP_EFFECT_SEQUENTIAL)
- std::cerr << "DXGI unimplemented: GetBuffer(n) with n > 0 not supported, returning buffer 0 instead!" << std::endl;
- else
- std::cerr << "DXGI error: in GetBuffer(n), n must be 0 for DXGI_SWAP_EFFECT_DISCARD\n" << std::endl;
- }
-
- if(!buffer0)
- {
- HRESULT hr = create_buffer0();
- if(!SUCCEEDED(hr))
- return hr;
- }
- return buffer0->QueryInterface(riid, ppSurface);
- }
-
- /* TODO: implement somehow */
- virtual HRESULT STDMETHODCALLTYPE SetFullscreenState(
- BOOL fullscreen,
- IDXGIOutput *target)
- {
- fullscreen = fullscreen;
- target = target;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetFullscreenState(
- BOOL *out_fullscreen,
- IDXGIOutput **out_target)
- {
- if(out_fullscreen)
- *out_fullscreen = fullscreen;
- if(out_target)
- *out_target = target.ref();
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- DXGI_SWAP_CHAIN_DESC *out_desc)
- {
- *out_desc = desc;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE ResizeBuffers(
- UINT buffer_count,
- UINT width,
- UINT height,
- DXGI_FORMAT new_format,
- UINT swap_chain_flags)
- {
- if(buffer0)
- {
- buffer0.p->AddRef();
- ULONG v = buffer0.p->Release();
- // we must fail if there are any references to buffer0 other than ours
- if(v > 1)
- return E_FAIL;
- pipe_sampler_view_reference(&gallium_buffer0_view, 0);
- buffer0 = (IUnknown*)NULL;
- gallium_buffer0 = 0;
- }
-
- if(desc.SwapEffect != DXGI_SWAP_EFFECT_SEQUENTIAL)
- desc.BufferCount = buffer_count;
- desc.BufferDesc.Format = new_format;
- desc.BufferDesc.Width = width;
- desc.BufferDesc.Height = height;
- desc.Flags = swap_chain_flags;
- return resolve_zero_width_height();
- }
-
- virtual HRESULT STDMETHODCALLTYPE ResizeTarget(
- const DXGI_MODE_DESC *out_new_target_parameters)
- {
- /* TODO: implement */
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetContainingOutput(
- IDXGIOutput **out_output)
- {
- *out_output = adapter->outputs[0].ref();
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetFrameStatistics(
- DXGI_FRAME_STATISTICS *out_stats)
- {
- memset(out_stats, 0, sizeof(*out_stats));
-#ifdef _WIN32
- QueryPerformanceCounter(&out_stats->SyncQPCTime);
-#endif
- out_stats->PresentCount = present_count;
- out_stats->PresentRefreshCount = present_count;
- out_stats->SyncRefreshCount = present_count;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetLastPresentCount(
- UINT *last_present_count)
- {
- *last_present_count = present_count;
- return S_OK;
- }
-};
-
-static void GalliumDXGISwapChainRevalidate(IDXGISwapChain* swap_chain)
-{
- ((GalliumDXGISwapChain*)swap_chain)->needs_validation = true;
-}
-
-static HRESULT GalliumDXGIAdapterCreate(GalliumDXGIFactory* factory, const struct native_platform* platform, void* dpy, IDXGIAdapter1** out_adapter)
-{
- try
- {
- *out_adapter = new GalliumDXGIAdapter(factory, platform, dpy);
- return S_OK;
- }
- catch(HRESULT hr)
- {
- return hr;
- }
-}
-
-static HRESULT GalliumDXGIOutputCreate(GalliumDXGIAdapter* adapter, const std::string& name, const struct native_connector* connector, IDXGIOutput** out_output)
-{
- try
- {
- *out_output = new GalliumDXGIOutput(adapter, name, connector);
- return S_OK;
- }
- catch(HRESULT hr)
- {
- return hr;
- }
-}
-
-static HRESULT GalliumDXGISwapChainCreate(GalliumDXGIFactory* factory, IUnknown* device, const DXGI_SWAP_CHAIN_DESC& desc, IDXGISwapChain** out_swap_chain)
-{
- try
- {
- *out_swap_chain = new GalliumDXGISwapChain(factory, device, desc);
- return S_OK;
- }
- catch(HRESULT hr)
- {
- return hr;
- }
-}
-
-struct dxgi_binding
-{
- const struct native_platform* platform;
- void* display;
- IGalliumDXGIBackend* backend;
-};
-
-static dxgi_binding dxgi_default_binding;
-static __thread dxgi_binding dxgi_thread_binding;
-static const struct native_event_handler dxgi_event_handler = {
- GalliumDXGIAdapter::handle_invalid_surface,
- dxgi_loader_create_drm_screen,
- dxgi_loader_create_sw_screen
-};
-
-void STDMETHODCALLTYPE GalliumDXGIUseNothing()
-{
- dxgi_thread_binding.platform = 0;
- dxgi_thread_binding.display = 0;
- if(dxgi_thread_binding.backend)
- dxgi_thread_binding.backend->Release();
- dxgi_thread_binding.backend = 0;
-}
-
-#ifdef GALLIUM_DXGI_USE_X11
-void STDMETHODCALLTYPE GalliumDXGIUseX11Display(Display* dpy, IGalliumDXGIBackend* backend)
-{
- GalliumDXGIUseNothing();
- dxgi_thread_binding.platform = native_get_x11_platform(&dxgi_event_handler);
- dxgi_thread_binding.display = dpy;
-
- if(backend)
- {
- dxgi_thread_binding.backend = backend;
- backend->AddRef();
- }
-}
-#endif
-
-/*
-#ifdef GALLIUM_DXGI_USE_DRM
-void STDMETHODCALLTYPE GalliumDXGIUseDRMCard(int fd)
-{
- GalliumDXGIUseNothing();
- dxgi_thread_binding.platform = native_get_drm_platform(&dxgi_event_handler);
- dxgi_thread_binding.display = (void*)fd;
- dxgi_thread_binding.backend = 0;
-}
-#endif
-
-#ifdef GALLIUM_DXGI_USE_FBDEV
-void STDMETHODCALLTYPE GalliumDXGIUseFBDev(int fd)
-{
- GalliumDXGIUseNothing();
- dxgi_thread_binding.platform = native_get_fbdev_platform(&dxgi_event_handler);
- dxgi_thread_binding.display = (void*)fd;
- dxgi_thread_binding.backend = 0;
-}
-#endif
-
-#ifdef GALLIUM_DXGI_USE_GDI
-void STDMETHODCALLTYPE GalliumDXGIUseHDC(HDC hdc, PFNHWNDRESOLVER resolver, void* resolver_cookie)
-{
- GalliumDXGIUseNothing();
- dxgi_thread_binding.platform = native_get_gdi_platform(&dxgi_event_handler);
- dxgi_thread_binding.display = (void*)hdc;
- dxgi_thread_binding.backend = 0;
-}
-#endif
-*/
-void STDMETHODCALLTYPE GalliumDXGIMakeDefault()
-{
- if(dxgi_default_binding.backend)
- dxgi_default_binding.backend->Release();
- dxgi_default_binding = dxgi_thread_binding;
- if(dxgi_default_binding.backend)
- dxgi_default_binding.backend->AddRef();
-}
-
- /* TODO: why did Microsoft add this? should we do something different for DXGI 1.0 and 1.1?
- * Or perhaps what they actually mean is "only create a single factory in your application"?
- * TODO: should we use a singleton here, so we never have multiple DXGI objects for the same thing? */
- HRESULT STDMETHODCALLTYPE CreateDXGIFactory1(
- REFIID riid,
- void **out_factory
-)
- {
- GalliumDXGIFactory* factory;
- *out_factory = 0;
- if(dxgi_thread_binding.platform)
- factory = new GalliumDXGIFactory(dxgi_thread_binding.platform, dxgi_thread_binding.display, dxgi_thread_binding.backend);
- else if(dxgi_default_binding.platform)
- factory = new GalliumDXGIFactory(dxgi_default_binding.platform, dxgi_default_binding.display, dxgi_default_binding.backend);
- else
- factory = new GalliumDXGIFactory(native_get_x11_platform(&dxgi_event_handler), NULL, NULL);
- HRESULT hres = factory->QueryInterface(riid, out_factory);
- factory->Release();
- return hres;
- }
-
- HRESULT STDMETHODCALLTYPE CreateDXGIFactory(
- REFIID riid,
- void **out_factor
-)
- {
- return CreateDXGIFactory1(riid, out_factor);
- }
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef DXGI_PRIVATE_H_
-#define DXGI_PRIVATE_H_
-
-#include <vector>
-#include <string>
-#include <sstream>
-
-#include "d3d1xstutil.h"
-
-#include <dxgi.h>
-#include <d3d11.h>
-#include <galliumcom.h>
-#include <galliumdxgi.h>
-
-struct native_display;
-
-struct pipe_screen *
-dxgi_loader_create_drm_screen(struct native_display* dpy, const char *name, int fd);
-
-struct pipe_screen *
-dxgi_loader_create_sw_screen(struct native_display* dpy, struct sw_winsys *ws);
-
-#endif /* DXGI_PRIVATE_H_ */
+++ /dev/null
-LIBNAME=dxgid3d10
-CPP_SOURCES=$(wildcard *.cpp)
-LIBRARY_INCLUDES=-I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary
-include ../Makefile.inc
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "software"), to deal in the software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the software, and to
- * permit persons to whom the software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d1xstutil.h"
-#include "galliumd3d10_1.h"
-#include <dxgi.h>
-#include "pipe/p_screen.h"
-#include "pipe/p_context.h"
-
-HRESULT D3D10CreateDevice1(
- IDXGIAdapter *adapter,
- D3D10_DRIVER_TYPE driver_type,
- HMODULE software,
- unsigned flags,
- D3D10_FEATURE_LEVEL1 hardware_level,
- unsigned sdk_version,
- ID3D10Device1 **out_device
-)
-{
- HRESULT hr;
- ComPtr<IDXGIAdapter1> adapter_to_release;
- if(!adapter)
- {
- ComPtr<IDXGIFactory1> factory;
- hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory);
- if(!SUCCEEDED(hr))
- return hr;
- hr = factory->EnumAdapters1(0, &adapter_to_release);
- if(!SUCCEEDED(hr))
- return hr;
- adapter = adapter_to_release.p;
- }
- ComPtr<IGalliumAdapter> gallium_adapter;
- hr = adapter->QueryInterface(IID_IGalliumAdapter, (void**)&gallium_adapter);
- if(!SUCCEEDED(hr))
- return hr;
- struct pipe_screen* screen;
- // TODO: what should D3D_DRIVER_TYPE_SOFTWARE return? fast or reference?
- if(driver_type == D3D10_DRIVER_TYPE_REFERENCE)
- screen = gallium_adapter->GetGalliumReferenceSoftwareScreen();
- else if(driver_type == D3D10_DRIVER_TYPE_SOFTWARE || driver_type == D3D10_DRIVER_TYPE_WARP)
- screen = gallium_adapter->GetGalliumFastSoftwareScreen();
- else
- screen = gallium_adapter->GetGalliumScreen();
- if(!screen)
- return E_FAIL;
- struct pipe_context* context = screen->context_create(screen, 0);
- if(!context)
- return E_FAIL;
- ComPtr<ID3D10Device1> device;
- hr = GalliumD3D10DeviceCreate1(screen, context, TRUE, flags, adapter, &device);
- if(!SUCCEEDED(hr))
- {
- context->destroy(context);
- return hr;
- }
- if(out_device)
- *out_device = device.steal();
- return S_OK;
-}
-
-HRESULT WINAPI D3D10CreateDeviceAndSwapChain1(
- IDXGIAdapter* adapter,
- D3D10_DRIVER_TYPE driver_type,
- HMODULE software,
- unsigned flags,
- D3D10_FEATURE_LEVEL1 hardware_level,
- unsigned sdk_version,
- DXGI_SWAP_CHAIN_DESC* swap_chain_desc,
- IDXGISwapChain** out_swap_chain,
- ID3D10Device1** out_device
-)
-{
- ComPtr<ID3D10Device1> dev;
- HRESULT hr;
- hr = D3D10CreateDevice1(adapter, driver_type, software, flags, hardware_level, sdk_version, &dev);
- if(!SUCCEEDED(hr))
- return hr;
- if(out_swap_chain)
- {
- ComPtr<IDXGIFactory> factory;
- ComPtr<IDXGIDevice> dxgi_device;
- ComPtr<IDXGIAdapter> adapter;
- hr = dev->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device);
- if(!SUCCEEDED(hr))
- return hr;
-
- hr = dxgi_device->GetAdapter(&adapter);
- if(!SUCCEEDED(hr))
- return hr;
-
- adapter->GetParent(IID_IDXGIFactory, (void**)&factory);
- hr = factory->CreateSwapChain(dev.p, (DXGI_SWAP_CHAIN_DESC*)swap_chain_desc, out_swap_chain);
- if(!SUCCEEDED(hr))
- return hr;
- }
- if(out_device)
- *out_device = dev.steal();
- return hr;
-}
-
-HRESULT D3D10CreateDevice(
- IDXGIAdapter *adapter,
- D3D10_DRIVER_TYPE driver_type,
- HMODULE software,
- unsigned flags,
- unsigned sdk_version,
- ID3D10Device **out_device
-)
-{
- return D3D10CreateDevice1(adapter, driver_type, software, flags, D3D10_FEATURE_LEVEL_10_0, sdk_version, (ID3D10Device1**)out_device);
-}
-
-HRESULT WINAPI D3D10CreateDeviceAndSwapChain(
- IDXGIAdapter* adapter,
- D3D10_DRIVER_TYPE driver_type,
- HMODULE software,
- unsigned flags,
- unsigned sdk_version,
- DXGI_SWAP_CHAIN_DESC* swap_chain_desc,
- IDXGISwapChain** out_swap_chain,
- ID3D10Device** out_device
-)
-{
- return D3D10CreateDeviceAndSwapChain1(adapter, driver_type, software, flags, D3D10_FEATURE_LEVEL_10_0, sdk_version, swap_chain_desc, out_swap_chain, (ID3D10Device1**)out_device);
-}
+++ /dev/null
-LIBNAME=dxgid3d11
-CPP_SOURCES=$(wildcard *.cpp)
-LIBRARY_INCLUDES=-I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../include -I../../../include -I../../../auxiliary
-include ../Makefile.inc
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "software"), to deal in the software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the software, and to
- * permit persons to whom the software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d1xstutil.h"
-#include "galliumd3d11.h"
-#include <dxgi.h>
-#include "pipe/p_screen.h"
-#include "pipe/p_context.h"
-
-HRESULT D3D11CreateDevice(
- IDXGIAdapter *adapter,
- D3D_DRIVER_TYPE driver_type,
- HMODULE software,
- unsigned flags,
- const D3D_FEATURE_LEVEL *feature_levels,
- unsigned num_feature_levels,
- unsigned sdk_version,
- ID3D11Device **out_device,
- D3D_FEATURE_LEVEL *feature_level,
- ID3D11DeviceContext **out_immediate_context
-)
-{
- HRESULT hr;
- ComPtr<IDXGIAdapter1> adapter_to_release;
- if(!adapter)
- {
- ComPtr<IDXGIFactory1> factory;
- hr = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory);
- if(!SUCCEEDED(hr))
- return hr;
- hr = factory->EnumAdapters1(0, &adapter_to_release);
- if(!SUCCEEDED(hr))
- return hr;
- adapter = adapter_to_release.p;
- }
- ComPtr<IGalliumAdapter> gallium_adapter;
- hr = adapter->QueryInterface(IID_IGalliumAdapter, (void**)&gallium_adapter);
- if(!SUCCEEDED(hr))
- return hr;
- struct pipe_screen* screen;
- // TODO: what should D3D_DRIVER_TYPE_SOFTWARE return? fast or reference?
- if(driver_type == D3D_DRIVER_TYPE_REFERENCE)
- screen = gallium_adapter->GetGalliumReferenceSoftwareScreen();
- else if(driver_type == D3D_DRIVER_TYPE_SOFTWARE || driver_type == D3D_DRIVER_TYPE_WARP)
- screen = gallium_adapter->GetGalliumFastSoftwareScreen();
- else
- screen = gallium_adapter->GetGalliumScreen();
- if(!screen)
- return E_FAIL;
- struct pipe_context* context = screen->context_create(screen, 0);
- if(!context)
- return E_FAIL;
- ComPtr<ID3D11Device> device;
- hr = GalliumD3D11DeviceCreate(screen, context, TRUE, flags, adapter, &device);
- if(!SUCCEEDED(hr))
- {
- context->destroy(context);
- return hr;
- }
- if(out_immediate_context)
- device->GetImmediateContext(out_immediate_context);
- if(feature_level)
- *feature_level = device->GetFeatureLevel();
- if(out_device)
- *out_device = device.steal();
- return S_OK;
-}
-
-HRESULT WINAPI D3D11CreateDeviceAndSwapChain(
- IDXGIAdapter* adapter,
- D3D_DRIVER_TYPE driver_type,
- HMODULE software,
- unsigned flags,
- CONST D3D_FEATURE_LEVEL* feature_levels,
- unsigned num_feature_levels,
- unsigned sdk_version,
- CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
- IDXGISwapChain** out_swap_chain,
- ID3D11Device** out_device,
- D3D_FEATURE_LEVEL* feature_level,
- ID3D11DeviceContext** out_immediate_context )
-{
- ComPtr<ID3D11Device> dev;
- ComPtr<ID3D11DeviceContext> ctx;
- HRESULT hr;
- hr = D3D11CreateDevice(adapter, driver_type, software, flags, feature_levels, num_feature_levels, sdk_version, (ID3D11Device**)&dev, feature_level, (ID3D11DeviceContext**)&ctx);
- if(!SUCCEEDED(hr))
- return hr;
- if(out_swap_chain)
- {
- ComPtr<IDXGIFactory> factory;
- ComPtr<IDXGIDevice> dxgi_device;
- ComPtr<IDXGIAdapter> adapter;
- hr = dev->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_device);
- if(!SUCCEEDED(hr))
- return hr;
-
- hr = dxgi_device->GetAdapter(&adapter);
- if(!SUCCEEDED(hr))
- return hr;
-
- adapter->GetParent(IID_IDXGIFactory, (void**)&factory);
- hr = factory->CreateSwapChain(dev.p, (DXGI_SWAP_CHAIN_DESC*)pSwapChainDesc, out_swap_chain);
- if(!SUCCEEDED(hr))
- return hr;
- }
- if(out_device)
- *out_device = dev.steal();
- if(out_immediate_context)
- *out_immediate_context = ctx.steal();
- return hr;
-}
+++ /dev/null
-LIBNAME=gd3d10
-CPP_SOURCES=d3d10.generated.cpp
-LIBRARY_INCLUDES=-I../gd3d1x -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
-
-GEN_D3D10=perl d3d10.pl
-
-include ../Makefile.inc
-
-d3d10.generated.o: d3d10_objects.generated.h d3d10_screen.generated.h d3d10_context.generated.h d3d10_misc.generated.h
-
-d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl
- $(GEN_D3D10) $< > $@
-d3d10_objects.generated.h: ../gd3d11/d3d11_objects.h d3d10.pl
- $(GEN_D3D10) $< > $@
-d3d10_screen.generated.h: ../gd3d11/d3d11_screen.h d3d10.pl
- $(GEN_D3D10) $< > $@
-d3d10_context.generated.h: ../gd3d11/d3d11_context.h d3d10.pl
- $(GEN_D3D10) $< > $@
-d3d10_misc.generated.h: ../gd3d11/d3d11_misc.h d3d10.pl
- $(GEN_D3D10) $< > $@
+++ /dev/null
-#!/usr/bin/perl
-while(<>)
-{
- s/D3D11_SRV_DIMENSION_/D3D10_1_SRV_DIMENSION_/g;
- s/D3D11/D3D10/g;
- s/D3D10_SIGNATURE_PARAMETER_DESC/D3D11_SIGNATURE_PARAMETER_DESC/g;
- s/D3D_FEATURE_LEVEL_/D3D10_FEATURE_LEVEL_/g;
- s/D3D_FEATURE_LEVEL/D3D10_FEATURE_LEVEL1/g;
- s/^#define API 11/#define API 10/;
- s/^(#include "d3d1)1(_[^.]*)(.h")/${1}0$2.generated$3/;
- print $_;
-}
+++ /dev/null
-LIBNAME=gd3d11
-CPP_SOURCES=d3d11.cpp
-LIBRARY_INCLUDES=-I../gd3d1x -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
-
-include ../Makefile.inc
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d1x_private.h"
-
-extern "C"
-{
-#include "util/u_gen_mipmap.h"
-#include "tgsi/tgsi_ureg.h"
-#include "tgsi/tgsi_dump.h"
-#include "cso_cache/cso_context.h"
-}
-
-
-// the perl script will change this to 10 for d3d10, and also do s/D3D11/D3D10 in the whole file
-#define API 11
-
-#if API >= 11
-#define DX10_ONLY(x)
-#else
-#define DX10_ONLY(x) x
-#endif
-
-typedef D3D10_MAPPED_TEXTURE3D D3D10_MAPPED_SUBRESOURCE;
-
-// used to make QueryInterface know the IIDs of the interface and its ancestors
-COM_INTERFACE(ID3D11DeviceChild, IUnknown)
-COM_INTERFACE(ID3D11InputLayout, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11DepthStencilState, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11BlendState, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11RasterizerState, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11SamplerState, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11Resource, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11Buffer, ID3D11Resource)
-COM_INTERFACE(ID3D11Texture1D, ID3D11Resource)
-COM_INTERFACE(ID3D11Texture2D, ID3D11Resource)
-COM_INTERFACE(ID3D11Texture3D, ID3D11Resource)
-COM_INTERFACE(ID3D11View, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11ShaderResourceView, ID3D11View)
-COM_INTERFACE(ID3D11RenderTargetView, ID3D11View)
-COM_INTERFACE(ID3D11DepthStencilView, ID3D11View)
-COM_INTERFACE(ID3D11VertexShader, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11GeometryShader, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11PixelShader, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11Asynchronous, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11Query, ID3D11Asynchronous)
-COM_INTERFACE(ID3D11Predicate, ID3D11Query)
-COM_INTERFACE(ID3D11Counter, ID3D11Asynchronous)
-COM_INTERFACE(ID3D11Device, IUnknown)
-
-#if API >= 11
-COM_INTERFACE(ID3D11UnorderedAccessView, ID3D11View)
-COM_INTERFACE(ID3D11HullShader, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11DomainShader, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11ComputeShader, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11ClassInstance, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11ClassLinkage, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11CommandList, ID3D11DeviceChild)
-COM_INTERFACE(ID3D11DeviceContext, ID3D11DeviceChild)
-#else
-COM_INTERFACE(ID3D10BlendState1, ID3D10BlendState)
-COM_INTERFACE(ID3D10ShaderResourceView1, ID3D10ShaderResourceView)
-COM_INTERFACE(ID3D10Device1, ID3D10Device)
-#endif
-
-struct GalliumD3D11Screen;
-
-#if API >= 11
-static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe);
-static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context);
-static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context);
-static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* device);
-#endif
-
-static inline pipe_box d3d11_to_pipe_box(struct pipe_resource* resource, unsigned level, const D3D11_BOX* pBox)
-{
- pipe_box box;
- if(pBox)
- {
- box.x = pBox->left;
- box.y = pBox->top;
- box.z = pBox->front;
- box.width = pBox->right - pBox->left;
- box.height = pBox->bottom - pBox->top;
- box.depth = pBox->back - pBox->front;
- }
- else
- {
- box.x = box.y = box.z = 0;
- box.width = u_minify(resource->width0, level);
- box.height = u_minify(resource->height0, level);
- box.depth = u_minify(resource->depth0, level);
- }
- return box;
-}
-
-struct GalliumD3D11Caps
-{
- bool so;
- bool gs;
- bool queries;
- bool render_condition;
- unsigned constant_buffers[D3D11_STAGES];
- unsigned stages;
- unsigned stages_with_sampling;
-};
-
-typedef GalliumDXGIDevice<
- GalliumMultiComObject<
-#if API >= 11
- GalliumPrivateDataComObject<ID3D11Device>,
-#else
- GalliumPrivateDataComObject<ID3D10Device1>,
-#endif
- IGalliumDevice
- >
-> GalliumD3D11ScreenBase;
-
-// used to avoid needing to have forward declarations of functions
-// this is called "screen" because in the D3D10 case it's only part of the device
-struct GalliumD3D11Screen : public GalliumD3D11ScreenBase
-{
-
- pipe_screen* screen;
- pipe_context* immediate_pipe;
- GalliumD3D11Caps screen_caps;
-
-#if API >= 11
- ID3D11DeviceContext* immediate_context;
- ID3D11DeviceContext* get_immediate_context()
- {
- return immediate_context;
- }
-#else
- GalliumD3D11Screen* get_immediate_context()
- {
- return this;
- }
-#endif
-
-
- GalliumD3D11Screen(pipe_screen* screen, struct pipe_context* immediate_pipe, IDXGIAdapter* adapter)
- : GalliumD3D11ScreenBase(adapter), screen(screen), immediate_pipe(immediate_pipe)
- {
- }
-
-#if API < 11
- // we use a D3D11-like API internally
- virtual HRESULT STDMETHODCALLTYPE Map(
- ID3D11Resource *pResource,
- unsigned Subresource,
- D3D11_MAP MapType,
- unsigned MapFlags,
- D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
- virtual void STDMETHODCALLTYPE Unmap(
- ID3D11Resource *pResource,
- unsigned Subresource) = 0;
- virtual void STDMETHODCALLTYPE Begin(
- ID3D11Asynchronous *pAsync) = 0;
- virtual void STDMETHODCALLTYPE End(
- ID3D11Asynchronous *pAsync) = 0;
- virtual HRESULT STDMETHODCALLTYPE GetData(
- ID3D11Asynchronous *pAsync,
- void *pData,
- unsigned DataSize,
- unsigned GetDataFlags) = 0;
-
- // TODO: maybe we should use function overloading, but that might risk silent errors,
- // and cannot be exported to a C interface
- virtual void UnbindBlendState(ID3D11BlendState* state) = 0;
- virtual void UnbindRasterizerState(ID3D11RasterizerState* state) = 0;
- virtual void UnbindDepthStencilState(ID3D11DepthStencilState* state) = 0;
- virtual void UnbindInputLayout(ID3D11InputLayout* state) = 0;
- virtual void UnbindPixelShader(ID3D11PixelShader* state) = 0;
- virtual void UnbindVertexShader(ID3D11VertexShader* state) = 0;
- virtual void UnbindGeometryShader(ID3D11GeometryShader* state) = 0;
- virtual void UnbindPredicate(ID3D11Predicate* predicate) = 0;
- virtual void UnbindSamplerState(ID3D11SamplerState* state) = 0;
- virtual void UnbindBuffer(ID3D11Buffer* buffer) = 0;
- virtual void UnbindDepthStencilView(ID3D11DepthStencilView* view) = 0;
- virtual void UnbindRenderTargetView(ID3D11RenderTargetView* view) = 0;
- virtual void UnbindShaderResourceView(ID3D11ShaderResourceView* view) = 0;
-
- void UnbindBlendState1(ID3D11BlendState1* state)
- {
- UnbindBlendState(state);
- }
- void UnbindShaderResourceView1(ID3D11ShaderResourceView1* view)
- {
- UnbindShaderResourceView(view);
- }
-#endif
-};
-
-#include "d3d11_objects.h"
-#include "d3d11_screen.h"
-#include "d3d11_context.h"
-#include "d3d11_misc.h"
-
-#if API >= 11
-HRESULT STDMETHODCALLTYPE GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice)
-{
- if(creation_flags & D3D11_CREATE_DEVICE_SINGLETHREADED)
- *ppDevice = new GalliumD3D11ScreenImpl<false>(screen, context, owns_context, creation_flags, adapter);
- else
- *ppDevice = new GalliumD3D11ScreenImpl<true>(screen, context, owns_context, creation_flags, adapter);
- return S_OK;
-}
-#else
-HRESULT STDMETHODCALLTYPE GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice)
-{
- if(creation_flags & D3D10_CREATE_DEVICE_SINGLETHREADED)
- *ppDevice = new GalliumD3D10Device<false>(screen, context, owns_context, creation_flags, adapter);
- else
- *ppDevice = new GalliumD3D10Device<true>(screen, context, owns_context, creation_flags, adapter);
- return S_OK;
-}
-#endif
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* used to unbind things, we need 128 due to resources */
-static const void* zero_data[128];
-
-#define UPDATE_VIEWS_SHIFT (D3D11_STAGES * 0)
-#define UPDATE_SAMPLERS_SHIFT (D3D11_STAGES * 1)
-#define UPDATE_VERTEX_BUFFERS (1 << (D3D11_STAGES * 2))
-
-#if API >= 11
-template<typename PtrTraits>
-struct GalliumD3D11DeviceContext :
- public GalliumD3D11DeviceChild<ID3D11DeviceContext>
-{
-#else
-template<bool threadsafe>
-struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
-{
- typedef simple_ptr_traits PtrTraits;
- typedef GalliumD3D10Device GalliumD3D10DeviceContext;
-#endif
-
- refcnt_ptr<GalliumD3D11Shader<>, PtrTraits> shaders[D3D11_STAGES];
- refcnt_ptr<GalliumD3D11InputLayout, PtrTraits> input_layout;
- refcnt_ptr<GalliumD3D11Buffer, PtrTraits> index_buffer;
- refcnt_ptr<GalliumD3D11RasterizerState, PtrTraits> rasterizer_state;
- refcnt_ptr<GalliumD3D11DepthStencilState, PtrTraits> depth_stencil_state;
- refcnt_ptr<GalliumD3D11BlendState, PtrTraits> blend_state;
- refcnt_ptr<GalliumD3D11DepthStencilView, PtrTraits> depth_stencil_view;
- refcnt_ptr<GalliumD3D11Predicate, PtrTraits> render_predicate;
-
- refcnt_ptr<GalliumD3D11Buffer, PtrTraits> constant_buffers[D3D11_STAGES][D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT];
- refcnt_ptr<GalliumD3D11ShaderResourceView, PtrTraits> shader_resource_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
- refcnt_ptr<GalliumD3D11SamplerState, PtrTraits> samplers[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
- refcnt_ptr<GalliumD3D11Buffer, PtrTraits> input_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- refcnt_ptr<GalliumD3D11RenderTargetView, PtrTraits> render_target_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
- refcnt_ptr<GalliumD3D11Buffer, PtrTraits> so_buffers[D3D11_SO_BUFFER_SLOT_COUNT];
-
-#if API >= 11
- refcnt_ptr<ID3D11UnorderedAccessView, PtrTraits> cs_unordered_access_views[D3D11_PS_CS_UAV_REGISTER_COUNT];
- refcnt_ptr<ID3D11UnorderedAccessView, PtrTraits> om_unordered_access_views[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
-#endif
-
- D3D11_VIEWPORT viewports[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
- D3D11_RECT scissor_rects[D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE];
- D3D11_PRIMITIVE_TOPOLOGY primitive_topology;
- DXGI_FORMAT index_format;
- unsigned index_offset;
- uint32_t strip_cut_index;
- BOOL render_predicate_value;
- float blend_color[4];
- unsigned sample_mask;
- unsigned stencil_ref;
-
- void* default_input_layout;
- void* default_rasterizer;
- void* default_depth_stencil;
- void* default_blend;
- void* default_sampler;
- void* default_shaders[D3D11_STAGES];
-
- // derived state
- int primitive_mode;
- struct pipe_vertex_buffer vertex_buffers[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
- struct pipe_stream_output_target* so_targets[D3D11_SO_BUFFER_SLOT_COUNT];
- struct pipe_sampler_view* sampler_views[D3D11_STAGES][D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
- void* sampler_csos[D3D11_STAGES][D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
- unsigned num_shader_resource_views[D3D11_STAGES];
- unsigned num_samplers[D3D11_STAGES];
- unsigned num_vertex_buffers;
- unsigned num_render_target_views;
- unsigned num_viewports;
- unsigned num_scissor_rects;
- unsigned num_so_targets;
-
- struct pipe_context* pipe;
- unsigned update_flags;
-
- bool owns_pipe;
- unsigned context_flags;
-
- GalliumD3D11Caps caps;
-
- cso_context* cso_ctx;
- gen_mipmap_state* gen_mipmap;
-
-#if API >= 11
-#define SYNCHRONIZED do {} while(0)
-
- GalliumD3D11DeviceContext(GalliumD3D11Screen* device, pipe_context* pipe, bool owns_pipe, unsigned context_flags = 0)
- : GalliumD3D11DeviceChild<ID3D11DeviceContext>(device), pipe(pipe), owns_pipe(owns_pipe), context_flags(context_flags)
- {
- caps = device->screen_caps;
- init_context();
- }
-
- ~GalliumD3D11DeviceContext()
- {
- destroy_context();
- }
-#else
-#define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(this->mutex)
-
- GalliumD3D10Device(pipe_screen* screen, pipe_context* pipe, bool owns_pipe, unsigned creation_flags, IDXGIAdapter* adapter)
- : GalliumD3D10ScreenImpl<threadsafe>(screen, pipe, owns_pipe, creation_flags, adapter), pipe(pipe), owns_pipe(owns_pipe), context_flags(0)
- {
- caps = this->screen_caps;
- init_context();
- }
-
- ~GalliumD3D10Device()
- {
- destroy_context();
- }
-#endif
-
- void init_context()
- {
- if(!pipe->begin_query)
- caps.queries = false;
- if(!pipe->bind_gs_state)
- {
- caps.gs = false;
- caps.stages = 2;
- }
- assert(!caps.so || pipe->set_stream_output_targets);
- if(!pipe->set_geometry_sampler_views)
- caps.stages_with_sampling &=~ (1 << PIPE_SHADER_GEOMETRY);
- if(!pipe->set_fragment_sampler_views)
- caps.stages_with_sampling &=~ (1 << PIPE_SHADER_FRAGMENT);
- if(!pipe->set_vertex_sampler_views)
- caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX);
-
- update_flags = 0;
-
- // pipeline state
- memset(viewports, 0, sizeof(viewports));
- memset(scissor_rects, 0, sizeof(scissor_rects));
- primitive_topology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
- index_format = DXGI_FORMAT_UNKNOWN;
- index_offset = 0;
- strip_cut_index = 0xffffffff;
- render_predicate_value = 0;
- memset(blend_color, 0, sizeof(blend_color));
- sample_mask = ~0;
- stencil_ref = 0;
-
- // derived state
- primitive_mode = 0;
- memset(vertex_buffers, 0, sizeof(vertex_buffers));
- memset(so_targets, 0, sizeof(so_buffers));
- memset(sampler_views, 0, sizeof(sampler_views));
- memset(sampler_csos, 0, sizeof(sampler_csos));
- memset(num_shader_resource_views, 0, sizeof(num_shader_resource_views));
- memset(num_samplers, 0, sizeof(num_samplers));
- num_vertex_buffers = 0;
- num_render_target_views = 0;
- num_viewports = 0;
- num_scissor_rects = 0;
- num_so_targets = 0;
-
- default_input_layout = pipe->create_vertex_elements_state(pipe, 0, 0);
-
- struct pipe_rasterizer_state rasterizerd;
- memset(&rasterizerd, 0, sizeof(rasterizerd));
- rasterizerd.gl_rasterization_rules = 1;
- rasterizerd.cull_face = PIPE_FACE_BACK;
- rasterizerd.flatshade_first = 1;
- rasterizerd.line_width = 1.0f;
- rasterizerd.point_size = 1.0f;
- rasterizerd.depth_clip = TRUE;
- default_rasterizer = pipe->create_rasterizer_state(pipe, &rasterizerd);
-
- struct pipe_depth_stencil_alpha_state depth_stencild;
- memset(&depth_stencild, 0, sizeof(depth_stencild));
- depth_stencild.depth.enabled = TRUE;
- depth_stencild.depth.writemask = 1;
- depth_stencild.depth.func = PIPE_FUNC_LESS;
- default_depth_stencil = pipe->create_depth_stencil_alpha_state(pipe, &depth_stencild);
-
- struct pipe_blend_state blendd;
- memset(&blendd, 0, sizeof(blendd));
- blendd.rt[0].colormask = 0xf;
- default_blend = pipe->create_blend_state(pipe, &blendd);
-
- struct pipe_sampler_state samplerd;
- memset(&samplerd, 0, sizeof(samplerd));
- samplerd.normalized_coords = 1;
- samplerd.min_img_filter = PIPE_TEX_FILTER_LINEAR;
- samplerd.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
- samplerd.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
- samplerd.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- samplerd.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- samplerd.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- samplerd.border_color.f[0] = 1.0f;
- samplerd.border_color.f[1] = 1.0f;
- samplerd.border_color.f[2] = 1.0f;
- samplerd.border_color.f[3] = 1.0f;
- samplerd.min_lod = -FLT_MAX;
- samplerd.max_lod = FLT_MAX;
- samplerd.max_anisotropy = 1;
- default_sampler = pipe->create_sampler_state(pipe, &samplerd);
-
- memset(&samplerd, 0, sizeof(samplerd));
- samplerd.normalized_coords = 0;
- samplerd.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- samplerd.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- samplerd.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- samplerd.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
- samplerd.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
- samplerd.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_BORDER;
- samplerd.min_lod = -FLT_MAX;
- samplerd.max_lod = FLT_MAX;
- samplerd.max_anisotropy = 1;
-
- for(unsigned s = 0; s < D3D11_STAGES; ++s)
- for(unsigned i = 0; i < D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; ++i)
- sampler_csos[s][i] = default_sampler;
-
- // TODO: should this really be empty shaders, or should they be all-passthrough?
- memset(default_shaders, 0, sizeof(default_shaders));
- struct ureg_program *ureg;
- ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
- ureg_END(ureg);
- default_shaders[PIPE_SHADER_FRAGMENT] = ureg_create_shader_and_destroy(ureg, pipe);
-
- ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
- ureg_END(ureg);
- default_shaders[PIPE_SHADER_VERTEX] = ureg_create_shader_and_destroy(ureg, pipe);
-
- cso_ctx = cso_create_context(pipe);
- gen_mipmap = util_create_gen_mipmap(pipe, cso_ctx);
-
- RestoreGalliumState();
- }
-
- void destroy_context()
- {
- util_destroy_gen_mipmap(gen_mipmap);
- cso_destroy_context(cso_ctx);
-
- pipe->bind_vertex_elements_state(pipe, 0);
- pipe->delete_vertex_elements_state(pipe, default_input_layout);
-
- pipe->bind_rasterizer_state(pipe, 0);
- pipe->delete_rasterizer_state(pipe, default_rasterizer);
-
- pipe->bind_depth_stencil_alpha_state(pipe, 0);
- pipe->delete_depth_stencil_alpha_state(pipe, default_depth_stencil);
-
- pipe->bind_blend_state(pipe, 0);
- pipe->delete_blend_state(pipe, default_blend);
-
- pipe->bind_fragment_sampler_states(pipe, 0, 0);
- pipe->bind_vertex_sampler_states(pipe, 0, 0);
- if(pipe->bind_geometry_sampler_states)
- pipe->bind_geometry_sampler_states(pipe, 0, 0);
- pipe->delete_sampler_state(pipe, default_sampler);
-
- pipe->bind_fs_state(pipe, 0);
- pipe->delete_fs_state(pipe, default_shaders[PIPE_SHADER_FRAGMENT]);
-
- pipe->bind_vs_state(pipe, 0);
- pipe->delete_vs_state(pipe, default_shaders[PIPE_SHADER_VERTEX]);
-
- if(owns_pipe)
- pipe->destroy(pipe);
- }
-
- virtual unsigned STDMETHODCALLTYPE GetContextFlags(void)
- {
- return context_flags;
- }
-#if API >= 11
-#define SET_SHADER_EXTRA_ARGS , \
- ID3D11ClassInstance *const *ppClassInstances, \
- unsigned count
-#define GET_SHADER_EXTRA_ARGS , \
- ID3D11ClassInstance **ppClassInstances, \
- unsigned *out_count
-#else
-#define SET_SHADER_EXTRA_ARGS
-#define GET_SHADER_EXTRA_ARGS
-#endif
-
-/* On Windows D3D11, SetConstantBuffers and SetShaderResources crash if passed a null pointer.
- * Instead, you have to pass a pointer to nulls to unbind things.
- * We do the same.
- * TODO: is D3D10 the same?
- */
- template<unsigned s>
- void xs_set_shader(GalliumD3D11Shader<>* shader)
- {
- if(shader != shaders[s].p)
- {
- shaders[s] = shader;
- void* shader_cso = shader ? shader->object : default_shaders[s];
- switch(s)
- {
- case PIPE_SHADER_VERTEX:
- pipe->bind_vs_state(pipe, shader_cso);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->bind_fs_state(pipe, shader_cso);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->bind_gs_state(pipe, shader_cso);
- break;
- }
- update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s)) | (1 << (UPDATE_VIEWS_SHIFT + s));
- }
- }
-
- template<unsigned s>
- void xs_set_constant_buffers(unsigned start, unsigned count, GalliumD3D11Buffer *const *constbufs)
- {
- for(unsigned i = 0; i < count; ++i)
- {
- if(constbufs[i] != constant_buffers[s][start + i].p)
- {
- constant_buffers[s][start + i] = constbufs[i];
- if(s < caps.stages && start + i < caps.constant_buffers[s])
- pipe_set_constant_buffer(pipe, s, start + i, constbufs[i] ? constbufs[i]->resource : NULL);
- }
- }
- }
-
- template<unsigned s>
- void xs_set_shader_resources(unsigned start, unsigned count, GalliumD3D11ShaderResourceView *const *srvs)
- {
- int last_different = -1;
- for(unsigned i = 0; i < count; ++i)
- {
- if(shader_resource_views[s][start + i].p != srvs[i])
- {
- shader_resource_views[s][start + i] = srvs[i];
- sampler_views[s][start + i] = srvs[i] ? srvs[i]->object : 0;
- last_different = i;
- }
- }
- if(last_different >= 0)
- {
- num_shader_resource_views[s] = std::max(num_shader_resource_views[s], start + last_different + 1);
- update_flags |= 1 << (UPDATE_VIEWS_SHIFT + s);
- }
- }
-
- template<unsigned s>
- void xs_set_samplers(unsigned start, unsigned count, GalliumD3D11SamplerState *const *samps)
- {
- int last_different = -1;
- for(unsigned i = 0; i < count; ++i)
- {
- if(samplers[s][start + i].p != samps[i])
- {
- samplers[s][start + i] = samps[i];
- sampler_csos[s][start + i] = samps[i] ? samps[i]->object : default_sampler;
- last_different = i;
- }
- }
- if(last_different >= 0)
- {
- num_samplers[s] = std::max(num_samplers[s], start + last_different + 1);
- update_flags |= 1 << (UPDATE_SAMPLERS_SHIFT + s);
- }
- }
-
-#define IMPLEMENT_SHADER_STAGE(XS, Stage) \
- virtual void STDMETHODCALLTYPE XS##SetShader( \
- ID3D11##Stage##Shader *pShader \
- SET_SHADER_EXTRA_ARGS) \
- { \
- SYNCHRONIZED; \
- xs_set_shader<D3D11_STAGE_##XS>((GalliumD3D11Shader<>*)pShader); \
- } \
- virtual void STDMETHODCALLTYPE XS##GetShader(\
- ID3D11##Stage##Shader **ppShader \
- GET_SHADER_EXTRA_ARGS) \
- { \
- SYNCHRONIZED; \
- *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \
- } \
- virtual void STDMETHODCALLTYPE XS##SetConstantBuffers(\
- unsigned start, \
- unsigned count, \
- ID3D11Buffer *const* constant_buffers) \
- { \
- SYNCHRONIZED; \
- xs_set_constant_buffers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11Buffer *const *)constant_buffers); \
- } \
- virtual void STDMETHODCALLTYPE XS##GetConstantBuffers(\
- unsigned start, \
- unsigned count, \
- ID3D11Buffer **out_constant_buffers) \
- { \
- SYNCHRONIZED; \
- for(unsigned i = 0; i < count; ++i) \
- out_constant_buffers[i] = constant_buffers[D3D11_STAGE_##XS][start + i].ref(); \
- } \
- virtual void STDMETHODCALLTYPE XS##SetShaderResources(\
- unsigned start, \
- unsigned count, \
- ID3D11ShaderResourceView *const *new_shader_resource_views) \
- { \
- SYNCHRONIZED; \
- xs_set_shader_resources<D3D11_STAGE_##XS>(start, count, (GalliumD3D11ShaderResourceView *const *)new_shader_resource_views); \
- } \
- virtual void STDMETHODCALLTYPE XS##GetShaderResources(\
- unsigned start, \
- unsigned count, \
- ID3D11ShaderResourceView **out_shader_resource_views) \
- { \
- SYNCHRONIZED; \
- for(unsigned i = 0; i < count; ++i) \
- out_shader_resource_views[i] = shader_resource_views[D3D11_STAGE_##XS][start + i].ref(); \
- } \
- virtual void STDMETHODCALLTYPE XS##SetSamplers(\
- unsigned start, \
- unsigned count, \
- ID3D11SamplerState *const *new_samplers) \
- { \
- SYNCHRONIZED; \
- xs_set_samplers<D3D11_STAGE_##XS>(start, count, (GalliumD3D11SamplerState *const *)new_samplers); \
- } \
- virtual void STDMETHODCALLTYPE XS##GetSamplers( \
- unsigned start, \
- unsigned count, \
- ID3D11SamplerState **out_samplers) \
- { \
- SYNCHRONIZED; \
- for(unsigned i = 0; i < count; ++i) \
- out_samplers[i] = samplers[D3D11_STAGE_##XS][start + i].ref(); \
- }
-
-#define DO_VS(x) x
-#define DO_GS(x) do {if(caps.gs) {x;}} while(0)
-#define DO_PS(x) x
-#define DO_HS(x)
-#define DO_DS(x)
-#define DO_CS(x)
- IMPLEMENT_SHADER_STAGE(VS, Vertex)
- IMPLEMENT_SHADER_STAGE(GS, Geometry)
- IMPLEMENT_SHADER_STAGE(PS, Pixel)
-
-#if API >= 11
- IMPLEMENT_SHADER_STAGE(HS, Hull)
- IMPLEMENT_SHADER_STAGE(DS, Domain)
- IMPLEMENT_SHADER_STAGE(CS, Compute)
-
- virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews(
- unsigned start,
- unsigned count,
- ID3D11UnorderedAccessView *const *new_unordered_access_views,
- const unsigned *new_uav_initial_counts)
- {
- SYNCHRONIZED;
- for(unsigned i = 0; i < count; ++i)
- cs_unordered_access_views[start + i] = new_unordered_access_views[i];
- }
-
- virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews(
- unsigned start,
- unsigned count,
- ID3D11UnorderedAccessView **out_unordered_access_views)
- {
- SYNCHRONIZED;
- for(unsigned i = 0; i < count; ++i)
- out_unordered_access_views[i] = cs_unordered_access_views[start + i].ref();
- }
-#endif
-
- template<unsigned s>
- void update_stage()
- {
- if(update_flags & (1 << (UPDATE_VIEWS_SHIFT + s)))
- {
- while(num_shader_resource_views[s] && !sampler_views[s][num_shader_resource_views[s] - 1]) \
- --num_shader_resource_views[s];
- if((1 << s) & caps.stages_with_sampling)
- {
- const unsigned num_views_to_bind = num_shader_resource_views[s];
- switch(s)
- {
- case PIPE_SHADER_VERTEX:
- pipe->set_vertex_sampler_views(pipe, num_views_to_bind, sampler_views[s]);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->set_fragment_sampler_views(pipe, num_views_to_bind, sampler_views[s]);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->set_geometry_sampler_views(pipe, num_views_to_bind, sampler_views[s]);
- break;
- }
- }
- }
-
- if(update_flags & (1 << (UPDATE_SAMPLERS_SHIFT + s)))
- {
- while(num_samplers[s] && !sampler_csos[s][num_samplers[s] - 1])
- --num_samplers[s];
- if((1 << s) & caps.stages_with_sampling)
- {
- const unsigned num_samplers_to_bind = num_samplers[s];
- switch(s)
- {
- case PIPE_SHADER_VERTEX:
- pipe->bind_vertex_sampler_states(pipe, num_samplers_to_bind, sampler_csos[s]);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->bind_fragment_sampler_states(pipe, num_samplers_to_bind, sampler_csos[s]);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->bind_geometry_sampler_states(pipe, num_samplers_to_bind, sampler_csos[s]);
- break;
- }
- }
- }
- }
-
- void update_state()
- {
- update_stage<D3D11_STAGE_PS>();
- update_stage<D3D11_STAGE_VS>();
- update_stage<D3D11_STAGE_GS>();
-#if API >= 11
- update_stage<D3D11_STAGE_HS>();
- update_stage<D3D11_STAGE_DS>();
- update_stage<D3D11_STAGE_CS>();
-#endif
-
- if(update_flags & UPDATE_VERTEX_BUFFERS)
- {
- while(num_vertex_buffers && !vertex_buffers[num_vertex_buffers - 1].buffer)
- --num_vertex_buffers;
- pipe->set_vertex_buffers(pipe, num_vertex_buffers, vertex_buffers);
- }
-
- update_flags = 0;
- }
-
- virtual void STDMETHODCALLTYPE IASetInputLayout(
- ID3D11InputLayout *new_input_layout)
- {
- SYNCHRONIZED;
- if(new_input_layout != input_layout.p)
- {
- input_layout = new_input_layout;
- pipe->bind_vertex_elements_state(pipe, new_input_layout ? ((GalliumD3D11InputLayout*)new_input_layout)->object : default_input_layout);
- }
- }
-
- virtual void STDMETHODCALLTYPE IAGetInputLayout(
- ID3D11InputLayout **out_input_layout)
- {
- SYNCHRONIZED;
- *out_input_layout = input_layout.ref();
- }
-
- virtual void STDMETHODCALLTYPE IASetVertexBuffers(
- unsigned start,
- unsigned count,
- ID3D11Buffer *const *new_vertex_buffers,
- const unsigned *new_strides,
- const unsigned *new_offsets)
- {
- SYNCHRONIZED;
- int last_different = -1;
- for(unsigned i = 0; i < count; ++i)
- {
- ID3D11Buffer* buffer = new_vertex_buffers[i];
- if(buffer != input_buffers[start + i].p
- || vertex_buffers[start + i].buffer_offset != new_offsets[i]
- || vertex_buffers[start + i].stride != new_strides[i]
- )
- {
- input_buffers[start + i] = buffer;
- vertex_buffers[start + i].buffer = buffer ? ((GalliumD3D11Buffer*)buffer)->resource : 0;
- vertex_buffers[start + i].buffer_offset = new_offsets[i];
- vertex_buffers[start + i].stride = new_strides[i];
- last_different = i;
- }
- }
- if(last_different >= 0)
- {
- num_vertex_buffers = std::max(num_vertex_buffers, start + count);
- update_flags |= UPDATE_VERTEX_BUFFERS;
- }
- }
-
- virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
- unsigned start,
- unsigned count,
- ID3D11Buffer **out_vertex_buffers,
- unsigned *out_strides,
- unsigned *out_offsets)
- {
- SYNCHRONIZED;
- if(out_vertex_buffers)
- {
- for(unsigned i = 0; i < count; ++i)
- out_vertex_buffers[i] = input_buffers[start + i].ref();
- }
-
- if(out_offsets)
- {
- for(unsigned i = 0; i < count; ++i)
- out_offsets[i] = vertex_buffers[start + i].buffer_offset;
- }
-
- if(out_strides)
- {
- for(unsigned i = 0; i < count; ++i)
- out_strides[i] = vertex_buffers[start + i].stride;
- }
- }
-
- void set_index_buffer()
- {
- pipe_index_buffer ib;
- if(!index_buffer)
- {
- memset(&ib, 0, sizeof(ib));
- }
- else
- {
- switch(index_format) {
- case DXGI_FORMAT_R32_UINT:
- ib.index_size = 4;
- strip_cut_index = 0xffffffff;
- break;
- case DXGI_FORMAT_R16_UINT:
- ib.index_size = 2;
- strip_cut_index = 0xffff;
- break;
- default:
- ib.index_size = 1;
- strip_cut_index = 0xff;
- break;
- }
- ib.offset = index_offset;
- ib.buffer = index_buffer ? ((GalliumD3D11Buffer*)index_buffer.p)->resource : 0;
- }
- pipe->set_index_buffer(pipe, &ib);
- }
-
- virtual void STDMETHODCALLTYPE IASetIndexBuffer(
- ID3D11Buffer *new_index_buffer,
- DXGI_FORMAT new_index_format,
- unsigned new_index_offset)
- {
- SYNCHRONIZED;
- if(index_buffer.p != new_index_buffer || index_format != new_index_format || index_offset != new_index_offset)
- {
- index_buffer = new_index_buffer;
- index_format = new_index_format;
- index_offset = new_index_offset;
-
- set_index_buffer();
- }
- }
-
- virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
- ID3D11Buffer **out_index_buffer,
- DXGI_FORMAT *out_index_format,
- unsigned *out_index_offset)
- {
- SYNCHRONIZED;
- if(out_index_buffer)
- *out_index_buffer = index_buffer.ref();
- if(out_index_format)
- *out_index_format = index_format;
- if(out_index_offset)
- *out_index_offset = index_offset;
- }
-
- virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
- D3D11_PRIMITIVE_TOPOLOGY new_primitive_topology)
- {
- SYNCHRONIZED;
- if(primitive_topology != new_primitive_topology)
- {
- if(new_primitive_topology < D3D_PRIMITIVE_TOPOLOGY_COUNT)
- primitive_mode = d3d_to_pipe_prim[new_primitive_topology];
- else
- primitive_mode = 0;
- primitive_topology = new_primitive_topology;
- }
- }
-
- virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
- D3D11_PRIMITIVE_TOPOLOGY *out_primitive_topology)
- {
- SYNCHRONIZED;
- *out_primitive_topology = primitive_topology;
- }
-
- virtual void STDMETHODCALLTYPE DrawIndexed(
- unsigned index_count,
- unsigned start_index_location,
- int base_vertex_location)
- {
- SYNCHRONIZED;
- if(update_flags)
- update_state();
-
- pipe_draw_info info;
- info.mode = primitive_mode;
- info.indexed = TRUE;
- info.count = index_count;
- info.start = start_index_location;
- info.index_bias = base_vertex_location;
- info.min_index = 0;
- info.max_index = ~0;
- info.start_instance = 0;
- info.instance_count = 1;
- info.primitive_restart = TRUE;
- info.restart_index = strip_cut_index;
- info.count_from_stream_output = NULL;
-
- pipe->draw_vbo(pipe, &info);
- }
-
- virtual void STDMETHODCALLTYPE Draw(
- unsigned vertex_count,
- unsigned start_vertex_location)
- {
- SYNCHRONIZED;
- if(update_flags)
- update_state();
-
- pipe_draw_info info;
- info.mode = primitive_mode;
- info.indexed = FALSE;
- info.count = vertex_count;
- info.start = start_vertex_location;
- info.index_bias = 0;
- info.min_index = 0;
- info.max_index = ~0;
- info.start_instance = 0;
- info.instance_count = 1;
- info.primitive_restart = FALSE;
- info.count_from_stream_output = NULL;
-
- pipe->draw_vbo(pipe, &info);
- }
-
- virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
- unsigned index_countPerInstance,
- unsigned instance_count,
- unsigned start_index_location,
- int base_vertex_location,
- unsigned start_instance_location)
- {
- SYNCHRONIZED;
- if(update_flags)
- update_state();
-
- pipe_draw_info info;
- info.mode = primitive_mode;
- info.indexed = TRUE;
- info.count = index_countPerInstance;
- info.start = start_index_location;
- info.index_bias = base_vertex_location;
- info.min_index = 0;
- info.max_index = ~0;
- info.start_instance = start_instance_location;
- info.instance_count = instance_count;
- info.primitive_restart = TRUE;
- info.restart_index = strip_cut_index;
- info.count_from_stream_output = NULL;
-
- pipe->draw_vbo(pipe, &info);
- }
-
- virtual void STDMETHODCALLTYPE DrawInstanced(
- unsigned vertex_countPerInstance,
- unsigned instance_count,
- unsigned start_vertex_location,
- unsigned start_instance_location)
- {
- SYNCHRONIZED;
- if(update_flags)
- update_state();
-
- pipe_draw_info info;
- info.mode = primitive_mode;
- info.indexed = FALSE;
- info.count = vertex_countPerInstance;
- info.start = start_vertex_location;
- info.index_bias = 0;
- info.min_index = 0;
- info.max_index = ~0;
- info.start_instance = start_instance_location;
- info.instance_count = instance_count;
- info.primitive_restart = FALSE;
- info.count_from_stream_output = NULL;
-
- pipe->draw_vbo(pipe, &info);
- }
-
- virtual void STDMETHODCALLTYPE DrawAuto(void)
- {
- if(!caps.so)
- return;
-
- SYNCHRONIZED;
- if(update_flags)
- update_state();
-
- pipe_draw_info info;
- info.mode = primitive_mode;
- info.indexed = FALSE;
- info.count = 0;
- info.start = 0;
- info.index_bias = 0;
- info.min_index = 0;
- info.max_index = ~0;
- info.start_instance = 0;
- info.instance_count = 1;
- info.primitive_restart = FALSE;
- info.restart_index = 0;
- info.count_from_stream_output = input_buffers[0].p->so_target;
-
- pipe->draw_vbo(pipe, &info);
- }
-
- virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect(
- ID3D11Buffer *buffer,
- unsigned aligned_byte_offset)
- {
- SYNCHRONIZED;
- if(update_flags)
- update_state();
-
- struct {
- unsigned count;
- unsigned instance_count;
- unsigned start;
- unsigned index_bias;
- } data;
-
- pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data);
-
- pipe_draw_info info;
- info.mode = primitive_mode;
- info.indexed = TRUE;
- info.start = data.start;
- info.count = data.count;
- info.index_bias = data.index_bias;
- info.min_index = 0;
- info.max_index = ~0;
- info.start_instance = 0;
- info.instance_count = data.instance_count;
- info.primitive_restart = TRUE;
- info.restart_index = strip_cut_index;
- info.count_from_stream_output = NULL;
-
- pipe->draw_vbo(pipe, &info);
- }
-
- virtual void STDMETHODCALLTYPE DrawInstancedIndirect(
- ID3D11Buffer *buffer,
- unsigned aligned_byte_offset)
- {
- SYNCHRONIZED;
- if(update_flags)
- update_state();
-
- struct {
- unsigned count;
- unsigned instance_count;
- unsigned start;
- } data;
-
- pipe_buffer_read(pipe, ((GalliumD3D11Buffer*)buffer)->resource, aligned_byte_offset, sizeof(data), &data);
-
- pipe_draw_info info;
- info.mode = primitive_mode;
- info.indexed = FALSE;
- info.start = data.start;
- info.count = data.count;
- info.index_bias = 0;
- info.min_index = 0;
- info.max_index = ~0;
- info.start_instance = 0;
- info.instance_count = data.instance_count;
- info.primitive_restart = FALSE;
- info.count_from_stream_output = NULL;
-
- pipe->draw_vbo(pipe, &info);
- }
-
-#if API >= 11
- virtual void STDMETHODCALLTYPE Dispatch(
- unsigned thread_group_count_x,
- unsigned thread_group_count_y,
- unsigned thread_group_count_z)
- {
-// uncomment this when this is implemented
-// SYNCHRONIZED;
-// if(update_flags)
-// update_state();
- }
-
- virtual void STDMETHODCALLTYPE DispatchIndirect(
- ID3D11Buffer *buffer,
- unsigned aligned_byte_offset)
- {
-// uncomment this when this is implemented
-// SYNCHRONIZED;
-// if(update_flags)
-// update_state();
- }
-#endif
-
- virtual void STDMETHODCALLTYPE RSSetState(
- ID3D11RasterizerState *new_rasterizer_state)
- {
- SYNCHRONIZED;
- if(new_rasterizer_state != rasterizer_state.p)
- {
- rasterizer_state = new_rasterizer_state;
- pipe->bind_rasterizer_state(pipe, new_rasterizer_state ? ((GalliumD3D11RasterizerState*)new_rasterizer_state)->object : default_rasterizer);
- }
- }
-
- virtual void STDMETHODCALLTYPE RSGetState(
- ID3D11RasterizerState **out_rasterizer_state)
- {
- SYNCHRONIZED;
- *out_rasterizer_state = rasterizer_state.ref();
- }
-
- void set_viewport()
- {
- // TODO: is depth correct? it seems D3D10/11 uses a [-1,1]x[-1,1]x[0,1] cube
- pipe_viewport_state viewport;
- float half_width = viewports[0].Width * 0.5f;
- float half_height = viewports[0].Height * 0.5f;
-
- viewport.scale[0] = half_width;
- viewport.scale[1] = -half_height;
- viewport.scale[2] = (viewports[0].MaxDepth - viewports[0].MinDepth);
- viewport.scale[3] = 1.0f;
- viewport.translate[0] = half_width + viewports[0].TopLeftX;
- viewport.translate[1] = half_height + viewports[0].TopLeftY;
- viewport.translate[2] = viewports[0].MinDepth;
- viewport.translate[3] = 1.0f;
- pipe->set_viewport_state(pipe, &viewport);
- }
-
- virtual void STDMETHODCALLTYPE RSSetViewports(
- unsigned count,
- const D3D11_VIEWPORT *new_viewports)
- {
- SYNCHRONIZED;
- if(count)
- {
- if(memcmp(&viewports[0], &new_viewports[0], sizeof(viewports[0])))
- {
- viewports[0] = new_viewports[0];
- set_viewport();
- }
- for(unsigned i = 1; i < count; ++i)
- viewports[i] = new_viewports[i];
- }
- else if(num_viewports)
- {
- // TODO: what should we do here?
- memset(&viewports[0], 0, sizeof(viewports[0]));
- set_viewport();
- }
- num_viewports = count;
- }
-
- virtual void STDMETHODCALLTYPE RSGetViewports(
- unsigned *out_count,
- D3D11_VIEWPORT *out_viewports)
- {
- SYNCHRONIZED;
- if(out_viewports)
- {
- unsigned i;
- for(i = 0; i < std::min(*out_count, num_viewports); ++i)
- out_viewports[i] = viewports[i];
-
- memset(out_viewports + i, 0, (*out_count - i) * sizeof(D3D11_VIEWPORT));
- }
-
- *out_count = num_viewports;
- }
-
- void set_scissor()
- {
- pipe_scissor_state scissor;
- scissor.minx = scissor_rects[0].left;
- scissor.miny = scissor_rects[0].top;
- scissor.maxx = scissor_rects[0].right;
- scissor.maxy = scissor_rects[0].bottom;
- pipe->set_scissor_state(pipe, &scissor);
- }
-
- virtual void STDMETHODCALLTYPE RSSetScissorRects(
- unsigned count,
- const D3D11_RECT *new_rects)
- {
- SYNCHRONIZED;
- if(count)
- {
- if(memcmp(&scissor_rects[0], &new_rects[0], sizeof(scissor_rects[0])))
- {
- scissor_rects[0] = new_rects[0];
- set_scissor();
- }
- for(unsigned i = 1; i < count; ++i)
- scissor_rects[i] = new_rects[i];
- }
- else if(num_scissor_rects)
- {
- // TODO: what should we do here?
- memset(&scissor_rects[0], 0, sizeof(scissor_rects[0]));
- set_scissor();
- }
-
- num_scissor_rects = count;
- }
-
- virtual void STDMETHODCALLTYPE RSGetScissorRects(
- unsigned *out_count,
- D3D11_RECT *out_rects)
- {
- SYNCHRONIZED;
- if(out_rects)
- {
- unsigned i;
- for(i = 0; i < std::min(*out_count, num_scissor_rects); ++i)
- out_rects[i] = scissor_rects[i];
-
- memset(out_rects + i, 0, (*out_count - i) * sizeof(D3D11_RECT));
- }
-
- *out_count = num_scissor_rects;
- }
-
- virtual void STDMETHODCALLTYPE OMSetBlendState(
- ID3D11BlendState *new_blend_state,
- const float new_blend_factor[4],
- unsigned new_sample_mask)
- {
- SYNCHRONIZED;
- float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
-
- if(blend_state.p != new_blend_state)
- {
- pipe->bind_blend_state(pipe, new_blend_state ? ((GalliumD3D11BlendState*)new_blend_state)->object : default_blend);
- blend_state = new_blend_state;
- }
-
- // Windows D3D11 does this, even though it's apparently undocumented
- if(!new_blend_factor)
- new_blend_factor = white;
-
- if(memcmp(blend_color, new_blend_factor, sizeof(blend_color)))
- {
- pipe->set_blend_color(pipe, (struct pipe_blend_color*)new_blend_factor);
- memcpy(blend_color, new_blend_factor, sizeof(blend_color));
- }
-
- if(sample_mask != new_sample_mask)
- {
- pipe->set_sample_mask(pipe, new_sample_mask);
- sample_mask = new_sample_mask;
- }
- }
-
- virtual void STDMETHODCALLTYPE OMGetBlendState(
- ID3D11BlendState **out_blend_state,
- float out_blend_factor[4],
- unsigned *out_sample_mask)
- {
- SYNCHRONIZED;
- if(out_blend_state)
- *out_blend_state = blend_state.ref();
- if(out_blend_factor)
- memcpy(out_blend_factor, blend_color, sizeof(blend_color));
- if(out_sample_mask)
- *out_sample_mask = sample_mask;
- }
-
- void set_stencil_ref()
- {
- struct pipe_stencil_ref sref;
- sref.ref_value[0] = stencil_ref;
- sref.ref_value[1] = stencil_ref;
- pipe->set_stencil_ref(pipe, &sref);
- }
-
- virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
- ID3D11DepthStencilState *new_depth_stencil_state,
- unsigned new_stencil_ref)
- {
- SYNCHRONIZED;
- if(new_depth_stencil_state != depth_stencil_state.p)
- {
- pipe->bind_depth_stencil_alpha_state(pipe, new_depth_stencil_state ? ((GalliumD3D11DepthStencilState*)new_depth_stencil_state)->object : default_depth_stencil);
- depth_stencil_state = new_depth_stencil_state;
- }
-
- if(new_stencil_ref != stencil_ref)
- {
- stencil_ref = new_stencil_ref;
- set_stencil_ref();
- }
- }
-
- virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
- ID3D11DepthStencilState **out_depth_stencil_state,
- unsigned *out_stencil_ref)
- {
- SYNCHRONIZED;
- if(*out_depth_stencil_state)
- *out_depth_stencil_state = depth_stencil_state.ref();
- if(out_stencil_ref)
- *out_stencil_ref = stencil_ref;
- }
-
- void set_framebuffer()
- {
- struct pipe_framebuffer_state fb;
- memset(&fb, 0, sizeof(fb));
- if(depth_stencil_view)
- {
- struct pipe_surface* surf = ((GalliumD3D11DepthStencilView*)depth_stencil_view.p)->object;
- fb.zsbuf = surf;
- if(surf->width > fb.width)
- fb.width = surf->width;
- if(surf->height > fb.height)
- fb.height = surf->height;
- }
- fb.nr_cbufs = num_render_target_views;
- unsigned i;
- for(i = 0; i < num_render_target_views; ++i)
- {
- if(render_target_views[i])
- {
- struct pipe_surface* surf = ((GalliumD3D11RenderTargetView*)render_target_views[i].p)->object;
- fb.cbufs[i] = surf;
- if(surf->width > fb.width)
- fb.width = surf->width;
- if(surf->height > fb.height)
- fb.height = surf->height;
- }
- }
-
- pipe->set_framebuffer_state(pipe, &fb);
- }
-
- /* TODO: the docs say that we should unbind conflicting resources (e.g. those bound for read while we are binding them for write too), but we aren't.
- * Hopefully nobody relies on this happening
- */
-
- virtual void STDMETHODCALLTYPE OMSetRenderTargets(
- unsigned count,
- ID3D11RenderTargetView *const *new_render_target_views,
- ID3D11DepthStencilView *new_depth_stencil_view)
- {
- SYNCHRONIZED;
-
- bool update = false;
- unsigned i, num;
-
- if(depth_stencil_view.p != new_depth_stencil_view) {
- update = true;
- depth_stencil_view = new_depth_stencil_view;
- }
-
- if(!new_render_target_views)
- count = 0;
-
- for(num = 0, i = 0; i < count; ++i) {
-#if API >= 11
- // XXX: is unbinding the UAVs here correct ?
- om_unordered_access_views[i] = (ID3D11UnorderedAccessView*)NULL;
-#endif
- if(new_render_target_views[i] != render_target_views[i].p) {
- update = true;
- render_target_views[i] = new_render_target_views[i];
- }
- if(new_render_target_views[i])
- num = i + 1;
- }
- if(num != num_render_target_views) {
- update = true;
- for(; i < num_render_target_views; ++i)
- render_target_views[i] = (ID3D11RenderTargetView*)NULL;
- }
- num_render_target_views = num;
- if(update)
- set_framebuffer();
- }
-
- virtual void STDMETHODCALLTYPE OMGetRenderTargets(
- unsigned count,
- ID3D11RenderTargetView **out_render_target_views,
- ID3D11DepthStencilView **out_depth_stencil_view)
- {
- SYNCHRONIZED;
- if(out_render_target_views)
- {
- unsigned i;
- for(i = 0; i < std::min(num_render_target_views, count); ++i)
- out_render_target_views[i] = render_target_views[i].ref();
-
- for(; i < count; ++i)
- out_render_target_views[i] = 0;
- }
-
- if(out_depth_stencil_view)
- *out_depth_stencil_view = depth_stencil_view.ref();
- }
-
-#if API >= 11
- /* TODO: what is this supposed to do _exactly_? are we doing the right thing? */
- virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews(
- unsigned rtv_count,
- ID3D11RenderTargetView *const *new_render_target_views,
- ID3D11DepthStencilView *new_depth_stencil_view,
- unsigned uav_start,
- unsigned uav_count,
- ID3D11UnorderedAccessView *const *new_unordered_access_views,
- const unsigned *new_uav_initial_counts)
- {
- SYNCHRONIZED;
- if(rtv_count != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)
- OMSetRenderTargets(rtv_count, new_render_target_views, new_depth_stencil_view);
-
- if(uav_count != D3D11_KEEP_UNORDERED_ACCESS_VIEWS)
- {
- for(unsigned i = 0; i < uav_count; ++i)
- {
- om_unordered_access_views[uav_start + i] = new_unordered_access_views[i];
- render_target_views[uav_start + i] = (ID3D11RenderTargetView*)0;
- }
- }
- }
-
- virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews(
- unsigned rtv_count,
- ID3D11RenderTargetView **out_render_target_views,
- ID3D11DepthStencilView **out_depth_stencil_view,
- unsigned uav_start,
- unsigned uav_count,
- ID3D11UnorderedAccessView **out_unordered_access_views)
- {
- SYNCHRONIZED;
- if(out_render_target_views)
- OMGetRenderTargets(rtv_count, out_render_target_views, out_depth_stencil_view);
-
- if(out_unordered_access_views)
- {
- for(unsigned i = 0; i < uav_count; ++i)
- out_unordered_access_views[i] = om_unordered_access_views[uav_start + i].ref();
- }
- }
-#endif
-
- virtual void STDMETHODCALLTYPE SOSetTargets(
- unsigned count,
- ID3D11Buffer *const *new_so_targets,
- const unsigned *new_offsets)
- {
- SYNCHRONIZED;
-
- unsigned new_count, i;
- bool changed = false;
-
- uint32_t append_mask = 0xffffffff;
-
- if(!new_so_targets)
- count = 0;
- for(new_count = 0, i = 0; i < count; ++i)
- {
- GalliumD3D11Buffer* buffer = static_cast<GalliumD3D11Buffer*>(new_so_targets[i]);
-
- if(buffer != so_buffers[i].p)
- {
- changed = true;
- so_buffers[i] = buffer;
- so_targets[i] = buffer ? buffer->so_target : 0;
- }
- if(!buffer)
- continue;
- new_count = i + 1;
-
- if(new_offsets[i] == (unsigned)-1)
- {
- assert(so_targets[i]);
- continue;
- }
- append_mask &= ~(1 << i);
-
- if(!so_targets[i] || new_offsets[i] != so_targets[i]->buffer_offset)
- {
- pipe_so_target_reference(&buffer->so_target, NULL);
- buffer->so_target = pipe->create_stream_output_target(
- pipe, buffer->resource, new_offsets[i], buffer->resource->width0 - new_offsets[i]);
- so_targets[i] = buffer->so_target;
- changed = true;
- }
- }
- if(i < num_so_targets) {
- changed = true;
- for(; i < num_so_targets; ++i)
- so_buffers[i] = (GalliumD3D11Buffer*)0;
- }
- num_so_targets = new_count;
-
- if(likely(caps.so) && (changed || append_mask != 0xffffffff))
- pipe->set_stream_output_targets(pipe, num_so_targets, so_targets, append_mask);
- }
-
- virtual void STDMETHODCALLTYPE SOGetTargets(
- unsigned count,
- ID3D11Buffer **out_so_targets
-#if API < 11
- , UINT *out_offsets
-#endif
- )
- {
- SYNCHRONIZED;
- for(unsigned i = 0; i < count; ++i)
- {
- out_so_targets[i] = so_buffers[i].ref();
-#if API < 11
- out_offsets[i] = so_targets[i]->buffer_offset;
-#endif
- }
- }
-
- virtual void STDMETHODCALLTYPE Begin(
- ID3D11Asynchronous *async)
- {
- SYNCHRONIZED;
- if(caps.queries)
- pipe->begin_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query);
- }
-
- virtual void STDMETHODCALLTYPE End(
- ID3D11Asynchronous *async)
- {
- SYNCHRONIZED;
- if(caps.queries)
- pipe->end_query(pipe, ((GalliumD3D11Asynchronous<>*)async)->query);
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetData(
- ID3D11Asynchronous *iasync,
- void *out_data,
- unsigned data_size,
- unsigned get_data_flags)
- {
- SYNCHRONIZED;
- if(!caps.queries)
- return E_NOTIMPL;
-
- GalliumD3D11Asynchronous<>* async = (GalliumD3D11Asynchronous<>*)iasync;
- void* tmp_data = alloca(async->data_size);
- memset(tmp_data, 0, async->data_size); // sizeof(BOOL) is 4, sizeof(boolean) is 1
- boolean ret = pipe->get_query_result(pipe, async->query, !(get_data_flags & D3D11_ASYNC_GETDATA_DONOTFLUSH), tmp_data);
- if(out_data)
- {
- memcpy(out_data, tmp_data, std::min(async->data_size, data_size));
- }
- return ret ? S_OK : S_FALSE;
- }
-
- void set_render_condition()
- {
- if(caps.render_condition)
- {
- if(!render_predicate)
- pipe->render_condition(pipe, 0, 0);
- else
- {
- GalliumD3D11Predicate* predicate = (GalliumD3D11Predicate*)render_predicate.p;
- if(!render_predicate_value && predicate->desc.Query == D3D11_QUERY_OCCLUSION_PREDICATE)
- {
- unsigned mode = (predicate->desc.MiscFlags & D3D11_QUERY_MISC_PREDICATEHINT) ? PIPE_RENDER_COND_NO_WAIT : PIPE_RENDER_COND_WAIT;
- pipe->render_condition(pipe, predicate->query, mode);
- }
- else
- {
- /* TODO: add inverted predication to Gallium*/
- pipe->render_condition(pipe, 0, 0);
- }
- }
- }
- }
-
- virtual void STDMETHODCALLTYPE SetPredication(
- ID3D11Predicate *new_predicate,
- BOOL new_predicate_value)
- {
- SYNCHRONIZED;
- if(render_predicate.p != new_predicate || render_predicate_value != new_predicate_value)
- {
- render_predicate = new_predicate;
- render_predicate_value = new_predicate_value;
- set_render_condition();
- }
- }
-
- virtual void STDMETHODCALLTYPE GetPredication(
- ID3D11Predicate **out_predicate,
- BOOL *out_predicate_value)
- {
- SYNCHRONIZED;
- if(out_predicate)
- *out_predicate = render_predicate.ref();
- if(out_predicate_value)
- *out_predicate_value = render_predicate_value;
- }
-
- static unsigned d3d11_subresource_to_level(struct pipe_resource* resource, unsigned subresource)
- {
- if(subresource <= resource->last_level)
- {
- return subresource;
- }
- else
- {
- unsigned levels = resource->last_level + 1;
- return subresource % levels;
- }
- }
-
- static unsigned d3d11_subresource_to_layer(struct pipe_resource* resource, unsigned subresource)
- {
- if(subresource <= resource->last_level)
- {
- return 0;
- }
- else
- {
- unsigned levels = resource->last_level + 1;
- return subresource / levels;
- }
- }
-
-
- /* TODO: deferred contexts will need a different implementation of this,
- * because we can't put the transfer info into the resource itself.
- * Also, there are very different restrictions, for obvious reasons.
- */
- virtual HRESULT STDMETHODCALLTYPE Map(
- ID3D11Resource *iresource,
- unsigned subresource,
- D3D11_MAP map_type,
- unsigned map_flags,
- D3D11_MAPPED_SUBRESOURCE *mapped_resource)
- {
- SYNCHRONIZED;
- GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
- if(resource->transfers.count(subresource))
- return E_FAIL;
- unsigned level = d3d11_subresource_to_level(resource->resource, subresource);
- unsigned layer = d3d11_subresource_to_layer(resource->resource, subresource);
- pipe_box box = d3d11_to_pipe_box(resource->resource, level, 0);
- box.z += layer;
- unsigned usage = 0;
- if(map_type == D3D11_MAP_READ)
- usage = PIPE_TRANSFER_READ;
- else if(map_type == D3D11_MAP_WRITE)
- usage = PIPE_TRANSFER_WRITE;
- else if(map_type == D3D11_MAP_READ_WRITE)
- usage = PIPE_TRANSFER_READ_WRITE;
- else if(map_type == D3D11_MAP_WRITE_DISCARD)
- usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD;
- else if(map_type == D3D11_MAP_WRITE_NO_OVERWRITE)
- usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED;
- else
- return E_INVALIDARG;
- if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)
- usage |= PIPE_TRANSFER_DONTBLOCK;
- struct pipe_transfer* transfer;
- void *map = pipe->transfer_map(pipe, resource->resource, level, usage, &box, &transfer);
- if(!map) {
- if(map_type & D3D10_MAP_FLAG_DO_NOT_WAIT)
- return DXGI_ERROR_WAS_STILL_DRAWING;
- else
- return E_FAIL;
- }
- resource->transfers[subresource] = transfer;
- mapped_resource->pData = map;
- mapped_resource->RowPitch = transfer->stride;
- mapped_resource->DepthPitch = transfer->layer_stride;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap(
- ID3D11Resource *iresource,
- unsigned subresource)
- {
- SYNCHRONIZED;
- GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
- std::unordered_map<unsigned, pipe_transfer*>::iterator i = resource->transfers.find(subresource);
- if(i != resource->transfers.end())
- {
- pipe->transfer_unmap(pipe, i->second);
- resource->transfers.erase(i);
- }
- }
-
- virtual void STDMETHODCALLTYPE CopySubresourceRegion(
- ID3D11Resource *dst_resource,
- unsigned dst_subresource,
- unsigned dst_x,
- unsigned dst_y,
- unsigned dst_z,
- ID3D11Resource *src_resource,
- unsigned src_subresource,
- const D3D11_BOX *src_box)
- {
- SYNCHRONIZED;
- GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
- GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
- unsigned dst_level = d3d11_subresource_to_level(dst->resource, dst_subresource);
- unsigned dst_layer = d3d11_subresource_to_layer(dst->resource, dst_subresource);
- unsigned src_level = d3d11_subresource_to_level(src->resource, src_subresource);
- unsigned src_layer = d3d11_subresource_to_layer(src->resource, src_subresource);
- pipe_box box = d3d11_to_pipe_box(src->resource, src_level, src_box);
- dst_z += dst_layer;
- box.z += src_layer;
- {
- pipe->resource_copy_region(pipe,
- dst->resource, dst_level, dst_x, dst_y, dst_z,
- src->resource, src_level, &box);
- }
- }
-
- virtual void STDMETHODCALLTYPE CopyResource(
- ID3D11Resource *dst_resource,
- ID3D11Resource *src_resource)
- {
- SYNCHRONIZED;
- GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
- GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
- unsigned level;
- for(level = 0; level <= dst->resource->last_level; ++level)
- {
- pipe_box box;
- box.x = box.y = box.z = 0;
- box.width = u_minify(dst->resource->width0, level);
- box.height = u_minify(dst->resource->height0, level);
- if(dst->resource->target == PIPE_TEXTURE_3D)
- box.depth = u_minify(dst->resource->depth0, level);
- else
- box.depth = dst->resource->array_size;
- pipe->resource_copy_region(pipe,
- dst->resource, level, 0, 0, 0,
- src->resource, level, &box);
- }
- }
-
- virtual void STDMETHODCALLTYPE UpdateSubresource(
- ID3D11Resource *dst_resource,
- unsigned dst_subresource,
- const D3D11_BOX *pDstBox,
- const void *pSrcData,
- unsigned src_row_pitch,
- unsigned src_depth_pitch)
- {
- SYNCHRONIZED;
- GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
- unsigned dst_level = d3d11_subresource_to_level(dst->resource, dst_subresource);
- unsigned dst_layer = d3d11_subresource_to_layer(dst->resource, dst_subresource);
- pipe_box box = d3d11_to_pipe_box(dst->resource, dst_level, pDstBox);
- box.z += dst_layer;
- pipe->transfer_inline_write(pipe, dst->resource, dst_level, PIPE_TRANSFER_WRITE, &box, pSrcData, src_row_pitch, src_depth_pitch);
- }
-
-#if API >= 11
- virtual void STDMETHODCALLTYPE CopyStructureCount(
- ID3D11Buffer *dst_buffer,
- unsigned dst_aligned_byte_offset,
- ID3D11UnorderedAccessView *src_view)
- {
- SYNCHRONIZED;
- }
-#endif
-
- virtual void STDMETHODCALLTYPE ClearRenderTargetView(
- ID3D11RenderTargetView *render_target_view,
- const float color[4])
- {
- SYNCHRONIZED;
- GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)render_target_view);
- union pipe_color_union cc;
- cc.f[0] = color[0];
- cc.f[1] = color[1];
- cc.f[2] = color[2];
- cc.f[3] = color[3];
- pipe->clear_render_target(pipe, view->object, &cc, 0, 0, view->object->width, view->object->height);
- }
-
- virtual void STDMETHODCALLTYPE ClearDepthStencilView(
- ID3D11DepthStencilView *depth_stencil_view,
- unsigned clear_flags,
- float depth,
- UINT8 stencil)
- {
- SYNCHRONIZED;
- GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)depth_stencil_view);
- unsigned flags = 0;
- if(clear_flags & D3D11_CLEAR_DEPTH)
- flags |= PIPE_CLEAR_DEPTH;
- if(clear_flags & D3D11_CLEAR_STENCIL)
- flags |= PIPE_CLEAR_STENCIL;
- pipe->clear_depth_stencil(pipe, view->object, flags, depth, stencil, 0, 0, view->object->width, view->object->height);
- }
-
-#if API >= 11
- virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint(
- ID3D11UnorderedAccessView *unordered_access_view,
- const unsigned values[4])
- {
- SYNCHRONIZED;
- }
-
- virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat(
- ID3D11UnorderedAccessView *unordered_access_view,
- const float values[4])
- {
- SYNCHRONIZED;
- }
-#endif
-
- void restore_gallium_state_blit_only()
- {
- pipe->bind_blend_state(pipe, blend_state.p ? blend_state.p->object : default_blend);
- pipe->bind_depth_stencil_alpha_state(pipe, depth_stencil_state.p ? depth_stencil_state.p->object : default_depth_stencil);
- pipe->bind_rasterizer_state(pipe, rasterizer_state.p ? rasterizer_state.p->object : default_rasterizer);
- pipe->bind_vertex_elements_state(pipe, input_layout.p ? input_layout.p->object : default_input_layout);
- pipe->bind_fs_state(pipe, shaders[D3D11_STAGE_PS].p ? shaders[D3D11_STAGE_PS].p->object : default_shaders[PIPE_SHADER_FRAGMENT]);
- pipe->bind_vs_state(pipe, shaders[D3D11_STAGE_VS].p ? shaders[D3D11_STAGE_VS].p->object : default_shaders[PIPE_SHADER_VERTEX]);
- if(caps.gs)
- pipe->bind_gs_state(pipe, shaders[D3D11_STAGE_GS].p ? shaders[D3D11_STAGE_GS].p->object : default_shaders[PIPE_SHADER_GEOMETRY]);
- if(caps.so && num_so_targets)
- pipe->set_stream_output_targets(pipe, num_so_targets, so_targets, ~0);
- set_framebuffer();
- set_viewport();
- set_render_condition();
-
- update_flags |= UPDATE_VERTEX_BUFFERS | (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_PS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_PS));
- }
-
- virtual void STDMETHODCALLTYPE RestoreGalliumStateBlitOnly()
- {
- SYNCHRONIZED;
- restore_gallium_state_blit_only();
- }
-
- virtual void STDMETHODCALLTYPE GenerateMips(
- ID3D11ShaderResourceView *shader_resource_view)
- {
- SYNCHRONIZED;
-
- GalliumD3D11ShaderResourceView* view = (GalliumD3D11ShaderResourceView*)shader_resource_view;
- if(caps.gs)
- pipe->bind_gs_state(pipe, 0);
- if(caps.so && num_so_targets)
- pipe->set_stream_output_targets(pipe, 0, NULL, 0);
- if(pipe->render_condition)
- pipe->render_condition(pipe, 0, 0);
- for(unsigned layer = view->object->u.tex.first_layer; layer <= view->object->u.tex.last_layer; ++layer)
- util_gen_mipmap(gen_mipmap, view->object, layer, view->object->u.tex.first_level, view->object->u.tex.last_level, PIPE_TEX_FILTER_LINEAR);
- restore_gallium_state_blit_only();
- }
-
- virtual void STDMETHODCALLTYPE RestoreGalliumState()
- {
- SYNCHRONIZED;
- restore_gallium_state_blit_only();
-
- set_index_buffer();
- set_stencil_ref();
- pipe->set_blend_color(pipe, (struct pipe_blend_color*)blend_color);
- pipe->set_sample_mask(pipe, sample_mask);
-
- for(unsigned s = 0; s < 3; ++s)
- {
- unsigned num = std::min(caps.constant_buffers[s], (unsigned)D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT);
- for(unsigned i = 0; i < num; ++i)
- pipe_set_constant_buffer(pipe, s, i, constant_buffers[s][i].p ? constant_buffers[s][i].p->resource : 0);
- }
-
- update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_VS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_VS));
- update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + D3D11_STAGE_GS)) | (1 << (UPDATE_VIEWS_SHIFT + D3D11_STAGE_GS));
-
- set_scissor();
- }
-
-#if API >= 11
- /* TODO: hack SRVs or sampler states to handle this, or add to Gallium */
- virtual void STDMETHODCALLTYPE SetResourceMinLOD(
- ID3D11Resource *iresource,
- float min_lod)
- {
- SYNCHRONIZED;
- GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
- if(resource->min_lod != min_lod)
- {
- // TODO: actually do anything?
- resource->min_lod = min_lod;
- }
- }
-
- virtual float STDMETHODCALLTYPE GetResourceMinLOD(
- ID3D11Resource *iresource)
- {
- SYNCHRONIZED;
- GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)iresource;
- return resource->min_lod;
- }
-#endif
-
- virtual void STDMETHODCALLTYPE ResolveSubresource(
- ID3D11Resource *dst_resource,
- unsigned dst_subresource,
- ID3D11Resource *src_resource,
- unsigned src_subresource,
- DXGI_FORMAT format)
- {
-#if 0
- SYNCHRONIZED;
- GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)dst_resource;
- GalliumD3D11Resource<>* src = (GalliumD3D11Resource<>*)src_resource;
- struct pipe_resolve_info info;
-
- info.dst.res = dst->resource;
- info.src.res = src->resource;
- info.dst.level = 0;
- info.dst.layer = d3d11_subresource_to_layer(dst->resource, dst_subresource);
- info.src.layer = d3d11_subresource_to_layer(src->resource, src_subresource);
-
- info.src.x0 = 0;
- info.src.x1 = info.src.res->width0;
- info.src.y0 = 0;
- info.src.y1 = info.src.res->height0;
- info.dst.x0 = 0;
- info.dst.x1 = info.dst.res->width0;
- info.dst.y0 = 0;
- info.dst.y1 = info.dst.res->height0;
-
- info.mask = PIPE_MASK_RGBA | PIPE_MASK_ZS;
-
- pipe->resource_resolve(pipe, &info);
-#endif
- }
-
-#if API >= 11
- virtual void STDMETHODCALLTYPE ExecuteCommandList(
- ID3D11CommandList *command_list,
- BOOL restore_context_state)
- {
- SYNCHRONIZED;
- }
-
- virtual HRESULT STDMETHODCALLTYPE FinishCommandList(
- BOOL restore_deferred_context_state,
- ID3D11CommandList **out_command_list)
- {
- SYNCHRONIZED;
- return E_NOTIMPL;
- }
-#endif
-
- virtual void STDMETHODCALLTYPE ClearState(void)
- {
- /* we don't take a lock here because we would deadlock otherwise
- * TODO: this is probably incorrect, because ClearState should likely be atomic.
- * However, I can't think of any correct usage that would be affected by this
- * being non-atomic, and making this atomic is quite expensive and complicates
- * the code
- */
-
- // we qualify all calls so that we avoid virtual dispatch and might get them inlined
- // TODO: make sure all this gets inlined, which might require more compiler flags
- // TODO: optimize this
-#if API >= 11
- GalliumD3D11DeviceContext::PSSetShader(0, 0, 0);
- GalliumD3D11DeviceContext::GSSetShader(0, 0, 0);
- GalliumD3D11DeviceContext::VSSetShader(0, 0, 0);
- GalliumD3D11DeviceContext::HSSetShader(0, 0, 0);
- GalliumD3D11DeviceContext::DSSetShader(0, 0, 0);
- GalliumD3D11DeviceContext::CSSetShader(0, 0, 0);
-#else
- GalliumD3D11DeviceContext::PSSetShader(0);
- GalliumD3D11DeviceContext::GSSetShader(0);
- GalliumD3D11DeviceContext::VSSetShader(0);
-#endif
-
- GalliumD3D11DeviceContext::IASetInputLayout(0);
- GalliumD3D11DeviceContext::IASetIndexBuffer(0, DXGI_FORMAT_UNKNOWN, 0);
- GalliumD3D11DeviceContext::RSSetState(0);
- GalliumD3D11DeviceContext::OMSetDepthStencilState(0, 0);
- GalliumD3D11DeviceContext::OMSetBlendState(0, (float*)zero_data, ~0);
- GalliumD3D11DeviceContext::SetPredication(0, 0);
- GalliumD3D11DeviceContext::IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_UNDEFINED);
-
- GalliumD3D11DeviceContext::PSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
- GalliumD3D11DeviceContext::GSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
- GalliumD3D11DeviceContext::VSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
-#if API >= 11
- GalliumD3D11DeviceContext::HSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
- GalliumD3D11DeviceContext::DSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
- GalliumD3D11DeviceContext::CSSetConstantBuffers(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT, (ID3D11Buffer**)zero_data);
-#endif
-
- GalliumD3D11DeviceContext::IASetVertexBuffers(0, num_vertex_buffers, (ID3D11Buffer**)zero_data, (unsigned*)zero_data, (unsigned*)zero_data);
-#if API >= 11
- GalliumD3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews(0, 0, 0 , 0, 0, 0, 0);
-#else
- GalliumD3D11DeviceContext::OMSetRenderTargets(0, 0, 0 );
-#endif
- GalliumD3D11DeviceContext::SOSetTargets(0, 0, 0);
-
- GalliumD3D11DeviceContext::PSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_PS], (ID3D11ShaderResourceView**)zero_data);
- GalliumD3D11DeviceContext::GSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_GS], (ID3D11ShaderResourceView**)zero_data);
- GalliumD3D11DeviceContext::VSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_VS], (ID3D11ShaderResourceView**)zero_data);
-#if API >= 11
- GalliumD3D11DeviceContext::HSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_HS], (ID3D11ShaderResourceView**)zero_data);
- GalliumD3D11DeviceContext::DSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_DS], (ID3D11ShaderResourceView**)zero_data);
- GalliumD3D11DeviceContext::CSSetShaderResources(0, num_shader_resource_views[D3D11_STAGE_CS], (ID3D11ShaderResourceView**)zero_data);
-#endif
-
- GalliumD3D11DeviceContext::PSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_PS], (ID3D11SamplerState**)zero_data);
- GalliumD3D11DeviceContext::GSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_GS], (ID3D11SamplerState**)zero_data);
- GalliumD3D11DeviceContext::VSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_VS], (ID3D11SamplerState**)zero_data);
-#if API >= 11
- GalliumD3D11DeviceContext::HSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_HS], (ID3D11SamplerState**)zero_data);
- GalliumD3D11DeviceContext::DSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_DS], (ID3D11SamplerState**)zero_data);
- GalliumD3D11DeviceContext::CSSetSamplers(0, num_shader_resource_views[D3D11_STAGE_CS], (ID3D11SamplerState**)zero_data);
-#endif
-
- GalliumD3D11DeviceContext::RSSetViewports(0, 0);
- GalliumD3D11DeviceContext::RSSetScissorRects(0, 0);
- }
-
- virtual void STDMETHODCALLTYPE Flush(void)
- {
- SYNCHRONIZED;
- pipe->flush(pipe, 0);
- }
-
- /* In Direct3D 10, if the reference count of an object drops to 0, it is automatically
- * cleanly unbound from the pipeline.
- * In Direct3D 11, the pipeline holds a reference.
- *
- * Note that instead of always scanning the pipeline on destruction, we could
- * maintain the internal reference count on DirectX 10 and use it to check if an
- * object is still bound.
- * Presumably, on average, scanning is faster if the application is well written.
- */
-#if API < 11
-#define IMPLEMENT_SIMPLE_UNBIND(name, member, gallium, def) \
- void Unbind##name(ID3D11##name* state) \
- { \
- SYNCHRONIZED; \
- if((void*)state == (void*)member.p) \
- { \
- member.p = 0; \
- pipe->bind_##gallium##_state(pipe, default_##def); \
- } \
- }
- IMPLEMENT_SIMPLE_UNBIND(BlendState, blend_state, blend, blend)
- IMPLEMENT_SIMPLE_UNBIND(RasterizerState, rasterizer_state, rasterizer, rasterizer)
- IMPLEMENT_SIMPLE_UNBIND(DepthStencilState, depth_stencil_state, depth_stencil_alpha, depth_stencil)
- IMPLEMENT_SIMPLE_UNBIND(InputLayout, input_layout, vertex_elements, input_layout)
- IMPLEMENT_SIMPLE_UNBIND(PixelShader, shaders[D3D11_STAGE_PS], fs, shaders[D3D11_STAGE_PS])
- IMPLEMENT_SIMPLE_UNBIND(VertexShader, shaders[D3D11_STAGE_VS], vs, shaders[D3D11_STAGE_VS])
- IMPLEMENT_SIMPLE_UNBIND(GeometryShader, shaders[D3D11_STAGE_GS], gs, shaders[D3D11_STAGE_GS])
-
- void UnbindPredicate(ID3D11Predicate* predicate)
- {
- SYNCHRONIZED;
- if(predicate == render_predicate)
- {
- render_predicate.p = NULL;
- render_predicate_value = 0;
- pipe->render_condition(pipe, 0, 0);
- }
- }
-
- void UnbindSamplerState(ID3D11SamplerState* state)
- {
- SYNCHRONIZED;
- for(unsigned s = 0; s < D3D11_STAGES; ++s)
- {
- for(unsigned i = 0; i < num_samplers[s]; ++i)
- {
- if(samplers[s][i] == state)
- {
- samplers[s][i].p = NULL;
- sampler_csos[s][i] = NULL;
- update_flags |= (1 << (UPDATE_SAMPLERS_SHIFT + s));
- }
- }
- }
- }
-
- void UnbindBuffer(ID3D11Buffer* buffer)
- {
- SYNCHRONIZED;
- if(buffer == index_buffer)
- {
- index_buffer.p = 0;
- index_format = DXGI_FORMAT_UNKNOWN;
- index_offset = 0;
- struct pipe_index_buffer ib;
- memset(&ib, 0, sizeof(ib));
- pipe->set_index_buffer(pipe, &ib);
- }
-
- for(unsigned i = 0; i < num_vertex_buffers; ++i)
- {
- if(buffer == input_buffers[i])
- {
- input_buffers[i].p = 0;
- memset(&vertex_buffers[num_vertex_buffers], 0, sizeof(vertex_buffers[num_vertex_buffers]));
- update_flags |= UPDATE_VERTEX_BUFFERS;
- }
- }
-
- for(unsigned s = 0; s < D3D11_STAGES; ++s)
- {
- for(unsigned i = 0; i < sizeof(constant_buffers) / sizeof(constant_buffers[0]); ++i)
- {
- if(constant_buffers[s][i] == buffer)
- {
- constant_buffers[s][i] = (ID3D10Buffer*)NULL;
- pipe_set_constant_buffer(pipe, s, i, NULL);
- }
- }
- }
- }
-
- void UnbindDepthStencilView(ID3D11DepthStencilView * view)
- {
- SYNCHRONIZED;
- if(view == depth_stencil_view)
- {
- depth_stencil_view.p = NULL;
- set_framebuffer();
- }
- }
-
- void UnbindRenderTargetView(ID3D11RenderTargetView* view)
- {
- SYNCHRONIZED;
- bool any_bound = false;
- for(unsigned i = 0; i < num_render_target_views; ++i)
- {
- if(render_target_views[i] == view)
- {
- render_target_views[i].p = NULL;
- any_bound = true;
- }
- }
- if(any_bound)
- set_framebuffer();
- }
-
- void UnbindShaderResourceView(ID3D11ShaderResourceView* view)
- {
- SYNCHRONIZED;
- for(unsigned s = 0; s < D3D11_STAGES; ++s)
- {
- for(unsigned i = 0; i < num_shader_resource_views[s]; ++i)
- {
- if(shader_resource_views[s][i] == view)
- {
- shader_resource_views[s][i].p = NULL;
- sampler_views[s][i] = NULL;
- update_flags |= (1 << (UPDATE_VIEWS_SHIFT + s));
- }
- }
- }
- }
-#endif
-
-#undef SYNCHRONIZED
-};
-
-#if API >= 11
-/* This approach serves two purposes.
- * First, we don't want to do an atomic operation to manipulate the reference
- * count every time something is bound/unbound to the pipeline, since they are
- * expensive.
- * Fortunately, the immediate context can only be used by a single thread, so
- * we don't have to use them, as long as a separate reference count is used
- * (see dual_refcnt_t).
- *
- * Second, we want to avoid the Device -> DeviceContext -> bound DeviceChild -> Device
- * garbage cycle.
- * To avoid it, DeviceChild doesn't hold a reference to Device as usual, but adds
- * one for each external reference count, while internal nonatomic_add_ref doesn't
- * add any.
- *
- * Note that ideally we would to eliminate the non-atomic op too, but this is more
- * complicated, since we would either need to use garbage collection and give up
- * deterministic destruction (especially bad for large textures), or scan the whole
- * pipeline state every time the reference count of object drops to 0, which risks
- * pathological slowdowns.
- *
- * Since this microoptimization should matter relatively little, let's avoid it for now.
- *
- * Note that deferred contexts don't use this, since as a whole, they must thread-safe.
- * Eliminating the atomic ops for deferred contexts seems substantially harder.
- * This might be a problem if they are used in a one-shot multithreaded rendering
- * fashion, where SMP cacheline bouncing on the reference count may be visible.
- *
- * The idea would be to attach a structure of reference counts indexed by deferred
- * context id to each object. Ideally, this should be organized like ext2 block pointers.
- *
- * Every deferred context would get a reference count in its own cacheline.
- * The external count is protected by a lock bit, and there is also a "lock bit" in each
- * internal count.
- *
- * When the external count has to be dropped to 0, the lock bit is taken and all internal
- * reference counts are scanned, taking a count of them. A flag would also be set on them.
- * Deferred context manipulation would notice the flag, and update the count.
- * Once the count goes to zero, the object is freed.
- *
- * The problem of this is that if the external reference count ping-pongs between
- * zero and non-zero, the scans will take a lot of time.
- *
- * The idea to solve this is to compute the scans in a binary-tree like fashion, where
- * each binary tree node would have a "determined bit", which would be invalidated
- * by manipulations.
- *
- * However, all this complexity might actually be a loss in most cases, so let's just
- * stick to a single atomic refcnt for now.
- *
- * Also, we don't even support deferred contexts yet, so this can wait.
- */
-struct nonatomic_device_child_ptr_traits
-{
- static void add_ref(void* p)
- {
- if(p)
- ((GalliumD3D11DeviceChild<>*)p)->nonatomic_add_ref();
- }
-
- static void release(void* p)
- {
- if(p)
- ((GalliumD3D11DeviceChild<>*)p)->nonatomic_release();
- }
-};
-
-struct GalliumD3D11ImmediateDeviceContext
- : public GalliumD3D11DeviceContext<nonatomic_device_child_ptr_traits>
-{
- GalliumD3D11ImmediateDeviceContext(GalliumD3D11Screen* device, pipe_context* pipe, unsigned context_flags = 0)
- : GalliumD3D11DeviceContext<nonatomic_device_child_ptr_traits>(device, pipe, context_flags)
- {
- // not necessary, but tests that the API at least basically works
- ClearState();
- }
-
- /* we do this since otherwise we would have a garbage cycle between this and the device */
- virtual ULONG STDMETHODCALLTYPE AddRef()
- {
- return this->device->AddRef();
- }
-
- virtual ULONG STDMETHODCALLTYPE Release()
- {
- return this->device->Release();
- }
-
- virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType()
- {
- return D3D11_DEVICE_CONTEXT_IMMEDIATE;
- }
-};
-
-static ID3D11DeviceContext* GalliumD3D11ImmediateDeviceContext_Create(GalliumD3D11Screen* device, struct pipe_context* pipe, bool owns_pipe)
-{
- return new GalliumD3D11ImmediateDeviceContext(device, pipe, owns_pipe);
-}
-
-static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(ID3D11DeviceContext* context)
-{
- ((GalliumD3D11ImmediateDeviceContext*)context)->RestoreGalliumState();
-}
-
-static void GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(ID3D11DeviceContext* context)
-{
- ((GalliumD3D11ImmediateDeviceContext*)context)->RestoreGalliumStateBlitOnly();
-}
-
-static void GalliumD3D11ImmediateDeviceContext_Destroy(ID3D11DeviceContext* context)
-{
- delete (GalliumD3D11ImmediateDeviceContext*)context;
-}
-#endif
+++ /dev/null
-#if API < 11
-extern "C" HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
- SIZE_T num_bytes,
- LPD3D10BLOB *out_buffer
-);
-
-HRESULT STDMETHODCALLTYPE D3D10CreateBlob(
- SIZE_T num_bytes,
- LPD3D10BLOB *out_buffer
-)
-{
- void* data = malloc(num_bytes);
- if(!data)
- return E_OUTOFMEMORY;
- *out_buffer = new GalliumD3DBlob(data, num_bytes);
- return S_OK;
-}
-
-LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile(
- ID3D10Device *device
-)
-{
- return "ps_4_0";
-}
-
-LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile(
- ID3D10Device *device
-)
-{
- return "vs_4_0";
-}
-
-LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile(
- ID3D10Device *device
-)
-{
- return "gs_4_0";
-}
-
-static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned num_chunks, ID3D10Blob** blob)
-{
- std::pair<void*, size_t> p = dxbc_assemble(chunks, num_chunks);
- if(!p.first)
- return E_OUTOFMEMORY;
- *blob = new GalliumD3DBlob(p.first, p.second);
- return S_OK;
-}
-
-HRESULT D3D10GetInputSignatureBlob(
- const void *shader_bytecode,
- SIZE_T bytecode_length,
- ID3D10Blob **signature_blob
-)
-{
- dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE);
- if(!sig)
- return E_FAIL;
-
- return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, signature_blob);
-}
-
-HRESULT D3D10GetOutputSignatureBlob(
- const void *shader_bytecode,
- SIZE_T bytecode_length,
- ID3D10Blob **signature_blob
-)
-{
- dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE);
- if(!sig)
- return E_FAIL;
-
- return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, signature_blob);
-}
-
-HRESULT D3D10GetInputAndOutputSignatureBlob(
- const void *shader_bytecode,
- SIZE_T bytecode_length,
- ID3D10Blob **signature_blob
-)
-{
- dxbc_chunk_signature* sigs[2];
- sigs[0] = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE);
- if(!sigs[0])
- return E_FAIL;
- sigs[1] = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE);
- if(!sigs[1])
- return E_FAIL;
-
- return dxbc_assemble_as_blob((dxbc_chunk_header**)&sigs, 2, signature_blob);
-}
-
-#endif
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-template<typename Base = ID3D11DeviceChild>
-struct GalliumD3D11DeviceChild : public GalliumPrivateDataComObject<Base, dual_refcnt_t>
-{
- GalliumD3D11Screen* device; // must not be null
-
-
- // if this is called, the subclass constructor must set device itself
- GalliumD3D11DeviceChild()
- : device(0)
- {}
-
- GalliumD3D11DeviceChild(GalliumD3D11Screen* p_device)
- {
- // we store the reference count minus one in refcnt
- device = p_device;
- device->AddRef();
- }
-
- virtual ~GalliumD3D11DeviceChild()
- {
- if(device)
- device->Release();
- }
-
- /* The purpose of this is to avoid cyclic garbage, since this won't hold
- * a pointer to the device if it is only held by a pipeline binding in the immediate context
- *
- * TODO: we could only manipulate the device refcnt when atomic_refcnt == 0 changes,
- * but this requires more complex atomic ops
- */
- inline ULONG add_ref()
- {
- return GalliumPrivateDataComObject<Base, dual_refcnt_t>::add_ref();
- }
-
- inline ULONG release()
- {
- return GalliumPrivateDataComObject<Base, dual_refcnt_t>::release();
- }
-
- virtual ULONG STDMETHODCALLTYPE AddRef()
- {
- return add_ref();
- }
-
- virtual ULONG STDMETHODCALLTYPE Release()
- {
- return release();
- }
-
- virtual void STDMETHODCALLTYPE GetDevice(
- ID3D11Device **out_device
- )
- {
- device->AddRef();
- *out_device = device;
- }
-};
-
-template<typename Base = ID3D11DeviceChild, typename Object = void>
-struct GalliumD3D11Object : public GalliumD3D11DeviceChild<Base>
-{
- Object* object;
- GalliumD3D11Object(GalliumD3D11Screen* device, Object* object)
- : GalliumD3D11DeviceChild<Base>(device), object(object)
- {}
-
- virtual ~GalliumD3D11Object();
-};
-
-#define IMPLEMENT_OBJECT_DTOR(name, gallium) \
-template<> \
-GalliumD3D11Object<ID3D11##name, void>::~GalliumD3D11Object() \
-{ \
- DX10_ONLY(device->Unbind##name(this)); \
- device->immediate_pipe->delete_##gallium##_state(device->immediate_pipe, object); \
-}
-
-#define IMPLEMENT_VIEW_DTOR(name, gallium) \
-template<> \
-GalliumD3D11Object<ID3D11##name, struct pipe_##gallium>::~GalliumD3D11Object() \
-{ \
- DX10_ONLY(device->Unbind##name(this)); \
- pipe_##gallium##_reference(&object, 0); \
-}
-
-IMPLEMENT_OBJECT_DTOR(InputLayout, vertex_elements)
-IMPLEMENT_OBJECT_DTOR(DepthStencilState, depth_stencil_alpha)
-IMPLEMENT_OBJECT_DTOR(RasterizerState, rasterizer)
-IMPLEMENT_OBJECT_DTOR(SamplerState, sampler)
-IMPLEMENT_OBJECT_DTOR(BlendState, blend)
-IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
-IMPLEMENT_OBJECT_DTOR(PixelShader, fs)
-IMPLEMENT_OBJECT_DTOR(GeometryShader, gs)
-
-IMPLEMENT_VIEW_DTOR(ShaderResourceView, sampler_view)
-IMPLEMENT_VIEW_DTOR(RenderTargetView, surface)
-IMPLEMENT_VIEW_DTOR(DepthStencilView, surface)
-
-#if API >= 11
-// IMPLEMENT_VIEW_DTOR(UnorderedAccessView, surface);
-// IMPLEMENT_OBJECT_DTOR(HullShader, tcs);
-// IMPLEMENT_OBJECT_DTOR(DomainShader, tes);
-// IMPLEMENT_OBJECT_DTOR(ComputeShader, cs);
-#else
-IMPLEMENT_OBJECT_DTOR(BlendState1, blend)
-IMPLEMENT_VIEW_DTOR(ShaderResourceView1, sampler_view)
-#endif
-
-template<typename Base, typename Desc, typename Object = void>
-struct GalliumD3D11DescribedObject : public GalliumD3D11Object<Base, Object>
-{
- Desc desc;
- GalliumD3D11DescribedObject(GalliumD3D11Screen* device, Object* object, const Desc& desc)
- : GalliumD3D11Object<Base, Object>(device, object), desc(desc)
- {}
-
- virtual void STDMETHODCALLTYPE GetDesc(Desc *out_desc)
- {
- memcpy(out_desc, &desc, sizeof(desc));
- }
-};
-
-typedef GalliumD3D11Object<ID3D11InputLayout> GalliumD3D11InputLayout;
-typedef GalliumD3D11DescribedObject<ID3D11DepthStencilState, D3D11_DEPTH_STENCIL_DESC> GalliumD3D11DepthStencilState;
-typedef GalliumD3D11DescribedObject<ID3D11RasterizerState, D3D11_RASTERIZER_DESC> GalliumD3D11RasterizerStateBase;
-typedef GalliumD3D11DescribedObject<ID3D11SamplerState, D3D11_SAMPLER_DESC> GalliumD3D11SamplerState;
-
-#if API >= 11
-typedef GalliumD3D11DescribedObject<ID3D11BlendState, D3D11_BLEND_DESC> GalliumD3D11BlendState;
-#else
-typedef GalliumD3D10DescribedObject<ID3D10BlendState1, D3D10_BLEND_DESC> GalliumD3D10BlendStateBase;
-
-struct GalliumD3D10BlendState : public GalliumD3D10BlendStateBase
-{
- static D3D10_BLEND_DESC convert_to_d3d10(const D3D10_BLEND_DESC1& desc1)
- {
- D3D10_BLEND_DESC desc;
- desc.AlphaToCoverageEnable = desc1.AlphaToCoverageEnable;
- desc.SrcBlend = desc1.RenderTarget[0].SrcBlend;
- desc.DestBlend = desc1.RenderTarget[0].DestBlend;
- desc.BlendOp = desc1.RenderTarget[0].BlendOp;
- desc.SrcBlendAlpha = desc1.RenderTarget[0].SrcBlendAlpha;
- desc.DestBlendAlpha = desc1.RenderTarget[0].DestBlendAlpha;
- desc.BlendOpAlpha = desc1.RenderTarget[0].BlendOpAlpha;
- for(unsigned i = 0; i < 8; ++i)
- {
- desc.BlendEnable[i] = desc1.RenderTarget[i].BlendEnable;
- desc.RenderTargetWriteMask[i] = desc1.RenderTarget[i].RenderTargetWriteMask;
- }
- return desc;
- }
-
- D3D10_BLEND_DESC1 desc1;
-
- GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC& desc)
- : GalliumD3D10BlendStateBase(device, object, desc)
- {
- memset(&desc1, 0, sizeof(desc1));
- desc1.AlphaToCoverageEnable = desc.AlphaToCoverageEnable;
- desc1.RenderTarget[0].SrcBlend = desc.SrcBlend;
- desc1.RenderTarget[0].DestBlend = desc.DestBlend;
- desc1.RenderTarget[0].BlendOp = desc.BlendOp;
- desc1.RenderTarget[0].SrcBlendAlpha = desc.SrcBlendAlpha;
- desc1.RenderTarget[0].DestBlendAlpha = desc.DestBlendAlpha;
- desc1.RenderTarget[0].BlendOpAlpha = desc.BlendOpAlpha;
- for(unsigned i = 0; i < 8; ++i)
- {
- desc1.RenderTarget[i].BlendEnable = desc.BlendEnable[i];
- desc1.RenderTarget[i].RenderTargetWriteMask = desc.RenderTargetWriteMask[i];
- }
- }
-
- GalliumD3D10BlendState(GalliumD3D10Screen* device, void* object, const D3D10_BLEND_DESC1& desc)
- : GalliumD3D10BlendStateBase(device, object, convert_to_d3d10(desc)), desc1(desc1)
- {}
-
- virtual void STDMETHODCALLTYPE GetDesc1(D3D10_BLEND_DESC1 *out_desc)
- {
- memcpy(out_desc, &desc1, sizeof(desc1));
- }
-};
-#endif
-
-struct GalliumD3D11RasterizerState : public GalliumD3D11RasterizerStateBase
-{
- GalliumD3D11RasterizerState(GalliumD3D11Screen* device, void* object, const D3D11_RASTERIZER_DESC& desc)
- : GalliumD3D11RasterizerStateBase(device, object, desc)
- {}
-};
-
-template<typename Base = ID3D11DeviceChild>
-struct GalliumD3D11Shader : public GalliumD3D11Object<Base>
-{
- GalliumD3D11Shader(GalliumD3D11Screen* device, void* object)
- : GalliumD3D11Object<Base>(device, object)
- {}
-};
-
-typedef GalliumD3D11Shader<ID3D11VertexShader> GalliumD3D11VertexShader;
-typedef GalliumD3D11Shader<ID3D11GeometryShader> GalliumD3D11GeometryShader;
-typedef GalliumD3D11Shader<ID3D11PixelShader> GalliumD3D11PixelShader;
-
-#if API >= 11
-/*
-typedef GalliumD3D11Shader<ID3D11HullShader> GalliumD3D11HullShader;
-typedef GalliumD3D11Shader<ID3D11DomainShader> GalliumD3D11DomainShader;
-typedef GalliumD3D11Shader<ID3D11ComputeShader> GalliumD3D11ComputeShader;
-*/
-#endif
-
-template<typename Base = ID3D11Resource>
-struct GalliumD3D11ResourceBase : public GalliumD3D11DeviceChild<Base>
-{
- unsigned eviction_priority;
-
- virtual void STDMETHODCALLTYPE SetEvictionPriority(
- unsigned new_eviction_priority
- )
- {
- eviction_priority = new_eviction_priority;
- }
-
- virtual unsigned STDMETHODCALLTYPE GetEvictionPriority()
- {
- return eviction_priority;
- }
-};
-
-template<typename Real>
-struct GalliumDXGIResource : public IDXGIResource
-{
- virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority(
- unsigned new_eviction_priority
- )
- {
- static_cast<Real*>(this)->eviction_priority = new_eviction_priority;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority(unsigned* out_eviction_priority)
- {
- *out_eviction_priority = static_cast<Real*>(this)->eviction_priority;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDevice(
- REFIID riid,
- void **out_parent)
- {
- if(!static_cast<Real*>(this)->device)
- return E_NOINTERFACE;
- return static_cast<Real*>(this)->device->QueryInterface(riid, out_parent);
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetParent(
- REFIID riid,
- void **out_parent)
- {
- if(!static_cast<Real*>(this)->device)
- return E_NOINTERFACE;
- return static_cast<Real*>(this)->device->QueryInterface(riid, out_parent);
- }
-};
-
-template<typename T>
-struct com_traits<GalliumDXGIResource<T> > : public com_traits<IDXGIResource>
-{};
-
-template<typename Base = ID3D11Resource>
-struct GalliumD3D11Resource
- : public GalliumMultiComObject<
- GalliumMultiPrivateDataComObject<
- GalliumD3D11ResourceBase<Base>,
- GalliumDXGIResource<GalliumD3D11Resource<Base> >
- >,
- IGalliumResource
- >
-{
- struct pipe_resource* resource;
- std::unordered_map<unsigned, pipe_transfer*> transfers;
- float min_lod;
- DXGI_USAGE dxgi_usage;
-
- GalliumD3D11Resource(GalliumD3D11Screen* device = 0, struct pipe_resource* resource = 0, unsigned dxgi_usage = 0)
- : resource(resource), min_lod(0), dxgi_usage(dxgi_usage)
- {
- this->device = device;
- if(device)
- device->AddRef();
- this->eviction_priority = 0;
- }
-
- ~GalliumD3D11Resource()
- {
- pipe_resource_reference(&resource, 0);
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetUsage(
- DXGI_USAGE *out_usage
- )
- {
- *out_usage = this->dxgi_usage;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetSharedHandle(HANDLE *out_shared_handle)
- {
- return E_NOTIMPL;
- }
-
- virtual struct pipe_resource* STDMETHODCALLTYPE GetGalliumResource()
- {
- return resource;
- }
-};
-
-template<typename Base, typename Desc, D3D11_RESOURCE_DIMENSION Dim>
-struct GalliumD3D11TypedResource : public GalliumD3D11Resource<Base>
-{
- Desc desc;
- GalliumD3D11TypedResource() {}
- GalliumD3D11TypedResource(GalliumD3D11Screen* device, struct pipe_resource* resource, const Desc& desc, unsigned dxgi_usage)
- : GalliumD3D11Resource<Base>(device, resource, dxgi_usage), desc(desc)
- {}
- virtual void STDMETHODCALLTYPE GetType(
- D3D11_RESOURCE_DIMENSION *out_resource_dimension)
- {
- *out_resource_dimension = Dim;
- }
- virtual void STDMETHODCALLTYPE GetDesc(Desc *out_desc)
- {
- memcpy(out_desc, &desc, sizeof(desc));
- }
-};
-
-typedef GalliumD3D11TypedResource<ID3D11Texture1D, D3D11_TEXTURE1D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE1D> GalliumD3D11Texture1DBase;
-typedef GalliumD3D11TypedResource<ID3D11Texture2D, D3D11_TEXTURE2D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE2D> GalliumD3D11Texture2DBase;
-typedef GalliumD3D11TypedResource<ID3D11Texture3D, D3D11_TEXTURE3D_DESC, D3D11_RESOURCE_DIMENSION_TEXTURE3D> GalliumD3D11Texture3DBase;
-typedef GalliumD3D11TypedResource<ID3D11Buffer, D3D11_BUFFER_DESC, D3D11_RESOURCE_DIMENSION_BUFFER> GalliumD3D11BufferBase;
-
-#if API >= 11
-typedef GalliumD3D11Texture1DBase GalliumD3D11Texture1D;
-typedef GalliumD3D11Texture2DBase GalliumD3D11Texture2D;
-typedef GalliumD3D11Texture3DBase GalliumD3D11Texture3D;
-
-struct GalliumD3D11Buffer : public GalliumD3D11BufferBase
-{
- struct pipe_stream_output_target* so_target;
-
- GalliumD3D11Buffer(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_BUFFER_DESC& desc, unsigned dxgi_usage)
- : GalliumD3D11BufferBase(device, resource, desc, dxgi_usage), so_target(0)
- {
- }
-
- ~GalliumD3D11Buffer()
- {
- if(so_target)
- pipe_so_target_reference(&so_target, NULL);
- }
-};
-#else
-struct GalliumD3D10Buffer : public GalliumD3D10BufferBase
-{
- struct pipe_stream_output_target *so_target;
-
- GalliumD3D10Buffer(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_BUFFER_DESC& desc, unsigned dxgi_usage)
- : GalliumD3D10BufferBase(device, resource, desc, dxgi_usage)
- {
- }
-
- ~GalliumD3D10Buffer()
- {
- if(so_target)
- pipe_so_target_reference(&so_target, NULL);
-
- device->UnbindBuffer(this);
- }
-
- virtual HRESULT STDMETHODCALLTYPE Map(
- D3D10_MAP map_type,
- unsigned map_flags,
- void **out_data)
- {
- D3D10_MAPPED_SUBRESOURCE msr;
- HRESULT hr = device->Map(this, 0, map_type, map_flags, &msr);
- if(!SUCCEEDED(hr))
- return hr;
- *out_data = msr.pData;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap()
- {
- device->Unmap(this, 0);
- }
-};
-
-struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase
-{
- GalliumD3D10Texture1D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE1D_DESC& desc, unsigned dxgi_usage)
- : GalliumD3D10Texture1DBase(device, resource, desc, dxgi_usage)
- {}
-
- virtual HRESULT STDMETHODCALLTYPE Map(
- unsigned subresource,
- D3D10_MAP map_type,
- unsigned map_flags,
- void **out_data)
- {
- D3D10_MAPPED_SUBRESOURCE msr;
- HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr);
- if(!SUCCEEDED(hr))
- return hr;
- *out_data = msr.pData;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap(
- unsigned subresource
- )
- {
- device->Unmap(this, subresource);
- }
-};
-
-struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase
-{
- GalliumD3D10Texture2D() {}
- GalliumD3D10Texture2D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE2D_DESC& desc, unsigned dxgi_usage)
- : GalliumD3D10Texture2DBase(device, resource, desc, dxgi_usage)
- {}
-
- virtual HRESULT STDMETHODCALLTYPE Map(
- unsigned subresource,
- D3D10_MAP map_type,
- unsigned map_flags,
- D3D10_MAPPED_TEXTURE2D *out_mapped_subresource)
- {
- D3D10_MAPPED_SUBRESOURCE msr;
- HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr);
- if(!SUCCEEDED(hr))
- return hr;
- out_mapped_subresource->pData = msr.pData;
- out_mapped_subresource->RowPitch = msr.RowPitch;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap(
- unsigned subresource
- )
- {
- device->Unmap(this, subresource);
- }
-};
-
-
-struct GalliumD3D10Texture3D : public GalliumD3D10Texture3DBase
-{
- GalliumD3D10Texture3D(GalliumD3D10Screen* device, struct pipe_resource* resource, const D3D10_TEXTURE3D_DESC& desc, unsigned dxgi_usage)
- : GalliumD3D10Texture3DBase(device, resource, desc, dxgi_usage)
- {}
-
- virtual HRESULT STDMETHODCALLTYPE Map(
- unsigned subresource,
- D3D10_MAP map_type,
- unsigned map_flags,
- D3D10_MAPPED_TEXTURE3D *out_mapped_subresource)
- {
- D3D10_MAPPED_SUBRESOURCE msr;
- HRESULT hr = device->Map(this, subresource, map_type, map_flags, &msr);
- if(!SUCCEEDED(hr))
- return hr;
- out_mapped_subresource->pData = msr.pData;
- out_mapped_subresource->RowPitch = msr.RowPitch;
- out_mapped_subresource->DepthPitch = msr.DepthPitch;
- return S_OK;
- }
-
- virtual void STDMETHODCALLTYPE Unmap(
- unsigned subresource
- )
- {
- device->Unmap(this, subresource);
- }
-};
-#endif
-
-struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D11Texture2D, IDXGISurface1>
-{
- GalliumD3D11Surface(GalliumD3D11Screen* device, struct pipe_resource* resource, const D3D11_TEXTURE2D_DESC& desc, unsigned dxgi_usage)
- {
- this->device = device;
- this->device->AddRef();
- this->resource = resource;
- this->desc = desc;
- this->dxgi_usage = dxgi_usage;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDesc(
- DXGI_SURFACE_DESC *out_desc)
- {
- out_desc->Format = this->desc.Format;
- out_desc->Width = this->desc.Width;
- out_desc->Height = this->desc.Height;
- out_desc->SampleDesc = this->desc.SampleDesc;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetParent(
- REFIID riid,
- void **out_parent)
- {
- if(!device)
- return E_NOINTERFACE;
- return device->QueryInterface(riid, out_parent);
- }
-
- /* TODO: somehow implement these */
- virtual HRESULT STDMETHODCALLTYPE GetDC(
- BOOL discard,
- HDC *out_hdc)
- {
- *out_hdc = 0;
- return E_NOTIMPL;
- }
-
- virtual HRESULT STDMETHODCALLTYPE ReleaseDC(
- RECT *out_dirty_rect)
- {
- return E_NOTIMPL;
- }
-
- virtual HRESULT STDMETHODCALLTYPE Map(
- DXGI_MAPPED_RECT *out_locked_rect,
- unsigned map_flags)
- {
- D3D11_MAP d3d_map;
- if(map_flags & DXGI_MAP_DISCARD)
- d3d_map = D3D11_MAP_WRITE_DISCARD;
- else
- {
- if(map_flags & DXGI_MAP_READ)
- {
- if(map_flags & DXGI_MAP_WRITE)
- d3d_map = D3D11_MAP_READ_WRITE;
- else
- d3d_map = D3D11_MAP_READ;
- }
- else
- d3d_map = D3D11_MAP_WRITE;
- }
- D3D11_MAPPED_SUBRESOURCE d3d_mapped;
- HRESULT hres = this->device->get_immediate_context()->Map(this, 0, d3d_map, 0, &d3d_mapped);
- out_locked_rect->pBits = (uint8_t*)d3d_mapped.pData;
- out_locked_rect->Pitch = d3d_mapped.RowPitch;
- return hres;
- }
-
- virtual HRESULT STDMETHODCALLTYPE Unmap(void)
- {
- this->device->get_immediate_context()->Unmap(this, 0);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDevice(
- REFIID riid,
- void **out_parent)
- {
- if(!device)
- return E_NOINTERFACE;
- return device->QueryInterface(riid, out_parent);
- }
-};
-
-template<typename Base, typename Desc, typename Object>
-struct GalliumD3D11View : public GalliumD3D11DescribedObject<Base, Desc, Object>
-{
- GalliumD3D11Resource<>* resource;
- GalliumD3D11View(GalliumD3D11Screen* device, GalliumD3D11Resource<>* resource, Object* object, const Desc& desc)
- : GalliumD3D11DescribedObject<Base, Desc, Object>(device, object, desc), resource(resource)
- {
- resource->AddRef();
- }
-
- ~GalliumD3D11View()
- {
- resource->Release();
- }
-
- virtual void STDMETHODCALLTYPE GetResource(ID3D11Resource** out_resource)
- {
- resource->AddRef();
- *out_resource = resource;
- }
-};
-
-typedef GalliumD3D11View<ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, struct pipe_surface> GalliumD3D11DepthStencilView;
-typedef GalliumD3D11View<ID3D11RenderTargetView, D3D11_RENDER_TARGET_VIEW_DESC, struct pipe_surface> GalliumD3D11RenderTargetView;
-
-#if API >= 11
-typedef GalliumD3D11View<ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, struct pipe_sampler_view> GalliumD3D11ShaderResourceView;
-#else
-typedef GalliumD3D10View<ID3D10ShaderResourceView1, D3D10_SHADER_RESOURCE_VIEW_DESC1, struct pipe_sampler_view> GalliumD3D10ShaderResourceViewBase;
-
-struct GalliumD3D10ShaderResourceView : public GalliumD3D10ShaderResourceViewBase
-{
- GalliumD3D10ShaderResourceView(GalliumD3D10Screen* device, GalliumD3D10Resource<>* resource, struct pipe_sampler_view* view, const D3D10_SHADER_RESOURCE_VIEW_DESC1& desc)
- : GalliumD3D10ShaderResourceViewBase(device, resource, view, desc)
- {}
-
- virtual void STDMETHODCALLTYPE GetDesc1(D3D10_SHADER_RESOURCE_VIEW_DESC1 *out_desc)
- {
- memcpy(out_desc, &desc, sizeof(*out_desc));
- }
-
- virtual void STDMETHODCALLTYPE GetDesc(D3D10_SHADER_RESOURCE_VIEW_DESC *out_desc)
- {
- memcpy(out_desc, &desc, sizeof(*out_desc));
- }
-};
-#endif
-
-template<typename Base = ID3D11Asynchronous>
-struct GalliumD3D11Asynchronous : public GalliumD3D11DeviceChild<Base>
-{
- struct pipe_query* query;
- unsigned data_size;
-
- GalliumD3D11Asynchronous(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size)
- : GalliumD3D11DeviceChild<Base>(device), query(query), data_size(data_size)
- {}
-
- ~GalliumD3D11Asynchronous()
- {
- this->device->immediate_pipe->destroy_query(this->device->immediate_pipe, query);
- }
-
- virtual unsigned STDMETHODCALLTYPE GetDataSize()
- {
- return data_size;
- }
-
-#if API < 11
- virtual void STDMETHODCALLTYPE Begin()
- {
- this->device->Begin(this);
- }
-
- virtual void STDMETHODCALLTYPE End()
- {
- this->device->End(this);
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetData(
- void * out_data,
- unsigned data_size,
- unsigned get_data_flags)
- {
- return this->device->GetData(this, out_data, data_size, get_data_flags);
- }
-#endif
-};
-
-template<typename Base = ID3D11Asynchronous>
-struct GalliumD3D11QueryOrPredicate : public GalliumD3D11Asynchronous<Base>
-{
- D3D11_QUERY_DESC desc;
- GalliumD3D11QueryOrPredicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
- : GalliumD3D11Asynchronous<Base>(device, query, data_size), desc(desc)
- {}
-
- virtual void STDMETHODCALLTYPE GetDesc(
- D3D11_QUERY_DESC *out_desc)
- {
- *out_desc = desc;
- }
-};
-
-struct GalliumD3D11Query : public GalliumD3D11QueryOrPredicate<ID3D11Query>
-{
- GalliumD3D11Query(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
- : GalliumD3D11QueryOrPredicate<ID3D11Query>(device, query, data_size, desc)
- {}
-};
-
-struct GalliumD3D11Predicate : public GalliumD3D11QueryOrPredicate<ID3D11Predicate>
-{
- GalliumD3D11Predicate(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_QUERY_DESC& desc)
- : GalliumD3D11QueryOrPredicate<ID3D11Predicate>(device, query, data_size, desc)
- {}
-
- ~GalliumD3D11Predicate()
- {
- DX10_ONLY(device->UnbindPredicate(this));
- }
-};
-
-struct GalliumD3D11Counter : public GalliumD3D11Asynchronous<ID3D11Counter>
-{
- D3D11_COUNTER_DESC desc;
- GalliumD3D11Counter(GalliumD3D11Screen* device, struct pipe_query* query, unsigned data_size, const D3D11_COUNTER_DESC& desc)
- : GalliumD3D11Asynchronous<ID3D11Counter>(device, query, data_size), desc(desc)
- {}
-
- virtual void STDMETHODCALLTYPE GetDesc(
- D3D11_COUNTER_DESC *out_desc)
- {
- *out_desc = desc;
- }
-};
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-DEBUG_GET_ONCE_BOOL_OPTION(dump_shaders, "D3D1X_DUMP_SHADERS", FALSE);
-
-/* These cap sets are much more correct than the ones in u_caps.c */
-/* TODO: it seems cube levels should be the same as 2D levels */
-
-/* DX 9_1 */
-static unsigned caps_dx_9_1[] = {
- UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
- UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
- UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 8), /* 256 */
- UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
- UTIL_CHECK_TERMINATE
-};
-
-/* DX 9_2 */
-static unsigned caps_dx_9_2[] = {
- UTIL_CHECK_CAP(OCCLUSION_QUERY),
- UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
- UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP),
- UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
- UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1),
- UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */
- UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
- UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
- UTIL_CHECK_TERMINATE
-};
-
-/* DX 9_3 */
-static unsigned caps_dx_9_3[] = {
- UTIL_CHECK_CAP(OCCLUSION_QUERY),
- UTIL_CHECK_CAP(TWO_SIDED_STENCIL),
- UTIL_CHECK_CAP(TEXTURE_MIRROR_CLAMP),
- UTIL_CHECK_CAP(BLEND_EQUATION_SEPARATE),
- UTIL_CHECK_CAP(SM3),
- UTIL_CHECK_CAP(VERTEX_ELEMENT_INSTANCE_DIVISOR),
- UTIL_CHECK_CAP(OCCLUSION_QUERY),
- UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4),
- UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */
- UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */
- UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */
- UTIL_CHECK_TERMINATE
-};
-
-static unsigned caps_dx_10_0[] = {
- UTIL_CHECK_CAP(INDEP_BLEND_ENABLE),
- UTIL_CHECK_CAP(ANISOTROPIC_FILTER),
- UTIL_CHECK_CAP(MIXED_COLORBUFFER_FORMATS),
- UTIL_CHECK_CAP(FRAGMENT_COLOR_CLAMP_CONTROL),
- UTIL_CHECK_CAP(CONDITIONAL_RENDER),
- UTIL_CHECK_CAP(PRIMITIVE_RESTART),
- UTIL_CHECK_CAP(TGSI_INSTANCEID),
- UTIL_CHECK_INT(MAX_RENDER_TARGETS, 8),
- UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13),
- UTIL_CHECK_INT(MAX_TEXTURE_ARRAY_LAYERS, 512),
- UTIL_CHECK_INT(MAX_STREAM_OUTPUT_BUFFERS, 4),
- UTIL_CHECK_SHADER(VERTEX, MAX_INPUTS, 16),
- UTIL_CHECK_SHADER(GEOMETRY, MAX_CONST_BUFFERS, 14),
- UTIL_CHECK_SHADER(GEOMETRY, MAX_TEXTURE_SAMPLERS, 16),
- UTIL_CHECK_SHADER(GEOMETRY, SUBROUTINES, 1),
- UTIL_CHECK_SHADER(FRAGMENT, INTEGERS, 1),
- UTIL_CHECK_TERMINATE
-};
-
-
-// this is called "screen" because in the D3D10 case it's only part of the device
-template<bool threadsafe>
-struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen
-{
- D3D_FEATURE_LEVEL feature_level;
- int format_support[PIPE_FORMAT_COUNT];
- unsigned creation_flags;
- unsigned exception_mode;
- maybe_mutex_t<threadsafe> mutex;
-
-/* TODO: Direct3D 11 specifies that fine-grained locking should be used if the driver supports it.
- * Right now, I don't trust Gallium drivers to get this right.
- */
-#define SYNCHRONIZED lock_t<maybe_mutex_t<threadsafe> > lock_(mutex)
-
- GalliumD3D11ScreenImpl(struct pipe_screen* screen, struct pipe_context* immediate_pipe, BOOL owns_immediate_pipe,unsigned creation_flags, IDXGIAdapter* adapter)
- : GalliumD3D11Screen(screen, immediate_pipe, adapter), creation_flags(creation_flags)
- {
- memset(&screen_caps, 0, sizeof(screen_caps));
- screen_caps.gs = screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
- screen_caps.so = screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) > 0;
- screen_caps.queries = screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY);
- screen_caps.render_condition = screen->get_param(screen, PIPE_CAP_CONDITIONAL_RENDER);
- for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
- screen_caps.constant_buffers[i] = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
- screen_caps.stages = 0;
- for(unsigned i = 0; i < PIPE_SHADER_TYPES; ++i)
- {
- if(!screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
- break;
- screen_caps.stages = i + 1;
- }
-
- screen_caps.stages_with_sampling = (1 << screen_caps.stages) - 1;
- if(!screen->get_shader_param(screen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
- screen_caps.stages_with_sampling &=~ (1 << PIPE_SHADER_VERTEX);
-
- memset(format_support, 0xff, sizeof(format_support));
-
- float default_level = 9.1f;
- if(!util_check_caps(screen, caps_dx_9_1))
- _debug_printf("Warning: driver does not even meet D3D_FEATURE_LEVEL_9_1 features, advertising it anyway!\n");
- else if(!util_check_caps(screen, caps_dx_9_2))
- default_level = 9.1f;
- else if(!util_check_caps(screen, caps_dx_9_3))
- default_level = 9.2f;
- else if(!util_check_caps(screen, caps_dx_10_0))
- default_level = 9.3f;
- else
- default_level = 10.0f;
-
- char default_level_name[64];
- sprintf(default_level_name, "%.1f", default_level);
- float feature_level_number = atof(debug_get_option("D3D11_FEATURE_LEVEL", default_level_name));
- if(!feature_level_number)
- feature_level_number = default_level;
-
-#if API >= 11
- if(feature_level_number >= 11.0f)
- feature_level = D3D_FEATURE_LEVEL_11_0;
- else
-#endif
- if(feature_level_number >= 10.1f)
- feature_level = D3D_FEATURE_LEVEL_10_1;
- else if(feature_level_number >= 10.0f)
- feature_level = D3D_FEATURE_LEVEL_10_0;
- else if(feature_level_number >= 9.3f)
- feature_level = D3D_FEATURE_LEVEL_9_3;
- else if(feature_level_number >= 9.2f)
- feature_level = D3D_FEATURE_LEVEL_9_2;
- else
- feature_level = D3D_FEATURE_LEVEL_9_1;
-
-#if API >= 11
- immediate_context = GalliumD3D11ImmediateDeviceContext_Create(this, immediate_pipe, owns_immediate_pipe);
- // release to the reference to ourselves that the immediate context took, to avoid a garbage cycle
- immediate_context->Release();
-#endif
- }
-
- ~GalliumD3D11ScreenImpl()
- {
-#if API >= 11
- GalliumD3D11ImmediateDeviceContext_Destroy(immediate_context);
-#endif
- }
-
- virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel(void)
- {
- return feature_level;
- }
-
- virtual unsigned STDMETHODCALLTYPE GetCreationFlags(void)
- {
- return creation_flags;
- }
-
- virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(void)
- {
- return S_OK;
- }
-
-#if API >= 11
- virtual void STDMETHODCALLTYPE GetImmediateContext(
- ID3D11DeviceContext **out_immediate_context)
- {
- immediate_context->AddRef();
- *out_immediate_context = immediate_context;
- }
-#endif
-
- virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(unsigned RaiseFlags)
- {
- exception_mode = RaiseFlags;
- return S_OK;
- }
-
- virtual unsigned STDMETHODCALLTYPE GetExceptionMode(void)
- {
- return exception_mode;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CheckCounter(
- const D3D11_COUNTER_DESC *desc,
- D3D11_COUNTER_TYPE *type,
- unsigned *active_counters,
- LPSTR sz_name,
- unsigned *name_length,
- LPSTR sz_units,
- unsigned *units_length,
- LPSTR sz_description,
- unsigned *description_length)
- {
- return E_NOTIMPL;
- }
-
- virtual void STDMETHODCALLTYPE CheckCounterInfo(
- D3D11_COUNTER_INFO *counter_info)
- {
- /* none supported at the moment */
- counter_info->LastDeviceDependentCounter = (D3D11_COUNTER)0;
- counter_info->NumDetectableParallelUnits = 1;
- counter_info->NumSimultaneousCounters = 0;
- }
-
-#if API >= 11
- virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
- D3D11_FEATURE feature,
- void *out_feature_support_data,
- unsigned feature_support_data_size)
- {
- SYNCHRONIZED;
-
- switch(feature)
- {
- case D3D11_FEATURE_THREADING:
- {
- D3D11_FEATURE_DATA_THREADING* data = (D3D11_FEATURE_DATA_THREADING*)out_feature_support_data;
- if(feature_support_data_size != sizeof(*data))
- return E_INVALIDARG;
-
- data->DriverCommandLists = FALSE;
- data->DriverConcurrentCreates = FALSE;
- return S_OK;
- }
- case D3D11_FEATURE_DOUBLES:
- {
- D3D11_FEATURE_DATA_DOUBLES* data = (D3D11_FEATURE_DATA_DOUBLES*)out_feature_support_data;
- if(feature_support_data_size != sizeof(*data))
- return E_INVALIDARG;
-
- data->DoublePrecisionFloatShaderOps = FALSE;
- return S_OK;
- }
- case D3D11_FEATURE_FORMAT_SUPPORT:
- {
- D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)out_feature_support_data;
- if(feature_support_data_size != sizeof(*data))
- return E_INVALIDARG;
-
- return this->CheckFormatSupport(data->InFormat, &data->OutFormatSupport);
- }
- case D3D11_FEATURE_FORMAT_SUPPORT2:
- {
- D3D11_FEATURE_DATA_FORMAT_SUPPORT* data = (D3D11_FEATURE_DATA_FORMAT_SUPPORT*)out_feature_support_data;
- if(feature_support_data_size != sizeof(*data))
- return E_INVALIDARG;
-
- data->OutFormatSupport = 0;
- /* TODO: should this be S_OK? */
- return E_INVALIDARG;
- }
- case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS:
- {
- D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS* data = (D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS*)out_feature_support_data;
- if(feature_support_data_size != sizeof(*data))
- return E_INVALIDARG;
-
- data->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x = FALSE;
- return S_OK;
- }
- default:
- return E_INVALIDARG;
- }
- }
-#endif
-
- virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
- DXGI_FORMAT dxgi_format,
- unsigned *out_format_support
- )
- {
- SYNCHRONIZED;
-
- /* TODO: MSAA, advanced features */
-
- pipe_format format = dxgi_to_pipe_format[dxgi_format];
- if(!format)
- return E_INVALIDARG;
-
- int support = format_support[format];
- if(support < 0)
- {
- support = 0;
-
- if(dxgi_format == DXGI_FORMAT_R8_UINT ||
- dxgi_format == DXGI_FORMAT_R16_UINT ||
- dxgi_format == DXGI_FORMAT_R32_UINT)
- support |= D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER;
-
- if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_VERTEX_BUFFER))
- support |= D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER;
-
- if(screen->is_format_supported(screen, format, PIPE_BUFFER, 0, PIPE_BIND_STREAM_OUTPUT))
- support |= D3D11_FORMAT_SUPPORT_SO_BUFFER;
-
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_1D, 0, PIPE_BIND_SAMPLER_VIEW))
- support |= D3D11_FORMAT_SUPPORT_TEXTURE1D;
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW))
- support |= D3D11_FORMAT_SUPPORT_TEXTURE2D;
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_CUBE, 0, PIPE_BIND_SAMPLER_VIEW))
- support |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_3D, 0, PIPE_BIND_SAMPLER_VIEW))
- support |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
-
- if(support & (D3D11_FORMAT_SUPPORT_TEXTURE1D | D3D11_FORMAT_SUPPORT_TEXTURE2D |
- D3D11_FORMAT_SUPPORT_TEXTURE3D | D3D11_FORMAT_SUPPORT_TEXTURECUBE))
- {
- support |=
- D3D11_FORMAT_SUPPORT_SHADER_LOAD |
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE |
- D3D11_FORMAT_SUPPORT_MIP |
- D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
- if(util_format_is_depth_or_stencil(format))
- support |= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON;
- }
-
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE))
- support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE;
- else
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_RENDER_TARGET))
- support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_RENDER_TARGET;
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DEPTH_STENCIL))
- support |= D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL;
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, 0, PIPE_BIND_DISPLAY_TARGET))
- support |= D3D11_FORMAT_SUPPORT_DISPLAY;
-
- unsigned ms;
- for(ms = 2; ms <= 8; ++ms)
- {
- if(screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, ms, PIPE_BIND_RENDER_TARGET))
- {
- support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE;
- break;
- }
- }
- if(ms <= 8 && screen->is_format_supported(screen, format, PIPE_TEXTURE_2D, ms, PIPE_BIND_SAMPLER_VIEW))
- support |= D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD;
-
- format_support[format] = support;
- }
- *out_format_support = support;
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
- DXGI_FORMAT format,
- unsigned sample_count,
- unsigned *pcount
- )
- {
- SYNCHRONIZED;
-
- if(sample_count == 1)
- *pcount = 1;
- else
- *pcount = 0;
- return S_OK;
- }
-
- template<typename T, typename U>
- bool convert_blend_state(T& to, const U& from, unsigned BlendEnable, unsigned RenderTargetWriteMask)
- {
- if(unlikely(BlendEnable &&
- (from.SrcBlend >= D3D11_BLEND_COUNT ||
- from.SrcBlendAlpha >= D3D11_BLEND_COUNT ||
- from.DestBlend >= D3D11_BLEND_COUNT ||
- from.DestBlendAlpha >= D3D11_BLEND_COUNT ||
- from.BlendOp >= 6 ||
- from.BlendOp == 0 ||
- from.BlendOpAlpha >= 6 ||
- from.BlendOpAlpha == 0)))
- return false;
-
- to.blend_enable = BlendEnable;
-
- if(BlendEnable)
- {
- to.rgb_func = from.BlendOp - 1;
- to.alpha_func = from.BlendOpAlpha - 1;
-
- to.rgb_src_factor = d3d11_to_pipe_blend[from.SrcBlend];
- to.alpha_src_factor = d3d11_to_pipe_blend[from.SrcBlendAlpha];
- to.rgb_dst_factor = d3d11_to_pipe_blend[from.DestBlend];
- to.alpha_dst_factor = d3d11_to_pipe_blend[from.DestBlendAlpha];
- }
-
- to.colormask = RenderTargetWriteMask & 0xf;
- return true;
- }
-
-#if API >= 11
- virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
- const D3D11_BLEND_DESC *blend_state_desc,
- ID3D11BlendState **out_blend_state
- )
-#else
- virtual HRESULT STDMETHODCALLTYPE CreateBlendState1(
- const D3D10_BLEND_DESC1 *blend_state_desc,
- ID3D10BlendState1 **out_blend_state
- )
-#endif
- {
- SYNCHRONIZED;
-
- pipe_blend_state state;
- memset(&state, 0, sizeof(state));
- state.alpha_to_coverage = !!blend_state_desc->AlphaToCoverageEnable;
- state.independent_blend_enable = !!blend_state_desc->IndependentBlendEnable;
-
- assert(PIPE_MAX_COLOR_BUFS >= 8);
- const unsigned n = blend_state_desc->IndependentBlendEnable ? 8 : 1;
- for(unsigned i = 0; i < n; ++i)
- {
- if(!convert_blend_state(
- state.rt[i],
- blend_state_desc->RenderTarget[i],
- blend_state_desc->RenderTarget[i].BlendEnable,
- blend_state_desc->RenderTarget[i].RenderTargetWriteMask))
- return E_INVALIDARG;
- }
-
- if(!out_blend_state)
- return S_FALSE;
-
- void* object = immediate_pipe->create_blend_state(immediate_pipe, &state);
- if(!object)
- return E_FAIL;
-
- *out_blend_state = new GalliumD3D11BlendState(this, object, *blend_state_desc);
- return S_OK;
- }
-
-#if API < 11
- virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
- const D3D10_BLEND_DESC *blend_state_desc,
- ID3D10BlendState **out_blend_state
- )
- {
- SYNCHRONIZED;
-
- pipe_blend_state state;
- memset(&state, 0, sizeof(state));
- state.alpha_to_coverage = !!blend_state_desc->AlphaToCoverageEnable;
- assert(PIPE_MAX_COLOR_BUFS >= 8);
- for(unsigned i = 0; i < 8; ++i)
- {
- if(!convert_blend_state(
- state.rt[i],
- *blend_state_desc,
- blend_state_desc->BlendEnable[i],
- blend_state_desc->RenderTargetWriteMask[i]))
- return E_INVALIDARG;
- }
-
- for(unsigned i = 1; i < 8; ++i)
- {
- if(memcmp(&state.rt[0], &state.rt[i], sizeof(state.rt[0])))
- {
- state.independent_blend_enable = TRUE;
- break;
- }
- }
-
- void* object = immediate_pipe->create_blend_state(immediate_pipe, &state);
- if(!object)
- return E_FAIL;
-
- *out_blend_state = new GalliumD3D11BlendState(this, object, *blend_state_desc);
- return S_OK;
- }
-#endif
-
- virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
- const D3D11_DEPTH_STENCIL_DESC *depth_stencil_state_desc,
- ID3D11DepthStencilState **depth_stencil_state
- )
- {
- SYNCHRONIZED;
-
- pipe_depth_stencil_alpha_state state;
- memset(&state, 0, sizeof(state));
-
- state.depth.enabled = !!depth_stencil_state_desc->DepthEnable;
- if(depth_stencil_state_desc->DepthEnable)
- {
- if(depth_stencil_state_desc->DepthFunc == 0 ||
- depth_stencil_state_desc->DepthFunc >= 9)
- return E_INVALIDARG;
- state.depth.writemask = depth_stencil_state_desc->DepthWriteMask;
- state.depth.func = depth_stencil_state_desc->DepthFunc - 1;
- }
-
- state.stencil[0].enabled = !!depth_stencil_state_desc->StencilEnable;
- if(depth_stencil_state_desc->StencilEnable)
- {
- if(depth_stencil_state_desc->FrontFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT ||
- depth_stencil_state_desc->FrontFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT ||
- depth_stencil_state_desc->FrontFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT ||
- depth_stencil_state_desc->BackFace.StencilPassOp >= D3D11_STENCIL_OP_COUNT ||
- depth_stencil_state_desc->BackFace.StencilFailOp >= D3D11_STENCIL_OP_COUNT ||
- depth_stencil_state_desc->BackFace.StencilDepthFailOp >= D3D11_STENCIL_OP_COUNT)
- return E_INVALIDARG;
- state.stencil[0].writemask = depth_stencil_state_desc->StencilWriteMask;
- state.stencil[0].valuemask = depth_stencil_state_desc->StencilReadMask;
- state.stencil[0].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilPassOp];
- state.stencil[0].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilFailOp];
- state.stencil[0].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->FrontFace.StencilDepthFailOp];
- state.stencil[0].func = depth_stencil_state_desc->FrontFace.StencilFunc - 1;
- state.stencil[1].enabled = !!depth_stencil_state_desc->StencilEnable;
- state.stencil[1].writemask = depth_stencil_state_desc->StencilWriteMask;
- state.stencil[1].valuemask = depth_stencil_state_desc->StencilReadMask;
- state.stencil[1].zpass_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilPassOp];
- state.stencil[1].fail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilFailOp];
- state.stencil[1].zfail_op = d3d11_to_pipe_stencil_op[depth_stencil_state_desc->BackFace.StencilDepthFailOp];
- state.stencil[1].func = depth_stencil_state_desc->BackFace.StencilFunc - 1;
- }
-
- if(!depth_stencil_state)
- return S_FALSE;
-
- void* object = immediate_pipe->create_depth_stencil_alpha_state(immediate_pipe, &state);
- if(!object)
- return E_FAIL;
-
- *depth_stencil_state = new GalliumD3D11DepthStencilState(this, object, *depth_stencil_state_desc);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
- const D3D11_RASTERIZER_DESC *rasterizer_desc,
- ID3D11RasterizerState **out_rasterizer_state)
- {
- SYNCHRONIZED;
-
- pipe_rasterizer_state state;
- memset(&state, 0, sizeof(state));
- state.gl_rasterization_rules = 1; /* D3D10/11 use GL rules */
- state.fill_front = state.fill_back = (rasterizer_desc->FillMode == D3D11_FILL_WIREFRAME) ? PIPE_POLYGON_MODE_LINE : PIPE_POLYGON_MODE_FILL;
- if(rasterizer_desc->CullMode == D3D11_CULL_FRONT)
- state.cull_face = PIPE_FACE_FRONT;
- else if(rasterizer_desc->CullMode == D3D11_CULL_BACK)
- state.cull_face = PIPE_FACE_BACK;
- else
- state.cull_face = PIPE_FACE_NONE;
- state.front_ccw = !!rasterizer_desc->FrontCounterClockwise;
- state.offset_tri = state.offset_line = state.offset_point = rasterizer_desc->SlopeScaledDepthBias || rasterizer_desc->DepthBias;
- state.offset_scale = rasterizer_desc->SlopeScaledDepthBias;
- state.offset_units = rasterizer_desc->DepthBias;
- state.offset_clamp = rasterizer_desc->DepthBiasClamp;
- state.depth_clip = rasterizer_desc->DepthClipEnable;
- state.scissor = !!rasterizer_desc->ScissorEnable;
- state.multisample = !!rasterizer_desc->MultisampleEnable;
- state.line_smooth = !!rasterizer_desc->AntialiasedLineEnable;
- state.flatshade_first = 1;
- state.line_width = 1.0f;
- state.point_size = 1.0f;
-
- /* TODO: is this correct? */
- state.point_quad_rasterization = 1;
-
- if(!out_rasterizer_state)
- return S_FALSE;
-
- void* object = immediate_pipe->create_rasterizer_state(immediate_pipe, &state);
- if(!object)
- return E_FAIL;
-
- *out_rasterizer_state = new GalliumD3D11RasterizerState(this, object, *rasterizer_desc);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
- const D3D11_SAMPLER_DESC *sampler_desc,
- ID3D11SamplerState **out_sampler_state)
- {
- SYNCHRONIZED;
-
- pipe_sampler_state state;
- memset(&state, 0, sizeof(state));
- state.normalized_coords = 1;
- state.min_mip_filter = (sampler_desc->Filter & 1);
- state.mag_img_filter = ((sampler_desc->Filter >> 2) & 1);
- state.min_img_filter = ((sampler_desc->Filter >> 4) & 1);
- if(sampler_desc->Filter & 0x40)
- state.max_anisotropy = sampler_desc->MaxAnisotropy;
- if(sampler_desc->Filter & 0x80)
- {
- state.compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
- state.compare_func = sampler_desc->ComparisonFunc - 1;
- }
- state.wrap_s = d3d11_to_pipe_wrap[sampler_desc->AddressU];
- state.wrap_t = d3d11_to_pipe_wrap[sampler_desc->AddressV];
- state.wrap_r = d3d11_to_pipe_wrap[sampler_desc->AddressW];
- state.lod_bias = sampler_desc->MipLODBias;
- memcpy(state.border_color.f, sampler_desc->BorderColor, sizeof(state.border_color));
- state.min_lod = sampler_desc->MinLOD;
- state.max_lod = sampler_desc->MaxLOD;
-
- if(!out_sampler_state)
- return S_FALSE;
-
- void* object = immediate_pipe->create_sampler_state(immediate_pipe, &state);
- if(!object)
- return E_FAIL;
-
- *out_sampler_state = new GalliumD3D11SamplerState(this, object, *sampler_desc);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
- const D3D11_INPUT_ELEMENT_DESC *input_element_descs,
- unsigned count,
- const void *shader_bytecode_with_input_signature,
- SIZE_T bytecode_length,
- ID3D11InputLayout **out_input_layout)
- {
- SYNCHRONIZED;
-
- if(count > D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT)
- return E_INVALIDARG;
- assert(D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT <= PIPE_MAX_ATTRIBS);
-
- // putting semantics matching in the core API seems to be a (minor) design mistake
-
- struct dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode_with_input_signature, bytecode_length, DXBC_FIND_INPUT_SIGNATURE);
- D3D11_SIGNATURE_PARAMETER_DESC* params;
- unsigned num_params = dxbc_parse_signature(sig, ¶ms);
-
- typedef std::unordered_map<std::pair<c_string, unsigned>, unsigned> semantic_to_idx_map_t;
- semantic_to_idx_map_t semantic_to_idx_map;
- for(unsigned i = 0; i < count; ++i)
- semantic_to_idx_map[std::make_pair(c_string(input_element_descs[i].SemanticName), input_element_descs[i].SemanticIndex)] = i;
-
- struct pipe_vertex_element elements[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
-
- enum pipe_format formats[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
- unsigned offsets[D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT];
-
- offsets[0] = 0;
- for(unsigned i = 0; i < count; ++i)
- {
- formats[i] = dxgi_to_pipe_format[input_element_descs[i].Format];
-
- if(likely(input_element_descs[i].AlignedByteOffset != D3D11_APPEND_ALIGNED_ELEMENT))
- {
- offsets[i] = input_element_descs[i].AlignedByteOffset;
- }
- else if(i > 0)
- {
- unsigned align_mask = util_format_description(formats[i])->channel[0].size;
- if(align_mask & 7) // e.g. R10G10B10A2
- align_mask = 32;
- align_mask = (align_mask / 8) - 1;
-
- offsets[i] = (offsets[i - 1] + util_format_get_blocksize(formats[i - 1]) + align_mask) & ~align_mask;
- }
- }
-
- // TODO: check for & report errors (e.g. ambiguous layouts, unmatched semantics)
-
- unsigned num_params_to_use = 0;
- for(unsigned i = 0; i < num_params && num_params_to_use < D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT; ++i)
- {
- if(!strcasecmp(params[i].SemanticName, "SV_INSTANCEID") ||
- !strcasecmp(params[i].SemanticName, "SV_VERTEXID"))
- continue;
- const unsigned n = num_params_to_use++;
-
- semantic_to_idx_map_t::iterator iter = semantic_to_idx_map.find(std::make_pair(c_string(params[i].SemanticName), params[i].SemanticIndex));
-
- if(iter != semantic_to_idx_map.end())
- {
- unsigned idx = iter->second;
-
- elements[n].src_format = formats[idx];
- elements[n].src_offset = offsets[idx];
- elements[n].vertex_buffer_index = input_element_descs[idx].InputSlot;
- elements[n].instance_divisor = input_element_descs[idx].InstanceDataStepRate;
- if (input_element_descs[idx].InputSlotClass == D3D11_INPUT_PER_INSTANCE_DATA)
- if (elements[n].instance_divisor == 0)
- elements[n].instance_divisor = ~0; // XXX: can't specify 'never' to gallium
- }
- else
- {
- // XXX: undefined input, is this valid or should we return an error ?
- elements[n].src_format = PIPE_FORMAT_NONE;
- elements[n].src_offset = 0;
- elements[n].vertex_buffer_index = 0;
- elements[n].instance_divisor = 0;
- }
- }
-
- free(params);
-
- if(!out_input_layout)
- return S_FALSE;
-
- void* object = immediate_pipe->create_vertex_elements_state(immediate_pipe, num_params_to_use, elements);
- if(!object)
- return E_FAIL;
-
- *out_input_layout = new GalliumD3D11InputLayout(this, object);
- return S_OK;
- }
-
- static unsigned d3d11_to_pipe_bind_flags(unsigned bind_flags)
- {
- unsigned bind = 0;
- if(bind_flags & D3D11_BIND_VERTEX_BUFFER)
- bind |= PIPE_BIND_VERTEX_BUFFER;
- if(bind_flags & D3D11_BIND_INDEX_BUFFER)
- bind |= PIPE_BIND_INDEX_BUFFER;
- if(bind_flags & D3D11_BIND_CONSTANT_BUFFER)
- bind |= PIPE_BIND_CONSTANT_BUFFER;
- if(bind_flags & D3D11_BIND_SHADER_RESOURCE)
- bind |= PIPE_BIND_SAMPLER_VIEW;
- if(bind_flags & D3D11_BIND_STREAM_OUTPUT)
- bind |= PIPE_BIND_STREAM_OUTPUT;
- if(bind_flags & D3D11_BIND_RENDER_TARGET)
- bind |= PIPE_BIND_RENDER_TARGET;
- if(bind_flags & D3D11_BIND_DEPTH_STENCIL)
- bind |= PIPE_BIND_DEPTH_STENCIL;
- return bind;
- }
-
- inline HRESULT create_resource(
- pipe_texture_target target,
- unsigned width,
- unsigned height,
- unsigned depth,
- unsigned mip_levels,
- unsigned array_size,
- DXGI_FORMAT format,
- const DXGI_SAMPLE_DESC* SampleDesc,
- D3D11_USAGE usage,
- unsigned bind_flags,
- unsigned c_p_u_access_flags,
- unsigned misc_flags,
- const D3D11_SUBRESOURCE_DATA *initial_data,
- DXGI_USAGE dxgi_usage,
- struct pipe_resource** ppresource
- )
- {
- if(invalid(format >= DXGI_FORMAT_COUNT))
- return E_INVALIDARG;
- if(misc_flags & D3D11_RESOURCE_MISC_TEXTURECUBE)
- {
- if(target != PIPE_TEXTURE_2D)
- return E_INVALIDARG;
- target = PIPE_TEXTURE_CUBE;
- if(array_size % 6)
- return E_INVALIDARG;
- }
- else if(array_size > 1)
- {
- switch (target) {
- case PIPE_TEXTURE_1D: target = PIPE_TEXTURE_1D_ARRAY; break;
- case PIPE_TEXTURE_2D: target = PIPE_TEXTURE_2D_ARRAY; break;
- default:
- return E_INVALIDARG;
- }
- }
- /* TODO: msaa */
- struct pipe_resource templat;
- memset(&templat, 0, sizeof(templat));
- templat.target = target;
- templat.width0 = width;
- templat.height0 = height;
- templat.depth0 = depth;
- templat.array_size = array_size;
- if(mip_levels)
- templat.last_level = mip_levels - 1;
- else
- templat.last_level = MAX2(MAX2(util_logbase2(templat.width0), util_logbase2(templat.height0)), util_logbase2(templat.depth0));
- templat.format = dxgi_to_pipe_format[format];
- if(bind_flags & D3D11_BIND_DEPTH_STENCIL) {
- // colour formats are not depth-renderable, but depth/stencil-formats may be colour-renderable
- switch(format)
- {
- case DXGI_FORMAT_R32_TYPELESS: templat.format = PIPE_FORMAT_Z32_FLOAT; break;
- case DXGI_FORMAT_R16_TYPELESS: templat.format = PIPE_FORMAT_Z16_UNORM; break;
- default:
- break;
- }
- }
- templat.bind = d3d11_to_pipe_bind_flags(bind_flags);
- if(c_p_u_access_flags & D3D11_CPU_ACCESS_READ)
- templat.bind |= PIPE_BIND_TRANSFER_READ;
- if(c_p_u_access_flags & D3D11_CPU_ACCESS_WRITE)
- templat.bind |= PIPE_BIND_TRANSFER_WRITE;
- if(misc_flags & D3D11_RESOURCE_MISC_SHARED)
- templat.bind |= PIPE_BIND_SHARED;
- if(misc_flags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
- templat.bind |= PIPE_BIND_TRANSFER_READ | PIPE_BIND_TRANSFER_WRITE;
- if(dxgi_usage & DXGI_USAGE_BACK_BUFFER)
- templat.bind |= PIPE_BIND_DISPLAY_TARGET;
- templat.usage = d3d11_to_pipe_usage[usage];
- if(invalid(!templat.format))
- return E_NOTIMPL;
-
- if(!ppresource)
- return S_FALSE;
-
- struct pipe_resource* resource = screen->resource_create(screen, &templat);
- if(!resource)
- return E_FAIL;
- if(initial_data)
- {
- for(unsigned slice = 0; slice < array_size; ++slice)
- {
- for(unsigned level = 0; level <= templat.last_level; ++level)
- {
- struct pipe_box box;
- box.x = box.y = 0;
- box.z = slice;
- box.width = u_minify(width, level);
- box.height = u_minify(height, level);
- box.depth = u_minify(depth, level);
- immediate_pipe->transfer_inline_write(immediate_pipe, resource, level, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_UNSYNCHRONIZED, &box, initial_data->pSysMem, initial_data->SysMemPitch, initial_data->SysMemSlicePitch);
- ++initial_data;
- }
- }
- }
- *ppresource = resource;
- return S_OK;
- }
-
- static unsigned d3d_to_dxgi_usage(unsigned bind, unsigned misc)
- {
- unsigned dxgi_usage = 0;
- if(bind |= D3D11_BIND_RENDER_TARGET)
- dxgi_usage |= DXGI_USAGE_RENDER_TARGET_OUTPUT;
- if(bind & D3D11_BIND_SHADER_RESOURCE)
- dxgi_usage |= DXGI_USAGE_SHADER_INPUT;
-#if API >= 11
- if(bind & D3D11_BIND_UNORDERED_ACCESS)
- dxgi_usage |= DXGI_USAGE_UNORDERED_ACCESS;
-#endif
- if(misc & D3D11_RESOURCE_MISC_SHARED)
- dxgi_usage |= DXGI_USAGE_SHARED;
- return dxgi_usage;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
- const D3D11_TEXTURE1D_DESC *desc,
- const D3D11_SUBRESOURCE_DATA *initial_data,
- ID3D11Texture1D **out_texture1d)
- {
- SYNCHRONIZED;
-
- struct pipe_resource* resource;
- DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
- HRESULT hr = create_resource(PIPE_TEXTURE_1D, desc->Width, 1, 1, desc->MipLevels, desc->ArraySize, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture1d ? &resource : 0);
- if(hr != S_OK)
- return hr;
- D3D11_TEXTURE1D_DESC cdesc = *desc;
- cdesc.MipLevels = resource->last_level + 1;
- *out_texture1d = new GalliumD3D11Texture1D(this, resource, cdesc, dxgi_usage);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
- const D3D11_TEXTURE2D_DESC *desc,
- const D3D11_SUBRESOURCE_DATA *initial_data,
- ID3D11Texture2D **out_texture2d)
- {
- SYNCHRONIZED;
-
- struct pipe_resource* resource;
- DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
- HRESULT hr = create_resource(PIPE_TEXTURE_2D, desc->Width, desc->Height, 1, desc->MipLevels, desc->ArraySize, desc->Format, &desc->SampleDesc, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture2d ? &resource : 0);
- if(hr != S_OK)
- return hr;
- D3D11_TEXTURE2D_DESC cdesc = *desc;
- cdesc.MipLevels = resource->last_level + 1;
- if(cdesc.MipLevels == 1 && cdesc.ArraySize == 1)
- *out_texture2d = new GalliumD3D11Surface(this, resource, cdesc, dxgi_usage);
- else
- *out_texture2d = new GalliumD3D11Texture2D(this, resource, cdesc, dxgi_usage);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
- const D3D11_TEXTURE3D_DESC *desc,
- const D3D11_SUBRESOURCE_DATA *initial_data,
- ID3D11Texture3D **out_texture3d)
- {
- SYNCHRONIZED;
-
- struct pipe_resource* resource;
- DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
- HRESULT hr = create_resource(PIPE_TEXTURE_3D, desc->Width, desc->Height, desc->Depth, desc->MipLevels, 1, desc->Format, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_texture3d ? &resource : 0);
- if(hr != S_OK)
- return hr;
- D3D11_TEXTURE3D_DESC cdesc = *desc;
- cdesc.MipLevels = resource->last_level + 1;
- *out_texture3d = new GalliumD3D11Texture3D(this, resource, cdesc, dxgi_usage);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
- const D3D11_BUFFER_DESC *desc,
- const D3D11_SUBRESOURCE_DATA *initial_data,
- ID3D11Buffer **out_buffer)
- {
- SYNCHRONIZED;
-
- struct pipe_resource* resource;
- DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc->BindFlags, desc->MiscFlags);
- HRESULT hr = create_resource(PIPE_BUFFER, desc->ByteWidth, 1, 1, 1, 1, DXGI_FORMAT_R8_UNORM, 0, desc->Usage, desc->BindFlags, desc->CPUAccessFlags, desc->MiscFlags, initial_data, dxgi_usage, out_buffer ? &resource : 0);
- if(hr != S_OK)
- return hr;
- *out_buffer = new GalliumD3D11Buffer(this, resource, *desc, dxgi_usage);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE OpenGalliumResource(
- struct pipe_resource* resource,
- IUnknown** dxgi_resource)
- {
- SYNCHRONIZED;
-
- /* TODO: maybe support others */
- assert(resource->target == PIPE_TEXTURE_2D);
- *dxgi_resource = 0;
- D3D11_TEXTURE2D_DESC desc;
- memset(&desc, 0, sizeof(desc));
- desc.Width = resource->width0;
- desc.Height = resource->height0;
- init_pipe_to_dxgi_format();
- desc.Format = pipe_to_dxgi_format[resource->format];
- desc.SampleDesc.Count = resource->nr_samples;
- desc.SampleDesc.Quality = 0;
- desc.ArraySize = 1;
- desc.MipLevels = resource->last_level + 1;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- if(resource->bind & PIPE_BIND_RENDER_TARGET)
- desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- if(resource->bind & PIPE_BIND_DEPTH_STENCIL)
- desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
- if(resource->bind & PIPE_BIND_SAMPLER_VIEW)
- desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
- if(resource->bind & PIPE_BIND_SHARED)
- desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
- DXGI_USAGE dxgi_usage = d3d_to_dxgi_usage(desc.BindFlags, desc.MiscFlags);
- if(desc.MipLevels == 1 && desc.ArraySize == 1)
- *dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Surface(this, resource, desc, dxgi_usage);
- else
- *dxgi_resource = (ID3D11Texture2D*)new GalliumD3D11Texture2D(this, resource, desc, dxgi_usage);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateSurface(
- const DXGI_SURFACE_DESC *dxgi_desc,
- unsigned count,
- DXGI_USAGE usage,
- const DXGI_SHARED_RESOURCE *shared_resource,
- IDXGISurface **out_surface)
- {
- SYNCHRONIZED;
-
- D3D11_TEXTURE2D_DESC desc;
- memset(&desc, 0, sizeof(desc));
-
- struct pipe_resource* resource;
- desc.Width = dxgi_desc->Width;
- desc.Height = dxgi_desc->Height;
- desc.Format = dxgi_desc->Format;
- desc.SampleDesc = dxgi_desc->SampleDesc;
- desc.ArraySize = count;
- desc.MipLevels = 1;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
- if(usage & DXGI_USAGE_RENDER_TARGET_OUTPUT)
- desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
- if(usage & DXGI_USAGE_SHADER_INPUT)
- desc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
-#if API >= 11
- if(usage & DXGI_USAGE_UNORDERED_ACCESS)
- desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
-#endif
- if(usage & DXGI_USAGE_SHARED)
- desc.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
- HRESULT hr = create_resource(PIPE_TEXTURE_2D, dxgi_desc->Width, dxgi_desc->Height, 1, 1, count, dxgi_desc->Format, &dxgi_desc->SampleDesc, D3D11_USAGE_DEFAULT, desc.BindFlags, D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE, desc.MiscFlags, 0, usage, &resource);
- if(hr != S_OK)
- return hr;
- *out_surface = new GalliumD3D11Surface(this, resource, desc, usage);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
- ID3D11Resource *iresource,
- const D3D11_SHADER_RESOURCE_VIEW_DESC *desc,
- ID3D11ShaderResourceView **out_srv)
- {
-#if API >= 11
- D3D11_SHADER_RESOURCE_VIEW_DESC def_desc;
-#else
- if(desc->ViewDimension == D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY)
- return E_INVALIDARG;
- D3D10_SHADER_RESOURCE_VIEW_DESC1 desc1;
- memset(&desc1, 0, sizeof(desc1));
- memcpy(&desc1, desc, sizeof(*desc));
- return CreateShaderResourceView1(iresource, &desc1, (ID3D10ShaderResourceView1**)out_srv);
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1(
- ID3D11Resource *iresource,
- const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc,
- ID3D10ShaderResourceView1 **out_srv)
- {
- D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc;
-#endif
- SYNCHRONIZED;
-
- const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
-
- if(!desc)
- {
- init_pipe_to_dxgi_format();
- memset(&def_desc, 0, sizeof(def_desc));
- def_desc.Format = pipe_to_dxgi_format[resource->format];
- switch(resource->target)
- {
- case PIPE_BUFFER:
- def_desc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
- def_desc.Buffer.ElementWidth = resource->width0;
- break;
- case PIPE_TEXTURE_1D:
- def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
- def_desc.Texture1D.MipLevels = resource->last_level + 1;
- break;
- case PIPE_TEXTURE_1D_ARRAY:
- def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
- def_desc.Texture1DArray.MipLevels = resource->last_level + 1;
- def_desc.Texture1DArray.ArraySize = resource->array_size;
- break;
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_RECT:
- def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- def_desc.Texture2D.MipLevels = resource->last_level + 1;
- break;
- case PIPE_TEXTURE_2D_ARRAY:
- def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
- def_desc.Texture2DArray.MipLevels = resource->last_level + 1;
- def_desc.Texture2DArray.ArraySize = resource->array_size;
- break;
- case PIPE_TEXTURE_3D:
- def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- def_desc.Texture3D.MipLevels = resource->last_level + 1;
- break;
- case PIPE_TEXTURE_CUBE:
- if(resource->array_size > 6)
- {
- def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
- def_desc.TextureCubeArray.NumCubes = resource->array_size / 6;
- }
- else
- {
- def_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- }
- def_desc.TextureCube.MipLevels = resource->last_level + 1;
- break;
- default:
- return E_INVALIDARG;
- }
- desc = &def_desc;
- }
-
- struct pipe_sampler_view templat;
- memset(&templat, 0, sizeof(templat));
- if(invalid(format >= DXGI_FORMAT_COUNT))
- return E_INVALIDARG;
- templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format];
- if(!templat.format)
- return E_NOTIMPL;
- templat.swizzle_r = PIPE_SWIZZLE_RED;
- templat.swizzle_g = PIPE_SWIZZLE_GREEN;
- templat.swizzle_b = PIPE_SWIZZLE_BLUE;
- templat.swizzle_a = PIPE_SWIZZLE_ALPHA;
-
- templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource;
- switch(desc->ViewDimension)
- {
- case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
- case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
- case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
- templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice;
- templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1;
- if (desc->ViewDimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY) {
- templat.u.tex.first_layer *= 6;
- templat.u.tex.last_layer *= 6;
- }
- // fall through
- case D3D11_SRV_DIMENSION_TEXTURE1D:
- case D3D11_SRV_DIMENSION_TEXTURE2D:
- case D3D11_SRV_DIMENSION_TEXTURE3D:
- case D3D11_SRV_DIMENSION_TEXTURECUBE:
- // yes, this works for all of these types
- templat.u.tex.first_level = desc->Texture1D.MostDetailedMip;
- if(desc->Texture1D.MipLevels == (unsigned)-1)
- templat.u.tex.last_level = templat.texture->last_level;
- else
- templat.u.tex.last_level = templat.u.tex.first_level + desc->Texture1D.MipLevels - 1;
- assert(templat.u.tex.last_level >= templat.u.tex.first_level);
- break;
- case D3D11_SRV_DIMENSION_BUFFER:
- templat.u.buf.first_element = desc->Buffer.ElementOffset;
- templat.u.buf.last_element = desc->Buffer.ElementOffset + desc->Buffer.ElementWidth - 1;
- break;
- case D3D11_SRV_DIMENSION_TEXTURE2DMS:
- case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
- return E_NOTIMPL;
- default:
- return E_INVALIDARG;
- }
-
- if(!out_srv)
- return S_FALSE;
-
- struct pipe_sampler_view* view = immediate_pipe->create_sampler_view(immediate_pipe, templat.texture, &templat);
- if(!view)
- return E_FAIL;
- *out_srv = new GalliumD3D11ShaderResourceView(this, (GalliumD3D11Resource<>*)iresource, view, *desc);
- return S_OK;
- }
-
-#if API >= 11
- virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView(
- ID3D11Resource *resource,
- const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc,
- ID3D11UnorderedAccessView **out_uav)
- {
- SYNCHRONIZED;
-
- return E_NOTIMPL;
-
- // remember to return S_FALSE and not crash if out_u_a_view == 0 and parameters are valid
- }
-#endif
-
- virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
- ID3D11Resource *iresource,
- const D3D11_RENDER_TARGET_VIEW_DESC *desc,
- ID3D11RenderTargetView **out_rtv)
- {
- SYNCHRONIZED;
-
- const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
-
- D3D11_RENDER_TARGET_VIEW_DESC def_desc;
- if(!desc)
- {
- init_pipe_to_dxgi_format();
- memset(&def_desc, 0, sizeof(def_desc));
- def_desc.Format = pipe_to_dxgi_format[resource->format];
- switch(resource->target)
- {
- case PIPE_BUFFER:
- def_desc.ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
- def_desc.Buffer.ElementWidth = resource->width0;
- break;
- case PIPE_TEXTURE_1D:
- def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
- break;
- case PIPE_TEXTURE_1D_ARRAY:
- def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1DARRAY;
- def_desc.Texture1DArray.ArraySize = resource->array_size;
- break;
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_RECT:
- def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
- break;
- case PIPE_TEXTURE_2D_ARRAY:
- def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- def_desc.Texture2DArray.ArraySize = resource->array_size;
- break;
- case PIPE_TEXTURE_3D:
- def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
- def_desc.Texture3D.WSize = resource->depth0;
- break;
- case PIPE_TEXTURE_CUBE:
- def_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
- def_desc.Texture2DArray.ArraySize = 6;
- break;
- default:
- return E_INVALIDARG;
- }
- desc = &def_desc;
- }
-
- struct pipe_surface templat;
- memset(&templat, 0, sizeof(templat));
- if(invalid(desc->format >= DXGI_FORMAT_COUNT))
- return E_INVALIDARG;
- templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format];
- if(!templat.format)
- return E_NOTIMPL;
- templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource;
-
- switch(desc->ViewDimension)
- {
- case D3D11_RTV_DIMENSION_TEXTURE1D:
- case D3D11_RTV_DIMENSION_TEXTURE2D:
- templat.u.tex.level = desc->Texture1D.MipSlice;
- break;
- case D3D11_RTV_DIMENSION_TEXTURE3D:
- templat.u.tex.level = desc->Texture3D.MipSlice;
- templat.u.tex.first_layer = desc->Texture3D.FirstWSlice;
- templat.u.tex.last_layer = desc->Texture3D.FirstWSlice + desc->Texture3D.WSize - 1;
- break;
- case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
- case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
- templat.u.tex.level = desc->Texture1DArray.MipSlice;
- templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice;
- templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1;
- break;
- case D3D11_RTV_DIMENSION_BUFFER:
- templat.u.buf.first_element = desc->Buffer.ElementOffset;
- templat.u.buf.last_element = desc->Buffer.ElementOffset + desc->Buffer.ElementWidth - 1;
- break;
- case D3D11_RTV_DIMENSION_TEXTURE2DMS:
- case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
- return E_NOTIMPL;
- default:
- return E_INVALIDARG;
- }
-
- if(!out_rtv)
- return S_FALSE;
-
- struct pipe_surface* surface = immediate_pipe->create_surface(immediate_pipe, templat.texture, &templat);
- if(!surface)
- return E_FAIL;
- *out_rtv = new GalliumD3D11RenderTargetView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
- ID3D11Resource *iresource,
- const D3D11_DEPTH_STENCIL_VIEW_DESC *desc,
- ID3D11DepthStencilView **out_depth_stencil_view)
- {
- SYNCHRONIZED;
-
- const struct pipe_resource* resource = ((GalliumD3D11Resource<>*)iresource)->resource;
-
- D3D11_DEPTH_STENCIL_VIEW_DESC def_desc;
- if(!desc)
- {
- init_pipe_to_dxgi_format();
- memset(&def_desc, 0, sizeof(def_desc));
- def_desc.Format = pipe_to_dxgi_format[resource->format];
- switch(resource->target)
- {
- case PIPE_TEXTURE_1D:
- def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
- break;
- case PIPE_TEXTURE_1D_ARRAY:
- def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1DARRAY;
- def_desc.Texture1DArray.ArraySize = resource->array_size;
- break;
- case PIPE_TEXTURE_2D:
- case PIPE_TEXTURE_RECT:
- def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
- break;
- case PIPE_TEXTURE_2D_ARRAY:
- def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- def_desc.Texture2DArray.ArraySize = resource->array_size;
- break;
- case PIPE_TEXTURE_CUBE:
- def_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
- def_desc.Texture2DArray.ArraySize = 6;
- break;
- default:
- return E_INVALIDARG;
- }
- desc = &def_desc;
- }
-
- struct pipe_surface templat;
- memset(&templat, 0, sizeof(templat));
- if(invalid(desc->format >= DXGI_FORMAT_COUNT))
- return E_INVALIDARG;
- templat.format = (desc->Format == DXGI_FORMAT_UNKNOWN) ? resource->format : dxgi_to_pipe_format[desc->Format];
- if(!templat.format)
- return E_NOTIMPL;
- templat.texture = ((GalliumD3D11Resource<>*)iresource)->resource;
-
- switch(desc->ViewDimension)
- {
- case D3D11_DSV_DIMENSION_TEXTURE1D:
- case D3D11_DSV_DIMENSION_TEXTURE2D:
- templat.u.tex.level = desc->Texture1D.MipSlice;
- break;
- case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
- case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
- templat.u.tex.level = desc->Texture1DArray.MipSlice;
- templat.u.tex.first_layer = desc->Texture1DArray.FirstArraySlice;
- templat.u.tex.last_layer = desc->Texture1DArray.FirstArraySlice + desc->Texture1DArray.ArraySize - 1;
- break;
- case D3D11_DSV_DIMENSION_TEXTURE2DMS:
- case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
- return E_NOTIMPL;
- default:
- return E_INVALIDARG;
- }
-
- if(!out_depth_stencil_view)
- return S_FALSE;
-
- struct pipe_surface* surface = immediate_pipe->create_surface(immediate_pipe, templat.texture, &templat);
- if(!surface)
- return E_FAIL;
- *out_depth_stencil_view = new GalliumD3D11DepthStencilView(this, (GalliumD3D11Resource<>*)iresource, surface, *desc);
- return S_OK;
- }
-
-#define D3D1X_SHVER_GEOMETRY_SHADER 2 /* D3D11_SHVER_GEOMETRY_SHADER */
-
- GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void* shader_bytecode, SIZE_T bytecode_length
-#if API >= 11
- , ID3D11ClassLinkage *class_linkage
-#endif
- , struct pipe_stream_output_info* so_info)
- {
- bool dump = debug_get_option_dump_shaders();
-
- std::auto_ptr<sm4_program> sm4(0);
-
- dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(shader_bytecode, bytecode_length);
- if(!sm4_chunk)
- {
- if(so_info)
- sm4.reset(new sm4_program());
- }
- else
- {
- sm4.reset(sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size)));
- // check if this is a dummy GS, in which case we only need a place to store the signature
- if(sm4.get() && so_info && sm4->version.type != D3D1X_SHVER_GEOMETRY_SHADER)
- sm4.reset(new sm4_program());
- }
- if(!sm4.get())
- return 0;
-
- if(dump)
- sm4->dump();
-
- struct dxbc_chunk_signature* sig;
-
- sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_INPUT_SIGNATURE);
- if(sig)
- sm4->num_params_in = dxbc_parse_signature(sig, &sm4->params_in);
-
- sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE);
- if(sig)
- sm4->num_params_out = dxbc_parse_signature(sig, &sm4->params_out);
-
- sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_PATCH_SIGNATURE);
- if(sig)
- sm4->num_params_patch = dxbc_parse_signature(sig, &sm4->params_patch);
-
- struct pipe_shader_state tgsi_shader;
- memset(&tgsi_shader, 0, sizeof(tgsi_shader));
- if(so_info)
- memcpy(&tgsi_shader.stream_output, so_info, sizeof(tgsi_shader.stream_output));
-
- if(so_info && sm4->version.type != D3D1X_SHVER_GEOMETRY_SHADER)
- tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi_linkage_only(*sm4);
- else
- tgsi_shader.tokens = (const tgsi_token*)sm4_to_tgsi(*sm4);
- if(!tgsi_shader.tokens)
- return 0;
-
- if(dump)
- tgsi_dump(tgsi_shader.tokens, 0);
-
- void* shader_cso;
- GalliumD3D11Shader<>* shader;
-
- switch(type)
- {
- case PIPE_SHADER_VERTEX:
- shader_cso = immediate_pipe->create_vs_state(immediate_pipe, &tgsi_shader);
- shader = (GalliumD3D11Shader<>*)new GalliumD3D11VertexShader(this, shader_cso);
- break;
- case PIPE_SHADER_FRAGMENT:
- shader_cso = immediate_pipe->create_fs_state(immediate_pipe, &tgsi_shader);
- shader = (GalliumD3D11Shader<>*)new GalliumD3D11PixelShader(this, shader_cso);
- break;
- case PIPE_SHADER_GEOMETRY:
- shader_cso = immediate_pipe->create_gs_state(immediate_pipe, &tgsi_shader);
- shader = (GalliumD3D11Shader<>*)new GalliumD3D11GeometryShader(this, shader_cso);
- break;
- default:
- shader_cso = 0;
- shader = 0;
- break;
- }
-
- free((void*)tgsi_shader.tokens);
- return shader;
- }
-
-#if API >= 11
-#define CREATE_SHADER_ARGS \
- const void *shader_bytecode, \
- SIZE_T bytecode_length, \
- ID3D11ClassLinkage *class_linkage
-#define PASS_SHADER_ARGS shader_bytecode, bytecode_length, class_linkage
-#else
-#define CREATE_SHADER_ARGS \
- const void *shader_bytecode, \
- SIZE_T bytecode_length
-#define PASS_SHADER_ARGS shader_bytecode, bytecode_length
-#endif
-
-#define IMPLEMENT_CREATE_SHADER(Stage, GALLIUM) \
- virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
- CREATE_SHADER_ARGS, \
- ID3D11##Stage##Shader **out_shader) \
- { \
- SYNCHRONIZED; \
- GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS, NULL); \
- if(!shader) \
- return E_FAIL; \
- if(out_shader) \
- { \
- *out_shader = shader; \
- return S_OK; \
- } \
- else \
- { \
- shader->Release(); \
- return S_FALSE; \
- } \
- }
-
-#define IMPLEMENT_NOTIMPL_CREATE_SHADER(Stage) \
- virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \
- CREATE_SHADER_ARGS, \
- ID3D11##Stage##Shader **out_shader) \
- { \
- return E_NOTIMPL; \
- }
-
- IMPLEMENT_CREATE_SHADER(Vertex, VERTEX)
- IMPLEMENT_CREATE_SHADER(Pixel, FRAGMENT)
- IMPLEMENT_CREATE_SHADER(Geometry, GEOMETRY)
-#if API >= 11
- IMPLEMENT_NOTIMPL_CREATE_SHADER(Hull)
- IMPLEMENT_NOTIMPL_CREATE_SHADER(Domain)
- IMPLEMENT_NOTIMPL_CREATE_SHADER(Compute)
-#endif
-
- virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
- const void *shader_bytecode,
- SIZE_T bytecode_length,
- const D3D11_SO_DECLARATION_ENTRY *so_declaration,
- unsigned num_entries,
-#if API >= 11
- const unsigned *buffer_strides,
- unsigned num_strides,
- unsigned rasterized_stream,
- ID3D11ClassLinkage *class_linkage,
-#else
- UINT output_stream_stride,
-#endif
- ID3D11GeometryShader **out_geometry_shader)
- {
- SYNCHRONIZED;
- GalliumD3D11GeometryShader* gs;
-
-#if API >= 11
- if(rasterized_stream != 0)
- return E_NOTIMPL; // not yet supported by gallium
-#endif
- struct dxbc_chunk_signature* sig = dxbc_find_signature(shader_bytecode, bytecode_length, DXBC_FIND_OUTPUT_SIGNATURE);
- if(!sig)
- return E_INVALIDARG;
- D3D11_SIGNATURE_PARAMETER_DESC* out;
- unsigned num_outputs = dxbc_parse_signature(sig, &out);
-
- struct pipe_stream_output_info so;
- memset(&so, 0, sizeof(so));
-
-#if API >= 11
- if(num_strides)
- so.stride = buffer_strides[0];
- if(num_strides > 1)
- debug_printf("Warning: multiple user-specified strides not implemented !\n");
-#else
- so.stride = output_stream_stride;
-#endif
-
- for(unsigned i = 0; i < num_entries; ++i)
- {
- unsigned j;
- for(j = 0; j < num_outputs; ++j)
- if(out[j].SemanticIndex == so_declaration[i].SemanticIndex && !strcasecmp(out[j].SemanticName, so_declaration[i].SemanticName))
- break;
- if(j >= num_outputs)
- continue;
- const int first_comp = ffs(out[j].Mask) - 1 + so_declaration[i].StartComponent;
- so.output[i].output_buffer = so_declaration[i].OutputSlot;
- so.output[i].register_index = out[j].Register;
- so.output[i].register_mask = ((1 << so_declaration[i].ComponentCount) - 1) << first_comp;
- ++so.num_outputs;
- }
- if(out)
- free(out);
-
- gs = reinterpret_cast<GalliumD3D11GeometryShader*>(create_stage_shader(PIPE_SHADER_GEOMETRY, PASS_SHADER_ARGS, &so));
- if(!gs)
- return E_FAIL;
-
- if(!out_geometry_shader) {
- gs->Release();
- return S_FALSE;
- }
- *out_geometry_shader = gs;
-
- return S_OK;
- }
-
-#if API >= 11
- virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage(
- ID3D11ClassLinkage **out_linkage)
- {
- SYNCHRONIZED;
-
- return E_NOTIMPL;
- }
-#endif
-
- virtual HRESULT STDMETHODCALLTYPE CreateQuery(
- const D3D11_QUERY_DESC *query_desc,
- ID3D11Query **out_query)
- {
- SYNCHRONIZED;
-
- if(invalid(query_desc->Query >= D3D11_QUERY_COUNT))
- return E_INVALIDARG;
- unsigned query_type = d3d11_to_pipe_query[query_desc->Query];
- if(query_type >= PIPE_QUERY_TYPES)
- return E_NOTIMPL;
-
- if(!out_query)
- return S_FALSE;
-
- struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type);
- if(!query)
- return E_FAIL;
-
- *out_query = new GalliumD3D11Query(this, query, d3d11_query_size[query_desc->Query], *query_desc);
- return S_OK;
- }
-
- virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
- const D3D11_QUERY_DESC *predicate_desc,
- ID3D11Predicate **out_predicate)
- {
- SYNCHRONIZED;
-
- unsigned query_type;
- switch(predicate_desc->Query)
- {
- case D3D11_QUERY_SO_OVERFLOW_PREDICATE:
- query_type = PIPE_QUERY_SO_OVERFLOW_PREDICATE;
- break;
- case D3D11_QUERY_OCCLUSION_PREDICATE:
- query_type = PIPE_QUERY_OCCLUSION_PREDICATE;
- break;
- default:
- return E_INVALIDARG;
- }
-
- if(out_predicate)
- return S_FALSE;
-
- struct pipe_query* query = immediate_pipe->create_query(immediate_pipe, query_type);
- if(!query)
- return E_FAIL;
-
- *out_predicate = new GalliumD3D11Predicate(this, query, sizeof(BOOL), *predicate_desc);
- return S_OK;
- }
-
-
- virtual HRESULT STDMETHODCALLTYPE CreateCounter(
- const D3D11_COUNTER_DESC *counter_desc,
- ID3D11Counter **out_counter)
- {
- SYNCHRONIZED;
-
- return E_NOTIMPL;
-
- // remember to return S_FALSE if out_counter == NULL and everything is OK
- }
-
-#if API >= 11
- virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext(
- unsigned context_flags,
- ID3D11DeviceContext **out_deferred_context)
- {
- SYNCHRONIZED;
-
- // TODO: this will have to be implemented using a new Gallium util module
- return E_NOTIMPL;
-
- // remember to return S_FALSE if out_counter == NULL and everything is OK
- }
-#endif
-
- virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
- HANDLE resource,
- REFIID iid,
- void **out_resource)
- {
- SYNCHRONIZED;
-
- // TODO: the problem here is that we need to communicate dimensions somehow
- return E_NOTIMPL;
-
- // remember to return S_FALSE if out_counter == NULL and everything is OK
-#if 0
- struct pipe_resou rce templat;
- struct winsys_handle handle;
- handle.stride = 0;
- handle.handle = resource;
- handle.type = DRM_API_HANDLE_TYPE_SHARED;
- screen->resource_from_handle(screen, &templat, &handle);
-#endif
- }
-
-#if API < 11
- /* these are documented as "Not implemented".
- * According to the UMDDI documentation, they apparently turn on a
- * (width + 1) x (height + 1) convolution filter for 1-bit textures.
- * Probably nothing uses these, assuming it has ever been implemented anywhere.
- */
- void STDMETHODCALLTYPE SetTextFilterSize(
- UINT width,
- UINT height
- )
- {}
-
- virtual void STDMETHODCALLTYPE GetTextFilterSize(
- UINT *width,
- UINT *height
- )
- {}
-#endif
-
-#if API >= 11
- virtual void STDMETHODCALLTYPE RestoreGalliumState()
- {
- GalliumD3D11ImmediateDeviceContext_RestoreGalliumState(immediate_context);
- }
-
- virtual void STDMETHODCALLTYPE RestoreGalliumStateBlitOnly()
- {
- GalliumD3D11ImmediateDeviceContext_RestoreGalliumStateBlitOnly(immediate_context);
- }
-#endif
-
- virtual struct pipe_context* STDMETHODCALLTYPE GetGalliumContext(void)
- {
- return immediate_pipe;
- }
-
-#undef SYNCHRONIZED
-};
+++ /dev/null
-LIBNAME=gd3d1x
-CPP_SOURCES=$(wildcard *.cpp)
-LIBRARY_INCLUDES=-Iinclude -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
-PROGS=tools/dxbc2tgsi
-PROGS_DEPS=libgd3d1x.a ../d3d1xshader/libd3d1xshader.a ../d3d1xstutil/libd3d1xstutil.a ../../../auxiliary/libgallium.a
-LIBS=$(PROGS_DEPS) -ldl
-include ../Makefile.inc
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef D3D1X_PRIVATE_H_
-#define D3D1X_PRIVATE_H_
-
-#include <algorithm>
-#include <vector>
-#include <string>
-#include <float.h>
-
-#include "dxbc.h"
-#include "sm4.h"
-#include "sm4_to_tgsi.h"
-
-#include "d3d1xstutil.h"
-
-#include <d3d11.h>
-#include <d3d11shader.h>
-
-extern "C"
-{
-#include "pipe/p_defines.h"
-#include "pipe/p_screen.h"
-#include "pipe/p_context.h"
-#include "util/u_inlines.h"
-#include "util/u_format.h"
-#include "util/u_caps.h"
-#include "util/u_debug.h"
-#include "os/os_thread.h"
-}
-
-#include "galliumdxgi.h"
-#include "galliumd3d10_1.h"
-#include "galliumd3d11.h"
-
-#ifdef CHECK
-#define invalid(x) unlikely(x)
-#else
-#define invalid(x) (0)
-#endif
-
-#define D3D10_STAGE_VS 0
-#define D3D10_STAGE_PS 1
-#define D3D10_STAGE_GS 2
-#define D3D10_STAGES 3
-
-#define D3D11_STAGE_VS 0
-#define D3D11_STAGE_PS 1
-#define D3D11_STAGE_GS 2
-#define D3D11_STAGE_HS 3
-#define D3D11_STAGE_DS 4
-#define D3D11_STAGE_CS 5
-#define D3D11_STAGES 6
-
-#define D3D10_BLEND_COUNT 20
-#define D3D11_BLEND_COUNT 20
-extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT];
-
-#define D3D11_USAGE_COUNT 4
-extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT];
-
-#define D3D10_STENCIL_OP_COUNT 9
-#define D3D11_STENCIL_OP_COUNT 9
-extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT];
-
-#define D3D11_TEXTURE_ADDRESS_COUNT 6
-extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT];
-
-#define D3D11_QUERY_COUNT 16
-extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT];
-extern unsigned d3d11_query_size[D3D11_QUERY_COUNT];
-
-#endif /* D3D1X_H_ */
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d1x_private.h"
-
-unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT] =
-{
- PIPE_BLENDFACTOR_ONE, /* absent in D3D11, but apparently accepted */
- PIPE_BLENDFACTOR_ZERO,
- PIPE_BLENDFACTOR_ONE,
- PIPE_BLENDFACTOR_SRC_COLOR,
- PIPE_BLENDFACTOR_INV_SRC_COLOR,
- PIPE_BLENDFACTOR_SRC_ALPHA,
- PIPE_BLENDFACTOR_INV_SRC_ALPHA,
- PIPE_BLENDFACTOR_DST_ALPHA,
- PIPE_BLENDFACTOR_INV_DST_ALPHA,
- PIPE_BLENDFACTOR_DST_COLOR,
- PIPE_BLENDFACTOR_INV_DST_COLOR,
- PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE,
- 0, /* absent in D3D11 */
- 0, /* absent in D3D11 */
- PIPE_BLENDFACTOR_CONST_COLOR,
- PIPE_BLENDFACTOR_INV_CONST_COLOR,
- PIPE_BLENDFACTOR_SRC1_COLOR,
- PIPE_BLENDFACTOR_INV_SRC1_COLOR,
- PIPE_BLENDFACTOR_SRC1_ALPHA,
- PIPE_BLENDFACTOR_INV_SRC1_ALPHA
-};
-
-unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT] =
-{
- PIPE_USAGE_DEFAULT,
- PIPE_USAGE_IMMUTABLE,
- PIPE_USAGE_DYNAMIC,
- PIPE_USAGE_STAGING
-};
-
-unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT] =
-{
- PIPE_STENCIL_OP_KEEP,
- PIPE_STENCIL_OP_KEEP,
- PIPE_STENCIL_OP_ZERO,
- PIPE_STENCIL_OP_REPLACE,
- PIPE_STENCIL_OP_INCR,
- PIPE_STENCIL_OP_DECR,
- PIPE_STENCIL_OP_INVERT,
- PIPE_STENCIL_OP_INCR_WRAP,
- PIPE_STENCIL_OP_DECR_WRAP,
-};
-
-unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT] =
-{
- PIPE_TEX_WRAP_REPEAT,
- PIPE_TEX_WRAP_REPEAT,
- PIPE_TEX_WRAP_MIRROR_REPEAT,
- PIPE_TEX_WRAP_CLAMP_TO_EDGE,
- PIPE_TEX_WRAP_CLAMP_TO_BORDER,
- PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE,
-};
-
-unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT] =
-{
- PIPE_QUERY_GPU_FINISHED,
- PIPE_QUERY_OCCLUSION_COUNTER,
- PIPE_QUERY_TIMESTAMP,
- PIPE_QUERY_TIMESTAMP_DISJOINT,
- PIPE_QUERY_PIPELINE_STATISTICS,
- PIPE_QUERY_OCCLUSION_PREDICATE,
- PIPE_QUERY_SO_STATISTICS,
- PIPE_QUERY_SO_OVERFLOW_PREDICATE,
- /* per-stream SO queries */
- PIPE_QUERY_TYPES,
- PIPE_QUERY_TYPES,
- PIPE_QUERY_TYPES,
- PIPE_QUERY_TYPES,
- PIPE_QUERY_TYPES,
- PIPE_QUERY_TYPES,
- PIPE_QUERY_TYPES,
- PIPE_QUERY_TYPES,
-};
-
-unsigned d3d11_query_size[D3D11_QUERY_COUNT] =
-{
- sizeof(BOOL),
- sizeof(UINT64),
- sizeof(UINT64),
- sizeof(D3D11_QUERY_DATA_TIMESTAMP_DISJOINT),
- sizeof(D3D11_QUERY_DATA_PIPELINE_STATISTICS),
- sizeof(BOOL),
- sizeof(D3D11_QUERY_DATA_SO_STATISTICS),
- sizeof(BOOL),
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0,
- 0
-};
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <d3d11shader.h>
-#include "d3d1xstutil.h"
-#include "sm4.h"
-#include "tgsi/tgsi_ureg.h"
-#include <vector>
-
-#if 1
-#define check(x) assert(x)
-#define fail(x) assert(0 && (x))
-#else
-#define check(x) do {if(!(x)) throw(#x);} while(0)
-#define fail(x) throw(x)
-#endif
-
-struct tgsi_interpolation
-{
- unsigned interpolation;
- bool centroid;
-};
-
-static tgsi_interpolation sm4_to_pipe_interpolation[] =
-{
- {TGSI_INTERPOLATE_PERSPECTIVE, false}, /* UNDEFINED */
- {TGSI_INTERPOLATE_CONSTANT, false},
- {TGSI_INTERPOLATE_PERSPECTIVE, false}, /* LINEAR */
- {TGSI_INTERPOLATE_PERSPECTIVE, true}, /* LINEAR_CENTROID */
- {TGSI_INTERPOLATE_LINEAR, false}, /* LINEAR_NOPERSPECTIVE */
- {TGSI_INTERPOLATE_LINEAR, true}, /* LINEAR_NOPERSPECTIVE_CENTROID */
-
- // Added in D3D10.1
- {TGSI_INTERPOLATE_PERSPECTIVE, true}, /* LINEAR_SAMPLE */
- {TGSI_INTERPOLATE_LINEAR, true}, /* LINEAR_NOPERSPECTIVE_SAMPLE */
-};
-
-static int sm4_to_pipe_sv[] =
-{
- -1,
- TGSI_SEMANTIC_POSITION,
- -1, /*TGSI_SEMANTIC_CLIP_DISTANCE */
- -1, /*TGSI_SEMANTIC_CULL_DISTANCE */
- -1, /*TGSI_SEMANTIC_RENDER_TARGET_ARRAY_INDEX */
- -1, /*TGSI_SEMANTIC_VIEWPORT_ARRAY_INDEX */
- -1, /*TGSI_SEMANTIC_VERTEXID,*/
- TGSI_SEMANTIC_PRIMID,
- TGSI_SEMANTIC_INSTANCEID,
- TGSI_SEMANTIC_FACE,
- -1, /*TGSI_SEMANTIC_SAMPLE_INDEX*/
-};
-
-struct sm4_to_tgsi_converter
-{
- struct ureg_program* ureg;
- std::vector<struct ureg_dst> temps;
- std::vector<struct ureg_dst> outputs;
- std::vector<struct ureg_src> inputs;
- std::vector<struct ureg_src> resources;
- std::vector<struct ureg_src> samplers;
- std::vector<std::pair<unsigned, unsigned> > targets; // first is normal, second shadow/comparison
- std::vector<unsigned> sampler_modes; // 0 = normal, 1 = shadow/comparison
- std::vector<std::pair<unsigned, unsigned> > loops;
- sm4_insn* insn;
- struct sm4_program& program;
- std::vector<unsigned> sm4_to_tgsi_insn_num;
- std::vector<std::pair<unsigned, unsigned> > label_to_sm4_insn_num;
- bool in_sub;
- bool avoid_txf;
- bool avoid_int;
-
- sm4_to_tgsi_converter(struct sm4_program& program)
- : program(program)
- {
- avoid_txf = true;
- avoid_int = false;
- }
-
- struct ureg_dst _reg(sm4_op& op)
- {
- switch(op.file)
- {
- case SM4_FILE_NULL:
- {
- struct ureg_dst d;
- memset(&d, 0, sizeof(d));
- d.File = TGSI_FILE_NULL;
- return d;
- }
- case SM4_FILE_TEMP:
- check(op.has_simple_index());
- check(op.indices[0].disp < temps.size());
- return temps[op.indices[0].disp];
- case SM4_FILE_OUTPUT:
- check(op.has_simple_index());
- check(op.indices[0].disp < outputs.size());
- return outputs[op.indices[0].disp];
- default:
- check(0);
- return ureg_dst_undef();
- }
- }
-
- struct ureg_dst _dst(unsigned i = 0)
- {
- check(i < insn->num_ops);
- sm4_op& op = *insn->ops[i];
- check(op.mode == SM4_OPERAND_MODE_MASK || op.mode == SM4_OPERAND_MODE_SCALAR);
- struct ureg_dst d = ureg_writemask(_reg(op), op.mask);
- if(insn->insn.sat)
- d = ureg_saturate(d);
- return d;
- }
-
- struct ureg_src _src(unsigned i)
- {
- check(i < insn->num_ops);
- sm4_op& op = *insn->ops[i];
- struct ureg_src s;
- switch(op.file)
- {
- case SM4_FILE_IMMEDIATE32:
- s = ureg_imm4f(ureg, op.imm_values[0].f32, op.imm_values[1].f32, op.imm_values[2].f32, op.imm_values[3].f32);
- break;
- case SM4_FILE_INPUT:
- check(op.is_index_simple(0));
- check(op.num_indices == 1 || op.num_indices == 2);
- // TODO: is this correct, or are incorrectly swapping the two indices in the GS case?
- check(op.indices[op.num_indices - 1].disp < inputs.size());
- s = inputs[op.indices[op.num_indices - 1].disp];
- if(op.num_indices == 2)
- {
- s.Dimension = 1;
- s.DimensionIndex = op.indices[0].disp;
- }
- break;
- case SM4_FILE_CONSTANT_BUFFER:
- // TODO: indirect addressing
- check(op.num_indices == 2);
- check(op.is_index_simple(0));
- check(op.is_index_simple(1));
- s = ureg_src_register(TGSI_FILE_CONSTANT, (unsigned)op.indices[1].disp);
- s.Dimension = 1;
- s.DimensionIndex = op.indices[0].disp;
- break;
- default:
- s = ureg_src(_reg(op));
- break;
- }
- if(op.mode == SM4_OPERAND_MODE_SWIZZLE || op.mode == SM4_OPERAND_MODE_SCALAR)
- s = ureg_swizzle(s, op.swizzle[0], op.swizzle[1], op.swizzle[2], op.swizzle[3]);
- else
- {
- /* immediates are masked to show needed values */
- check(op.file == SM4_FILE_IMMEDIATE32 || op.file == SM4_FILE_IMMEDIATE64);
- }
- if(op.abs)
- s = ureg_abs(s);
- if(op.neg)
- s = ureg_negate(s);
- return s;
- };
-
- int _idx(sm4_file file, unsigned i = 0)
- {
- check(i < insn->num_ops);
- sm4_op& op = *insn->ops[i];
- check(op.file == file);
- check(op.has_simple_index());
- return (int)op.indices[0].disp;
- }
-
- unsigned tex_target(unsigned resource, unsigned sampler)
- {
- unsigned shadow = sampler_modes[sampler];
- unsigned target = shadow ? targets[resource].second : targets[resource].first;
- check(target);
- return target;
- }
-
- enum pipe_type res_return_type(unsigned type)
- {
- switch(type)
- {
- case D3D_RETURN_TYPE_UNORM: return PIPE_TYPE_UNORM;
- case D3D_RETURN_TYPE_SNORM: return PIPE_TYPE_SNORM;
- case D3D_RETURN_TYPE_SINT: return PIPE_TYPE_SINT;
- case D3D_RETURN_TYPE_UINT: return PIPE_TYPE_UINT;
- case D3D_RETURN_TYPE_FLOAT: return PIPE_TYPE_FLOAT;
- default:
- fail("invalid resource return type");
- return PIPE_TYPE_FLOAT;
- }
- }
-
- std::vector<struct ureg_dst> insn_tmps;
-
- struct ureg_dst _tmp()
- {
- struct ureg_dst t = ureg_DECL_temporary(ureg);
- insn_tmps.push_back(t);
- return t;
- }
-
- struct ureg_dst _tmp(struct ureg_dst d)
- {
- if(d.File == TGSI_FILE_TEMPORARY)
- return d;
- else
- return ureg_writemask(_tmp(), d.WriteMask);
- }
-
-#define OP1_(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1)); break
-#define OP2_(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1), _src(2)); break
-#define OP3_(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, _dst(), _src(1), _src(2), _src(3)); break
-#define OP1(n) OP1_(n, n)
-#define OP2(n) OP2_(n, n)
-#define OP3(n) OP3_(n, n)
-#define OP_CF(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, &label); label_to_sm4_insn_num.push_back(std::make_pair(label, program.cf_insn_linked[insn_num])); break;
-
- void translate_insns(unsigned begin, unsigned end)
- {
- for(unsigned insn_num = begin; insn_num < end; ++insn_num)
- {
- sm4_to_tgsi_insn_num[insn_num] = ureg_get_instruction_number(ureg);
- unsigned label;
- insn = program.insns[insn_num];
- bool ok;
- ok = true;
- switch(insn->opcode)
- {
- // trivial instructions
- case SM4_OPCODE_NOP:
- break;
- OP1(MOV);
-
- // float
- OP2(ADD);
- OP2(MUL);
- OP3(MAD);
- OP2(DIV);
- OP1(FRC);
- OP1(RCP);
- OP2(MIN);
- OP2(MAX);
- OP2_(LT, SLT);
- OP2_(GE, SGE);
- OP2_(EQ, SEQ);
- OP2_(NE, SNE);
-
- // bitwise
- OP1(NOT);
- OP2(AND);
- OP2(OR);
- OP2(XOR);
-
- // special mathematical
- OP2(DP2);
- OP2(DP3);
- OP2(DP4);
- OP1(RSQ);
- OP1_(LOG, LG2);
- OP1_(EXP, EX2);
-
- // rounding
- OP1_(ROUND_NE, ROUND);
- OP1_(ROUND_Z, TRUNC);
- OP1_(ROUND_PI, CEIL);
- OP1_(ROUND_NI, FLR);
-
- // cross-thread
- OP1_(DERIV_RTX, DDX);
- OP1_(DERIV_RTX_COARSE, DDX);
- OP1_(DERIV_RTX_FINE, DDX);
- OP1_(DERIV_RTY, DDY);
- OP1_(DERIV_RTY_COARSE, DDY);
- OP1_(DERIV_RTY_FINE, DDY);
- case SM4_OPCODE_EMIT:
- ureg_EMIT(ureg);
- break;
- case SM4_OPCODE_CUT:
- ureg_ENDPRIM(ureg);
- break;
- case SM4_OPCODE_EMITTHENCUT:
- ureg_EMIT(ureg);
- ureg_ENDPRIM(ureg);
- break;
-
- // non-trivial instructions
- case SM4_OPCODE_MOVC:
- /* CMP checks for < 0, but MOVC checks for != 0
- * but fortunately, x != 0 is equivalent to -abs(x) < 0
- * XXX: can test_nz apply to this?!
- */
- ureg_CMP(ureg, _dst(), ureg_negate(ureg_abs(_src(1))), _src(2), _src(3));
- break;
- case SM4_OPCODE_SQRT:
- {
- struct ureg_dst d = _dst();
- struct ureg_dst t = _tmp(d);
- ureg_RSQ(ureg, t, _src(1));
- ureg_RCP(ureg, d, ureg_src(t));
- break;
- }
- case SM4_OPCODE_SINCOS:
- {
- struct ureg_dst s = _dst(0);
- struct ureg_dst c = _dst(1);
- struct ureg_src v = _src(2);
- if(s.File != TGSI_FILE_NULL)
- ureg_SIN(ureg, s, v);
- if(c.File != TGSI_FILE_NULL)
- ureg_COS(ureg, c, v);
- break;
- }
-
- // control flow
- case SM4_OPCODE_DISCARD:
- ureg_KIL(ureg, _src(0));
- break;
- OP_CF(LOOP, BGNLOOP);
- OP_CF(ENDLOOP, ENDLOOP);
- case SM4_OPCODE_BREAK:
- ureg_BRK(ureg);
- break;
- case SM4_OPCODE_BREAKC:
- // XXX: can test_nz apply to this?!
- ureg_BREAKC(ureg, _src(0));
- break;
- case SM4_OPCODE_CONTINUE:
- ureg_CONT(ureg);
- break;
- case SM4_OPCODE_CONTINUEC:
- // XXX: can test_nz apply to this?!
- ureg_IF(ureg, _src(0), &label);
- ureg_CONT(ureg);
- ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg));
- ureg_ENDIF(ureg);
- break;
- case SM4_OPCODE_SWITCH:
- ureg_SWITCH(ureg, _src(0));
- break;
- case SM4_OPCODE_CASE:
- ureg_CASE(ureg, _src(0));
- break;
- case SM4_OPCODE_DEFAULT:
- ureg_DEFAULT(ureg);
- break;
- case SM4_OPCODE_ENDSWITCH:
- ureg_ENDSWITCH(ureg);
- break;
- case SM4_OPCODE_CALL:
- ureg_CAL(ureg, &label);
- label_to_sm4_insn_num.push_back(std::make_pair(label, program.label_to_insn_num[_idx(SM4_FILE_LABEL)]));
- break;
- case SM4_OPCODE_LABEL:
- if(in_sub)
- ureg_ENDSUB(ureg);
- else
- ureg_END(ureg);
- ureg_BGNSUB(ureg);
- in_sub = true;
- break;
- case SM4_OPCODE_RET:
- if(in_sub || insn_num != (program.insns.size() - 1))
- ureg_RET(ureg);
- break;
- case SM4_OPCODE_RETC:
- ureg_IF(ureg, _src(0), &label);
- if(insn->insn.test_nz)
- ureg_RET(ureg);
- ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg));
- if(!insn->insn.test_nz)
- {
- ureg_ELSE(ureg, &label);
- ureg_RET(ureg);
- ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg));
- }
- ureg_ENDIF(ureg);
- break;
- OP_CF(ELSE, ELSE);
- case SM4_OPCODE_ENDIF:
- ureg_ENDIF(ureg);
- break;
- case SM4_OPCODE_IF:
- if(insn->insn.test_nz)
- {
- ureg_IF(ureg, _src(0), &label);
- label_to_sm4_insn_num.push_back(std::make_pair(label, program.cf_insn_linked[insn_num]));
- }
- else
- {
- unsigned linked = program.cf_insn_linked[insn_num];
- if(program.insns[linked]->opcode == SM4_OPCODE_ENDIF)
- {
- ureg_IF(ureg, _src(0), &label);
- ureg_fixup_label(ureg, label, ureg_get_instruction_number(ureg));
- ureg_ELSE(ureg, &label);
- label_to_sm4_insn_num.push_back(std::make_pair(label, linked));
- }
- else
- {
- /* we have to swap the branches in this case (fun!)
- * TODO: maybe just emit a SEQ 0?
- * */
- unsigned endif = program.cf_insn_linked[linked];
-
- ureg_IF(ureg, _src(0), &label);
- label_to_sm4_insn_num.push_back(std::make_pair(label, linked));
-
- translate_insns(linked + 1, endif);
-
- sm4_to_tgsi_insn_num[linked] = ureg_get_instruction_number(ureg);
- ureg_ELSE(ureg, &label);
- label_to_sm4_insn_num.push_back(std::make_pair(label, endif));
-
- translate_insns(insn_num + 1, linked);
-
- insn_num = endif - 1;
- goto next;
- }
- }
- break;
- case SM4_OPCODE_RESINFO:
- // TODO: return type
- ureg_SVIEWINFO(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)]);
- break;
- // TODO: sample index, texture offset
- case SM4_OPCODE_LD: // dst, coord_int, res; mipmap level in last coord_int arg
- ureg_LOAD(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)]);
- break;
- case SM4_OPCODE_LD_MS:
- ureg_LOAD_MS(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)]);
- break;
- case SM4_OPCODE_SAMPLE: // dst, coord, res, samp
- ureg_SAMPLE(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)]);
- break;
- case SM4_OPCODE_SAMPLE_B: // dst, coord, res, samp, bias.x
- ureg_SAMPLE_B(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4));
- break;
- case SM4_OPCODE_SAMPLE_C: // dst, coord, res, samp, comp.x
- ureg_SAMPLE_C(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4));
- break;
- case SM4_OPCODE_SAMPLE_C_LZ: // dst, coord, res, samp, comp.x
- ureg_SAMPLE_C_LZ(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4));
- break;
- case SM4_OPCODE_SAMPLE_D: // dst, coord, res, samp, ddx, ddy
- ureg_SAMPLE_D(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4), _src(5));
- break;
- case SM4_OPCODE_SAMPLE_L: // dst, coord, res, samp, lod.x
- ureg_SAMPLE_L(ureg, _dst(), _src(1), resources[_idx(SM4_FILE_RESOURCE, 2)], samplers[_idx(SM4_FILE_SAMPLER, 3)], _src(4));
- break;
- default:
- ok = false;
- break;
- }
-
- if(!ok && !avoid_int)
- {
- ok = true;
- switch(insn->opcode)
- {
- // integer
- OP1_(ITOF, I2F);
- OP1_(FTOI, F2I);
- OP2_(IADD, UADD);
- OP1(INEG);
- OP2_(IMUL, UMUL);
- OP3_(IMAD, UMAD);
- OP2_(ISHL, SHL);
- OP2_(ISHR, ISHR);
- OP2(IMIN);
- OP2(IMAX);
- OP2_(ILT, ISLT);
- OP2_(IGE, ISGE);
- OP2_(IEQ, USEQ);
- OP2_(INE, USNE);
-
- // unsigned
- OP1_(UTOF, U2F);
- OP1_(FTOU, F2U);
- OP2(UMUL);
- OP3(UMAD);
- OP2(UMIN);
- OP2(UMAX);
- OP2_(ULT, USLT);
- OP2_(UGE, USGE);
- OP2(USHR);
-
- case SM4_OPCODE_UDIV:
- {
- struct ureg_dst q = _dst(0);
- struct ureg_dst r = _dst(1);
- struct ureg_src a = _src(2);
- struct ureg_src b = _src(3);
- if(q.File != TGSI_FILE_NULL)
- ureg_UDIV(ureg, q, a, b);
- if(r.File != TGSI_FILE_NULL)
- ureg_UMOD(ureg, r, a, b);
- break;
- }
- default:
- ok = false;
- }
- }
-
- if(!ok && avoid_int)
- {
- ok = true;
- switch(insn->opcode)
- {
- case SM4_OPCODE_ITOF:
- case SM4_OPCODE_UTOF:
- break;
- OP1_(FTOI, TRUNC);
- OP1_(FTOU, FLR);
- // integer
- OP2_(IADD, ADD);
- OP2_(IMUL, MUL);
- OP3_(IMAD, MAD);
- OP2_(MIN, MIN);
- OP2_(MAX, MAX);
- OP2_(ILT, SLT);
- OP2_(IGE, SGE);
- OP2_(IEQ, SEQ);
- OP2_(INE, SNE);
-
- // unsigned
- OP2_(UMUL, MUL);
- OP3_(UMAD, MAD);
- OP2_(UMIN, MIN);
- OP2_(UMAX, MAX);
- OP2_(ULT, SLT);
- OP2_(UGE, SGE);
-
- case SM4_OPCODE_INEG:
- ureg_MOV(ureg, _dst(), ureg_negate(_src(1)));
- break;
- case SM4_OPCODE_ISHL:
- {
- struct ureg_dst d = _dst();
- struct ureg_dst t = _tmp(d);
- ureg_EX2(ureg, t, _src(2));
- ureg_MUL(ureg, d, ureg_src(t), _src(1));
- break;
- }
- case SM4_OPCODE_ISHR:
- case SM4_OPCODE_USHR:
- {
- struct ureg_dst d = _dst();
- struct ureg_dst t = _tmp(d);
- ureg_EX2(ureg, t, ureg_negate(_src(2)));
- ureg_MUL(ureg, t, ureg_src(t), _src(1));
- ureg_FLR(ureg, d, ureg_src(t));
- break;
- }
- case SM4_OPCODE_UDIV:
- {
- struct ureg_dst q = _dst(0);
- struct ureg_dst r = _dst(1);
- struct ureg_src a = _src(2);
- struct ureg_src b = _src(3);
- struct ureg_dst f = _tmp();
- ureg_DIV(ureg, f, a, b);
- if(q.File != TGSI_FILE_NULL)
- ureg_FLR(ureg, q, ureg_src(f));
- if(r.File != TGSI_FILE_NULL)
- {
- ureg_FRC(ureg, f, ureg_src(f));
- ureg_MUL(ureg, r, ureg_src(f), b);
- }
- break;
- }
- default:
- ok = false;
- }
- }
-
- check(ok);
-
- if(!insn_tmps.empty())
- {
- for(unsigned i = 0; i < insn_tmps.size(); ++i)
- ureg_release_temporary(ureg, insn_tmps[i]);
- insn_tmps.clear();
- }
-next:;
- }
- }
-
- void* do_translate()
- {
- unsigned processor;
- switch(program.version.type)
- {
- case 0:
- processor = TGSI_PROCESSOR_FRAGMENT;
- break;
- case 1:
- processor = TGSI_PROCESSOR_VERTEX;
- break;
- case 2:
- processor = TGSI_PROCESSOR_GEOMETRY;
- break;
- default:
- fail("Tessellation and compute shaders not yet supported");
- return 0;
- }
-
- if(!sm4_link_cf_insns(program))
- fail("Malformed control flow");
- if(!sm4_find_labels(program))
- fail("Failed to locate labels");
-
- ureg = ureg_create(processor);
-
- in_sub = false;
-
- sm4_to_tgsi_insn_num.resize(program.insns.size());
- for(unsigned insn_num = 0; insn_num < program.dcls.size(); ++insn_num)
- {
- sm4_dcl& dcl = *program.dcls[insn_num];
- int idx = -1;
- if(dcl.op.get() && dcl.op->is_index_simple(0))
- idx = dcl.op->indices[0].disp;
- switch(dcl.opcode)
- {
- case SM4_OPCODE_DCL_GLOBAL_FLAGS:
- break;
- case SM4_OPCODE_DCL_TEMPS:
- for(unsigned i = 0; i < dcl.num; ++i)
- temps.push_back(ureg_DECL_temporary(ureg));
- break;
- case SM4_OPCODE_DCL_INPUT:
- check(idx >= 0);
- if(processor == TGSI_PROCESSOR_VERTEX)
- {
- if(inputs.size() <= (unsigned)idx)
- inputs.resize(idx + 1);
- inputs[idx] = ureg_DECL_vs_input(ureg, idx);
- }
- else if(processor == TGSI_PROCESSOR_GEOMETRY)
- {
- // TODO: is this correct?
- unsigned gsidx = dcl.op->indices[1].disp;
- if(inputs.size() <= (unsigned)gsidx)
- inputs.resize(gsidx + 1);
- inputs[gsidx] = ureg_DECL_gs_input(ureg, gsidx, TGSI_SEMANTIC_GENERIC, gsidx);
- }
- else
- check(0);
- break;
- case SM4_OPCODE_DCL_INPUT_PS:
- check(idx >= 0);
- if(inputs.size() <= (unsigned)idx)
- inputs.resize(idx + 1);
- inputs[idx] = ureg_DECL_fs_input_cyl_centroid(ureg, TGSI_SEMANTIC_GENERIC, idx, sm4_to_pipe_interpolation[dcl.dcl_input_ps.interpolation].interpolation, 0, sm4_to_pipe_interpolation[dcl.dcl_input_ps.interpolation].centroid);
- break;
- case SM4_OPCODE_DCL_OUTPUT:
- check(idx >= 0);
- if(outputs.size() <= (unsigned)idx)
- outputs.resize(idx + 1);
- if(processor == TGSI_PROCESSOR_FRAGMENT)
- outputs[idx] = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, idx);
- else
- outputs[idx] = ureg_DECL_output(ureg, TGSI_SEMANTIC_GENERIC, idx);
- break;
- case SM4_OPCODE_DCL_INPUT_SIV:
- case SM4_OPCODE_DCL_INPUT_SGV:
- case SM4_OPCODE_DCL_INPUT_PS_SIV:
- case SM4_OPCODE_DCL_INPUT_PS_SGV:
- check(idx >= 0);
- if(inputs.size() <= (unsigned)idx)
- inputs.resize(idx + 1);
- // TODO: is this correct?
- inputs[idx] = ureg_DECL_system_value(ureg, idx, sm4_to_pipe_sv[dcl.sv], 0);
- break;
- case SM4_OPCODE_DCL_OUTPUT_SIV:
- case SM4_OPCODE_DCL_OUTPUT_SGV:
- check(idx >= 0);
- if(outputs.size() <= (unsigned)idx)
- outputs.resize(idx + 1);
- check(sm4_to_pipe_sv[dcl.sv] >= 0);
- outputs[idx] = ureg_DECL_output(ureg, sm4_to_pipe_sv[dcl.sv], 0);
- break;
- case SM4_OPCODE_DCL_RESOURCE:
- check(idx >= 0);
- if(targets.size() <= (unsigned)idx)
- targets.resize(idx + 1);
- switch(dcl.dcl_resource.target)
- {
- case SM4_TARGET_TEXTURE1D:
- targets[idx].first = TGSI_TEXTURE_1D;
- targets[idx].second = TGSI_TEXTURE_SHADOW1D;
- break;
- case SM4_TARGET_TEXTURE1DARRAY:
- targets[idx].first = TGSI_TEXTURE_1D_ARRAY;
- targets[idx].second = TGSI_TEXTURE_SHADOW1D_ARRAY;
- break;
- case SM4_TARGET_TEXTURE2D:
- targets[idx].first = TGSI_TEXTURE_2D;
- targets[idx].second = TGSI_TEXTURE_SHADOW2D;
- break;
- case SM4_TARGET_TEXTURE2DARRAY:
- targets[idx].first = TGSI_TEXTURE_2D_ARRAY;
- targets[idx].second = TGSI_TEXTURE_SHADOW2D_ARRAY;
- break;
- case SM4_TARGET_TEXTURE3D:
- targets[idx].first = TGSI_TEXTURE_3D;
- targets[idx].second = 0;
- break;
- case SM4_TARGET_TEXTURECUBE:
- targets[idx].first = TGSI_TEXTURE_CUBE;
- targets[idx].second = 0;
- break;
- default:
- // HACK to make SimpleSample10 work
- //check(0);
- targets[idx].first = TGSI_TEXTURE_2D;
- targets[idx].second = TGSI_TEXTURE_SHADOW2D;
- break;
- }
- if(resources.size() <= (unsigned)idx)
- resources.resize(idx + 1);
- resources[idx] = ureg_DECL_sampler_view(
- ureg, idx, targets[idx].first,
- res_return_type(dcl.rrt.x),
- res_return_type(dcl.rrt.y),
- res_return_type(dcl.rrt.z),
- res_return_type(dcl.rrt.w));
- break;
- case SM4_OPCODE_DCL_SAMPLER:
- check(idx >= 0);
- if(sampler_modes.size() <= (unsigned)idx)
- sampler_modes.resize(idx + 1);
- check(!dcl.dcl_sampler.mono);
- sampler_modes[idx] = dcl.dcl_sampler.shadow;
- if(samplers.size() <= (unsigned)idx)
- samplers.resize(idx + 1);
- samplers[idx] = ureg_DECL_sampler(ureg, idx);
- break;
- case SM4_OPCODE_DCL_CONSTANT_BUFFER:
- check(dcl.op->num_indices == 2);
- check(dcl.op->is_index_simple(0));
- check(dcl.op->is_index_simple(1));
- idx = dcl.op->indices[0].disp;
- ureg_DECL_constant2D(ureg, 0, (unsigned)dcl.op->indices[1].disp - 1, idx);
- break;
- case SM4_OPCODE_DCL_GS_INPUT_PRIMITIVE:
- ureg_property_gs_input_prim(ureg, d3d_to_pipe_prim_type[dcl.dcl_gs_input_primitive.primitive]);
- break;
- case SM4_OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY:
- ureg_property_gs_output_prim(ureg, d3d_to_pipe_prim[dcl.dcl_gs_output_primitive_topology.primitive_topology]);
- break;
- case SM4_OPCODE_DCL_MAX_OUTPUT_VERTEX_COUNT:
- ureg_property_gs_max_vertices(ureg, dcl.num);
- break;
- default:
- check(0);
- }
- }
-
- translate_insns(0, program.insns.size());
- sm4_to_tgsi_insn_num.push_back(ureg_get_instruction_number(ureg));
- if(in_sub)
- ureg_ENDSUB(ureg);
- else
- ureg_END(ureg);
-
- for(unsigned i = 0; i < label_to_sm4_insn_num.size(); ++i)
- ureg_fixup_label(ureg, label_to_sm4_insn_num[i].first, sm4_to_tgsi_insn_num[label_to_sm4_insn_num[i].second]);
-
- const struct tgsi_token * tokens = ureg_get_tokens(ureg, 0);
- ureg_destroy(ureg);
- return (void*)tokens;
- }
-
- void* translate()
- {
- try
- {
- return do_translate();
- }
- catch(const char*)
- {
- return 0;
- }
- }
-};
-
-void* sm4_to_tgsi(struct sm4_program& program)
-{
- sm4_to_tgsi_converter conv(program);
- return conv.translate();
-}
-
-void* sm4_to_tgsi_linkage_only(struct sm4_program& prog)
-{
- struct ureg_program* ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
-
- uint64_t already = 0;
- for(unsigned n = 0, i = 0; i < prog.num_params_out; ++i)
- {
- unsigned sn, si;
-
- if(already & (1ULL << prog.params_out[i].Register))
- continue;
- already |= 1ULL << prog.params_out[i].Register;
-
- switch(prog.params_out[i].SystemValueType)
- {
- case D3D_NAME_UNDEFINED:
- sn = TGSI_SEMANTIC_GENERIC;
- si = n++;
- break;
- case D3D_NAME_CULL_DISTANCE:
- case D3D_NAME_CLIP_DISTANCE:
- // FIXME
- sn = 0;
- si = prog.params_out[i].SemanticIndex;
- assert(0);
- break;
- default:
- continue;
- }
-
- ureg_DECL_output(ureg, sn, si);
- }
-
- const struct tgsi_token* tokens = ureg_get_tokens(ureg, 0);
- ureg_destroy(ureg);
- return (void*)tokens;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef SM4_TO_TGSI_H_
-#define SM4_TO_TGSI_H_
-
-#include "sm4.h"
-
-void* sm4_to_tgsi(struct sm4_program& program);
-void* sm4_to_tgsi_linkage_only(struct sm4_program& program);
-
-#endif /* SM4_TO_TGSI_H_ */
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "dxbc.h"
-#include "sm4.h"
-#include "../sm4_to_tgsi.h"
-#include "tgsi/tgsi_dump.h"
-#include <iostream>
-#include <fstream>
-
-void usage()
-{
- std::cerr << "Gallium Direct3D10/11 Shader to TGSI converter\n";
- std::cerr << "This program is free software, released under a MIT-like license\n";
- std::cerr << "Not affiliated with or endorsed by Microsoft in any way\n";
- std::cerr << "Latest version available from http://cgit.freedesktop.org/mesa/mesa/\n";
- std::cerr << "\n";
- std::cerr << "Usage: dxbc2tgsi FILE\n";
- std::cerr << std::endl;
-}
-
-int main(int argc, char** argv)
-{
- if(argc < 2)
- {
- usage();
- return 1;
- }
-
- std::vector<char> data;
- std::ifstream in(argv[1]);
- char c;
- in >> std::noskipws;
- while(in >> c)
- data.push_back(c);
- in.close();
-
- dxbc_container* dxbc = dxbc_parse(&data[0], data.size());
- if(dxbc)
- {
- std::cout << *dxbc;
- dxbc_chunk_header* sm4_chunk = dxbc_find_shader_bytecode(&data[0], data.size());
- if(sm4_chunk)
- {
- sm4_program* sm4 = sm4_parse(sm4_chunk + 1, bswap_le32(sm4_chunk->size));
- if(sm4)
- {
- const struct tgsi_token* tokens = (const struct tgsi_token*)sm4_to_tgsi(*sm4);
- if(tokens)
- {
- std::cout << *sm4;
- std::cout << "\n# TGSI program: " << std::endl;
- tgsi_dump(tokens, 0);
- }
- }
- }
- delete dxbc;
- }
-}
+++ /dev/null
-all: idl
-
-include ../Makefile.inc
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Header for all COM-based Gallium APIs and state trackers */
-
-import "oaidl.idl";
-import "ocidl.idl";
-
-[object, local, uuid("481c9372-795f-4630-bd5b-1f46d33cc28b")]
-interface IGalliumAdapter : IUnknown
-{
- struct pipe_screen* GetGalliumScreen();
- struct pipe_screen* GetGalliumReferenceSoftwareScreen();
- struct pipe_screen* GetGalliumFastSoftwareScreen();
-}
-
-[object, local, uuid("2c0f7e72-d9fe-4e7b-9fee-d476695ad5d9")]
-interface IGalliumDevice : IUnknown
-{
- // turn Gallium resource into API resource
- HRESULT OpenGalliumResource(
- [in] struct pipe_resource* resource,
- [out] IUnknown** api_resource
- );
-
- /* returns the Gallium context used by the device
- * can return NULL if the device uses multiple contexts or doesn't want to implement GetGalliumContext()
- * we have this function because often using one context is faster than using more (or it's the only working option)
- */
- struct pipe_context* GetGalliumContext();
-
- // restore the context state after using the Gallium context for something else
- // does nothing if GetGalliumContext returns null
- void RestoreGalliumState();
-
- /* like RestoreGalliumState, but ignores:
- * - constant buffers
- * - non-PS samplers and shader resource views
- * - blend color, sample mask
- * - scissor
- * - index buffer
- *
- * This is intended to restore state after a blit-like operation.
- */
- void RestoreGalliumStateBlitOnly();
-};
-
-[object, local, uuid("61934787-7aea-412c-8c72-8afe6a33d622")]
-interface IGalliumResource : IUnknown
-{
- struct pipe_resource* GetGalliumResource();
-};
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "ocidl.idl";
-import "d3d10_1.idl";
-
-// just adding __stdcall to the function makes at least one version of widl crash
-[object, local]
-interface IDummyInterfaceToPutWidlInComModeForGalliumD3D10
-{}
-
-HRESULT GalliumD3D10DeviceCreate1(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D10Device1** ppDevice);
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-import "ocidl.idl";
-import "d3d11.idl";
-
-// just adding __stdcall to the function makes at least one version of widl crash
-[object, local]
-interface IDummyInterfaceToPutWidlInComModeForGalliumD3D11
-{}
-
-HRESULT GalliumD3D11DeviceCreate(struct pipe_screen* screen, struct pipe_context* context, BOOL owns_context, unsigned creation_flags, IDXGIAdapter* adapter, ID3D11Device** ppDevice);
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Header for the Gallium extensions to DXGI */
-
-import "galliumcom.idl";
-import "../d3dapi/dxgi.idl";
-
-/* These calls set the display system that will be associated
- * to new DXGI factories created with CreateDXGIFactory and
- * CreateDXGIFactory1 by the current thread.
- *
- * Existing factories and DXGI objects created from them are
- * not affected.
- *
- * Gallium DXGI has both per-thread and per-process settings.
- * If the per-thread display system has been set (i.e. a function
- * of these was called, and the last one called was not UseNothing),
- * it will be used.
- * Otherwise, the per-process display system will be used if set, or
- * and other the factory creation call may either fail, or use an
- * user-specified default..
- *
- * The per-process setting can be altered by calling
- * GalliumDXGIMakeDefault, which will set the per-process setting
- * according to the current per-thread setting.
- *
- * GalliumDXGIUseNothing() is the initial state, which means that
- * the per-process default should be used, and if that is "use nothing"
- * too, the call will either fail or use a user-specified default.
- *
- * NOTE that setting the per-process default is NOT atomic and must
- * not be done concurrently with other calls to GalliumDXGIMakeDefault,
- * CreateDXGIFactory or CreateDXGIFactory1.
- *
- * The PFNHWNDRESOLVER function is passed HWNDs coming from
- * the API user and must return window-system-specific values:
- * - X11: Window*
- * - GDI: HWND
- */
-
-[object, local, uuid("c22d2f85-f7dd-40b0-a50b-5d308f973c5e")]
-interface IGalliumDXGIBackend : IUnknown
-{
- /* *present_cookie is set to a cookie that is passed to EndPresent
- *
- * *window and *rect are the window and subrectangle
- * to present in.
- *
- * For X11, *window is a Window.
- * For other systems, it will be the equivalent way to reference a window.
- *
- * The rectangle is clipped against the window size, so you can
- * specify (0, 0, INT_MAX, INT_MAX) to use the whole window.
- *
- * rgndata is set to either NULL, or the region, in coordinates relative
- * to the subrectangle, to clip presentation to.
- * *rgndata is valid until EndPresent is called, at which point EndPresent
- * may free the data.
- *
- * However, the rect field should still be set as normal if possible (especially
- * the dimension)..
- *
- * If preserve_aspect_ratio is set, *rgndata will be ignored. This
- * limitation may be lifted in future versions.
- *
- * If the window is fully obscured, return DXGI_STATUS_OCCLUDED.
- * Everything else is ignored in that case.
- *
- * EndPresent is only called when S_OK is returned.
- */
- HRESULT BeginPresent(
- [in] HWND hwnd,
- [out] void** present_cookie,
- [out] void** window,
- [out] RECT* rect,
- [out] struct _RGNDATA** rgndata,
- [out] BOOL* preserve_aspect_ratio
- );
-
- void EndPresent(
- [in] HWND hwnd,
- [out] void* present_cookie
- );
-
- /* If the window is fully obscured, return DXGI_STATUS_OCCLUDED, else S_OK */
- HRESULT TestPresent(
- [in] HWND hwnd
- );
-
- /* Get size of rectangle that would be returned by BeginPresent */
- HRESULT GetPresentSize(
- [in] HWND hwnd,
- [out] unsigned* width,
- [out] unsigned* height
- );
-}
-
-void GalliumDXGIUseNothing();
-
-/* only a subset of these may be available, depending on platform and compilation options */
-void GalliumDXGIUseX11Display(struct _XDisplay* dpy, IGalliumDXGIBackend* backend);
-
-/* these don't really work for now
-void GalliumDXGIUseDRMCard(int fd);
-void GalliumDXGIUseFBDev(int fd);
-void GalliumDXGIUseHDC(HDC hdc, IGalliumDXGIGDIBackend* backend);
-*/
-
-void GalliumDXGIMakeDefault();
-
+++ /dev/null
-#!/bin/bash
-ok=1
-for i in fxc.exe D3DCompiler_43.dll d3dx9_43.dll d3dx10_43.dll d3dx11_43.dll; do
- if ! test -e "$i"; then
- ok=
- fi
-done
-
-if test -n "$ok"; then
- exit 0
-fi
-
-echo "To compile HLSL shaders, the Microsoft HLSL compiler needs to be downloaded."
-echo
-echo "Downloading Microsoft DirectX June 2010 SDK and extracting files..."
-echo "Please wait, this will need to download and unpack a 600 MB file..."
-echo
-echo "The contribution of a free HLSL compiler would be greatly appreciated!"
-echo
-
-ok=1
-if ! which wget >/dev/null; then
- echo "Error: wget is required to download the files"
- echo "On Debian or Ubuntu, run the following command to install it:"
- echo "sudo apt-get install wget"
- echo
- ok=
-fi
-
-if ! which cabextract >/dev/null; then
- echo "Error: cabextract is required to unpack the files"
- echo "On Debian or Ubuntu, run the following command to install it:"
- echo "sudo apt-get install cabextract"
- echo
- ok=
-fi
-
-if test -z "$ok"; then
- exit 1
-fi
-
-dxsdk_file="DXSDK_Jun10.exe"
-dxsdk_url="http://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe"
-dxsdk_size=599452800
-
-fxc_path="DXSDK/Utilities/bin/x86/fxc.exe"
-d3dcompiler_cab_path="DXSDK/Redist/Jun2010_D3DCompiler_43_x86.cab"
-d3dx9_cab_path="DXSDK/Redist/Jun2010_d3dx9_43_x86.cab"
-d3dx10_cab_path="DXSDK/Redist/Jun2010_d3dx10_43_x86.cab"
-d3dx11_cab_path="DXSDK/Redist/Jun2010_d3dx11_43_x86.cab"
-
-if test "$(stat -c '%s' "$dxsdk_file" 2>/dev/null)" != $dxsdk_size; then
- wget --continue "$dxsdk_url"
- if test "$(stat -c '%s' "$dxsdk_file" 2>/dev/null)" != $dxsdk_size; then
- echo "Failed to download DirectX SDK: expected $dxsdk_file with size $dxsdk_size"
- echo "Download manually from $dxsdk_url"
- exit 1
- fi
-fi
-
-for i in "$fxc_path" "$d3dcompiler_cab_path" "$d3dx9_cab_path" "$d3dx10_cab_path" "$d3dx11_cab_path"; do
- if ! test -e "$i"; then
- echo "Please wait, this may take several minutes because a 600 MB archive may need to be fully decompressed..."
- cabextract -F "$i" "$dxsdk_file"
- fi
-done
-
-for i in "$d3dcompiler_cab_path" "$d3dx9_cab_path" "$d3dx10_cab_path" "$d3dx11_cab_path"; do
- cabextract -F "*.dll" "$i"
-done
-
-/bin/cp -dpf "$fxc_path" .
-
+++ /dev/null
-LIBRARY_INCLUDES = -Id3d10app -Id3d11app -I../gd3dapi -I../d3dapi -I../w32api
-LIBS= \
- ../dxgi/libdxgi.a \
- ../gd3d1x/libgd3d1x.a \
- ../d3d1xshader/libd3d1xshader.a \
- ../d3d1xstutil/libd3d1xstutil.a \
- ../../egl/libegl.a \
- ../../../auxiliary/libgallium.a \
- ../../../winsys/sw/wrapper/libwsw.a \
- ../../../winsys/sw/xlib/libws_xlib.a \
- ../../../winsys/sw/dri/libswdri.a \
- ../../../../../lib/libEGL.so
-
-LDADD=-ldl
-
-all: bin/d3d10tri bin/d3d11tri bin/d3d11tex bin/d3d11gears
-include ../Makefile.inc
-
-ifneq ($(findstring fbdev, $(EGL_PLATFORMS)),)
-LIBS += ../../../winsys/sw/fbdev/libfbdev.a
-endif
-
-ifneq ($(findstring x11, $(EGL_PLATFORMS)),)
-LDADD += -ldrm -lX11 -lXext -lXfixes
-LIBS += ../../../winsys/sw/xlib/libws_xlib.a
-endif
-
-ifneq ($(findstring kms, $(EGL_PLATFORMS)),)
-LDADD += -ldrm
-endif
-
-LIBS_D3D10 = ../dxgid3d10/libdxgid3d10.a ../gd3d10/libgd3d10.a $(LIBS)
-LIBS_D3D11 = ../dxgid3d11/libdxgid3d11.a ../gd3d11/libgd3d11.a $(LIBS)
-
-bin/d3d10tri: d3d10app/d3d10x11main.o d3d10tri/d3d10tri.o $(LIBS_D3D10)
- $(CXX) $(CXXFLAGS) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D10) -Wl,--end-group $(LDADD)
-
-bin/d3d11tri: d3d11app/d3d11x11main.o d3d11tri/d3d11tri.o $(LIBS_D3D11)
- $(CXX) $(CXXFLAGS) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD)
-
-bin/d3d11tex: d3d11app/d3d11x11main.o d3d11tex/d3d11tex.o $(LIBS_D3D11)
- $(CXX) $(CXXFLAGS) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD)
-
-bin/d3d11gears: d3d11app/d3d11x11main.o d3d11gears/d3d11gears.o $(LIBS_D3D11)
- $(CXX) $(CXXFLAGS) $(LDFLAGS) $(filter %.o,$^) -o $@ -Wl,--start-group $(LIBS_D3D11) -Wl,--end-group $(LDADD)
-
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef D3D10APP_H
-#define D3D10APP_H
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <objbase.h>
-#include <d3d10_1.h>
-#include <assert.h>
-#include <stdio.h>
-#include <float.h>
-
-#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
-
-struct d3d10_application
-{
- virtual ~d3d10_application() {}
-
- virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
- virtual bool init(ID3D10Device* dev, int argc, char** argv) = 0;
-};
-
-/* this is the entry point you must provide */
-extern "C" d3d10_application* d3d10_application_create();
-
-#endif
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#define INITGUID
-#include "d3d10app.h"
-#include "stdio.h"
-
-static d3d10_application* app;
-static IDXGISwapChain* swap_chain;
-static unsigned width, height;
-static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
-static ID3D10Device* dev;
-static ID3D10Device* ctx;
-static int frames = 0;
-static int buffer_count = 1;
-
-LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
- switch (message)
- {
- case WM_SIZE:
- width = lParam & 0xffff;
- height = lParam >> 16;
-
- swap_chain->ResizeBuffers(buffer_count, width, height, format, 0);
- frames = 0;
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hwnd, message, wParam, lParam);
- }
- return 0;
-}
-
-int main(int argc, char** argv)
-{
- HINSTANCE hInstance = GetModuleHandle(NULL);
- WNDCLASSEXA wcex;
-
- wcex.cbSize = sizeof(WNDCLASSEX);
-
- wcex.style = CS_HREDRAW | CS_VREDRAW;
- wcex.lpfnWndProc = WndProc;
- wcex.cbClsExtra = 0;
- wcex.cbWndExtra = 0;
- wcex.hInstance = hInstance;
- wcex.hIcon = 0;
- wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
- wcex.lpszMenuName = 0;
- wcex.lpszClassName = "d3d10";
- wcex.hIconSm = 0;
-
- RegisterClassExA(&wcex);
-
- HWND hwnd = CreateWindowA("d3d10", "d3d10", WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
-
- if(!hwnd)
- return FALSE;
-
- RECT rc;
- GetClientRect(hwnd, &rc );
- width = rc.right - rc.left;
- height = rc.bottom - rc.top;
-
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
- swap_chain_desc.BufferDesc.Width = width;
- swap_chain_desc.BufferDesc.Height = height;
- swap_chain_desc.BufferDesc.Format = format;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.OutputWindow = hwnd;
- swap_chain_desc.Windowed = TRUE;
- swap_chain_desc.BufferCount = buffer_count;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
-
- D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0;
-
- HRESULT hr;
- if(1)
- {
- hr = D3D10CreateDeviceAndSwapChain(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG,
- D3D10_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- &dev);
- }
- else
- {
- hr = D3D10CreateDeviceAndSwapChain1(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D10_CREATE_DEVICE_SINGLETHREADED, // | D3D10_CREATE_DEVICE_DEBUG,
- feature_level,
- D3D10_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- (ID3D10Device1**)&dev);
- }
-
- if(!SUCCEEDED(hr))
- {
- fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr);
- return 1;
- }
-
- ctx = dev;
-
- app = d3d10_application_create();
- if(!app->init(dev, argc, argv))
- return 1;
-
- ShowWindow(hwnd, SW_SHOWDEFAULT);
- UpdateWindow(hwnd);
-
- LARGE_INTEGER freq;
- QueryPerformanceFrequency(&freq);
- double period = 1.0 / (double)freq.QuadPart;
- LARGE_INTEGER ctime_li;
- QueryPerformanceCounter(&ctime_li);
- double start_time = ctime_li.QuadPart * period;
-
- MSG msg;
- for(;;)
- {
- if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- if(msg.message == WM_QUIT)
- break;
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- else if(width && height)
- {
- ID3D10Texture2D* tex;
- static ID3D10RenderTargetView* rtv;
- ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex));
- ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
-
- QueryPerformanceCounter(&ctime_li);
- double ctime = (double)ctime_li.QuadPart * period - start_time;
-
- app->draw(ctx, rtv, width, height, ctime);
- ctx->OMSetRenderTargets(0, 0, 0);
-
- swap_chain->Present(0, 0);
- rtv->Release();
- tex->Release();
- }
- else
- WaitMessage();
- }
- return (int) msg.wParam;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d10app.h"
-#include <X11/Xlib.h>
-#include <galliumdxgi.h>
-#include <sys/time.h>
-
-static d3d10_application* app;
-static IDXGISwapChain* swap_chain;
-unsigned width, height;
-DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
-static ID3D10Device* dev;
-static ID3D10Device* ctx;
-
-double get_time()
-{
- struct timeval tv;
- gettimeofday(&tv, 0);
- return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001;
-}
-
-int main(int argc, char** argv)
-{
- Display* dpy = XOpenDisplay(0);
- Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy));
- Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, DefaultScreen(dpy)), visual, AllocNone);
- XSetWindowAttributes swa;
- swa.colormap = cmap;
- swa.border_pixel = 0;
- swa.event_mask = StructureNotifyMask;
- width = 512;
- height = 512;
- Window win = XCreateWindow(dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, CopyFromParent, InputOutput, visual, CWBorderPixel | CWColormap| CWEventMask, &swa);
- XMapWindow(dpy, win);
-
- GalliumDXGIUseX11Display(dpy, 0);
-
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
- swap_chain_desc.BufferDesc.Width = width;
- swap_chain_desc.BufferDesc.Height = height;
- swap_chain_desc.BufferDesc.Format = format;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.OutputWindow = (HWND)win;
- swap_chain_desc.Windowed = TRUE;
- swap_chain_desc.BufferCount = 3;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
-
- D3D10_FEATURE_LEVEL1 feature_level = D3D10_FEATURE_LEVEL_10_0;
-
- HRESULT hr;
- if(0)
- {
- hr = D3D10CreateDeviceAndSwapChain(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D10_CREATE_DEVICE_SINGLETHREADED,
- D3D10_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- &dev);
- }
- else
- {
- hr = D3D10CreateDeviceAndSwapChain1(
- NULL,
- D3D10_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D10_CREATE_DEVICE_SINGLETHREADED,
- feature_level,
- D3D10_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- (ID3D10Device1**)&dev);
- }
- if(!SUCCEEDED(hr))
- {
- fprintf(stderr, "Failed to create D3D10 device (hresult %08x)\n", hr);
- return 1;
- }
- ctx = dev;
-
- app = d3d10_application_create();
- if(!app->init(dev, argc, argv))
- return 1;
-
- double start_time = get_time();
-
- MSG msg;
- for(;;)
- {
- XEvent event;
- if(XPending(dpy))
- {
- XNextEvent(dpy, &event);
- if(event.type == DestroyNotify)
- break;
- switch(event.type)
- {
- case ConfigureNotify:
- width = event.xconfigure.width;
- height = event.xconfigure.height;
- swap_chain->ResizeBuffers(3, width, height, format, 0);
- break;
- }
- }
- else if(width && height)
- {
- ID3D10Texture2D* tex;
- ID3D10RenderTargetView* rtv;
- ensure(swap_chain->GetBuffer(0, IID_ID3D10Texture2D, (void**)&tex));
- ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
-
- double ctime = get_time() - start_time;
-
- app->draw(ctx, rtv, width, height, ctime);
- ctx->OMSetRenderTargets(0, 0, 0);
-
- tex->Release();
- rtv->Release();
- swap_chain->Present(0, 0);
- }
- else
- XPeekEvent(dpy, &event);
- }
- return (int) msg.wParam;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d10app.h"
-#include "d3d10tri.hlsl.ps.h"
-#include "d3d10tri.hlsl.vs.h"
-
-struct vertex {
- float position[4];
- float color[4];
-};
-
-static struct vertex vertices[3] =
-{
- {
- { 0.0f, 0.9f, 0.5f, 1.0f },
- { 1.0f, 0.0f, 0.0f, 1.0f }
- },
- {
- { 0.9f, -0.9f, 0.5f, 1.0f },
- { 0.0f, 0.0f, 1.0f, 1.0f }
- },
- {
- { -0.9f, -0.9f, 0.5f, 1.0f },
- { 0.0f, 1.0f, 0.0f, 1.0f }
- },
-};
-
-struct d3d10tri : public d3d10_application
-{
- ID3D10PixelShader* ps;
- ID3D10VertexShader* vs;
- ID3D10InputLayout* layout;
- ID3D10Buffer* vb;
-
- virtual bool init(ID3D10Device* dev, int argc, char** argv)
- {
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), &vs));
-
- D3D10_INPUT_ELEMENT_DESC elements[] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
- {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D10_INPUT_PER_VERTEX_DATA, 0},
- };
-
- ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout));
- D3D10_BUFFER_DESC bufferd;
- bufferd.ByteWidth = sizeof(vertices);
- bufferd.Usage = D3D10_USAGE_IMMUTABLE;
- bufferd.BindFlags = D3D10_BIND_VERTEX_BUFFER;
- bufferd.CPUAccessFlags = 0;
- bufferd.MiscFlags = 0;
-
- D3D10_SUBRESOURCE_DATA buffersd;
- buffersd.pSysMem = vertices;
- buffersd.SysMemPitch = sizeof(vertices);
- buffersd.SysMemSlicePitch = sizeof(vertices);
-
- ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
-
- return true;
- }
-
- virtual void draw(ID3D10Device* ctx, ID3D10RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- float clear_color[4] = {1, 0, 1, 1};
- D3D10_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (unsigned)width;
- vp.Height = (unsigned)height;
- vp.MaxDepth = 1.0f;
-
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->RSSetViewports(1, &vp);
-
- ctx->ClearRenderTargetView(rtv, clear_color);
-
- ctx->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- ctx->IASetInputLayout(layout);
- unsigned stride = 2 * 4 * 4;
- unsigned offset = 0;
- ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
-
- ctx->VSSetShader(vs);
- ctx->PSSetShader(ps);
-
- ctx->Draw(3, 0);
- }
-};
-
-d3d10_application* d3d10_application_create()
-{
- return new d3d10tri();
-}
+++ /dev/null
-/**************************************************************************\r
- *\r
- * Copyright 2010 Luca Barbieri\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining\r
- * a copy of this software and associated documentation files (the\r
- * "Software"), to deal in the Software without restriction, including\r
- * without limitation the rights to use, copy, modify, merge, publish,\r
- * distribute, sublicense, and/or sell copies of the Software, and to\r
- * permit persons to whom the Software is furnished to do so, subject to\r
- * the following conditions:\r
- *\r
- * The above copyright notice and this permission notice (including the\r
- * next paragraph) shall be included in all copies or substantial\r
- * portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE\r
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION\r
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION\r
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- *\r
- **************************************************************************/\r
-\r
-struct IA2VS\r
-{\r
- float4 position : POSITION;\r
- float4 color : COLOR;\r
-};\r
-\r
-struct VS2PS\r
-{\r
- float4 position : SV_POSITION;\r
- float4 color : COLOR;\r
-};\r
-\r
-VS2PS vs(IA2VS input)\r
-{\r
- VS2PS result;\r
- result.position = input.position;\r
- result.color = input.color;\r
- return result;\r
-}\r
-\r
-float4 ps(VS2PS input) : SV_TARGET\r
-{\r
- return input.color;\r
-}\r
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d10tri.hlsl.ps.h /Eps /Tps_4_0 d3d10tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_input_ps linear v1.xyzw
-dcl_output o0.xyzw
-mov o0.xyzw, v1.xyzw
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
- 68, 88, 66, 67, 206, 120,
- 117, 238, 118, 127, 10, 87,
- 80, 75, 114, 198, 95, 2,
- 120, 102, 1, 0, 0, 0,
- 208, 1, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 20, 1, 0, 0,
- 84, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 67, 79, 76, 79, 82, 0,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 68, 82, 56, 0,
- 0, 0, 64, 0, 0, 0,
- 14, 0, 0, 0, 98, 16,
- 0, 3, 242, 16, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 30,
- 16, 0, 1, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d10tri.hlsl.vs.h /Evs /Tvs_4_0 d3d10tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xyzw
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyzw
-mov o0.xyzw, v0.xyzw
-mov o1.xyzw, v1.xyzw
-ret
-// Approximately 3 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 190, 171,
- 186, 20, 44, 105, 95, 129,
- 137, 204, 223, 72, 251, 159,
- 126, 176, 1, 0, 0, 0,
- 28, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 220, 0,
- 0, 0, 48, 1, 0, 0,
- 160, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 72, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 67, 79, 76,
- 79, 82, 0, 171, 79, 83,
- 71, 78, 76, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 68, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 15, 0,
- 0, 0, 83, 86, 95, 80,
- 79, 83, 73, 84, 73, 79,
- 78, 0, 67, 79, 76, 79,
- 82, 0, 171, 171, 83, 72,
- 68, 82, 104, 0, 0, 0,
- 64, 0, 1, 0, 26, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 0, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 1, 0,
- 0, 0, 103, 0, 0, 4,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 1, 0, 0, 0,
- 54, 0, 0, 5, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 30, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 1, 0,
- 0, 0, 70, 30, 16, 0,
- 1, 0, 0, 0, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+++ /dev/null
-<?xml version="1.0" encoding="utf-8"?>\r
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
- <ItemGroup Label="ProjectConfigurations">\r
- <ProjectConfiguration Include="Debug|Win32">\r
- <Configuration>Debug</Configuration>\r
- <Platform>Win32</Platform>\r
- </ProjectConfiguration>\r
- <ProjectConfiguration Include="Release|Win32">\r
- <Configuration>Release</Configuration>\r
- <Platform>Win32</Platform>\r
- </ProjectConfiguration>\r
- </ItemGroup>\r
- <PropertyGroup Label="Globals">\r
- <ProjectGuid>{5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}</ProjectGuid>\r
- <Keyword>Win32Proj</Keyword>\r
- <RootNamespace>d3d10tri</RootNamespace>\r
- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
- <UseDebugLibraries>true</UseDebugLibraries>\r
- <CharacterSet>MultiByte</CharacterSet>\r
- </PropertyGroup>\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
- <UseDebugLibraries>false</UseDebugLibraries>\r
- <WholeProgramOptimization>true</WholeProgramOptimization>\r
- <CharacterSet>MultiByte</CharacterSet>\r
- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
- <ImportGroup Label="ExtensionSettings">\r
- </ImportGroup>\r
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
- </ImportGroup>\r
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
- </ImportGroup>\r
- <PropertyGroup Label="UserMacros" />\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <LinkIncremental>true</LinkIncremental>\r
- </PropertyGroup>\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <LinkIncremental>false</LinkIncremental>\r
- </PropertyGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <ClCompile>\r
- <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
- <WarningLevel>Level3</WarningLevel>\r
- <Optimization>Disabled</Optimization>\r
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d10app</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- <Link>\r
- <SubSystem>Console</SubSystem>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <AdditionalDependencies>d3d10.lib;d3d10_1.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- </Link>\r
- </ItemDefinitionGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <ClCompile>\r
- <WarningLevel>Level3</WarningLevel>\r
- <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
- <Optimization>MaxSpeed</Optimization>\r
- <FunctionLevelLinking>true</FunctionLevelLinking>\r
- <IntrinsicFunctions>true</IntrinsicFunctions>\r
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d10app</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- <Link>\r
- <SubSystem>Console</SubSystem>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
- <OptimizeReferences>true</OptimizeReferences>\r
- <AdditionalDependencies>d3d10.lib;d3d10_1.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- </Link>\r
- </ItemDefinitionGroup>\r
- <ItemGroup>\r
- <CustomBuild Include="d3d10tri.hlsl">\r
- <FileType>Document</FileType>\r
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)\r
-"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>\r
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>\r
- </CustomBuild>\r
- </ItemGroup>\r
- <ItemGroup>\r
- <ClInclude Include="..\d3d10app\d3d10app.h" />\r
- <ClInclude Include="d3d10tri.hlsl.ps.h" />\r
- <ClInclude Include="d3d10tri.hlsl.vs.h" />\r
- </ItemGroup>\r
- <ItemGroup>\r
- <ClCompile Include="..\d3d10app\d3d10winmain.cpp" />\r
- <ClCompile Include="d3d10tri.cpp" />\r
- </ItemGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
- <ImportGroup Label="ExtensionTargets">\r
- </ImportGroup>\r
-</Project>
\ No newline at end of file
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef D3D11APP_H
-#define D3D11APP_H
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <objbase.h>
-#include <d3d11.h>
-#include <assert.h>
-#include <stdio.h>
-#include <float.h>
-
-#define ensure(x) do {HRESULT __hr = (x); if(!SUCCEEDED(__hr)) {fprintf(stderr, "COM error %08x\n", __hr); abort();}} while(0)
-
-struct d3d11_application
-{
- virtual ~d3d11_application() {}
-
- virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time) = 0;
- virtual bool init(ID3D11Device* dev, int argc, char** argv) = 0;
-};
-
-/* this is the entry point you must provide */
-extern "C" d3d11_application* d3d11_application_create();
-
-#endif
+++ /dev/null
-/**************************************************************************\r
- *\r
- * Copyright 2010 Luca Barbieri\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining\r
- * a copy of this software and associated documentation files (the\r
- * "Software"), to deal in the Software without restriction, including\r
- * without limitation the rights to use, copy, modify, merge, publish,\r
- * distribute, sublicense, and/or sell copies of the Software, and to\r
- * permit persons to whom the Software is furnished to do so, subject to\r
- * the following conditions:\r
- *\r
- * The above copyright notice and this permission notice (including the\r
- * next paragraph) shall be included in all copies or substantial\r
- * portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE\r
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION\r
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION\r
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- *\r
- **************************************************************************/\r
-\r
-Texture2D tex;\r
-sampler samp;\r
-\r
-struct IA2VS\r
-{\r
- float4 position : POSITION;\r
- float2 texcoord : TEXCOORD;\r
-};\r
-\r
-struct VS2PS\r
-{\r
- float4 position : SV_POSITION;\r
- float2 texcoord : TEXCOORD;\r
-};\r
-\r
-VS2PS vs_blit(IA2VS input)\r
-{\r
- VS2PS result;\r
- result.position = input.position;\r
- result.texcoord = input.texcoord;\r
- return result;\r
-}\r
-\r
-float4 ps_blit(VS2PS input) : SV_TARGET\r
-{\r
- return tex.Sample(samp, input.texcoord);\r
-}\r
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11blit.hlsl.ps.h /Eps_blit /Tps_4_0 d3d11blit.hlsl
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// samp sampler NA NA 0 1
-// tex texture float4 2d 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_sampler s0, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_input_ps linear v1.xy
-dcl_output o0.xyzw
-sample o0.xyzw, v1.xyxx, t0.xyzw, s0
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_ps_blit[] =
-{
- 68, 88, 66, 67, 183, 100,
- 39, 89, 244, 20, 241, 39,
- 36, 169, 159, 230, 234, 214,
- 114, 11, 1, 0, 0, 0,
- 72, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 212, 0, 0, 0, 44, 1,
- 0, 0, 96, 1, 0, 0,
- 204, 1, 0, 0, 82, 68,
- 69, 70, 152, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 101, 0, 0, 0, 92, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 97, 0, 0, 0, 2, 0,
- 0, 0, 5, 0, 0, 0,
- 4, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 1, 0, 0, 0, 12, 0,
- 0, 0, 115, 97, 109, 112,
- 0, 116, 101, 120, 0, 77,
- 105, 99, 114, 111, 115, 111,
- 102, 116, 32, 40, 82, 41,
- 32, 72, 76, 83, 76, 32,
- 83, 104, 97, 100, 101, 114,
- 32, 67, 111, 109, 112, 105,
- 108, 101, 114, 32, 57, 46,
- 50, 57, 46, 57, 53, 50,
- 46, 51, 49, 49, 49, 0,
- 171, 171, 73, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 3, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 83, 86,
- 95, 84, 65, 82, 71, 69,
- 84, 0, 171, 171, 83, 72,
- 68, 82, 100, 0, 0, 0,
- 64, 0, 0, 0, 25, 0,
- 0, 0, 90, 0, 0, 3,
- 0, 96, 16, 0, 0, 0,
- 0, 0, 88, 24, 0, 4,
- 0, 112, 16, 0, 0, 0,
- 0, 0, 85, 85, 0, 0,
- 98, 16, 0, 3, 50, 16,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 69, 0, 0, 9, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
- 0, 0, 70, 126, 16, 0,
- 0, 0, 0, 0, 0, 96,
- 16, 0, 0, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11blit.hlsl.vs.h /Evs_blit /Tvs_4_0 d3d11blit.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xy
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xy
-mov o0.xyzw, v0.xyzw
-mov o1.xy, v1.xyxx
-ret
-// Approximately 3 instruction slots used
-#endif
-
-const BYTE g_vs_blit[] =
-{
- 68, 88, 66, 67, 142, 11,
- 173, 22, 73, 47, 224, 51,
- 147, 83, 148, 177, 56, 17,
- 72, 237, 1, 0, 0, 0,
- 36, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 56, 1, 0, 0,
- 168, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 3, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 84, 69, 88,
- 67, 79, 79, 82, 68, 0,
- 171, 171, 79, 83, 71, 78,
- 80, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 12, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 171, 171, 171,
- 83, 72, 68, 82, 104, 0,
- 0, 0, 64, 0, 1, 0,
- 26, 0, 0, 0, 95, 0,
- 0, 3, 242, 16, 16, 0,
- 0, 0, 0, 0, 95, 0,
- 0, 3, 50, 16, 16, 0,
- 1, 0, 0, 0, 103, 0,
- 0, 4, 242, 32, 16, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 101, 0, 0, 3,
- 50, 32, 16, 0, 1, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 30, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 50, 32, 16, 0,
- 1, 0, 0, 0, 70, 16,
- 16, 0, 1, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <vector>
-
-#include "d3d11blit.hlsl.ps.h"
-#include "d3d11blit.hlsl.vs.h"
-
-template<typename index_type = unsigned>
-struct triangle_list_indices : public std::vector<index_type>
-{
- unsigned base;
- bool flip;
-
- triangle_list_indices()
- : base(0), flip(false)
- {}
-
- void poly(unsigned a, unsigned b, unsigned c)
- {
- this->push_back(base + a);
- this->push_back(base + (flip ? c : b));
- this->push_back(base + (flip ? b : c));
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d)
- {
- poly(a, b, c);
- poly(a, c, d);
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e)
- {
- poly(a, b, c, d);
- poly(a, d, e);
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f)
- {
- poly(a, b, c, d, e);
- poly(a, e, f);
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g)
- {
- poly(a, b, c, d, e, f);
- poly(a, f, g);
- }
-
- void poly(unsigned a, unsigned b, unsigned c, unsigned d, unsigned e, unsigned f, unsigned g, unsigned h)
- {
- poly(a, b, c, d, e, f, g);
- poly(a, g, h);
- }
-};
-
-struct mesh
-{
- ID3D11InputLayout* layout;
- ID3D11Buffer* buffer;
- D3D11_PRIMITIVE_TOPOLOGY topology;
- unsigned vertex_size;
- unsigned draw_count;
- DXGI_FORMAT index_format;
- unsigned index_offset;
-
- mesh(ID3D11Device* dev, D3D11_PRIMITIVE_TOPOLOGY topology,
- const D3D11_INPUT_ELEMENT_DESC *elements, unsigned num_elements,
- const void* vs, unsigned vs_size,
- const void* vertices, unsigned vertex_size, unsigned num_vertices,
- const void* indices = 0, unsigned index_size = 0, unsigned num_indices = 0)
- : topology(topology), vertex_size(vertex_size), draw_count(index_size ? num_indices : num_vertices)
- {
- dev->CreateInputLayout(elements, num_elements, vs, vs_size, &layout);
- if(index_size == 2)
- index_format = DXGI_FORMAT_R16_UINT;
- else if(index_size == 4)
- index_format = DXGI_FORMAT_R32_UINT;
- else
- index_format = DXGI_FORMAT_UNKNOWN;
- this->vertex_size = vertex_size;
- index_offset = vertex_size * num_vertices;
-
- D3D11_BUFFER_DESC bufferd;
- memset(&bufferd, 0, sizeof(bufferd));
- bufferd.Usage = D3D11_USAGE_IMMUTABLE;
- bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- if(index_format)
- bufferd.BindFlags |= D3D11_BIND_INDEX_BUFFER;
- bufferd.ByteWidth = index_offset + index_format * num_indices;
-
- char* data = (char*)malloc(bufferd.ByteWidth);
- memcpy(data, vertices, vertex_size * num_vertices);
- memcpy(data + index_offset, indices, index_size * num_indices);
-
- D3D11_SUBRESOURCE_DATA buffersd;
- buffersd.pSysMem = data;
-
- ensure(dev->CreateBuffer(&bufferd, &buffersd, &buffer));
- free(data);
- }
-
- ~mesh()
- {
- layout->Release();
- buffer->Release();
- }
-
- void bind(ID3D11DeviceContext* ctx)
- {
- unsigned offset = 0;
- ctx->IASetPrimitiveTopology(topology);
- ctx->IASetInputLayout(layout);
- if(index_format)
- ctx->IASetIndexBuffer(buffer, index_format, index_offset);
- ctx->IASetVertexBuffers(0, 1, &buffer, &vertex_size, &offset);
- }
-
- void draw_bound(ID3D11DeviceContext* ctx)
- {
- if(index_format)
- ctx->DrawIndexed(draw_count, 0, 0);
- else
- ctx->Draw(draw_count, 0);
- }
-
- void bind_and_draw(ID3D11DeviceContext* ctx)
- {
- bind(ctx);
- draw_bound(ctx);
- }
-};
-
-mesh* create_tex_quad(ID3D11Device* dev, const BYTE* vs, unsigned vs_size)
-{
- float quad_data[] = {
- -1, -1, 0, 1,
- -1, 1, 0, 0,
- 1, -1, 1, 1,
- 1, 1, 1, 0,
- };
-
- D3D11_INPUT_ELEMENT_DESC elements[2] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
- elements, 2,
- vs, vs_size,
- quad_data, 4 * sizeof(float), 4,
- 0, 0, 0);
-}
-
-struct d3d11_blitter
-{
- mesh* quad;
- ID3D11VertexShader* vs;
- ID3D11PixelShader* ps;
- ID3D11SamplerState* sampler[2];
-
- d3d11_blitter(ID3D11Device* dev)
- {
- quad = create_tex_quad(dev, g_vs_blit, sizeof(g_vs_blit));
-
- dev->CreateVertexShader(g_vs_blit, sizeof(g_vs_blit), 0, &vs);
- dev->CreatePixelShader(g_ps_blit, sizeof(g_ps_blit), 0, &ps);
-
- for(unsigned i = 0; i < 2; ++i)
- {
- D3D11_SAMPLER_DESC samplerd;
- memset(&samplerd, 0, sizeof(samplerd));
- samplerd.Filter = i ? D3D11_FILTER_MIN_MAG_MIP_LINEAR : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
- samplerd.AddressU = samplerd.AddressV = samplerd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
- dev->CreateSamplerState(&samplerd, &sampler[i]);
- }
- }
-
- void bind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
- {
- D3D11_VIEWPORT vp;
- vp.TopLeftX = x;
- vp.TopLeftY = y;
- vp.Width = width;
- vp.Height = height;
- vp.MinDepth = 0;
- vp.MaxDepth = 1;
- ctx->RSSetViewports(1, &vp);
- ctx->RSSetState(0);
- ctx->OMSetBlendState(0, 0, ~0);
- ctx->OMSetDepthStencilState(0, 0);
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->VSSetShader(vs, 0, 0);
- ctx->PSSetShader(ps, 0, 0);
- ctx->PSSetShaderResources(0, 1, &srv);
- ctx->PSSetSamplers(0, 1, &sampler[!!linear]);
- quad->bind(ctx);
- }
-
- void draw_bound(ID3D11DeviceContext* ctx)
- {
- quad->draw_bound(ctx);
- }
-
- void bind_draw_and_unbind(ID3D11DeviceContext* ctx, ID3D11ShaderResourceView* srv, ID3D11RenderTargetView* rtv, float x, float y, float width, float height, bool linear)
- {
- bind(ctx, srv, rtv, x, y, width, height, linear);
- draw_bound(ctx);
- unbind(ctx);
- }
-
- void unbind(ID3D11DeviceContext* ctx)
- {
- void* null = 0;
- ctx->PSSetShaderResources(0, 1, (ID3D11ShaderResourceView**)&null);
- ctx->PSSetSamplers(0, 1, (ID3D11SamplerState**)&null);
- }
-};
-
-template<typename T, unsigned n>
-struct vec_t
-{
- T v[n];
-
- T& operator [](unsigned i)
- {
- return v[i];
- }
-
- const T& operator [](unsigned i) const
- {
- return v[i];
- }
-};
-
-template<typename T, unsigned n>
-vec_t<T, n> operator -(const vec_t<T, n> a)
-{
- vec_t<T, n> r;
- for(unsigned i = 0; i < n; ++i)
- r[i] = -a[i];
- return r;
-}
-
-template<typename T, unsigned n>
-vec_t<T, n> operator +(const vec_t<T, n>& a, const vec_t<T, n>& b)
-{
- vec_t<T, n> r;
- for(unsigned i = 0; i < n; ++i)
- r[i] = a[i] + b[i];
- return r;
-}
-
-template<typename T, unsigned n>
-vec_t<T, n>& operator +=(vec_t<T, n>& a, const vec_t<T, n>& b)
-{
- for(unsigned i = 0; i < n; ++i)
- a[i] += b[i];
- return a;
-}
-
-template<typename T, unsigned r, unsigned c>
-struct mat_t : public vec_t<vec_t<T, r>, c>
-{};
-
-template<typename T, unsigned n>
-vec_t<T, n> operator *(const vec_t<T, n>& a, const T& b)
-{
- vec_t<T, n> r;
- for(unsigned i = 0; i < n; ++i)
- r[i] = a[i] * b;
- return r;
-}
-
-template<typename T, unsigned n>
-vec_t<T, n> operator *(const T& b, const vec_t<T, n>& a)
-{
- vec_t<T, n> r;
- for(unsigned i = 0; i < n; ++i)
- r[i] = a[i] * b;
- return r;
-}
-
-template<typename T, unsigned d, unsigned e>
-vec_t<T, e> operator *(const mat_t<T, e, d>& m, const vec_t<T, d>& b)
-{
- vec_t<T, e> r;
- r = m[0] * b[0];
- for(unsigned i = 1; i < d; ++i)
- r += m[i] * b[i];
- return r;
-}
-
-template<typename T, unsigned d, unsigned e, unsigned f>
-mat_t<T, e, f> operator *(const mat_t<T, e, d>& m, const mat_t<T, d, f>& b)
-{
- mat_t<T, e, f> r;
- for(unsigned i = 0; i < d; ++i)
- r[i] = m * b[i];
- return r;
-}
-
-template<typename T>
-vec_t<T, 3> vec(T a, T b, T c)
-{
- vec_t<T, 4> v;
- v[0] = a;
- v[1] = b;
- v[2] = c;
- return v;
-}
-
-template<typename T>
-vec_t<T, 4> vec(T a, T b, T c, T d)
-{
- vec_t<T, 4> v;
- v[0] = a;
- v[1] = b;
- v[2] = c;
- v[3] = d;
- return v;
-}
-
-typedef mat_t<float, 4, 4> float4x4;
-typedef mat_t<float, 4, 3> float4x3;
-typedef mat_t<float, 3, 4> float3x4;
-typedef mat_t<float, 3, 3> float3x3;
-
-typedef vec_t<float, 3> float3;
-typedef vec_t<float, 4> float4;
-
-template<typename T>
-mat_t<T, 4, 4> mat4x4_frustum(T left, T right, T bottom, T top, T nearval, T farval)
-{
- T x = (2.0f * nearval) / (right - left);
- T y = (2.0f * nearval) / (top - bottom);
- T a = (right + left) / (right - left);
- T b = (top + bottom) / (top - bottom);
- T c = -(farval + nearval) / (farval - nearval);
- T d = -(2.0f * farval * nearval) / (farval - nearval);
- T _0 = (T)0;
-
- mat_t<T, 4, 4> m;
- m[0] = vec(x, _0, _0, _0);
- m[1] = vec(_0, y, _0, _0);
- m[2] = vec(a, b, c, (T)-1);
- m[3] = vec(_0, _0, d, _0);
- return m;
-}
-
-template<typename T>
-mat_t<T, 3, 3> mat3x3_diag(T v)
-{
- mat_t<T, 3, 3> m;
- T _0 = (T)0;
- m[0] = vec(v, _0, _0);
- m[1] = vec(_0, v, _0);
- m[2] = vec(_0, _0, v);
- return m;
-}
-
-template<typename T>
-mat_t<T, 4, 4> mat4x4_diag(T v)
-{
- mat_t<T, 4, 4> m;
- T _0 = (T)0;
- m[0] = vec(v, _0, _0, _0);
- m[1] = vec(_0, v, _0, _0);
- m[2] = vec(_0, _0, v, _0);
- m[3] = vec(_0, _0, _0, v);
- return m;
-}
-
-template<typename T, unsigned n>
-mat_t<T, n, n> mat_push_rotate(const mat_t<T, n, n>& m, unsigned axis, T angle)
-{
- T s = (T)sin(angle);
- T c = (T)cos(angle);
-
- mat_t<T, n, n> r = m;
- unsigned a = (axis + 1) % 3;
- unsigned b = (axis + 2) % 3;
- r[a] = (m[a] * c) + (m[b] * s);
- r[b] = -(m[a] * s) + (m[b] * c);
- return r;
-}
-
-template<typename T, unsigned n>
-mat_t<T, n, n> mat_push_translate(const mat_t<T, n, n>& m, float x, float y, float z)
-{
- mat_t<T, n, n> r = m;
- vec_t<T, n> v;
- v[0] = x;
- v[1] = y;
- v[2] = z;
- if(n >= 4)
- v[3] = (T)0;
- r[3] += m * v;
- return r;
-}
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#define INITGUID
-#include "d3d11app.h"
-#include "stdio.h"
-
-static d3d11_application* app;
-static IDXGISwapChain* swap_chain;
-static unsigned width, height;
-static DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
-static ID3D11Device* dev;
-static ID3D11DeviceContext* ctx;
-static int frames = 0;
-static int buffer_count = 1;
-
-LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
-{
- switch (message)
- {
- case WM_SIZE:
- width = lParam & 0xffff;
- height = lParam >> 16;
-
- swap_chain->ResizeBuffers(buffer_count, width, height, format, 0);
- frames = 0;
- break;
- case WM_DESTROY:
- PostQuitMessage(0);
- break;
- default:
- return DefWindowProc(hwnd, message, wParam, lParam);
- }
- return 0;
-}
-
-int main(int argc, char** argv)
-{
- HINSTANCE hInstance = GetModuleHandle(NULL);
- WNDCLASSEXA wcex;
-
- wcex.cbSize = sizeof(WNDCLASSEX);
-
- wcex.style = CS_HREDRAW | CS_VREDRAW;
- wcex.lpfnWndProc = WndProc;
- wcex.cbClsExtra = 0;
- wcex.cbWndExtra = 0;
- wcex.hInstance = hInstance;
- wcex.hIcon = 0;
- wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
- wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
- wcex.lpszMenuName = 0;
- wcex.lpszClassName = "d3d11";
- wcex.hIconSm = 0;
-
- RegisterClassExA(&wcex);
-
- HWND hwnd = CreateWindowA("d3d11", "d3d11", WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
-
- if(!hwnd)
- return FALSE;
-
- RECT rc;
- GetClientRect(hwnd, &rc );
- width = rc.right - rc.left;
- height = rc.bottom - rc.top;
-
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
- swap_chain_desc.BufferDesc.Width = width;
- swap_chain_desc.BufferDesc.Height = height;
- swap_chain_desc.BufferDesc.Format = format;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.OutputWindow = hwnd;
- swap_chain_desc.Windowed = TRUE;
- swap_chain_desc.BufferCount = buffer_count;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
-
- D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
-
- HRESULT hr = D3D11CreateDeviceAndSwapChain(
- NULL,
- D3D_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D11_CREATE_DEVICE_SINGLETHREADED, // | D3D11_CREATE_DEVICE_DEBUG,
- NULL,
- 0,
- D3D11_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- &dev,
- &feature_level,
- &ctx);
- if(!SUCCEEDED(hr))
- {
- fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr);
- return 1;
- }
-
- app = d3d11_application_create();
- if(!app->init(dev, argc, argv))
- return 1;
-
- ShowWindow(hwnd, SW_SHOWDEFAULT);
- UpdateWindow(hwnd);
-
- LARGE_INTEGER freq;
- QueryPerformanceFrequency(&freq);
- double period = 1.0 / (double)freq.QuadPart;
- LARGE_INTEGER ctime_li;
- QueryPerformanceCounter(&ctime_li);
- double start_time = ctime_li.QuadPart * period;
-
- MSG msg;
- for(;;)
- {
- if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- if(msg.message == WM_QUIT)
- break;
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- else if(width && height)
- {
- ID3D11Texture2D* tex;
- static ID3D11RenderTargetView* rtv;
- ensure(swap_chain->GetBuffer(0, __uuidof(tex), (void**)&tex));
- ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
-
- QueryPerformanceCounter(&ctime_li);
- double ctime = (double)ctime_li.QuadPart * period - start_time;
-
- app->draw(ctx, rtv, width, height, ctime);
- ctx->OMSetRenderTargets(0, 0, 0);
-
- swap_chain->Present(0, 0);
- rtv->Release();
- tex->Release();
- }
- else
- WaitMessage();
- }
- return (int) msg.wParam;
-}
+++ /dev/null
-#include "d3d11app.h"
-#include <X11/Xlib.h>
-#include <galliumdxgi.h>
-#include <sys/time.h>
-
-static d3d11_application* app;
-static IDXGISwapChain* swap_chain;
-unsigned width, height;
-DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM;
-static ID3D11Device* dev;
-static ID3D11DeviceContext* ctx;
-
-double get_time()
-{
- struct timeval tv;
- gettimeofday(&tv, 0);
- return (double)tv.tv_sec + (double)tv.tv_usec * 0.000001;
-}
-
-int main(int argc, char** argv)
-{
- Display* dpy = XOpenDisplay(0);
- Visual* visual = DefaultVisual(dpy, DefaultScreen(dpy));
- Colormap cmap = XCreateColormap(dpy, RootWindow(dpy, DefaultScreen(dpy)), visual, AllocNone);
- XSetWindowAttributes swa;
- swa.colormap = cmap;
- swa.border_pixel = 0;
- swa.event_mask = StructureNotifyMask;
- width = 512;
- height = 512;
- Window win = XCreateWindow(dpy, RootWindow(dpy, DefaultScreen(dpy)), 0, 0, width, height, 0, CopyFromParent, InputOutput, visual, CWBorderPixel | CWColormap| CWEventMask, &swa);
- XMapWindow(dpy, win);
-
- GalliumDXGIUseX11Display(dpy, 0);
-
- DXGI_SWAP_CHAIN_DESC swap_chain_desc;
- memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
- swap_chain_desc.BufferDesc.Width = width;
- swap_chain_desc.BufferDesc.Height = height;
- swap_chain_desc.BufferDesc.Format = format;
- swap_chain_desc.SampleDesc.Count = 1;
- swap_chain_desc.SampleDesc.Quality = 0;
- swap_chain_desc.OutputWindow = (HWND)win;
- swap_chain_desc.Windowed = TRUE;
- swap_chain_desc.BufferCount = 3;
- swap_chain_desc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
-
- D3D_FEATURE_LEVEL feature_level = D3D_FEATURE_LEVEL_10_0;
-
- HRESULT hr =D3D11CreateDeviceAndSwapChain(
- NULL,
- D3D_DRIVER_TYPE_HARDWARE,
- NULL,
- D3D11_CREATE_DEVICE_SINGLETHREADED,
- NULL,
- 0,
- D3D11_SDK_VERSION,
- &swap_chain_desc,
- &swap_chain,
- &dev,
- &feature_level,
- &ctx);
- if(!SUCCEEDED(hr))
- {
- fprintf(stderr, "Failed to create D3D11 device (hresult %08x)\n", hr);
- return 1;
- }
-
- app = d3d11_application_create();
- if(!app->init(dev, argc, argv))
- return 1;
-
- double start_time = get_time();
-
- MSG msg;
- for(;;)
- {
- XEvent event;
- if(XPending(dpy))
- {
- XNextEvent(dpy, &event);
- if(event.type == DestroyNotify)
- break;
- switch(event.type)
- {
- case ConfigureNotify:
- width = event.xconfigure.width;
- height = event.xconfigure.height;
- swap_chain->ResizeBuffers(3, width, height, format, 0);
- break;
- }
- }
- else if(width && height)
- {
- ID3D11Texture2D* tex;
- ID3D11RenderTargetView* rtv;
- ensure(swap_chain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&tex));
- ensure(dev->CreateRenderTargetView(tex, NULL, &rtv));
-
- double ctime = get_time() - start_time;
-
- app->draw(ctx, rtv, width, height, ctime);
- ctx->OMSetRenderTargets(0, 0, 0);
-
- tex->Release();
- rtv->Release();
- swap_chain->Present(0, 0);
- }
- else
- XPeekEvent(dpy, &event);
- }
- return (int) msg.wParam;
-}
+++ /dev/null
-/*
-* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
-* Copyright (C) 2009-2010 Luca Barbieri All Rights Reserved.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and associated documentation files (the "Software"),
-* to deal in the Software without restriction, including without limitation
-* the rights to use, copy, modify, merge, publish, distribute, sublicense,
-* and/or sell copies of the Software, and to permit persons to whom the
-* Software is furnished to do so, subject to the following conditions:
-*.
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Software.
-*
-* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-/*
-* This is a port of the infamous "glxgears" demo to straight EGL
-* Port by Dane Rushton 10 July 2005
-*
-* This a rewrite of the 'eglgears' demo in straight Gallium
-* Port by Luca Barbieri
-*
-* This a port of the 'galliumgears' demo to Direct3D 11
-* Port by Luca Barbieri
-*/
-
-#define _USE_MATH_DEFINES
-#include "d3d11app.h"
-#include "d3d11u.h"
-#include "d3d11gears.hlsl.ps.h"
-#include "d3d11gears.hlsl.vs.h"
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <float.h>
-
-struct gear
-{
- struct mesh* mesh;
- float x;
- float y;
- float t0;
- float wmul;
- float4 color;
-};
-
-struct cbuf_t
-{
- float4x4 projection;
- float4x4 modelview;
- float4 light;
- float4 diffuse;
- float4 specular;
- float specular_power;
- float padding[3];
-};
-
-struct gear gears[3];
-
-struct vertex
-{
- float position[3];
- float normal[3];
-
- vertex(float x, float y, float z, float nx, float ny, float nz)
- {
- position[0] = x;
- position[1] = y;
- position[2] = z;
- normal[0] = nx;
- normal[1] = ny;
- normal[2] = nz;
- }
-};
-
-#define VERT(x, y, z) vertices.push_back(vertex((x), (y), (z), (nx), (ny), (nz)))
-
-static mesh* build_gear(ID3D11Device* dev, int triangle_budget, float inner_radius, float outer_radius, float width, int teeth, float tooth_depth)
-{
- int i, j, k;
- float r0, r1, r2;
- float da;
- float nx, ny, nz;
- int face;
- int segs = 4;
- int base_triangles = teeth * segs * 2 * 2;
- int divs0 = (triangle_budget / base_triangles) - 1;
- int divs = (divs0 > 0) ? divs0 : 1;
- float* c = (float*)malloc(teeth * segs * sizeof(float));
- float* s = (float*)malloc(teeth * segs * sizeof(float));
- float* dc = (float*)malloc(teeth * segs * divs * sizeof(float));
- float* ds = (float*)malloc(teeth * segs * divs * sizeof(float));
- int num_vertices = teeth * segs * 2 * (3 + 2 * divs);
- int num_triangles = base_triangles * (1 + divs);
- printf("Creating gear with %i teeth using %i vertices used in %i triangles\n", teeth, num_vertices, num_triangles);
- triangle_list_indices<> indices;
- std::vector<vertex> vertices;
-
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0f;
- r2 = outer_radius + tooth_depth / 2.0f;
-
- da = (float)(2.0 * M_PI / (teeth * segs * divs));
- for(i = 0; i < teeth * segs * divs; ++i) {
- float angle = da * i;
- ds[i] = sin(angle);
- dc[i] = cos(angle);
- }
-
- for(i = 0; i < teeth * segs; ++i) {
- s[i] = ds[i * divs];
- c[i] = dc[i * divs];
- }
-
- /* faces */
- for(face = -1; face <= 1; face += 2) {
- float z = width * face * 0.5f;
- nx = 0.0f;
- ny = 0.0f;
- nz = (float)face;
-
- indices.flip = face > 0;
-
- assert(segs == 4);
- for(i = 0; i < teeth; ++i) {
- VERT(r1 * c[segs * i], r1 * s[segs * i], z);
- VERT(r2 * c[segs * i + 1], r2 * s[segs * i + 1], z);
- VERT(r2 * c[segs * i + 2], r2 * s[segs * i + 2], z);
- VERT(r1 * c[segs * i + 3], r1 * s[segs * i + 3], z);
- }
-
- for(i = 0; i < teeth * segs * divs; ++i) {
- VERT(r0 * dc[i], r0 * ds[i], z);
- }
-
- for(i = 0; i < teeth; ++i) {
- for(j = i * segs; j < (i + 1) * segs; ++j) {
- int nextj = j + 1;
- if(nextj == teeth * segs)
- nextj = 0;
-
- for(k = j * divs; k < (j + 1) * divs; ++k) {
- int nextk = k + 1;
- if(nextk == teeth * segs * divs)
- nextk = 0;
- indices.poly(teeth * segs + k, j, teeth * segs + nextk);
- }
-
- indices.poly(teeth * segs + nextj * divs, j, nextj);
- }
- }
-
- indices.base += teeth * segs * (1 + divs);
- }
-
- /* teeth faces */
- indices.flip = true;
- float z = width * 0.5f;
-
- float* coords = (float*)malloc((segs + 1) * 2 * sizeof(float));
- nz = 0;
- for(i = 0; i < teeth; i++) {
- int next = i + 1;
- if(next == teeth)
- next = 0;
-
- coords[0] = r1 * c[segs * i];
- coords[1] = r1 * s[segs * i];
- coords[2] = r2 * c[segs * i + 1];
- coords[3] = r2 * s[segs * i + 1];
- coords[4] = r2 * c[segs * i + 2];
- coords[5] = r2 * s[segs * i + 2];
- coords[6] = r1 * c[segs * i + 3];
- coords[7] = r1 * s[segs * i + 3];
- coords[8] = r1 * c[segs * next];
- coords[9] = r1 * s[segs * next];
-
- for(int j = 0; j < segs; ++j) {
- float dx = coords[j * 2] - coords[j * 2 + 2];
- float dy = coords[j * 2 + 1] - coords[j * 2 + 3];
- float len = hypotf(dx, dy);
- nx = -dy / len;
- ny = dx / len;
- VERT(coords[j * 2], coords[j * 2 + 1], z);
- VERT(coords[j * 2], coords[j * 2 + 1], -z);
- VERT(coords[j * 2 + 2], coords[j * 2 + 3], z);
- VERT(coords[j * 2 + 2], coords[j * 2 + 3], -z);
-
- indices.poly(0, 1, 3, 2);
- indices.base += 4;
- }
- }
- free(coords);
-
- /* inner part - simulate a cylinder */
- indices.flip = true;
- for(i = 0; i < teeth * segs * divs; i++) {
- int next = i + 1;
- if(next == teeth * segs * divs)
- next = 0;
-
- nx = -dc[i];
- ny = -ds[i];
- VERT(r0 * dc[i], r0 * ds[i], -width * 0.5f);
- VERT(r0 * dc[i], r0 * ds[i], width * 0.5f);
-
- indices.poly(i * 2, i * 2 + 1, next * 2 + 1, next * 2);
- }
-
- indices.base += teeth * segs * divs * 2;
- free(c);
- free(s);
- free(dc);
- free(ds);
-
- D3D11_INPUT_ELEMENT_DESC elements[2] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- return new mesh(dev, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
- elements, 2,
- g_vs, sizeof(g_vs),
- &vertices[0], sizeof(vertices[0]), vertices.size(),
- &indices[0], sizeof(indices[0]), indices.size());
-}
-
-struct d3d11gears : public d3d11_application
-{
- float view_rotx;
- float view_roty;
- float view_rotz;
- int wireframe;
- int triangles;
- float speed;
- float period;
- unsigned impressions;
- bool blue_only;
-
- float last_time;
-
- int cur_width;
- int cur_height;
-
- ID3D11DepthStencilView* zsv;
- ID3D11RenderTargetView* offscreen_rtv;
- ID3D11ShaderResourceView* offscreen_srv;
-
- ID3D11Device* dev;
- ID3D11BlendState* blend;
- ID3D11DepthStencilState* zsa;
-
- ID3D11PixelShader* ps;
- ID3D11VertexShader* vs;
- ID3D11Buffer* cb;
-
- d3d11_blitter* blitter;
-
- d3d11gears()
- : cur_width(-1), cur_height(-1), zsv(0), offscreen_rtv(0), offscreen_srv(0)
- {
- view_rotx = (float)(M_PI / 9.0);
- view_roty = (float)(M_PI / 6.0);
- view_rotz = 0.0f;
- wireframe = 0;
- triangles = 3200;
- speed = 1.0f;
- period = -1.0f;
- impressions = 1;
- blue_only = false;
- }
-
- void draw_one(ID3D11DeviceContext* ctx, cbuf_t& cbd, const float4x4& modelview, float angle)
- {
- for(unsigned i = blue_only ? 2 : 0; i < 3; ++i)
- {
- float4x4 m2 = modelview;
- m2 = mat_push_translate(m2, gears[i].x, gears[i].y, 0.0f);
- m2 = mat_push_rotate(m2, 2, angle * gears[i].wmul + gears[i].t0);
-
- cbd.modelview = m2;
- cbd.diffuse = gears[i].color;
- cbd.specular = gears[i].color;
- cbd.specular_power = 5.0f;
-
- ctx->UpdateSubresource(cb, 0, 0, &cbd, 0, 0);
-
- gears[i].mesh->bind_and_draw(ctx);
- }
- }
-
- float get_angle(double time)
- {
- // designed so that 1 = original glxgears speed
- float mod_speed = M_PI * 70.0f / 180.0f * speed;
- if(period < 0)
- return (float)(time * mod_speed);
- else
- return (float)(cos(time / period) * period * mod_speed);
- }
-
- void init_for_dimensions(unsigned width, unsigned height)
- {
- if(zsv)
- zsv->Release();
- ID3D11Texture2D* zsbuf;
- D3D11_TEXTURE2D_DESC zsbufd;
- memset(&zsbufd, 0, sizeof(zsbufd));
- zsbufd.Width = width;
- zsbufd.Height = height;
- zsbufd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- zsbufd.ArraySize = 1;
- zsbufd.MipLevels = 1;
- zsbufd.SampleDesc.Count = 1;
- zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf));
- ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
- zsbuf->Release();
-
- ID3D11Texture2D* offscreen;
- if(offscreen_rtv)
- {
- offscreen_rtv->Release();
- offscreen_srv->Release();
- offscreen_rtv = 0;
- offscreen_srv = 0;
- }
-
- if(impressions > 1)
- {
- DXGI_FORMAT formats[] = {
- DXGI_FORMAT_R32G32B32A32_FLOAT,
- DXGI_FORMAT_R16G16B16A16_UNORM,
- DXGI_FORMAT_R16G16B16A16_FLOAT,
- DXGI_FORMAT_R10G10B10A2_UNORM,
- };
- DXGI_FORMAT format = DXGI_FORMAT_R8G8B8A8_UNORM; // this won't work well at all
- unsigned needed_support = D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_BLENDABLE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE;
- for(unsigned i = 0; i < sizeof(formats); ++i)
- {
- unsigned support;
- dev->CheckFormatSupport(DXGI_FORMAT_R32G32B32A32_FLOAT, &support);
- if((support & needed_support) == needed_support)
- {
- format = formats[i];
- break;
- }
- }
-
-
- D3D11_TEXTURE2D_DESC offscreend;
- memset(&offscreend, 0, sizeof(offscreend));
- offscreend.Width = width;
- offscreend.Height = height;
-
- offscreend.Format = format;
- offscreend.MipLevels = 1;
- offscreend.ArraySize = 1;
- offscreend.SampleDesc.Count = 1;
- offscreend.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
- ensure(dev->CreateTexture2D(&offscreend, 0, &offscreen));
- ensure(dev->CreateRenderTargetView(offscreen, 0, &offscreen_rtv));
- ensure(dev->CreateShaderResourceView(offscreen, 0, &offscreen_srv));
- offscreen->Release();
- }
-
- cur_width = width;
- cur_height = height;
- }
-
- void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- if((int)width != cur_width || (int)height != cur_height)
- init_for_dimensions(width, height);
-
- float4 lightpos = vec(5.0f, 5.0f, 10.0f, 0.0f);
- float black[4] = {0.0, 0.0, 0.0, 0};
-
- float4x4 proj;
- float4x4 m;
-
- float xr = (float)width / (float)height;
- float yr = 1.0f;
- if(xr < 1.0f) {
- yr /= xr;
- xr = 1.0f;
- }
- proj = mat4x4_frustum(-xr, xr, -yr, yr, 5.0f, 60.0f);
-
- m = mat4x4_diag(1.0f);
- m = mat_push_translate(m, 0.0f, 0.0f, -40.0f);
- m = mat_push_rotate(m, 0, view_rotx);
- m = mat_push_rotate(m, 1, view_roty);
- m = mat_push_rotate(m, 2, view_rotz);
-
- cbuf_t cbd;
-
- cbd.projection = proj;
- cbd.light = lightpos;
-
- float blend_factor[4] = {1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions, 1.0f / (float)impressions};
-
- ID3D11RenderTargetView* render_rtv;
- if(impressions == 1)
- render_rtv = rtv;
- else
- render_rtv = offscreen_rtv;
-
- ctx->RSSetViewports(1, &vp);
- ctx->ClearRenderTargetView(render_rtv, black);
-
- ctx->PSSetShader(ps, 0, 0);
- ctx->VSSetShader(vs, 0, 0);
-
- ctx->PSSetConstantBuffers(0, 1, &cb);
- ctx->VSSetConstantBuffers(0, 1, &cb);
-
- if(impressions == 1)
- {
- ctx->OMSetBlendState(0, 0, ~0);
- ctx->OMSetDepthStencilState(0, 0);
- ctx->OMSetRenderTargets(1, &rtv, zsv);
- ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
- draw_one(ctx, cbd, m, get_angle(time));
- }
- else
- {
- ctx->OMSetBlendState(blend, blend_factor, ~0);
-
- float time_delta = (float)time - last_time;
- float time_delta_per_impression = time_delta / impressions;
- float base_time = last_time + time_delta_per_impression / 2;
- for(unsigned impression = 0; impression < impressions; ++impression)
- {
- float impression_time = base_time + time_delta_per_impression * impression;
-
- ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0, 0);
-
- // do early z-pass since we must not write any pixel more than once due to blending
- for(unsigned pass = 0; pass < 2; ++pass)
- {
- if(pass == 0)
- {
- ctx->OMSetRenderTargets(0, 0, zsv);
- ctx->OMSetDepthStencilState(0, 0);
- }
- else
- {
- ctx->OMSetRenderTargets(1, &render_rtv, zsv);
- ctx->OMSetDepthStencilState(zsa, 0);
- }
-
- draw_one(ctx, cbd, m, get_angle(impression_time));
- }
- }
-
- blitter->bind_draw_and_unbind(ctx, offscreen_srv, rtv, 0, 0, (float)width, (float)height, false);
- }
- last_time = (float)time;
- }
-
- bool init(ID3D11Device* dev, int argc, char** argv)
- {
- this->dev = dev;
-
- for(char** p = argv + 1; *p; ++p) {
- if(!strcmp(*p, "-w"))
- wireframe = 1;
- else if(!strcmp(*p, "-b"))
- blue_only = true;
- else if(!strcmp(*p, "-t"))
- triangles = atoi(*++p);
- else if(!strcmp(*p, "-m"))
- impressions = (float)atof(*++p);
- else if(!strcmp(*p, "-p"))
- period = (float)atof(*++p);
- else if(!strcmp(*p, "-s"))
- speed = (float)atof(*++p);
- else {
- fprintf(stderr, "Usage: d3d11gears [-v|-w] [-t TRIANGLES]\n");
- fprintf(stderr, "d3d11gears is an enhanced port of glxgears to Direct3D 11\n");
- fprintf(stderr, "\n");
- //fprintf(stderr, "-v\t\tuse per-vertex diffuse-only lighting (classic glxgears look)\n");
- fprintf(stderr, "-w\t\twireframe mode\n");
- fprintf(stderr, "-t TRIANGLES\ttriangle budget (default is 3200)\n");
- fprintf(stderr, "-m IMPRESSIONS\tmotion blur impressions (default is 1)\n");
- fprintf(stderr, "-p PERIOD\tspeed reversal period (default is infinite)\n");
- fprintf(stderr, "-s SPEED\tgear speed (default is 1.0)\n");
- fprintf(stderr, "-b\tonly show blue gear (for faster motion blur)\n");
- return false;
- }
- }
-
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
-
- gears[0].color = vec(0.8f, 0.1f, 0.0f, 1.0f);
- gears[1].color = vec(0.0f, 0.8f, 0.2f, 1.0f);
- gears[2].color = vec(0.2f, 0.2f, 1.0f, 1.0f);
-
- gears[0].mesh = build_gear(dev, triangles / 2, 1.0f, 4.0f, 1.0f, 20, 0.7f);
- gears[1].mesh = build_gear(dev, triangles / 4, 0.5f, 2.0f, 2.0f, 10, 0.7f);
- gears[2].mesh = build_gear(dev, triangles / 4, 1.3f, 2.0f, 0.5f, 10, 0.7f);
-
- gears[0].x = -3.0f;
- gears[0].y = -2.0f;
- gears[0].wmul = 1.0f;
- gears[0].t0 = 0.0 * M_PI / 180.0f;
-
- gears[1].x = 3.1f;
- gears[1].y = -2.0f;
- gears[1].wmul = -2.0f;
- gears[1].t0 = -9.0f * (float)M_PI / 180.0f;
-
- gears[2].x = -3.1f;
- gears[2].y = 4.2f;
- gears[2].wmul = -2.0f;
- gears[2].t0 = -25.0f * (float)M_PI / 180.0f;
-
- D3D11_BUFFER_DESC bufferd;
- memset(&bufferd, 0, sizeof(bufferd));
- bufferd.ByteWidth = sizeof(cbuf_t);
- bufferd.Usage = D3D11_USAGE_DEFAULT;
- bufferd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- ensure(dev->CreateBuffer(&bufferd, 0, &cb));
-
- if(impressions > 1)
- {
- D3D11_BLEND_DESC blendd;
- memset(&blendd, 0, sizeof(blendd));
- blendd.RenderTarget[0].BlendEnable = TRUE;
- blendd.RenderTarget[0].BlendOp = blendd.RenderTarget[0].BlendOpAlpha
- = D3D11_BLEND_OP_ADD;
- blendd.RenderTarget[0].SrcBlend = blendd.RenderTarget[0].SrcBlendAlpha
- = D3D11_BLEND_BLEND_FACTOR;
- blendd.RenderTarget[0].DestBlend = blendd.RenderTarget[0].DestBlendAlpha
- = D3D11_BLEND_ONE;
- blendd.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
- ensure(dev->CreateBlendState(&blendd, &blend));
-
- D3D11_DEPTH_STENCIL_DESC zsad;
- memset(&zsad, 0, sizeof(zsad));
- zsad.DepthEnable = TRUE;
- zsad.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
- zsad.DepthFunc = D3D11_COMPARISON_EQUAL;
- ensure(dev->CreateDepthStencilState(&zsad, &zsa));
-
- blitter = new d3d11_blitter(dev);
- }
-
- return true;
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11gears();
-}
+++ /dev/null
-/**************************************************************************\r
- *\r
- * Copyright 2010 Luca Barbieri\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining\r
- * a copy of this software and associated documentation files (the\r
- * "Software"), to deal in the Software without restriction, including\r
- * without limitation the rights to use, copy, modify, merge, publish,\r
- * distribute, sublicense, and/or sell copies of the Software, and to\r
- * permit persons to whom the Software is furnished to do so, subject to\r
- * the following conditions:\r
- *\r
- * The above copyright notice and this permission notice (including the\r
- * next paragraph) shall be included in all copies or substantial\r
- * portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE\r
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION\r
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION\r
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- *\r
- **************************************************************************/\r
-\r
-cbuffer cb\r
-{\r
- float4x4 proj;\r
- float4x4 modelview;\r
- float4 light;\r
- float4 diffuse;\r
- float4 specular;\r
- float specular_power;\r
-};\r
-\r
-struct IA2VS\r
-{\r
- float4 position : POSITION;\r
- float3 normal : NORMAL;\r
-};\r
-\r
-struct VS2PS\r
-{\r
- float4 position : SV_POSITION;\r
- float3 normal : NORMAL;\r
- float3 eye : EYE;\r
- float3 light : LIGHT;\r
-};\r
-\r
-VS2PS vs(IA2VS input)\r
-{\r
- VS2PS result;\r
-\r
- float3 view = mul((float3x4)modelview, input.position);\r
- result.position = mul((float4x4)proj, float4(view, 1));\r
- result.light = light - view;\r
- result.eye = -view;\r
- result.normal = mul((float3x3)modelview, input.normal);\r
-\r
- return result;\r
-}\r
-\r
-float4 ps(VS2PS input) : SV_TARGET\r
-{\r
- float3 nlight = normalize(input.light);\r
- float3 nnormal = normalize(input.normal);\r
-\r
- float diffuse_c = saturate(dot(nnormal, nlight));\r
- float specular_c = pow(saturate(dot(nnormal, normalize(normalize(input.eye) + nlight))), specular_power);\r
-\r
- return diffuse * diffuse_c + specular * specular_c;\r
-}\r
-\r
-\r
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11gears.hlsl.ps.h /Eps /Tps_4_0 d3d11gears.hlsl
-//
-//
-// Buffer Definitions:
-//
-// cbuffer cb
-// {
-//
-// float4x4 proj; // Offset: 0 Size: 64 [unused]
-// float4x4 modelview; // Offset: 64 Size: 64 [unused]
-// float4 light; // Offset: 128 Size: 16 [unused]
-// float4 diffuse; // Offset: 144 Size: 16
-// float4 specular; // Offset: 160 Size: 16
-// float specular_power; // Offset: 176 Size: 4
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// cb cbuffer NA NA 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// NORMAL 0 xyz 1 NONE float xyz
-// EYE 0 xyz 2 NONE float xyz
-// LIGHT 0 xyz 3 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_constantbuffer cb0[12], immediateIndexed
-dcl_input_ps linear v1.xyz
-dcl_input_ps linear v2.xyz
-dcl_input_ps linear v3.xyz
-dcl_output o0.xyzw
-dcl_temps 3
-dp3 r0.x, v2.xyzx, v2.xyzx
-rsq r0.x, r0.x
-dp3 r0.y, v3.xyzx, v3.xyzx
-rsq r0.y, r0.y
-mul r0.yzw, r0.yyyy, v3.xxyz
-mad r1.xyz, v2.xyzx, r0.xxxx, r0.yzwy
-dp3 r0.x, r1.xyzx, r1.xyzx
-rsq r0.x, r0.x
-mul r1.xyz, r0.xxxx, r1.xyzx
-dp3 r0.x, v1.xyzx, v1.xyzx
-rsq r0.x, r0.x
-mul r2.xyz, r0.xxxx, v1.xyzx
-dp3_sat r0.x, r2.xyzx, r1.xyzx
-dp3_sat r0.y, r2.xyzx, r0.yzwy
-log r0.x, r0.x
-mul r0.x, r0.x, cb0[11].x
-exp r0.x, r0.x
-mul r1.xyzw, r0.xxxx, cb0[10].xyzw
-mad o0.xyzw, cb0[9].xyzw, r0.yyyy, r1.xyzw
-ret
-// Approximately 20 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
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- 69, 70, 132, 1, 0, 0,
- 1, 0, 0, 0, 64, 0,
- 0, 0, 1, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 80, 1, 0, 0, 60, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
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- 0, 0, 0, 0, 0, 1,
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- 0, 0, 0, 0, 10, 1,
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- 16, 0, 0, 0, 0, 0,
- 0, 0, 16, 1, 0, 0,
- 0, 0, 0, 0, 32, 1,
- 0, 0, 144, 0, 0, 0,
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- 0, 0, 16, 1, 0, 0,
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- 0, 0, 16, 1, 0, 0,
- 0, 0, 0, 0, 49, 1,
- 0, 0, 176, 0, 0, 0,
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- 0, 0, 64, 1, 0, 0,
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- 111, 106, 0, 171, 171, 171,
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- 117, 108, 97, 114, 0, 115,
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- 114, 95, 112, 111, 119, 101,
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- 105, 108, 101, 114, 32, 57,
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- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 7, 7,
- 0, 0, 123, 0, 0, 0,
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- 2, 0, 0, 0, 7, 7,
- 0, 0, 127, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 3, 0, 0, 0, 7, 7,
- 0, 0, 83, 86, 95, 80,
- 79, 83, 73, 84, 73, 79,
- 78, 0, 78, 79, 82, 77,
- 65, 76, 0, 69, 89, 69,
- 0, 76, 73, 71, 72, 84,
- 0, 171, 171, 171, 79, 83,
- 71, 78, 44, 0, 0, 0,
- 1, 0, 0, 0, 8, 0,
- 0, 0, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 83, 86, 95, 84,
- 65, 82, 71, 69, 84, 0,
- 171, 171, 83, 72, 68, 82,
- 84, 2, 0, 0, 64, 0,
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- 32, 0, 0, 0, 0, 0,
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- 1, 0, 0, 0, 98, 16,
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- 2, 0, 0, 0, 98, 16,
- 0, 3, 114, 16, 16, 0,
- 3, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
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- 10, 0, 16, 0, 0, 0,
- 0, 0, 56, 0, 0, 7,
- 114, 0, 16, 0, 2, 0,
- 0, 0, 6, 0, 16, 0,
- 0, 0, 0, 0, 70, 18,
- 16, 0, 1, 0, 0, 0,
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- 70, 2, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 0,
- 1, 0, 0, 0, 16, 32,
- 0, 7, 34, 0, 16, 0,
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- 16, 0, 2, 0, 0, 0,
- 150, 7, 16, 0, 0, 0,
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- 18, 0, 16, 0, 0, 0,
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- 0, 0, 0, 0, 56, 0,
- 0, 8, 18, 0, 16, 0,
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- 16, 0, 0, 0, 0, 0,
- 10, 128, 32, 0, 0, 0,
- 0, 0, 11, 0, 0, 0,
- 25, 0, 0, 5, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 10, 0, 16, 0, 0, 0,
- 0, 0, 56, 0, 0, 8,
- 242, 0, 16, 0, 1, 0,
- 0, 0, 6, 0, 16, 0,
- 0, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 10, 0, 0, 0, 50, 0,
- 0, 10, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 9, 0, 0, 0, 86, 5,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 1, 0,
- 0, 0, 62, 0, 0, 1,
- 83, 84, 65, 84, 116, 0,
- 0, 0, 20, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 17, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
-};
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11gears.hlsl.vs.h /Evs /Tvs_4_0 d3d11gears.hlsl
-//
-//
-// Buffer Definitions:
-//
-// cbuffer cb
-// {
-//
-// float4x4 proj; // Offset: 0 Size: 64
-// float4x4 modelview; // Offset: 64 Size: 64
-// float4 light; // Offset: 128 Size: 16
-// float4 diffuse; // Offset: 144 Size: 16 [unused]
-// float4 specular; // Offset: 160 Size: 16 [unused]
-// float specular_power; // Offset: 176 Size: 4 [unused]
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// cb cbuffer NA NA 0 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// NORMAL 0 xyz 1 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// NORMAL 0 xyz 1 NONE float xyz
-// EYE 0 xyz 2 NONE float xyz
-// LIGHT 0 xyz 3 NONE float xyz
-//
-vs_4_0
-dcl_constantbuffer cb0[9], immediateIndexed
-dcl_input v0.xyzw
-dcl_input v1.xyz
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyz
-dcl_output o2.xyz
-dcl_output o3.xyz
-dcl_temps 2
-mul r0.xyz, v0.yyyy, cb0[5].xyzx
-mad r0.xyz, cb0[4].xyzx, v0.xxxx, r0.xyzx
-mad r0.xyz, cb0[6].xyzx, v0.zzzz, r0.xyzx
-mad r0.xyz, cb0[7].xyzx, v0.wwww, r0.xyzx
-mul r1.xyzw, r0.yyyy, cb0[1].xyzw
-mad r1.xyzw, cb0[0].xyzw, r0.xxxx, r1.xyzw
-mad r1.xyzw, cb0[2].xyzw, r0.zzzz, r1.xyzw
-add o0.xyzw, r1.xyzw, cb0[3].xyzw
-mul r1.xyz, v1.yyyy, cb0[5].xyzx
-mad r1.xyz, cb0[4].xyzx, v1.xxxx, r1.xyzx
-mad o1.xyz, cb0[6].xyzx, v1.zzzz, r1.xyzx
-mov o2.xyz, -r0.xyzx
-add o3.xyz, -r0.xyzx, cb0[8].xyzx
-ret
-// Approximately 14 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 251, 82,
- 65, 114, 135, 66, 139, 83,
- 7, 10, 20, 121, 102, 38,
- 44, 36, 1, 0, 0, 0,
- 104, 5, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 192, 1, 0, 0, 16, 2,
- 0, 0, 160, 2, 0, 0,
- 236, 4, 0, 0, 82, 68,
- 69, 70, 132, 1, 0, 0,
- 1, 0, 0, 0, 64, 0,
- 0, 0, 1, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 80, 1, 0, 0, 60, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 99, 98, 0, 171, 60, 0,
- 0, 0, 6, 0, 0, 0,
- 88, 0, 0, 0, 192, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 232, 0,
- 0, 0, 0, 0, 0, 0,
- 64, 0, 0, 0, 2, 0,
- 0, 0, 240, 0, 0, 0,
- 0, 0, 0, 0, 0, 1,
- 0, 0, 64, 0, 0, 0,
- 64, 0, 0, 0, 2, 0,
- 0, 0, 240, 0, 0, 0,
- 0, 0, 0, 0, 10, 1,
- 0, 0, 128, 0, 0, 0,
- 16, 0, 0, 0, 2, 0,
- 0, 0, 16, 1, 0, 0,
- 0, 0, 0, 0, 32, 1,
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- 111, 106, 0, 171, 171, 171,
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- 0, 0, 0, 0, 109, 111,
- 100, 101, 108, 118, 105, 101,
- 119, 0, 108, 105, 103, 104,
- 116, 0, 1, 0, 3, 0,
- 1, 0, 4, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 100, 105, 102, 102, 117, 115,
- 101, 0, 115, 112, 101, 99,
- 117, 108, 97, 114, 0, 115,
- 112, 101, 99, 117, 108, 97,
- 114, 95, 112, 111, 119, 101,
- 114, 0, 0, 0, 3, 0,
- 1, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 77, 105, 99, 114, 111, 115,
- 111, 102, 116, 32, 40, 82,
- 41, 32, 72, 76, 83, 76,
- 32, 83, 104, 97, 100, 101,
- 114, 32, 67, 111, 109, 112,
- 105, 108, 101, 114, 32, 57,
- 46, 50, 57, 46, 57, 53,
- 50, 46, 51, 49, 49, 49,
- 0, 171, 171, 171, 73, 83,
- 71, 78, 72, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 15,
- 0, 0, 65, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 7, 7,
- 0, 0, 80, 79, 83, 73,
- 84, 73, 79, 78, 0, 78,
- 79, 82, 77, 65, 76, 0,
- 79, 83, 71, 78, 136, 0,
- 0, 0, 4, 0, 0, 0,
- 8, 0, 0, 0, 104, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 116, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 7, 8, 0, 0, 123, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 7, 8, 0, 0, 127, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 3, 0, 0, 0,
- 7, 8, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 78, 79,
- 82, 77, 65, 76, 0, 69,
- 89, 69, 0, 76, 73, 71,
- 72, 84, 0, 171, 171, 171,
- 83, 72, 68, 82, 68, 2,
- 0, 0, 64, 0, 1, 0,
- 145, 0, 0, 0, 89, 0,
- 0, 4, 70, 142, 32, 0,
- 0, 0, 0, 0, 9, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 0, 0,
- 0, 0, 95, 0, 0, 3,
- 114, 16, 16, 0, 1, 0,
- 0, 0, 103, 0, 0, 4,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 2, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 3, 0, 0, 0,
- 104, 0, 0, 2, 2, 0,
- 0, 0, 56, 0, 0, 8,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 86, 21, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 5, 0, 0, 0, 50, 0,
- 0, 10, 114, 0, 16, 0,
- 0, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 4, 0, 0, 0, 6, 16,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 50, 0, 0, 10,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 70, 130, 32, 0,
- 0, 0, 0, 0, 6, 0,
- 0, 0, 166, 26, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 50, 0, 0, 10, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 7, 0, 0, 0,
- 246, 31, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 8, 242, 0, 16, 0,
- 1, 0, 0, 0, 86, 5,
- 16, 0, 0, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 50, 0, 0, 10, 242, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 242, 0, 16, 0,
- 1, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 166, 10,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 1, 0,
- 0, 0, 0, 0, 0, 8,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 1, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 56, 0,
- 0, 8, 114, 0, 16, 0,
- 1, 0, 0, 0, 86, 21,
- 16, 0, 1, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 5, 0, 0, 0,
- 50, 0, 0, 10, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 6, 16, 16, 0, 1, 0,
- 0, 0, 70, 2, 16, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 114, 32, 16, 0,
- 1, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 6, 0, 0, 0, 166, 26,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 1, 0,
- 0, 0, 54, 0, 0, 6,
- 114, 32, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 9,
- 114, 32, 16, 0, 3, 0,
- 0, 0, 70, 2, 16, 128,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 70, 130, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 62, 0, 0, 1,
- 83, 84, 65, 84, 116, 0,
- 0, 0, 14, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 6, 0, 0, 0,
- 5, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
-};
+++ /dev/null
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- <ItemGroup Label="ProjectConfigurations">\r
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- <ProjectGuid>{706313AB-8F2C-48D2-9F67-31AA043F48C9}</ProjectGuid>\r
- <Keyword>Win32Proj</Keyword>\r
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- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
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- <ConfigurationType>Application</ConfigurationType>\r
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+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#define _USE_MATH_DEFINES
-#include "d3d11app.h"
-#include "d3d11spikysphere.hlsl.vs.h"
-#include "d3d11spikysphere.hlsl.hs.h"
-#include "d3d11spikysphere.hlsl.ds.h"
-#include "d3d11spikysphere.hlsl.ps.h"
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <math.h>
-#include <float.h>
-#include <D3DX10math.h>
-
-struct cb_frame_t
-{
- D3DXMATRIX model;
- D3DXMATRIX view_proj;
- float disp_scale;
- float disp_freq;
- float tess_factor;
-};
-
-static float vertex_data[] =
-{
- 1.0, 0.0, 0.0,
- 0.0, 1.0, 0.0,
- 0.0, 0.0, 1.0,
-
- 0.0, 1.0, 0.0,
- -1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0,
-
- 0.0, -1.0, 0.0,
- 1.0, 0.0, 0.0,
- 0.0, 0.0, 1.0,
-
- -1.0, 0.0, 0.0,
- 0.0, -1.0, 0.0,
- 0.0, 0.0, 1.0,
-
- 0.0, 1.0, 0.0,
- 1.0, 0.0, 0.0,
- 0.0, 0.0, -1.0,
-
- -1.0, 0.0, 0.0,
- 0.0, 1.0, 0.0,
- 0.0, 0.0, -1.0,
-
- 1.0, 0.0, 0.0,
- 0.0, -1.0, 0.0,
- 0.0, 0.0, -1.0,
-
- 0.0, -1.0, 0.0,
- -1.0, 0.0, 0.0,
- 0.0, 0.0, -1.0,
-};
-
-struct d3d11spikysphere : public d3d11_application
-{
- ID3D11Device* dev;
- ID3D11PixelShader* ps;
- ID3D11DomainShader* ds;
- ID3D11HullShader* hs;
- ID3D11VertexShader* vs;
- ID3D11InputLayout* layout;
- ID3D11Buffer* vb;
- ID3D11RenderTargetView* rtv;
- ID3D11DepthStencilView* zsv;
- ID3D11Buffer* cb_frame;
-
- int cur_width;
- int cur_height;
-
- d3d11spikysphere()
- : cur_width(-1), cur_height(-1), zsv(0)
- {}
-
- bool init(ID3D11Device* dev, int argc, char** argv)
- {
- this->dev = dev;
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
- ensure(dev->CreateHullShader(g_hs, sizeof(g_hs), NULL, &hs));
- ensure(dev->CreateDomainShader(g_ds, sizeof(g_ds), NULL, &ds));
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
-
- D3D11_INPUT_ELEMENT_DESC elements[1] =
- {
- {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,
- 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- ensure(dev->CreateInputLayout(elements, 1, g_vs, sizeof(g_vs), &layout));
-
- D3D11_BUFFER_DESC bufferd;
- bufferd.ByteWidth = sizeof(vertex_data);
- bufferd.Usage = D3D11_USAGE_IMMUTABLE;
- bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferd.CPUAccessFlags = 0;
- bufferd.MiscFlags = 0;
- bufferd.StructureByteStride = 0;
-
- D3D11_SUBRESOURCE_DATA buffersd;
- buffersd.pSysMem = vertex_data;
-
- ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
-
- D3D11_BUFFER_DESC cbd;
- cbd.ByteWidth = (sizeof(cb_frame_t) + 15) & ~15;
- cbd.Usage = D3D11_USAGE_DYNAMIC;
- cbd.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
- cbd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
- cbd.MiscFlags = 0;
- cbd.StructureByteStride = 0;
-
- ensure(dev->CreateBuffer(&cbd, NULL, &cb_frame));
- return true;
- }
-
- void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- if(width != cur_width || height != cur_height)
- {
- if(zsv)
- zsv->Release();
- ID3D11Texture2D* zsbuf;
- D3D11_TEXTURE2D_DESC zsbufd;
- memset(&zsbufd, 0, sizeof(zsbufd));
- zsbufd.Width = width;
- zsbufd.Height = height;
- zsbufd.Format = DXGI_FORMAT_D32_FLOAT;
- zsbufd.ArraySize = 1;
- zsbufd.MipLevels = 1;
- zsbufd.SampleDesc.Count = 1;
- zsbufd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- ensure(dev->CreateTexture2D(&zsbufd, 0, &zsbuf));
- ensure(dev->CreateDepthStencilView(zsbuf, 0, &zsv));
- zsbuf->Release();
- }
-
- float black[4] = {0, 0, 0, 0};
-
- D3D11_MAPPED_SUBRESOURCE map;
- ensure(ctx->Map(cb_frame, 0, D3D11_MAP_WRITE_DISCARD, 0, &map));
- cb_frame_t* cb_frame_data = (cb_frame_t*)map.pData;
- D3DXMatrixIdentity(&cb_frame_data->model);
-
- D3DXMATRIX view;
- D3DXVECTOR3 eye(2.0f * (float)sin(time), 0.0f, 2.0f * (float)cos(time));
- D3DXVECTOR3 at(0, 0, 0);
- D3DXVECTOR3 up(0, 1, 0);
- D3DXMatrixLookAtLH(&view, &eye, &at, &up);
- D3DXMATRIX proj;
- D3DXMatrixPerspectiveLH(&proj, 1.1f, 1.1f, 1.0f, 3.0f);
-
- cb_frame_data->view_proj = view * proj;
- float min_tess_factor = 1.0f;
- cb_frame_data->tess_factor = (1.0f - (float)cos(time)) * ((64.0f - min_tess_factor) / 2.0f) + min_tess_factor;
- cb_frame_data->disp_scale = 0.9f;
- //cb_frame_data->disp_scale = (sin(time) + 1.0) / 2.0;
- cb_frame_data->disp_freq = 5.0f * (float)M_PI;
- //cb_frame_data->disp_freq = (4.0 + 4.0 * cos(time / 5.0)) * PI;
- ctx->Unmap(cb_frame, 0);
-
- ctx->HSSetConstantBuffers(0, 1, &cb_frame);
- ctx->DSSetConstantBuffers(0, 1, &cb_frame);
-
- //ctx->OMSetBlendState(bs, black, ~0);
- //ctx->OMSetDepthStencilState(dss, 0);
- ctx->OMSetRenderTargets(1, &rtv, zsv);
- //ctx->RSSetState(rs);
- ctx->RSSetViewports(1, &vp);
-
- ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST);
- ctx->IASetInputLayout(layout);
- unsigned stride = 3 * 4;
- unsigned offset = 0;
- ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
-
- ctx->VSSetShader(vs, NULL, 0);
- ctx->HSSetShader(hs, NULL, 0);
- ctx->DSSetShader(ds, NULL, 0);
- ctx->GSSetShader(NULL, NULL, 0);
- ctx->PSSetShader(ps, NULL, 0);
-
- ctx->ClearRenderTargetView(rtv, black);
- ctx->ClearDepthStencilView(zsv, D3D11_CLEAR_DEPTH, 1.0f, 0);
-
- ctx->Draw(3 * 8, 0);
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11spikysphere();
-}
+++ /dev/null
-/**************************************************************************\r
- *\r
- * Copyright 2010 Luca Barbieri\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining\r
- * a copy of this software and associated documentation files (the\r
- * "Software"), to deal in the Software without restriction, including\r
- * without limitation the rights to use, copy, modify, merge, publish,\r
- * distribute, sublicense, and/or sell copies of the Software, and to\r
- * permit persons to whom the Software is furnished to do so, subject to\r
- * the following conditions:\r
- *\r
- * The above copyright notice and this permission notice (including the\r
- * next paragraph) shall be included in all copies or substantial\r
- * portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE\r
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION\r
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION\r
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- *\r
- **************************************************************************/\r
-\r
-#define INPUT_PATCH_SIZE 3\r
-#define OUTPUT_PATCH_SIZE 3\r
-\r
-static const float PI = 3.141592653589793238462643f;\r
-\r
-cbuffer cb_frame\r
-{\r
- float4x4 model;\r
- float4x4 view_proj;\r
- float disp_scale;\r
- float disp_freq;\r
- float tess_factor;\r
-};\r
-\r
-struct IA2VS\r
-{\r
- float3 position : POSITION;\r
-};\r
-\r
-struct VS2HS\r
-{\r
- float3 position : POSITION;\r
-};\r
-\r
-VS2HS vs(IA2VS input)\r
-{\r
- VS2HS result;\r
- result.position = input.position;\r
- return result;\r
-}\r
-\r
-struct HS2DS_PATCH\r
-{\r
- float tessouter[3] : SV_TessFactor;\r
- float tessinner[1] : SV_InsideTessFactor;\r
-};\r
-\r
-struct HS2DS\r
-{\r
- float3 position : POSITION;\r
-};\r
-\r
-HS2DS_PATCH hs_patch(InputPatch<VS2HS, INPUT_PATCH_SIZE> ip)\r
-{ \r
- HS2DS_PATCH result;\r
-\r
- result.tessouter[0] = result.tessouter[1] = result.tessouter[2]\r
- = result.tessinner[0] = tess_factor;\r
- return result;\r
-}\r
-\r
-[domain("tri")]\r
-[partitioning("fractional_even")]\r
-[outputtopology("triangle_cw")]\r
-[outputcontrolpoints(OUTPUT_PATCH_SIZE)]\r
-[patchconstantfunc("hs_patch")]\r
-HS2DS hs(InputPatch<VS2HS, INPUT_PATCH_SIZE> p, uint i : SV_OutputControlPointID)\r
-{\r
- HS2DS result;\r
- result.position = p[i].position;\r
- return result;\r
-}\r
-\r
-struct DS2PS\r
-{\r
- float4 position : SV_POSITION;\r
- float3 objpos : OBJPOS;\r
- // float3 worldpos : WORLDPOS;\r
- float3 objnormal : OBJNORMAL;\r
- float3 worldnormal : WORLDNORMAL;\r
-};\r
-\r
-float3 dnormf_dt(float3 f, float3 dfdt)\r
-{\r
- float ff = dot(f, f);\r
- return (ff * dfdt - dot(f, dfdt) * f) / (ff * sqrt(ff));\r
-}\r
-\r
-float3 map(float3 p, float3 q, float3 r, float3 k)\r
-{\r
- return normalize(p * k.x + q * k.y + r * k.z);\r
-}\r
-\r
-float3 dmap_du(float3 p, float3 q, float3 r, float3 k)\r
-{\r
- return dnormf_dt(p * k.x + q * k.y + r * k.z, p);\r
-}\r
-\r
-float dispf(float v)\r
-{\r
- return cos(v * disp_freq);\r
-}\r
-\r
-float ddispf(float v)\r
-{\r
- return -sin(v * disp_freq) * disp_freq;\r
-}\r
-\r
-float disp(float3 k)\r
-{\r
- return dispf(k.x) * dispf(k.y) * dispf(k.z);\r
-}\r
-\r
-float ddisp_du(float3 k)\r
-{\r
- return ddispf(k.x) * dispf(k.y) * dispf(k.z);\r
-}\r
-\r
-float3 ddisp(float3 k)\r
-{\r
- float3 f = float3(dispf(k.x), dispf(k.y), dispf(k.z));\r
- return float3(ddispf(k.x) * f.y * f.z, ddispf(k.y) * f.z * f.x, ddispf(k.z) * f.x * f.y);\r
-}\r
-\r
-[domain("tri")]\r
-DS2PS ds(HS2DS_PATCH input, \r
- float3 k : SV_DomainLocation,\r
- const OutputPatch<HS2DS, OUTPUT_PATCH_SIZE> patch)\r
-{\r
- DS2PS result;\r
-\r
- float3 s = map(patch[0].position, patch[1].position, patch[2].position, k);\r
- float3 d = 1.0 + disp(s) * disp_scale;\r
- result.objpos = s * d;\r
- result.objpos /= (1.0 + disp_scale);\r
- float3 worldpos = mul(model, float4(result.objpos, 1.0f));\r
- result.position = mul(view_proj, float4(worldpos, 1.0f));\r
- \r
- float3 dd = ddisp(s) * disp_scale;\r
-\r
- /*\r
- float3 ds_du = dmap_du(patch[0].position, patch[1].position, patch[2].position, k);\r
- float3 ds_dv = dmap_du(patch[1].position, patch[2].position, patch[0].position, k.yzx);\r
- float3 ds_dw = dmap_du(patch[2].position, patch[0].position, patch[1].position, k.zxy);\r
-\r
- float3 ds_dU = ds_du - ds_dw;\r
- float3 ds_dV = ds_dv - ds_dw;\r
-\r
- float3 dc_dU = s * dot(dd, ds_dU) + ds_dU * d;\r
- float3 dc_dV = s * dot(dd, ds_dV) + ds_dV * d;\r
- */\r
-\r
- // this should be faster\r
- float3 _u = normalize((abs(s.x) > abs(s.y)) ? float3(-s.z, 0, s.x) : float3(0, -s.z, s.y)); \r
- float3 _v = normalize(cross(s, _u));\r
- float3 dc_dU = s * dot(dd, _u) + _u * d;\r
- float3 dc_dV = s * dot(dd, _v) + _v * d;\r
- \r
- result.objnormal = normalize(cross(dc_dU, dc_dV));\r
- result.worldnormal = mul(model, result.objnormal);\r
- return result;\r
-}\r
-\r
-float4 ps(DS2PS input) : SV_TARGET\r
-{\r
- float3 pseudoambient = float3(0.4, 0.4, 0.6);\r
- float3 diffuse = float3(0.6, 0.6, 0.4);\r
- float3 light = normalize(float3(0, 1, -1));\r
-\r
- float4 r;\r
-// r.xyz = normalize(input.objpos + 2 * input.objnormal);\r
- r.xyz = pseudoambient * saturate(dot(normalize(input.objnormal), normalize(input.objpos)));\r
- r.xyz += saturate(dot(light, normalize(input.worldnormal))) * diffuse;\r
-\r
- r.w = 1;\r
- return r;\r
-}\r
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11spikysphere.hlsl.ds.h /Eds /Tds_5_0 d3d11spikysphere.hlsl
-//
-//
-// Buffer Definitions:
-//
-// cbuffer cb_frame
-// {
-//
-// float4x4 model; // Offset: 0 Size: 64
-// float4x4 view_proj; // Offset: 64 Size: 64
-// float disp_scale; // Offset: 128 Size: 4
-// float disp_freq; // Offset: 132 Size: 4
-// float tess_factor; // Offset: 136 Size: 4 [unused]
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// cb_frame cbuffer NA NA 0 1
-//
-//
-//
-// Patch Constant signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TessFactor 0 x 0 TRIEDGE float
-// SV_TessFactor 1 x 1 TRIEDGE float
-// SV_TessFactor 2 x 2 TRIEDGE float
-// SV_InsideTessFactor 0 x 3 TRIINT float
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// OBJPOS 0 xyz 1 NONE float xyz
-// OBJNORMAL 0 xyz 2 NONE float xyz
-// WORLDNORMAL 0 xyz 3 NONE float xyz
-//
-// Tessellation Domain # of control points
-// -------------------- --------------------
-// Triangle 3
-//
-ds_5_0
-dcl_input_control_point_count 3
-dcl_tessellator_domain domain_tri
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[9], immediateIndexed
-dcl_input vDomain.xyz
-dcl_input vicp[3][0].xyz
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyz
-dcl_output o2.xyz
-dcl_output o3.xyz
-dcl_temps 5
-add r0.x, cb0[8].x, l(1.000000)
-mul r0.yzw, vDomain.yyyy, vicp[1][0].yyzx
-mad r0.yzw, vicp[0][0].yyzx, vDomain.xxxx, r0.yyzw
-mad r0.yzw, vicp[2][0].yyzx, vDomain.zzzz, r0.yyzw
-dp3 r1.x, r0.yzwy, r0.yzwy
-rsq r1.x, r1.x
-mul r0.yzw, r0.yyzw, r1.xxxx
-mul r1.xyz, r0.wyzw, cb0[8].yyyy
-sincos null, r2.xyz, r1.zxyz
-sincos r1.xyz, null, -r1.xyzx
-mul r1.xyz, r1.xyzx, cb0[8].yyyy
-mul r1.xyz, r2.zxyz, r1.xyzx
-mul r1.xyz, r2.xyzx, r1.xyzx
-mul r1.xyz, r1.xyzx, cb0[8].xxxx
-mul r1.w, r2.z, r2.y
-mul r1.w, r2.x, r1.w
-mad r1.w, r1.w, cb0[8].x, l(1.000000)
-mul r2.xyz, r0.wyzw, r1.wwww
-div r2.xyz, r2.xyzx, r0.xxxx
-mul r3.xyz, r2.yyyy, cb0[1].xyzx
-mad r3.xyz, cb0[0].xyzx, r2.xxxx, r3.xyzx
-mad r3.xyz, cb0[2].xyzx, r2.zzzz, r3.xyzx
-mov o1.xyz, r2.xyzx
-add r2.xyz, r3.xyzx, cb0[3].xyzx
-mul r3.xyzw, r2.yyyy, cb0[5].xyzw
-mad r3.xyzw, cb0[4].xyzw, r2.xxxx, r3.xyzw
-mad r2.xyzw, cb0[6].xyzw, r2.zzzz, r3.xyzw
-add o0.xyzw, r2.xyzw, cb0[7].xyzw
-mov r2.y, l(0)
-lt r0.x, |r0.y|, |r0.w|
-mul r2.xz, r0.zzwz, l(-1.000000, 0.000000, 1.000000, 0.000000)
-mov r2.w, r0.y
-movc r2.xyz, r0.xxxx, r2.zxyz, r2.wyxw
-dp3 r0.x, r2.xyzx, r2.xyzx
-rsq r0.x, r0.x
-mul r2.xyz, r0.xxxx, r2.xyzx
-mul r3.xyz, r0.wyzw, r2.xyzx
-mad r3.xyz, r0.zwyz, r2.yzxy, -r3.xyzx
-dp3 r0.x, r3.xyzx, r3.xyzx
-rsq r0.x, r0.x
-mul r3.xyz, r0.xxxx, r3.xyzx
-dp3 r0.x, r1.yzxy, r3.xyzx
-mul r3.xyz, r1.wwww, r3.xyzx
-mul r4.xyz, r1.wwww, r2.xyzx
-dp3 r1.x, r1.zxyz, r2.xyzx
-mad r1.xyz, r0.zwyz, r1.xxxx, r4.xyzx
-mad r0.xyz, r0.yzwy, r0.xxxx, r3.xyzx
-mul r2.xyz, r0.xyzx, r1.xyzx
-mad r0.xyz, r1.zxyz, r0.yzxy, -r2.xyzx
-dp3 r0.w, r0.xyzx, r0.xyzx
-rsq r0.w, r0.w
-mul r0.xyz, r0.wwww, r0.xyzx
-mov o2.xyz, r0.xyzx
-mul r1.xyz, r0.yyyy, cb0[1].xyzx
-mad r0.xyw, cb0[0].xyxz, r0.xxxx, r1.xyxz
-mad o3.xyz, cb0[2].xyzx, r0.zzzz, r0.xywx
-ret
-// Approximately 57 instruction slots used
-#endif
-
-const BYTE g_ds[] =
-{
- 68, 88, 66, 67, 0, 128,
- 111, 5, 170, 61, 238, 30,
- 169, 104, 139, 245, 182, 233,
- 180, 255, 1, 0, 0, 0,
- 112, 11, 0, 0, 6, 0,
- 0, 0, 56, 0, 0, 0,
- 68, 2, 0, 0, 120, 2,
- 0, 0, 12, 3, 0, 0,
- 168, 3, 0, 0, 212, 10,
- 0, 0, 82, 68, 69, 70,
- 4, 2, 0, 0, 1, 0,
- 0, 0, 104, 0, 0, 0,
- 1, 0, 0, 0, 60, 0,
- 0, 0, 0, 5, 83, 68,
- 0, 1, 0, 0, 210, 1,
- 0, 0, 82, 68, 49, 49,
- 60, 0, 0, 0, 24, 0,
- 0, 0, 32, 0, 0, 0,
- 40, 0, 0, 0, 36, 0,
- 0, 0, 12, 0, 0, 0,
- 0, 0, 0, 0, 92, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 99, 98, 95, 102, 114, 97,
- 109, 101, 0, 171, 171, 171,
- 92, 0, 0, 0, 5, 0,
- 0, 0, 128, 0, 0, 0,
- 144, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 72, 1, 0, 0, 0, 0,
- 0, 0, 64, 0, 0, 0,
- 2, 0, 0, 0, 88, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 124, 1,
- 0, 0, 64, 0, 0, 0,
- 64, 0, 0, 0, 2, 0,
- 0, 0, 88, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 134, 1, 0, 0,
- 128, 0, 0, 0, 4, 0,
- 0, 0, 2, 0, 0, 0,
- 152, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 188, 1, 0, 0, 132, 0,
- 0, 0, 4, 0, 0, 0,
- 2, 0, 0, 0, 152, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 198, 1,
- 0, 0, 136, 0, 0, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 152, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 109, 111, 100, 101,
- 108, 0, 102, 108, 111, 97,
- 116, 52, 120, 52, 0, 171,
- 3, 0, 3, 0, 4, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 78, 1, 0, 0,
- 118, 105, 101, 119, 95, 112,
- 114, 111, 106, 0, 100, 105,
- 115, 112, 95, 115, 99, 97,
- 108, 101, 0, 102, 108, 111,
- 97, 116, 0, 171, 0, 0,
- 3, 0, 1, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 145, 1, 0, 0, 100, 105,
- 115, 112, 95, 102, 114, 101,
- 113, 0, 116, 101, 115, 115,
- 95, 102, 97, 99, 116, 111,
- 114, 0, 77, 105, 99, 114,
- 111, 115, 111, 102, 116, 32,
- 40, 82, 41, 32, 72, 76,
- 83, 76, 32, 83, 104, 97,
- 100, 101, 114, 32, 67, 111,
- 109, 112, 105, 108, 101, 114,
- 32, 57, 46, 50, 57, 46,
- 57, 53, 50, 46, 51, 49,
- 49, 49, 0, 171, 73, 83,
- 71, 78, 44, 0, 0, 0,
- 1, 0, 0, 0, 8, 0,
- 0, 0, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 7, 7,
- 0, 0, 80, 79, 83, 73,
- 84, 73, 79, 78, 0, 171,
- 171, 171, 80, 67, 83, 71,
- 140, 0, 0, 0, 4, 0,
- 0, 0, 8, 0, 0, 0,
- 104, 0, 0, 0, 0, 0,
- 0, 0, 13, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 104, 0, 0, 0, 1, 0,
- 0, 0, 13, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 1, 0, 0, 0,
- 104, 0, 0, 0, 2, 0,
- 0, 0, 13, 0, 0, 0,
- 3, 0, 0, 0, 2, 0,
- 0, 0, 1, 0, 0, 0,
- 118, 0, 0, 0, 0, 0,
- 0, 0, 14, 0, 0, 0,
- 3, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 83, 86, 95, 84, 101, 115,
- 115, 70, 97, 99, 116, 111,
- 114, 0, 83, 86, 95, 73,
- 110, 115, 105, 100, 101, 84,
- 101, 115, 115, 70, 97, 99,
- 116, 111, 114, 0, 171, 171,
- 79, 83, 71, 78, 148, 0,
- 0, 0, 4, 0, 0, 0,
- 8, 0, 0, 0, 104, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 116, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 7, 8, 0, 0, 123, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 7, 8, 0, 0, 133, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 3, 0, 0, 0,
- 7, 8, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 79, 66,
- 74, 80, 79, 83, 0, 79,
- 66, 74, 78, 79, 82, 77,
- 65, 76, 0, 87, 79, 82,
- 76, 68, 78, 79, 82, 77,
- 65, 76, 0, 171, 171, 171,
- 83, 72, 69, 88, 36, 7,
- 0, 0, 80, 0, 4, 0,
- 201, 1, 0, 0, 147, 24,
- 0, 1, 149, 16, 0, 1,
- 106, 8, 0, 1, 89, 0,
- 0, 4, 70, 142, 32, 0,
- 0, 0, 0, 0, 9, 0,
- 0, 0, 95, 0, 0, 2,
- 114, 192, 1, 0, 95, 0,
- 0, 4, 114, 144, 33, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 103, 0, 0, 4,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 2, 0, 0, 0,
- 101, 0, 0, 3, 114, 32,
- 16, 0, 3, 0, 0, 0,
- 104, 0, 0, 2, 5, 0,
- 0, 0, 0, 0, 0, 8,
- 18, 0, 16, 0, 0, 0,
- 0, 0, 10, 128, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 1, 64, 0, 0,
- 0, 0, 128, 63, 56, 0,
- 0, 7, 226, 0, 16, 0,
- 0, 0, 0, 0, 86, 197,
- 1, 0, 86, 146, 33, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 50, 0, 0, 9,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 86, 146, 33, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 6, 192, 1, 0,
- 86, 14, 16, 0, 0, 0,
- 0, 0, 50, 0, 0, 9,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 86, 146, 33, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 166, 202, 1, 0,
- 86, 14, 16, 0, 0, 0,
- 0, 0, 16, 0, 0, 7,
- 18, 0, 16, 0, 1, 0,
- 0, 0, 150, 7, 16, 0,
- 0, 0, 0, 0, 150, 7,
- 16, 0, 0, 0, 0, 0,
- 68, 0, 0, 5, 18, 0,
- 16, 0, 1, 0, 0, 0,
- 10, 0, 16, 0, 1, 0,
- 0, 0, 56, 0, 0, 7,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 86, 14, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 1, 0, 0, 0,
- 56, 0, 0, 8, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 118, 14, 16, 0, 0, 0,
- 0, 0, 86, 133, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 77, 0, 0, 6,
- 0, 208, 0, 0, 114, 0,
- 16, 0, 2, 0, 0, 0,
- 38, 9, 16, 0, 1, 0,
- 0, 0, 77, 0, 0, 7,
- 114, 0, 16, 0, 1, 0,
- 0, 0, 0, 208, 0, 0,
- 70, 2, 16, 128, 65, 0,
- 0, 0, 1, 0, 0, 0,
- 56, 0, 0, 8, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 1, 0,
- 0, 0, 86, 133, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 7,
- 114, 0, 16, 0, 1, 0,
- 0, 0, 38, 9, 16, 0,
- 2, 0, 0, 0, 70, 2,
- 16, 0, 1, 0, 0, 0,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 0,
- 1, 0, 0, 0, 56, 0,
- 0, 8, 114, 0, 16, 0,
- 1, 0, 0, 0, 70, 2,
- 16, 0, 1, 0, 0, 0,
- 6, 128, 32, 0, 0, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 7, 130, 0,
- 16, 0, 1, 0, 0, 0,
- 42, 0, 16, 0, 2, 0,
- 0, 0, 26, 0, 16, 0,
- 2, 0, 0, 0, 56, 0,
- 0, 7, 130, 0, 16, 0,
- 1, 0, 0, 0, 10, 0,
- 16, 0, 2, 0, 0, 0,
- 58, 0, 16, 0, 1, 0,
- 0, 0, 50, 0, 0, 10,
- 130, 0, 16, 0, 1, 0,
- 0, 0, 58, 0, 16, 0,
- 1, 0, 0, 0, 10, 128,
- 32, 0, 0, 0, 0, 0,
- 8, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 128, 63,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 2, 0, 0, 0,
- 118, 14, 16, 0, 0, 0,
- 0, 0, 246, 15, 16, 0,
- 1, 0, 0, 0, 14, 0,
- 0, 7, 114, 0, 16, 0,
- 2, 0, 0, 0, 70, 2,
- 16, 0, 2, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 56, 0, 0, 8,
- 114, 0, 16, 0, 3, 0,
- 0, 0, 86, 5, 16, 0,
- 2, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 114, 0, 16, 0,
- 3, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 2, 0, 0, 0,
- 70, 2, 16, 0, 3, 0,
- 0, 0, 50, 0, 0, 10,
- 114, 0, 16, 0, 3, 0,
- 0, 0, 70, 130, 32, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 166, 10, 16, 0,
- 2, 0, 0, 0, 70, 2,
- 16, 0, 3, 0, 0, 0,
- 54, 0, 0, 5, 114, 32,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 0, 0, 0, 8,
- 114, 0, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 0,
- 3, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 56, 0,
- 0, 8, 242, 0, 16, 0,
- 3, 0, 0, 0, 86, 5,
- 16, 0, 2, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 5, 0, 0, 0,
- 50, 0, 0, 10, 242, 0,
- 16, 0, 3, 0, 0, 0,
- 70, 142, 32, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 6, 0, 16, 0, 2, 0,
- 0, 0, 70, 14, 16, 0,
- 3, 0, 0, 0, 50, 0,
- 0, 10, 242, 0, 16, 0,
- 2, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 6, 0, 0, 0, 166, 10,
- 16, 0, 2, 0, 0, 0,
- 70, 14, 16, 0, 3, 0,
- 0, 0, 0, 0, 0, 8,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 70, 14, 16, 0,
- 2, 0, 0, 0, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 7, 0, 0, 0, 54, 0,
- 0, 5, 34, 0, 16, 0,
- 2, 0, 0, 0, 1, 64,
- 0, 0, 0, 0, 0, 0,
- 49, 0, 0, 9, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 26, 0, 16, 128, 129, 0,
- 0, 0, 0, 0, 0, 0,
- 58, 0, 16, 128, 129, 0,
- 0, 0, 0, 0, 0, 0,
- 56, 0, 0, 10, 82, 0,
- 16, 0, 2, 0, 0, 0,
- 166, 11, 16, 0, 0, 0,
- 0, 0, 2, 64, 0, 0,
- 0, 0, 128, 191, 0, 0,
- 0, 0, 0, 0, 128, 63,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 130, 0, 16, 0,
- 2, 0, 0, 0, 26, 0,
- 16, 0, 0, 0, 0, 0,
- 55, 0, 0, 9, 114, 0,
- 16, 0, 2, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 38, 9, 16, 0,
- 2, 0, 0, 0, 118, 12,
- 16, 0, 2, 0, 0, 0,
- 16, 0, 0, 7, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 0,
- 2, 0, 0, 0, 68, 0,
- 0, 5, 18, 0, 16, 0,
- 0, 0, 0, 0, 10, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 2, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 2, 0, 0, 0, 56, 0,
- 0, 7, 114, 0, 16, 0,
- 3, 0, 0, 0, 118, 14,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 50, 0, 0, 10,
- 114, 0, 16, 0, 3, 0,
- 0, 0, 230, 9, 16, 0,
- 0, 0, 0, 0, 150, 4,
- 16, 0, 2, 0, 0, 0,
- 70, 2, 16, 128, 65, 0,
- 0, 0, 3, 0, 0, 0,
- 16, 0, 0, 7, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 3, 0,
- 0, 0, 70, 2, 16, 0,
- 3, 0, 0, 0, 68, 0,
- 0, 5, 18, 0, 16, 0,
- 0, 0, 0, 0, 10, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 3, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 3, 0, 0, 0, 16, 0,
- 0, 7, 18, 0, 16, 0,
- 0, 0, 0, 0, 150, 4,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 3, 0,
- 0, 0, 56, 0, 0, 7,
- 114, 0, 16, 0, 3, 0,
- 0, 0, 246, 15, 16, 0,
- 1, 0, 0, 0, 70, 2,
- 16, 0, 3, 0, 0, 0,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 4, 0, 0, 0,
- 246, 15, 16, 0, 1, 0,
- 0, 0, 70, 2, 16, 0,
- 2, 0, 0, 0, 16, 0,
- 0, 7, 18, 0, 16, 0,
- 1, 0, 0, 0, 38, 9,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 2, 0,
- 0, 0, 50, 0, 0, 9,
- 114, 0, 16, 0, 1, 0,
- 0, 0, 230, 9, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 2, 16, 0, 4, 0,
- 0, 0, 50, 0, 0, 9,
- 114, 0, 16, 0, 0, 0,
- 0, 0, 150, 7, 16, 0,
- 0, 0, 0, 0, 6, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 3, 0,
- 0, 0, 56, 0, 0, 7,
- 114, 0, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 1, 0, 0, 0,
- 50, 0, 0, 10, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 38, 9, 16, 0, 1, 0,
- 0, 0, 150, 4, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 128, 65, 0, 0, 0,
- 2, 0, 0, 0, 16, 0,
- 0, 7, 130, 0, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 68, 0, 0, 5,
- 130, 0, 16, 0, 0, 0,
- 0, 0, 58, 0, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 114, 0, 16, 0,
- 0, 0, 0, 0, 246, 15,
- 16, 0, 0, 0, 0, 0,
- 70, 2, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 114, 32, 16, 0, 2, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 8, 114, 0, 16, 0,
- 1, 0, 0, 0, 86, 5,
- 16, 0, 0, 0, 0, 0,
- 70, 130, 32, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 50, 0, 0, 10, 178, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 136, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 8, 16, 0,
- 1, 0, 0, 0, 50, 0,
- 0, 10, 114, 32, 16, 0,
- 3, 0, 0, 0, 70, 130,
- 32, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 166, 10,
- 16, 0, 0, 0, 0, 0,
- 70, 3, 16, 0, 0, 0,
- 0, 0, 62, 0, 0, 1,
- 83, 84, 65, 84, 148, 0,
- 0, 0, 57, 0, 0, 0,
- 5, 0, 0, 0, 0, 0,
- 0, 0, 6, 0, 0, 0,
- 38, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 4, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11spikysphere.hlsl.hs.h /Ehs /Ths_5_0 d3d11spikysphere.hlsl
-//
-//
-// Buffer Definitions:
-//
-// cbuffer cb_frame
-// {
-//
-// float4x4 model; // Offset: 0 Size: 64 [unused]
-// float4x4 view_proj; // Offset: 64 Size: 64 [unused]
-// float disp_scale; // Offset: 128 Size: 4 [unused]
-// float disp_freq; // Offset: 132 Size: 4 [unused]
-// float tess_factor; // Offset: 136 Size: 4
-//
-// }
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// cb_frame cbuffer NA NA 0 1
-//
-//
-//
-// Patch Constant signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TessFactor 0 x 0 TRIEDGE float x
-// SV_TessFactor 1 x 1 TRIEDGE float x
-// SV_TessFactor 2 x 2 TRIEDGE float x
-// SV_InsideTessFactor 0 x 3 TRIINT float x
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-// Tessellation Domain # of control points
-// -------------------- --------------------
-// Triangle 3
-//
-// Tessellation Output Primitive Partitioning Type
-// ------------------------------ ------------------
-// Clockwise Triangles Even Fractional
-//
-hs_5_0
-hs_decls
-dcl_input_control_point_count 3
-dcl_output_control_point_count 3
-dcl_tessellator_domain domain_tri
-dcl_tessellator_partitioning partitioning_fractional_even
-dcl_tessellator_output_primitive output_triangle_cw
-dcl_globalFlags refactoringAllowed
-dcl_constantbuffer cb0[9], immediateIndexed
-hs_fork_phase
-dcl_hs_fork_phase_instance_count 3
-dcl_input vForkInstanceID
-dcl_output_siv o0.x, finalTriUeq0EdgeTessFactor
-dcl_output_siv o1.x, finalTriVeq0EdgeTessFactor
-dcl_output_siv o2.x, finalTriWeq0EdgeTessFactor
-dcl_temps 1
-dcl_indexrange o0.x 3
-mov r0.x, vForkInstanceID.x
-mov o[r0.x + 0].x, cb0[8].z
-ret
-hs_fork_phase
-dcl_output_siv o3.x, finalTriInsideTessFactor
-mov o3.x, cb0[8].z
-ret
-// Approximately 5 instruction slots used
-#endif
-
-const BYTE g_hs[] =
-{
- 68, 88, 66, 67, 174, 23,
- 253, 184, 171, 234, 181, 122,
- 114, 17, 23, 172, 69, 130,
- 17, 19, 1, 0, 0, 0,
- 212, 4, 0, 0, 6, 0,
- 0, 0, 56, 0, 0, 0,
- 68, 2, 0, 0, 120, 2,
- 0, 0, 172, 2, 0, 0,
- 64, 3, 0, 0, 56, 4,
- 0, 0, 82, 68, 69, 70,
- 4, 2, 0, 0, 1, 0,
- 0, 0, 104, 0, 0, 0,
- 1, 0, 0, 0, 60, 0,
- 0, 0, 0, 5, 83, 72,
- 0, 1, 0, 0, 210, 1,
- 0, 0, 82, 68, 49, 49,
- 60, 0, 0, 0, 24, 0,
- 0, 0, 32, 0, 0, 0,
- 40, 0, 0, 0, 36, 0,
- 0, 0, 12, 0, 0, 0,
- 0, 0, 0, 0, 92, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 99, 98, 95, 102, 114, 97,
- 109, 101, 0, 171, 171, 171,
- 92, 0, 0, 0, 5, 0,
- 0, 0, 128, 0, 0, 0,
- 144, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 72, 1, 0, 0, 0, 0,
- 0, 0, 64, 0, 0, 0,
- 0, 0, 0, 0, 88, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 124, 1,
- 0, 0, 64, 0, 0, 0,
- 64, 0, 0, 0, 0, 0,
- 0, 0, 88, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 134, 1, 0, 0,
- 128, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 152, 1, 0, 0, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 188, 1, 0, 0, 132, 0,
- 0, 0, 4, 0, 0, 0,
- 0, 0, 0, 0, 152, 1,
- 0, 0, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 255, 255, 255, 255,
- 0, 0, 0, 0, 198, 1,
- 0, 0, 136, 0, 0, 0,
- 4, 0, 0, 0, 2, 0,
- 0, 0, 152, 1, 0, 0,
- 0, 0, 0, 0, 255, 255,
- 255, 255, 0, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 109, 111, 100, 101,
- 108, 0, 102, 108, 111, 97,
- 116, 52, 120, 52, 0, 171,
- 3, 0, 3, 0, 4, 0,
- 4, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 78, 1, 0, 0,
- 118, 105, 101, 119, 95, 112,
- 114, 111, 106, 0, 100, 105,
- 115, 112, 95, 115, 99, 97,
- 108, 101, 0, 102, 108, 111,
- 97, 116, 0, 171, 0, 0,
- 3, 0, 1, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 145, 1, 0, 0, 100, 105,
- 115, 112, 95, 102, 114, 101,
- 113, 0, 116, 101, 115, 115,
- 95, 102, 97, 99, 116, 111,
- 114, 0, 77, 105, 99, 114,
- 111, 115, 111, 102, 116, 32,
- 40, 82, 41, 32, 72, 76,
- 83, 76, 32, 83, 104, 97,
- 100, 101, 114, 32, 67, 111,
- 109, 112, 105, 108, 101, 114,
- 32, 57, 46, 50, 57, 46,
- 57, 53, 50, 46, 51, 49,
- 49, 49, 0, 171, 73, 83,
- 71, 78, 44, 0, 0, 0,
- 1, 0, 0, 0, 8, 0,
- 0, 0, 32, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 7, 7,
- 0, 0, 80, 79, 83, 73,
- 84, 73, 79, 78, 0, 171,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 7, 8, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 171, 171, 171,
- 80, 67, 83, 71, 140, 0,
- 0, 0, 4, 0, 0, 0,
- 8, 0, 0, 0, 104, 0,
- 0, 0, 0, 0, 0, 0,
- 13, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 14, 0, 0, 104, 0,
- 0, 0, 1, 0, 0, 0,
- 13, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 1, 14, 0, 0, 104, 0,
- 0, 0, 2, 0, 0, 0,
- 13, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 1, 14, 0, 0, 118, 0,
- 0, 0, 0, 0, 0, 0,
- 14, 0, 0, 0, 3, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 14, 0, 0, 83, 86,
- 95, 84, 101, 115, 115, 70,
- 97, 99, 116, 111, 114, 0,
- 83, 86, 95, 73, 110, 115,
- 105, 100, 101, 84, 101, 115,
- 115, 70, 97, 99, 116, 111,
- 114, 0, 171, 171, 83, 72,
- 69, 88, 240, 0, 0, 0,
- 80, 0, 3, 0, 60, 0,
- 0, 0, 113, 0, 0, 1,
- 147, 24, 0, 1, 148, 24,
- 0, 1, 149, 16, 0, 1,
- 150, 32, 0, 1, 151, 24,
- 0, 1, 106, 8, 0, 1,
- 89, 0, 0, 4, 70, 142,
- 32, 0, 0, 0, 0, 0,
- 9, 0, 0, 0, 115, 0,
- 0, 1, 153, 0, 0, 2,
- 3, 0, 0, 0, 95, 0,
- 0, 2, 0, 112, 1, 0,
- 103, 0, 0, 4, 18, 32,
- 16, 0, 0, 0, 0, 0,
- 17, 0, 0, 0, 103, 0,
- 0, 4, 18, 32, 16, 0,
- 1, 0, 0, 0, 18, 0,
- 0, 0, 103, 0, 0, 4,
- 18, 32, 16, 0, 2, 0,
- 0, 0, 19, 0, 0, 0,
- 104, 0, 0, 2, 1, 0,
- 0, 0, 91, 0, 0, 4,
- 18, 32, 16, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 54, 0, 0, 4, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 10, 112, 1, 0, 54, 0,
- 0, 7, 18, 32, 144, 0,
- 10, 0, 16, 0, 0, 0,
- 0, 0, 42, 128, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 62, 0, 0, 1,
- 115, 0, 0, 1, 103, 0,
- 0, 4, 18, 32, 16, 0,
- 3, 0, 0, 0, 20, 0,
- 0, 0, 54, 0, 0, 6,
- 18, 32, 16, 0, 3, 0,
- 0, 0, 42, 128, 32, 0,
- 0, 0, 0, 0, 8, 0,
- 0, 0, 62, 0, 0, 1,
- 83, 84, 65, 84, 148, 0,
- 0, 0, 5, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 10, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 3, 0, 0, 0, 4, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11spikysphere.hlsl.ps.h /Eps /Tps_4_0 d3d11spikysphere.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// OBJPOS 0 xyz 1 NONE float xyz
-// OBJNORMAL 0 xyz 2 NONE float xyz
-// WORLDNORMAL 0 xyz 3 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_input_ps linear v1.xyz
-dcl_input_ps linear v2.xyz
-dcl_input_ps linear v3.xyz
-dcl_output o0.xyzw
-dcl_temps 2
-dp3 r0.x, v2.xyzx, v2.xyzx
-rsq r0.x, r0.x
-mul r0.xyz, r0.xxxx, v2.xyzx
-dp3 r0.w, v1.xyzx, v1.xyzx
-rsq r0.w, r0.w
-mul r1.xyz, r0.wwww, v1.xyzx
-dp3_sat r0.x, r0.xyzx, r1.xyzx
-dp3 r0.y, v3.xyzx, v3.xyzx
-rsq r0.y, r0.y
-mul r0.yz, r0.yyyy, v3.yyzy
-dp2_sat r0.y, l(0.707107, -0.707107, 0.000000, 0.000000), r0.yzyy
-mul r0.yzw, r0.yyyy, l(0.000000, 0.600000, 0.600000, 0.400000)
-mad o0.xyz, r0.xxxx, l(0.400000, 0.400000, 0.600000, 0.000000), r0.yzwy
-mov o0.w, l(1.000000)
-ret
-// Approximately 15 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
- 68, 88, 66, 67, 211, 117,
- 143, 38, 226, 40, 181, 77,
- 39, 255, 33, 137, 74, 241,
- 40, 100, 1, 0, 0, 0,
- 184, 3, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 40, 1,
- 0, 0, 92, 1, 0, 0,
- 60, 3, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 148, 0, 0, 0, 4, 0,
- 0, 0, 8, 0, 0, 0,
- 104, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 116, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 7, 7, 0, 0,
- 123, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 2, 0,
- 0, 0, 7, 7, 0, 0,
- 133, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 3, 0,
- 0, 0, 7, 7, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 79, 66, 74, 80, 79, 83,
- 0, 79, 66, 74, 78, 79,
- 82, 77, 65, 76, 0, 87,
- 79, 82, 76, 68, 78, 79,
- 82, 77, 65, 76, 0, 171,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 68, 82, 216, 1,
- 0, 0, 64, 0, 0, 0,
- 118, 0, 0, 0, 98, 16,
- 0, 3, 114, 16, 16, 0,
- 1, 0, 0, 0, 98, 16,
- 0, 3, 114, 16, 16, 0,
- 2, 0, 0, 0, 98, 16,
- 0, 3, 114, 16, 16, 0,
- 3, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 104, 0,
- 0, 2, 2, 0, 0, 0,
- 16, 0, 0, 7, 18, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 18, 16, 0, 2, 0,
- 0, 0, 70, 18, 16, 0,
- 2, 0, 0, 0, 68, 0,
- 0, 5, 18, 0, 16, 0,
- 0, 0, 0, 0, 10, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 114, 0,
- 16, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 70, 18, 16, 0,
- 2, 0, 0, 0, 16, 0,
- 0, 7, 130, 0, 16, 0,
- 0, 0, 0, 0, 70, 18,
- 16, 0, 1, 0, 0, 0,
- 70, 18, 16, 0, 1, 0,
- 0, 0, 68, 0, 0, 5,
- 130, 0, 16, 0, 0, 0,
- 0, 0, 58, 0, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 114, 0, 16, 0,
- 1, 0, 0, 0, 246, 15,
- 16, 0, 0, 0, 0, 0,
- 70, 18, 16, 0, 1, 0,
- 0, 0, 16, 32, 0, 7,
- 18, 0, 16, 0, 0, 0,
- 0, 0, 70, 2, 16, 0,
- 0, 0, 0, 0, 70, 2,
- 16, 0, 1, 0, 0, 0,
- 16, 0, 0, 7, 34, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 18, 16, 0, 3, 0,
- 0, 0, 70, 18, 16, 0,
- 3, 0, 0, 0, 68, 0,
- 0, 5, 34, 0, 16, 0,
- 0, 0, 0, 0, 26, 0,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 7, 98, 0,
- 16, 0, 0, 0, 0, 0,
- 86, 5, 16, 0, 0, 0,
- 0, 0, 86, 22, 16, 0,
- 3, 0, 0, 0, 15, 32,
- 0, 10, 34, 0, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 243, 4, 53, 63,
- 243, 4, 53, 191, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 150, 5, 16, 0, 0, 0,
- 0, 0, 56, 0, 0, 10,
- 226, 0, 16, 0, 0, 0,
- 0, 0, 86, 5, 16, 0,
- 0, 0, 0, 0, 2, 64,
- 0, 0, 0, 0, 0, 0,
- 154, 153, 25, 63, 154, 153,
- 25, 63, 205, 204, 204, 62,
- 50, 0, 0, 12, 114, 32,
- 16, 0, 0, 0, 0, 0,
- 6, 0, 16, 0, 0, 0,
- 0, 0, 2, 64, 0, 0,
- 205, 204, 204, 62, 205, 204,
- 204, 62, 154, 153, 25, 63,
- 0, 0, 0, 0, 150, 7,
- 16, 0, 0, 0, 0, 0,
- 54, 0, 0, 5, 130, 32,
- 16, 0, 0, 0, 0, 0,
- 1, 64, 0, 0, 0, 0,
- 128, 63, 62, 0, 0, 1,
- 83, 84, 65, 84, 116, 0,
- 0, 0, 15, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 12, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0
-};
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11spikysphere.hlsl.vs.h /Evs /Tvs_4_0 d3d11spikysphere.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyz 0 NONE float xyz
-//
-vs_4_0
-dcl_input v0.xyz
-dcl_output o0.xyz
-mov o0.xyz, v0.xyzx
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 71, 140,
- 219, 201, 207, 71, 236, 3,
- 158, 208, 157, 229, 54, 227,
- 221, 132, 1, 0, 0, 0,
- 176, 1, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 192, 0,
- 0, 0, 244, 0, 0, 0,
- 52, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 7, 7, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 7, 8, 0, 0, 80, 79,
- 83, 73, 84, 73, 79, 78,
- 0, 171, 171, 171, 83, 72,
- 68, 82, 56, 0, 0, 0,
- 64, 0, 1, 0, 14, 0,
- 0, 0, 95, 0, 0, 3,
- 114, 16, 16, 0, 0, 0,
- 0, 0, 101, 0, 0, 3,
- 114, 32, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 114, 32, 16, 0, 0, 0,
- 0, 0, 70, 18, 16, 0,
- 0, 0, 0, 0, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 2, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+++ /dev/null
-<?xml version="1.0" encoding="utf-8"?>\r
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
- <ItemGroup Label="ProjectConfigurations">\r
- <ProjectConfiguration Include="Debug|Win32">\r
- <Configuration>Debug</Configuration>\r
- <Platform>Win32</Platform>\r
- </ProjectConfiguration>\r
- <ProjectConfiguration Include="Release|Win32">\r
- <Configuration>Release</Configuration>\r
- <Platform>Win32</Platform>\r
- </ProjectConfiguration>\r
- </ItemGroup>\r
- <PropertyGroup Label="Globals">\r
- <ProjectGuid>{64988608-72A3-4125-8A31-45E1EACE8F0A}</ProjectGuid>\r
- <Keyword>Win32Proj</Keyword>\r
- <RootNamespace>d3d11spikysphere</RootNamespace>\r
- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
- <UseDebugLibraries>true</UseDebugLibraries>\r
- <CharacterSet>MultiByte</CharacterSet>\r
- </PropertyGroup>\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
- <UseDebugLibraries>false</UseDebugLibraries>\r
- <WholeProgramOptimization>true</WholeProgramOptimization>\r
- <CharacterSet>MultiByte</CharacterSet>\r
- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
- <ImportGroup Label="ExtensionSettings">\r
- </ImportGroup>\r
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
- </ImportGroup>\r
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
- </ImportGroup>\r
- <PropertyGroup Label="UserMacros" />\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <LinkIncremental>true</LinkIncremental>\r
- </PropertyGroup>\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <LinkIncremental>false</LinkIncremental>\r
- </PropertyGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <ClCompile>\r
- <PrecompiledHeader>\r
- </PrecompiledHeader>\r
- <WarningLevel>Level3</WarningLevel>\r
- <Optimization>Disabled</Optimization>\r
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- <Link>\r
- <SubSystem>Console</SubSystem>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- </Link>\r
- </ItemDefinitionGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <ClCompile>\r
- <WarningLevel>Level3</WarningLevel>\r
- <PrecompiledHeader>\r
- </PrecompiledHeader>\r
- <Optimization>MaxSpeed</Optimization>\r
- <FunctionLevelLinking>true</FunctionLevelLinking>\r
- <IntrinsicFunctions>true</IntrinsicFunctions>\r
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- <Link>\r
- <SubSystem>Console</SubSystem>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
- <OptimizeReferences>true</OptimizeReferences>\r
- <AdditionalDependencies>d3d11.lib;d3dx10.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- </Link>\r
- </ItemDefinitionGroup>\r
- <ItemGroup>\r
- <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />\r
- <ClCompile Include="d3d11spikysphere.cpp" />\r
- </ItemGroup>\r
- <ItemGroup>\r
- <CustomBuild Include="d3d11spikysphere.hlsl">\r
- <FileType>Document</FileType>\r
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)\r
-"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>\r
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>\r
- </CustomBuild>\r
- </ItemGroup>\r
- <ItemGroup>\r
- <ClInclude Include="..\d3d11app\d3d11app.h" />\r
- <ClInclude Include="d3d11spikysphere.hlsl.ds.h" />\r
- <ClInclude Include="d3d11spikysphere.hlsl.hs.h" />\r
- <ClInclude Include="d3d11spikysphere.hlsl.ps.h" />\r
- <ClInclude Include="d3d11spikysphere.hlsl.vs.h" />\r
- </ItemGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
- <ImportGroup Label="ExtensionTargets">\r
- </ImportGroup>\r
-</Project>
\ No newline at end of file
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d11app.h"
-#include "d3d11u.h"
-#include "d3d11tex.hlsl.ps.h"
-#include "d3d11tex.hlsl.vs.h"
-#include "../data/cornell_box_image.h"
-#include "../data/tux_image.h"
-
-struct d3d11tex : public d3d11_application
-{
- ID3D11PixelShader* ps;
- ID3D11VertexShader* vs;
- mesh* quad;
- ID3D11ShaderResourceView* srv[2];
- ID3D11SamplerState* samp[2];
-
- virtual bool init(ID3D11Device* dev, int argc, char** argv)
- {
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
-
- quad = create_tex_quad(dev, g_vs, sizeof(g_vs));
-
- D3D11_TEXTURE2D_DESC texd;
- memset(&texd, 0, sizeof(texd));
- texd.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- texd.Usage = D3D11_USAGE_IMMUTABLE;
- texd.SampleDesc.Count = 1;
- texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- texd.Width = 32;
- texd.Height = 32;
- texd.ArraySize = 1;
- texd.MipLevels = 1;
-
- D3D11_SUBRESOURCE_DATA texsd;
- texsd.SysMemPitch = 32 * 4;
- texsd.SysMemSlicePitch = 32 * 32 * 4;
-
- ID3D11Texture2D* tex;
-
- texsd.pSysMem = g_cornell_box_image;
- ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
- ensure(dev->CreateShaderResourceView(tex, 0, &srv[0]));
- tex->Release();
-
- texsd.pSysMem = g_tux_image;
- ensure(dev->CreateTexture2D(&texd, &texsd, &tex));
- ensure(dev->CreateShaderResourceView(tex, 0, &srv[1]));
- tex->Release();
-
- D3D11_SAMPLER_DESC sampd;
- memset(&sampd, 0, sizeof(sampd));
- sampd.AddressU = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.AddressV = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
- sampd.MinLOD = -FLT_MAX;
- sampd.MaxLOD = FLT_MAX;
-
- sampd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
- dev->CreateSamplerState(&sampd, &samp[0]);
-
- sampd.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
- dev->CreateSamplerState(&sampd, &samp[1]);
- return true;
- }
-
- virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->RSSetViewports(1, &vp);
-
- ctx->VSSetShader(vs, NULL, 0);
- ctx->PSSetShader(ps, NULL, 0);
-
- ctx->PSSetShaderResources(0, 2, srv);
- ctx->PSSetSamplers(0, 2, samp);
-
- quad->bind_and_draw(ctx);
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11tex();
-}
+++ /dev/null
-/**************************************************************************\r
- *\r
- * Copyright 2010 Luca Barbieri\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining\r
- * a copy of this software and associated documentation files (the\r
- * "Software"), to deal in the Software without restriction, including\r
- * without limitation the rights to use, copy, modify, merge, publish,\r
- * distribute, sublicense, and/or sell copies of the Software, and to\r
- * permit persons to whom the Software is furnished to do so, subject to\r
- * the following conditions:\r
- *\r
- * The above copyright notice and this permission notice (including the\r
- * next paragraph) shall be included in all copies or substantial\r
- * portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE\r
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION\r
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION\r
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- *\r
- **************************************************************************/\r
-\r
-Texture2D tex0;\r
-Texture2D tex1;\r
-sampler samp0;\r
-sampler samp1;\r
-\r
-struct IA2VS\r
-{\r
- float4 position : POSITION;\r
- float2 texcoord : TEXCOORD;\r
-};\r
-\r
-struct VS2PS\r
-{\r
- float4 position : SV_POSITION;\r
- float2 texcoord : TEXCOORD;\r
- float4 factors : FACTORS;\r
-};\r
-\r
-VS2PS vs(IA2VS input)\r
-{\r
- VS2PS result;\r
- result.position = input.position;\r
- result.texcoord = input.texcoord * 8;\r
- result.factors.xy = input.texcoord;\r
- result.factors.zw = 1 - input.texcoord;\r
- return result;\r
-}\r
-\r
-float4 ps(VS2PS input) : SV_TARGET\r
-{\r
- float4 a0 = tex0.Sample(samp0, input.texcoord);\r
- float4 a1 = tex0.Sample(samp1, input.texcoord);\r
- float4 a = a0 * input.factors.z + a1 * input.factors.x;\r
-\r
- float4 b0 = tex1.Sample(samp0, input.texcoord);\r
- float4 b1 = tex1.Sample(samp1, input.texcoord);\r
- float4 b = b0 * input.factors.z + b1 * input.factors.x;\r
-\r
- return a * input.factors.w + b * input.factors.y;\r
-}\r
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11tex.hlsl.ps.h /Eps /Tps_4_0 d3d11tex.hlsl
-//
-//
-// Resource Bindings:
-//
-// Name Type Format Dim Slot Elements
-// ------------------------------ ---------- ------- ----------- ---- --------
-// samp0 sampler NA NA 0 1
-// samp1 sampler NA NA 1 1
-// tex0 texture float4 2d 0 1
-// tex1 texture float4 2d 1 1
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// TEXCOORD 0 xy 1 NONE float xy
-// FACTORS 0 xyzw 2 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_sampler s0, mode_default
-dcl_sampler s1, mode_default
-dcl_resource_texture2d (float,float,float,float) t0
-dcl_resource_texture2d (float,float,float,float) t1
-dcl_input_ps linear v1.xy
-dcl_input_ps linear v2.xyzw
-dcl_output o0.xyzw
-dcl_temps 3
-sample r0.xyzw, v1.xyxx, t1.xyzw, s1
-mul r0.xyzw, r0.xyzw, v2.xxxx
-sample r1.xyzw, v1.xyxx, t1.xyzw, s0
-mad r0.xyzw, r1.xyzw, v2.zzzz, r0.xyzw
-mul r0.xyzw, r0.xyzw, v2.yyyy
-sample r1.xyzw, v1.xyxx, t0.xyzw, s1
-mul r1.xyzw, r1.xyzw, v2.xxxx
-sample r2.xyzw, v1.xyxx, t0.xyzw, s0
-mad r1.xyzw, r2.xyzw, v2.zzzz, r1.xyzw
-mad o0.xyzw, r1.xyzw, v2.wwww, r0.xyzw
-ret
-// Approximately 11 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
- 68, 88, 66, 67, 139, 203,
- 114, 37, 104, 101, 201, 12,
- 197, 147, 116, 98, 80, 214,
- 173, 207, 1, 0, 0, 0,
- 16, 4, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 32, 1, 0, 0, 152, 1,
- 0, 0, 204, 1, 0, 0,
- 148, 3, 0, 0, 82, 68,
- 69, 70, 228, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 178, 0, 0, 0, 156, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 162, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 1, 0, 0, 0, 0, 0,
- 0, 0, 168, 0, 0, 0,
- 2, 0, 0, 0, 5, 0,
- 0, 0, 4, 0, 0, 0,
- 255, 255, 255, 255, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 12, 0, 0, 0, 173, 0,
- 0, 0, 2, 0, 0, 0,
- 5, 0, 0, 0, 4, 0,
- 0, 0, 255, 255, 255, 255,
- 1, 0, 0, 0, 1, 0,
- 0, 0, 12, 0, 0, 0,
- 115, 97, 109, 112, 48, 0,
- 115, 97, 109, 112, 49, 0,
- 116, 101, 120, 48, 0, 116,
- 101, 120, 49, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 73, 83, 71, 78, 112, 0,
- 0, 0, 3, 0, 0, 0,
- 8, 0, 0, 0, 80, 0,
- 0, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 92, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 3, 0, 0, 101, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 2, 0, 0, 0,
- 15, 15, 0, 0, 83, 86,
- 95, 80, 79, 83, 73, 84,
- 73, 79, 78, 0, 84, 69,
- 88, 67, 79, 79, 82, 68,
- 0, 70, 65, 67, 84, 79,
- 82, 83, 0, 171, 171, 171,
- 79, 83, 71, 78, 44, 0,
- 0, 0, 1, 0, 0, 0,
- 8, 0, 0, 0, 32, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 15, 0, 0, 0, 83, 86,
- 95, 84, 65, 82, 71, 69,
- 84, 0, 171, 171, 83, 72,
- 68, 82, 192, 1, 0, 0,
- 64, 0, 0, 0, 112, 0,
- 0, 0, 90, 0, 0, 3,
- 0, 96, 16, 0, 0, 0,
- 0, 0, 90, 0, 0, 3,
- 0, 96, 16, 0, 1, 0,
- 0, 0, 88, 24, 0, 4,
- 0, 112, 16, 0, 0, 0,
- 0, 0, 85, 85, 0, 0,
- 88, 24, 0, 4, 0, 112,
- 16, 0, 1, 0, 0, 0,
- 85, 85, 0, 0, 98, 16,
- 0, 3, 50, 16, 16, 0,
- 1, 0, 0, 0, 98, 16,
- 0, 3, 242, 16, 16, 0,
- 2, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 104, 0,
- 0, 2, 3, 0, 0, 0,
- 69, 0, 0, 9, 242, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
- 0, 0, 70, 126, 16, 0,
- 1, 0, 0, 0, 0, 96,
- 16, 0, 1, 0, 0, 0,
- 56, 0, 0, 7, 242, 0,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 0, 0,
- 0, 0, 6, 16, 16, 0,
- 2, 0, 0, 0, 69, 0,
- 0, 9, 242, 0, 16, 0,
- 1, 0, 0, 0, 70, 16,
- 16, 0, 1, 0, 0, 0,
- 70, 126, 16, 0, 1, 0,
- 0, 0, 0, 96, 16, 0,
- 0, 0, 0, 0, 50, 0,
- 0, 9, 242, 0, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 1, 0, 0, 0,
- 166, 26, 16, 0, 2, 0,
- 0, 0, 70, 14, 16, 0,
- 0, 0, 0, 0, 56, 0,
- 0, 7, 242, 0, 16, 0,
- 0, 0, 0, 0, 70, 14,
- 16, 0, 0, 0, 0, 0,
- 86, 21, 16, 0, 2, 0,
- 0, 0, 69, 0, 0, 9,
- 242, 0, 16, 0, 1, 0,
- 0, 0, 70, 16, 16, 0,
- 1, 0, 0, 0, 70, 126,
- 16, 0, 0, 0, 0, 0,
- 0, 96, 16, 0, 1, 0,
- 0, 0, 56, 0, 0, 7,
- 242, 0, 16, 0, 1, 0,
- 0, 0, 70, 14, 16, 0,
- 1, 0, 0, 0, 6, 16,
- 16, 0, 2, 0, 0, 0,
- 69, 0, 0, 9, 242, 0,
- 16, 0, 2, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
- 0, 0, 70, 126, 16, 0,
- 0, 0, 0, 0, 0, 96,
- 16, 0, 0, 0, 0, 0,
- 50, 0, 0, 9, 242, 0,
- 16, 0, 1, 0, 0, 0,
- 70, 14, 16, 0, 2, 0,
- 0, 0, 166, 26, 16, 0,
- 2, 0, 0, 0, 70, 14,
- 16, 0, 1, 0, 0, 0,
- 50, 0, 0, 9, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 14, 16, 0, 1, 0,
- 0, 0, 246, 31, 16, 0,
- 2, 0, 0, 0, 70, 14,
- 16, 0, 0, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 11, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 4, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11tex.hlsl.vs.h /Evs /Tvs_4_0 d3d11tex.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// TEXCOORD 0 xy 1 NONE float xy
-// FACTORS 0 xyzw 2 NONE float xyzw
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xy
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xy
-dcl_output o2.xyzw
-mov o0.xyzw, v0.xyzw
-mul o1.xy, v1.xyxx, l(8.000000, 8.000000, 0.000000, 0.000000)
-mad o2.xyzw, v1.xyxy, l(1.000000, 1.000000, -1.000000, -1.000000), l(0.000000, 0.000000, 1.000000, 1.000000)
-ret
-// Approximately 4 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 129, 141,
- 49, 0, 46, 132, 26, 20,
- 64, 38, 200, 86, 119, 202,
- 172, 121, 1, 0, 0, 0,
- 160, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 88, 1, 0, 0,
- 36, 2, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 3, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 84, 69, 88,
- 67, 79, 79, 82, 68, 0,
- 171, 171, 79, 83, 71, 78,
- 112, 0, 0, 0, 3, 0,
- 0, 0, 8, 0, 0, 0,
- 80, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 92, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 3, 12, 0, 0,
- 101, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 2, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 84, 69, 88, 67, 79, 79,
- 82, 68, 0, 70, 65, 67,
- 84, 79, 82, 83, 0, 171,
- 171, 171, 83, 72, 68, 82,
- 196, 0, 0, 0, 64, 0,
- 1, 0, 49, 0, 0, 0,
- 95, 0, 0, 3, 242, 16,
- 16, 0, 0, 0, 0, 0,
- 95, 0, 0, 3, 50, 16,
- 16, 0, 1, 0, 0, 0,
- 103, 0, 0, 4, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 50, 32, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 2, 0, 0, 0, 54, 0,
- 0, 5, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 30,
- 16, 0, 0, 0, 0, 0,
- 56, 0, 0, 10, 50, 32,
- 16, 0, 1, 0, 0, 0,
- 70, 16, 16, 0, 1, 0,
- 0, 0, 2, 64, 0, 0,
- 0, 0, 0, 65, 0, 0,
- 0, 65, 0, 0, 0, 0,
- 0, 0, 0, 0, 50, 0,
- 0, 15, 242, 32, 16, 0,
- 2, 0, 0, 0, 70, 20,
- 16, 0, 1, 0, 0, 0,
- 2, 64, 0, 0, 0, 0,
- 128, 63, 0, 0, 128, 63,
- 0, 0, 128, 191, 0, 0,
- 128, 191, 2, 64, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 128, 63,
- 0, 0, 128, 63, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 5, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+++ /dev/null
-<?xml version="1.0" encoding="utf-8"?>\r
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
- <ItemGroup Label="ProjectConfigurations">\r
- <ProjectConfiguration Include="Debug|Win32">\r
- <Configuration>Debug</Configuration>\r
- <Platform>Win32</Platform>\r
- </ProjectConfiguration>\r
- <ProjectConfiguration Include="Release|Win32">\r
- <Configuration>Release</Configuration>\r
- <Platform>Win32</Platform>\r
- </ProjectConfiguration>\r
- </ItemGroup>\r
- <PropertyGroup Label="Globals">\r
- <ProjectGuid>{14F73B97-2DC6-423E-97D9-64E3368713DC}</ProjectGuid>\r
- <Keyword>Win32Proj</Keyword>\r
- <RootNamespace>d3d11tex</RootNamespace>\r
- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
- <UseDebugLibraries>true</UseDebugLibraries>\r
- <CharacterSet>MultiByte</CharacterSet>\r
- </PropertyGroup>\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
- <UseDebugLibraries>false</UseDebugLibraries>\r
- <WholeProgramOptimization>true</WholeProgramOptimization>\r
- <CharacterSet>MultiByte</CharacterSet>\r
- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
- <ImportGroup Label="ExtensionSettings">\r
- </ImportGroup>\r
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
- </ImportGroup>\r
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
- </ImportGroup>\r
- <PropertyGroup Label="UserMacros" />\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <LinkIncremental>true</LinkIncremental>\r
- </PropertyGroup>\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <LinkIncremental>false</LinkIncremental>\r
- </PropertyGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <ClCompile>\r
- <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
- <WarningLevel>Level3</WarningLevel>\r
- <Optimization>Disabled</Optimization>\r
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- <Link>\r
- <SubSystem>Console</SubSystem>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- </Link>\r
- </ItemDefinitionGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <ClCompile>\r
- <WarningLevel>Level3</WarningLevel>\r
- <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
- <Optimization>MaxSpeed</Optimization>\r
- <FunctionLevelLinking>true</FunctionLevelLinking>\r
- <IntrinsicFunctions>true</IntrinsicFunctions>\r
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- <Link>\r
- <SubSystem>Console</SubSystem>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
- <OptimizeReferences>true</OptimizeReferences>\r
- <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- </Link>\r
- </ItemDefinitionGroup>\r
- <ItemGroup>\r
- <CustomBuild Include="d3d11tex.hlsl">\r
- <FileType>Document</FileType>\r
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)\r
-"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).vs.h /Evs /Tvs_4_0 %(Identity)</Command>\r
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>\r
- </CustomBuild>\r
- </ItemGroup>\r
- <ItemGroup>\r
- <ClInclude Include="..\d3d11app\d3d11app.h" />\r
- <ClInclude Include="d3d11tex.hlsl.ps.h" />\r
- <ClInclude Include="d3d11tex.hlsl.vs.h" />\r
- </ItemGroup>\r
- <ItemGroup>\r
- <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />\r
- <ClCompile Include="d3d11tex.cpp" />\r
- </ItemGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
- <ImportGroup Label="ExtensionTargets">\r
- </ImportGroup>\r
-</Project>
\ No newline at end of file
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include "d3d11app.h"
-#include "d3d11tri.hlsl.ps.h"
-#include "d3d11tri.hlsl.vs.h"
-
-struct vertex {
- float position[4];
- float color[4];
-};
-
-static struct vertex vertices[3] =
-{
- {
- { 0.0f, 0.9f, 0.5f, 1.0f },
- { 1.0f, 0.0f, 0.0f, 1.0f }
- },
- {
- { 0.9f, -0.9f, 0.5f, 1.0f },
- { 0.0f, 0.0f, 1.0f, 1.0f }
- },
- {
- { -0.9f, -0.9f, 0.5f, 1.0f },
- { 0.0f, 1.0f, 0.0f, 1.0f }
- },
-};
-
-struct d3d11tri : public d3d11_application
-{
- ID3D11PixelShader* ps;
- ID3D11VertexShader* vs;
- ID3D11InputLayout* layout;
- ID3D11Buffer* vb;
-
- virtual bool init(ID3D11Device* dev, int argc, char** argv)
- {
- ensure(dev->CreatePixelShader(g_ps, sizeof(g_ps), NULL, &ps));
- ensure(dev->CreateVertexShader(g_vs, sizeof(g_vs), NULL, &vs));
-
- D3D11_INPUT_ELEMENT_DESC elements[] =
- {
- // inverse order to make sure the implementation can properly parse the vertex shader signature
- {"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0},
- {"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
- };
-
- ensure(dev->CreateInputLayout(elements, sizeof(elements) / sizeof(elements[0]), g_vs, sizeof(g_vs), &layout));
- D3D11_BUFFER_DESC bufferd;
- bufferd.ByteWidth = sizeof(vertices);
- bufferd.Usage = D3D11_USAGE_IMMUTABLE;
- bufferd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
- bufferd.CPUAccessFlags = 0;
- bufferd.MiscFlags = 0;
- bufferd.StructureByteStride = 0;
-
- D3D11_SUBRESOURCE_DATA buffersd;
- buffersd.pSysMem = vertices;
- buffersd.SysMemPitch = sizeof(vertices);
- buffersd.SysMemSlicePitch = sizeof(vertices);
-
- ensure(dev->CreateBuffer(&bufferd, &buffersd, &vb));
-
- return true;
- }
-
- virtual void draw(ID3D11DeviceContext* ctx, ID3D11RenderTargetView* rtv, unsigned width, unsigned height, double time)
- {
- float clear_color[4] = {1, 0, 1, 1};
- D3D11_VIEWPORT vp;
- memset(&vp, 0, sizeof(vp));
- vp.Width = (float)width;
- vp.Height = (float)height;
- vp.MaxDepth = 1.0f;
-
- ctx->OMSetRenderTargets(1, &rtv, 0);
- ctx->RSSetViewports(1, &vp);
-
- ctx->ClearRenderTargetView(rtv, clear_color);
-
- ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
- ctx->IASetInputLayout(layout);
- unsigned stride = 2 * 4 * 4;
- unsigned offset = 0;
- ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
-
- ctx->VSSetShader(vs, NULL, 0);
- ctx->PSSetShader(ps, NULL, 0);
-
- ctx->Draw(3, 0);
- }
-};
-
-d3d11_application* d3d11_application_create()
-{
- return new d3d11tri();
-}
+++ /dev/null
-/**************************************************************************\r
- *\r
- * Copyright 2010 Luca Barbieri\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining\r
- * a copy of this software and associated documentation files (the\r
- * "Software"), to deal in the Software without restriction, including\r
- * without limitation the rights to use, copy, modify, merge, publish,\r
- * distribute, sublicense, and/or sell copies of the Software, and to\r
- * permit persons to whom the Software is furnished to do so, subject to\r
- * the following conditions:\r
- *\r
- * The above copyright notice and this permission notice (including the\r
- * next paragraph) shall be included in all copies or substantial\r
- * portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,\r
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF\r
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.\r
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE\r
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION\r
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION\r
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- *\r
- **************************************************************************/\r
-\r
-struct IA2VS\r
-{\r
- float4 position : POSITION;\r
- float4 color : COLOR;\r
-};\r
-\r
-struct VS2PS\r
-{\r
- float4 position : SV_POSITION;\r
- float4 color : COLOR;\r
-};\r
-\r
-VS2PS vs(IA2VS input)\r
-{\r
- VS2PS result;\r
- result.position = input.position;\r
- result.color = input.color;\r
- return result;\r
-}\r
-\r
-float4 ps(VS2PS input) : SV_TARGET\r
-{\r
- return input.color;\r
-}\r
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11tri.hlsl.ps.h /Eps /Tps_4_0 d3d11tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_TARGET 0 xyzw 0 TARGET float xyzw
-//
-ps_4_0
-dcl_input_ps linear v1.xyzw
-dcl_output o0.xyzw
-mov o0.xyzw, v1.xyzw
-ret
-// Approximately 2 instruction slots used
-#endif
-
-const BYTE g_ps[] =
-{
- 68, 88, 66, 67, 206, 120,
- 117, 238, 118, 127, 10, 87,
- 80, 75, 114, 198, 95, 2,
- 120, 102, 1, 0, 0, 0,
- 208, 1, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 224, 0,
- 0, 0, 20, 1, 0, 0,
- 84, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 255, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 76, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 68, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 83, 86, 95, 80, 79, 83,
- 73, 84, 73, 79, 78, 0,
- 67, 79, 76, 79, 82, 0,
- 171, 171, 79, 83, 71, 78,
- 44, 0, 0, 0, 1, 0,
- 0, 0, 8, 0, 0, 0,
- 32, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 0, 0, 0,
- 83, 86, 95, 84, 65, 82,
- 71, 69, 84, 0, 171, 171,
- 83, 72, 68, 82, 56, 0,
- 0, 0, 64, 0, 0, 0,
- 14, 0, 0, 0, 98, 16,
- 0, 3, 242, 16, 16, 0,
- 1, 0, 0, 0, 101, 0,
- 0, 3, 242, 32, 16, 0,
- 0, 0, 0, 0, 54, 0,
- 0, 5, 242, 32, 16, 0,
- 0, 0, 0, 0, 70, 30,
- 16, 0, 1, 0, 0, 0,
- 62, 0, 0, 1, 83, 84,
- 65, 84, 116, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 2, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0
-};
+++ /dev/null
-#if 0
-//
-// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
-//
-//
-// fxc /Fhd3d11tri.hlsl.vs.h /Evs /Tvs_4_0 d3d11tri.hlsl
-//
-//
-//
-// Input signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// POSITION 0 xyzw 0 NONE float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-//
-// Output signature:
-//
-// Name Index Mask Register SysValue Format Used
-// -------------------- ----- ------ -------- -------- ------ ------
-// SV_POSITION 0 xyzw 0 POS float xyzw
-// COLOR 0 xyzw 1 NONE float xyzw
-//
-vs_4_0
-dcl_input v0.xyzw
-dcl_input v1.xyzw
-dcl_output_siv o0.xyzw, position
-dcl_output o1.xyzw
-mov o0.xyzw, v0.xyzw
-mov o1.xyzw, v1.xyzw
-ret
-// Approximately 3 instruction slots used
-#endif
-
-const BYTE g_vs[] =
-{
- 68, 88, 66, 67, 190, 171,
- 186, 20, 44, 105, 95, 129,
- 137, 204, 223, 72, 251, 159,
- 126, 176, 1, 0, 0, 0,
- 28, 2, 0, 0, 5, 0,
- 0, 0, 52, 0, 0, 0,
- 140, 0, 0, 0, 220, 0,
- 0, 0, 48, 1, 0, 0,
- 160, 1, 0, 0, 82, 68,
- 69, 70, 80, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 28, 0, 0, 0, 0, 4,
- 254, 255, 0, 1, 0, 0,
- 28, 0, 0, 0, 77, 105,
- 99, 114, 111, 115, 111, 102,
- 116, 32, 40, 82, 41, 32,
- 72, 76, 83, 76, 32, 83,
- 104, 97, 100, 101, 114, 32,
- 67, 111, 109, 112, 105, 108,
- 101, 114, 32, 57, 46, 50,
- 57, 46, 57, 53, 50, 46,
- 51, 49, 49, 49, 0, 171,
- 171, 171, 73, 83, 71, 78,
- 72, 0, 0, 0, 2, 0,
- 0, 0, 8, 0, 0, 0,
- 56, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 0, 0,
- 0, 0, 15, 15, 0, 0,
- 65, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 3, 0, 0, 0, 1, 0,
- 0, 0, 15, 15, 0, 0,
- 80, 79, 83, 73, 84, 73,
- 79, 78, 0, 67, 79, 76,
- 79, 82, 0, 171, 79, 83,
- 71, 78, 76, 0, 0, 0,
- 2, 0, 0, 0, 8, 0,
- 0, 0, 56, 0, 0, 0,
- 0, 0, 0, 0, 1, 0,
- 0, 0, 3, 0, 0, 0,
- 0, 0, 0, 0, 15, 0,
- 0, 0, 68, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 3, 0, 0, 0,
- 1, 0, 0, 0, 15, 0,
- 0, 0, 83, 86, 95, 80,
- 79, 83, 73, 84, 73, 79,
- 78, 0, 67, 79, 76, 79,
- 82, 0, 171, 171, 83, 72,
- 68, 82, 104, 0, 0, 0,
- 64, 0, 1, 0, 26, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 0, 0,
- 0, 0, 95, 0, 0, 3,
- 242, 16, 16, 0, 1, 0,
- 0, 0, 103, 0, 0, 4,
- 242, 32, 16, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 101, 0, 0, 3, 242, 32,
- 16, 0, 1, 0, 0, 0,
- 54, 0, 0, 5, 242, 32,
- 16, 0, 0, 0, 0, 0,
- 70, 30, 16, 0, 0, 0,
- 0, 0, 54, 0, 0, 5,
- 242, 32, 16, 0, 1, 0,
- 0, 0, 70, 30, 16, 0,
- 1, 0, 0, 0, 62, 0,
- 0, 1, 83, 84, 65, 84,
- 116, 0, 0, 0, 3, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 4, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 1, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 2, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0
-};
+++ /dev/null
-<?xml version="1.0" encoding="utf-8"?>\r
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
- <ItemGroup Label="ProjectConfigurations">\r
- <ProjectConfiguration Include="Debug|Win32">\r
- <Configuration>Debug</Configuration>\r
- <Platform>Win32</Platform>\r
- </ProjectConfiguration>\r
- <ProjectConfiguration Include="Release|Win32">\r
- <Configuration>Release</Configuration>\r
- <Platform>Win32</Platform>\r
- </ProjectConfiguration>\r
- </ItemGroup>\r
- <PropertyGroup Label="Globals">\r
- <ProjectGuid>{1C11FC42-BFB5-4668-97F6-C5B564754F8F}</ProjectGuid>\r
- <Keyword>Win32Proj</Keyword>\r
- <RootNamespace>d3d11tri</RootNamespace>\r
- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
- <UseDebugLibraries>true</UseDebugLibraries>\r
- <CharacterSet>MultiByte</CharacterSet>\r
- </PropertyGroup>\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
- <ConfigurationType>Application</ConfigurationType>\r
- <UseDebugLibraries>false</UseDebugLibraries>\r
- <WholeProgramOptimization>true</WholeProgramOptimization>\r
- <CharacterSet>MultiByte</CharacterSet>\r
- </PropertyGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
- <ImportGroup Label="ExtensionSettings">\r
- </ImportGroup>\r
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
- </ImportGroup>\r
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
- </ImportGroup>\r
- <PropertyGroup Label="UserMacros" />\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <LinkIncremental>true</LinkIncremental>\r
- </PropertyGroup>\r
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <LinkIncremental>false</LinkIncremental>\r
- </PropertyGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
- <ClCompile>\r
- <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
- <WarningLevel>Level3</WarningLevel>\r
- <Optimization>Disabled</Optimization>\r
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- <Link>\r
- <SubSystem>Console</SubSystem>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- </Link>\r
- </ItemDefinitionGroup>\r
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
- <ClCompile>\r
- <WarningLevel>Level3</WarningLevel>\r
- <PrecompiledHeader>NotUsing</PrecompiledHeader>\r
- <Optimization>MaxSpeed</Optimization>\r
- <FunctionLevelLinking>true</FunctionLevelLinking>\r
- <IntrinsicFunctions>true</IntrinsicFunctions>\r
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
- <AdditionalIncludeDirectories>$(SolutionDir)\d3d11app</AdditionalIncludeDirectories>\r
- </ClCompile>\r
- <Link>\r
- <SubSystem>Console</SubSystem>\r
- <GenerateDebugInformation>true</GenerateDebugInformation>\r
- <EnableCOMDATFolding>true</EnableCOMDATFolding>\r
- <OptimizeReferences>true</OptimizeReferences>\r
- <AdditionalDependencies>d3d11.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
- </Link>\r
- </ItemDefinitionGroup>\r
- <ItemGroup>\r
- <CustomBuild Include="d3d11tri.hlsl">\r
- <FileType>Document</FileType>\r
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)</Command>\r
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>\r
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(DXSDK_DIR)\Utilities\bin\x86\fxc.exe" /Fh%(Identity).ps.h /Eps /Tps_4_0 %(Identity)</Command>\r
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(Identity).ps.h;%(Identity).vs.h;%(Outputs)</Outputs>\r
- </CustomBuild>\r
- </ItemGroup>\r
- <ItemGroup>\r
- <ClInclude Include="..\d3d11app\d3d11app.h" />\r
- <ClInclude Include="d3d11tri.hlsl.ps.h" />\r
- <ClInclude Include="d3d11tri.hlsl.vs.h" />\r
- </ItemGroup>\r
- <ItemGroup>\r
- <ClCompile Include="..\d3d11app\d3d11winmain.cpp" />\r
- <ClCompile Include="d3d11tri.cpp" />\r
- </ItemGroup>\r
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
- <ImportGroup Label="ExtensionTargets">\r
- </ImportGroup>\r
-</Project>
\ No newline at end of file
+++ /dev/null
-unsigned char g_cornell_box_image[] =
-{
- 159, 93, 68, 255,
- 171, 158, 120, 255,
- 167, 153, 115, 255,
- 167, 158, 121, 255,
- 166, 161, 122, 255,
- 164, 163, 122, 255,
- 163, 166, 124, 255,
- 165, 166, 125, 255,
- 164, 167, 125, 255,
- 161, 171, 126, 255,
- 161, 170, 126, 255,
- 162, 171, 125, 255,
- 162, 172, 125, 255,
- 160, 172, 125, 255,
- 161, 174, 127, 255,
- 159, 175, 124, 255,
- 158, 175, 124, 255,
- 156, 177, 124, 255,
- 155, 177, 123, 255,
- 154, 178, 122, 255,
- 154, 178, 122, 255,
- 153, 178, 120, 255,
- 151, 180, 120, 255,
- 150, 181, 120, 255,
- 149, 181, 121, 255,
- 146, 181, 118, 255,
- 146, 181, 118, 255,
- 143, 182, 116, 255,
- 141, 183, 114, 255,
- 137, 183, 112, 255,
- 139, 186, 111, 255,
- 89, 176, 70, 255,
- 156, 49, 33, 255,
- 154, 90, 62, 255,
- 172, 149, 110, 255,
- 169, 145, 105, 255,
- 168, 149, 109, 255,
- 166, 153, 112, 255,
- 165, 156, 114, 255,
- 164, 159, 115, 255,
- 164, 162, 117, 255,
- 163, 165, 118, 255,
- 161, 166, 121, 255,
- 160, 169, 122, 255,
- 160, 170, 121, 255,
- 160, 171, 120, 255,
- 158, 173, 119, 255,
- 159, 174, 120, 255,
- 158, 174, 120, 255,
- 154, 177, 119, 255,
- 154, 177, 117, 255,
- 151, 178, 115, 255,
- 151, 179, 115, 255,
- 148, 181, 113, 255,
- 146, 181, 114, 255,
- 142, 182, 113, 255,
- 141, 181, 110, 255,
- 140, 182, 108, 255,
- 136, 183, 106, 255,
- 132, 184, 102, 255,
- 127, 185, 99, 255,
- 132, 187, 101, 255,
- 85, 173, 66, 255,
- 44, 170, 34, 255,
- 173, 59, 45, 255,
- 157, 48, 32, 255,
- 155, 90, 62, 255,
- 171, 148, 108, 255,
- 168, 143, 103, 255,
- 167, 148, 105, 255,
- 166, 151, 108, 255,
- 167, 154, 110, 255,
- 166, 158, 111, 255,
- 164, 161, 113, 255,
- 162, 164, 113, 255,
- 162, 166, 116, 255,
- 162, 168, 118, 255,
- 157, 168, 109, 255,
- 150, 167, 101, 255,
- 150, 169, 102, 255,
- 149, 169, 102, 255,
- 145, 173, 100, 255,
- 150, 177, 107, 255,
- 151, 181, 112, 255,
- 150, 182, 110, 255,
- 149, 183, 108, 255,
- 146, 184, 107, 255,
- 143, 184, 106, 255,
- 139, 185, 104, 255,
- 135, 185, 102, 255,
- 132, 186, 100, 255,
- 128, 186, 97, 255,
- 133, 189, 99, 255,
- 88, 175, 62, 255,
- 42, 171, 33, 255,
- 56, 184, 44, 255,
- 178, 64, 46, 255,
- 175, 62, 45, 255,
- 164, 51, 35, 255,
- 158, 91, 65, 255,
- 173, 148, 109, 255,
- 169, 143, 103, 255,
- 169, 147, 106, 255,
- 167, 151, 106, 255,
- 166, 154, 109, 255,
- 164, 159, 111, 255,
- 165, 162, 111, 255,
- 165, 166, 112, 255,
- 160, 165, 106, 255,
- 200, 203, 172, 255,
- 245, 248, 244, 255,
- 242, 243, 236, 255,
- 241, 243, 236, 255,
- 246, 247, 244, 255,
- 197, 212, 170, 255,
- 155, 184, 101, 255,
- 157, 189, 107, 255,
- 155, 190, 105, 255,
- 152, 191, 103, 255,
- 149, 192, 101, 255,
- 144, 193, 99, 255,
- 140, 191, 95, 255,
- 134, 192, 93, 255,
- 136, 194, 96, 255,
- 91, 179, 65, 255,
- 46, 177, 34, 255,
- 57, 188, 45, 255,
- 59, 193, 45, 255,
- 186, 65, 49, 255,
- 187, 66, 49, 255,
- 191, 66, 51, 255,
- 176, 51, 37, 255,
- 160, 88, 61, 255,
- 172, 148, 108, 255,
- 169, 144, 102, 255,
- 168, 147, 105, 255,
- 167, 151, 106, 255,
- 167, 156, 108, 255,
- 168, 160, 111, 255,
- 167, 165, 110, 255,
- 167, 169, 110, 255,
- 181, 186, 132, 255,
- 217, 220, 190, 255,
- 215, 219, 185, 255,
- 217, 222, 185, 255,
- 220, 227, 187, 255,
- 188, 204, 131, 255,
- 172, 198, 104, 255,
- 172, 202, 105, 255,
- 167, 203, 102, 255,
- 163, 203, 102, 255,
- 157, 202, 99, 255,
- 153, 201, 96, 255,
- 146, 199, 93, 255,
- 148, 199, 96, 255,
- 95, 183, 62, 255,
- 47, 191, 38, 255,
- 62, 201, 51, 255,
- 61, 200, 49, 255,
- 61, 198, 51, 255,
- 192, 66, 51, 255,
- 198, 68, 54, 255,
- 209, 70, 56, 255,
- 207, 70, 55, 255,
- 181, 52, 37, 255,
- 161, 90, 62, 255,
- 172, 146, 106, 255,
- 171, 145, 104, 255,
- 171, 150, 107, 255,
- 171, 155, 109, 255,
- 171, 159, 111, 255,
- 171, 164, 111, 255,
- 171, 168, 113, 255,
- 172, 172, 110, 255,
- 172, 173, 107, 255,
- 172, 180, 106, 255,
- 173, 187, 106, 255,
- 177, 192, 107, 255,
- 181, 198, 109, 255,
- 181, 202, 110, 255,
- 179, 203, 110, 255,
- 175, 204, 105, 255,
- 169, 204, 104, 255,
- 163, 202, 101, 255,
- 153, 202, 97, 255,
- 151, 199, 97, 255,
- 97, 181, 63, 255,
- 51, 190, 38, 255,
- 66, 222, 53, 255,
- 68, 218, 56, 255,
- 64, 209, 53, 255,
- 62, 205, 51, 255,
- 197, 67, 54, 255,
- 205, 71, 58, 255,
- 220, 75, 58, 255,
- 229, 75, 63, 255,
- 211, 71, 54, 255,
- 172, 48, 31, 255,
- 162, 114, 79, 255,
- 160, 148, 102, 255,
- 159, 149, 102, 255,
- 157, 153, 104, 255,
- 158, 154, 107, 255,
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- 160, 161, 112, 255,
- 158, 164, 110, 255,
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- 149, 171, 99, 255,
- 145, 171, 99, 255,
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- 140, 173, 97, 255,
- 111, 173, 78, 255,
- 46, 178, 29, 255,
- 68, 223, 55, 255,
- 72, 242, 62, 255,
- 71, 231, 60, 255,
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- 64, 208, 54, 255,
- 202, 68, 55, 255,
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- 233, 77, 62, 255,
- 194, 59, 41, 255,
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-};
-
+++ /dev/null
-unsigned char g_tux_image[] =
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- 255, 255, 255, 255,
- 255, 255, 255, 255,
- 255, 255, 255, 255,
- 255, 255, 255, 255,
- 255, 255, 255, 255,
-};
-
+++ /dev/null
-\r
-Microsoft Visual Studio Solution File, Format Version 11.00\r
-# Visual Studio 2010\r
-Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "d3d11app", "d3d11app", "{77576C4F-7281-41FB-A5C7-D12707AB9ED0}"\r
- ProjectSection(SolutionItems) = preProject\r
- d3d11app\d3d11blit.hlsl = d3d11app\d3d11blit.hlsl\r
- EndProjectSection\r
-EndProject\r
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11gears", "d3d11gears\d3d11gears.vcxproj", "{706313AB-8F2C-48D2-9F67-31AA043F48C9}"\r
-EndProject\r
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11tri", "d3d11tri\d3d11tri.vcxproj", "{1C11FC42-BFB5-4668-97F6-C5B564754F8F}"\r
-EndProject\r
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11spikysphere", "d3d11spikysphere\d3d11spikysphere.vcxproj", "{64988608-72A3-4125-8A31-45E1EACE8F0A}"\r
-EndProject\r
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d11tex", "d3d11tex\d3d11tex.vcxproj", "{14F73B97-2DC6-423E-97D9-64E3368713DC}"\r
-EndProject\r
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "d3d10tri", "d3d10tri\d3d10tri.vcxproj", "{5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}"\r
-EndProject\r
-Global\r
- GlobalSection(SolutionConfigurationPlatforms) = preSolution\r
- Debug|Win32 = Debug|Win32\r
- Release|Win32 = Release|Win32\r
- EndGlobalSection\r
- GlobalSection(ProjectConfigurationPlatforms) = postSolution\r
- {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Debug|Win32.ActiveCfg = Debug|Win32\r
- {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Debug|Win32.Build.0 = Debug|Win32\r
- {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Release|Win32.ActiveCfg = Release|Win32\r
- {706313AB-8F2C-48D2-9F67-31AA043F48C9}.Release|Win32.Build.0 = Release|Win32\r
- {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Debug|Win32.ActiveCfg = Debug|Win32\r
- {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Debug|Win32.Build.0 = Debug|Win32\r
- {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Release|Win32.ActiveCfg = Release|Win32\r
- {1C11FC42-BFB5-4668-97F6-C5B564754F8F}.Release|Win32.Build.0 = Release|Win32\r
- {64988608-72A3-4125-8A31-45E1EACE8F0A}.Debug|Win32.ActiveCfg = Debug|Win32\r
- {64988608-72A3-4125-8A31-45E1EACE8F0A}.Debug|Win32.Build.0 = Debug|Win32\r
- {64988608-72A3-4125-8A31-45E1EACE8F0A}.Release|Win32.ActiveCfg = Release|Win32\r
- {64988608-72A3-4125-8A31-45E1EACE8F0A}.Release|Win32.Build.0 = Release|Win32\r
- {14F73B97-2DC6-423E-97D9-64E3368713DC}.Debug|Win32.ActiveCfg = Debug|Win32\r
- {14F73B97-2DC6-423E-97D9-64E3368713DC}.Debug|Win32.Build.0 = Debug|Win32\r
- {14F73B97-2DC6-423E-97D9-64E3368713DC}.Release|Win32.ActiveCfg = Release|Win32\r
- {14F73B97-2DC6-423E-97D9-64E3368713DC}.Release|Win32.Build.0 = Release|Win32\r
- {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Debug|Win32.ActiveCfg = Debug|Win32\r
- {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Debug|Win32.Build.0 = Debug|Win32\r
- {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Release|Win32.ActiveCfg = Release|Win32\r
- {5366F4FD-0E6C-40CC-B2F2-CE3D350F0729}.Release|Win32.Build.0 = Release|Win32\r
- EndGlobalSection\r
- GlobalSection(SolutionProperties) = preSolution\r
- HideSolutionNode = FALSE\r
- EndGlobalSection\r
-EndGlobal\r
+++ /dev/null
-#!/bin/bash
-dir="$(dirname "$0")/../mstools"
-(cd "$dir"; ./download-mstools)
-
-arch="$(uname -m)"
-if test "$arch" == i386 || test "$arch" == i486 || test "$arch" == i586 || test "$arch" == i686 || test "$arch" == x86_64; then
- emu="wine"
-else
- emu="qemu-i386 wine"
-fi
-exe="$dir/fxc.exe"
-if test "$#" == 0 || test "$1" == "--help"; then
- exec $emu "$exe" "/?"
-else
- exec $emu "$exe" "$@"
-fi
+++ /dev/null
-/usr/include/wine/windows
\ No newline at end of file
+++ /dev/null
-SUBDIRS=dxgi d3d10 d3d10_1 d3d11
-
-all:
- @for dir in $(SUBDIRS) ; do $(MAKE) -C "$$dir" || exit $?; done
-
-clean:
- rm -f `find . -name \*.[oa]`
- rm -f `find . -name depend`
-
-install:
- sudo install */*.dll.so /usr/lib/wine
+++ /dev/null
-TOP=../../../../../..
-D3D1X=../..
-include $(TOP)/configs/current
-CFLAGS=$(CXXFLAGS)
-
-default: lib$(LIBNAME).def lib$(LIBNAME).cross.a $(LIBNAME).dll.so
-
-%.dll.fake: %.spec $(OBJECTS) version.res
- wineg++ -m32 -fasynchronous-unwind-tables -shared $^ -o $@ $(LDADD)
-
-%.dll.so: %.spec $(OBJECTS) version.res
- wineg++ -m32 -fasynchronous-unwind-tables -shared $^ -o $@ $(LDADD)
-
-lib%.def: %.spec
- winebuild -w --def -o $@ --export $<
-
-lib%.cross.a: %.spec
- winebuild -m32 -b i586-mingw32msvc -w --implib -o $@ --export $<
-
-version.res: version.rc
- wrc --nostdinc -I. -I. -I../../include -I../../include -D__WINESRC__ -fo$@ $^
-
-include ../../../../Makefile.template
+++ /dev/null
-LIBNAME=d3d10
-LIBRARY_INCLUDES=-I$(D3D1X)/gd3dapi -I$(D3D1X)/d3dapi -I$(D3D1X)/w32api
-OBJECTS=../../dxgid3d10/libdxgid3d10.a ../../gd3d10/libgd3d10.a ../../gd3d1x/libgd3d1x.a ../../d3d1xshader/libd3d1xshader.a ../../d3d1xstutil/libd3d1xstutil.a ../../../../auxiliary/libgallium.a
-LDADD=-L../dxgi -ldxgi -ldl
-
-include ../Makefile.wine
+++ /dev/null
-@ stub D3D10CompileEffectFromMemory
-@ stub D3D10CompileShader
-@ stdcall D3D10CreateBlob(long ptr)
-@ stdcall D3D10CreateDevice(ptr long ptr long long ptr)
-@ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr)
-@ stub D3D10CreateEffectFromMemory
-@ stub D3D10CreateEffectPoolFromMemory
-@ stub D3D10CreateStateBlock
-@ stub D3D10DisassembleEffect
-@ stub D3D10DisassembleShader
-@ stdcall D3D10GetGeometryShaderProfile(ptr)
-@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr)
-@ stdcall D3D10GetInputSignatureBlob(ptr long ptr)
-@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr)
-@ stdcall D3D10GetPixelShaderProfile(ptr)
-@ stub D3D10GetShaderDebugInfo
-@ stub D3D10GetVersion
-@ stdcall D3D10GetVertexShaderProfile(ptr)
-@ stub D3D10PreprocessShader
-@ stub D3D10ReflectShader
-@ stub D3D10RegisterLayers
-@ stub D3D10StateBlockMaskDifference
-@ stub D3D10StateBlockMaskDisableAll
-@ stub D3D10StateBlockMaskDisableCapture
-@ stub D3D10StateBlockMaskEnableAll
-@ stub D3D10StateBlockMaskEnableCapture
-@ stub D3D10StateBlockMaskGetSetting
-@ stub D3D10StateBlockMaskIntersect
-@ stub D3D10StateBlockMaskUnion
-
-@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
-@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
-
+++ /dev/null
-#define FILENAME "d3d10"
-#define NAME "D3D10"
-#include "../version.rc.h"
+++ /dev/null
-LIBNAME=d3d10_1
-LIBRARY_INCLUDES=
-OBJECTS=
-LDADD=-L../d3d10 -ld3d10
-
-include ../Makefile.wine
+++ /dev/null
-@ stub D3D10CompileShader
-@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob
-@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) d3d10.D3D10CreateDevice1
-@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) d3d10.D3D10CreateDeviceAndSwapChain1
-@ stub D3D10CreateEffectFromMemory
-@ stub D3D10CreateEffectPoolFromMemory
-@ stub D3D10CreateStateBlock
-@ stub D3D10DisassembleEffect
-@ stub D3D10DisassembleShader
-@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile
-@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob
-@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob
-@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob
-@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
-@ stub D3D10GetShaderDebugInfo
-@ stub D3D10GetVersion
-@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
-@ stub D3D10PreprocessShader
-@ stub D3D10ReflectShader
-@ stub D3D10RegisterLayers
-@ stub D3D10StateBlockMaskDifference
-@ stub D3D10StateBlockMaskDisableAll
-@ stub D3D10StateBlockMaskDisableCapture
-@ stub D3D10StateBlockMaskEnableAll
-@ stub D3D10StateBlockMaskEnableCapture
-@ stub D3D10StateBlockMaskGetSetting
-@ stub D3D10StateBlockMaskIntersect
-@ stub D3D10StateBlockMaskUnion
-
+++ /dev/null
-#define FILENAME "d3d10"
-#define NAME "D3D10"
-#include "../version.rc.h"
+++ /dev/null
-LIBNAME=d3d11
-LIBRARY_INCLUDES=-I$(D3D1X)/gd3dapi -I$(D3D1X)/d3dapi -I$(D3D1X)/w32api
-OBJECTS=../../dxgid3d11/libdxgid3d11.a ../../gd3d11/libgd3d11.a ../../gd3d1x/libgd3d1x.a ../../d3d1xshader/libd3d1xshader.a ../../d3d1xstutil/libd3d1xstutil.a ../../../../auxiliary/libgallium.a
-LDADD=-L../dxgi -ldxgi -ldl
-
-include ../Makefile.wine
+++ /dev/null
-@ stub D3D11CoreCreateDevice
-@ stub D3D11CoreCreateLayeredDevice
-@ stub D3D11CoreGetLayeredDeviceSize
-@ stub D3D11CoreRegisterLayers
-@ stdcall D3D11CreateDevice(ptr long ptr long ptr long long ptr ptr ptr)
-@ stdcall D3D11CreateDeviceAndSwapChain(ptr long ptr long ptr long long ptr ptr ptr ptr ptr)
+++ /dev/null
-#define FILENAME "d3d11"
-#define NAME "D3D11"
-#include "../version.rc.h"
+++ /dev/null
-LIBNAME=dxgi
-LIBRARY_INCLUDES=-I$(D3D1X)/gd3dapi -I$(D3D1X)/d3dapi -I$(D3D1X)/w32api
-OBJECTS=dxgi_dll.o ../../dxgi/libdxgi.a ../../d3d1xstutil/libd3d1xstutil.a ../../../egl/libegl.a ../../../../auxiliary/libgallium.a ../../../../winsys/sw/xlib/libws_xlib.a
-LDADD=-lgdi32 -lEGL -lXfixes -lX11 -ldrm -ldl -lXext
-
-include ../Makefile.wine
+++ /dev/null
-@ stdcall CreateDXGIFactory(ptr ptr)
-@ stdcall CreateDXGIFactory1(ptr ptr)
-@ stub DXGID3D10CreateDevice
-@ stub DXGID3D10RegisterLayers
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2010 Luca Barbieri
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#include <windows.h>
-#include <winnt.h>
-#include <X11/Xlib.h>
-#include <galliumdxgi.h>
-
-#define DLL_WINE_PREATTACH 8
-
-#define X11DRV_ESCAPE 6789
-#define X11DRV_GET_DISPLAY 0
-#define X11DRV_GET_DRAWABLE 1
-
-/* Wine works in this way: wineserver stores the all window positions
- * in (somewhat fictitious) "screen coordinates", and does not itself
- * interact with X11.
- *
- * Instead, it is the responsibliity of the owner of the X window to
- * handle ConfigureNotify and inform wineserver that the window
- * moved.
- *
- * This means that we can freely look at window positions non-atomically,
- * since they won't get updated until we return and the application
- * processes the Win32 message queue.
- *
- * Of course, if this thread doesn't own the window, we are screwed.
- *
- * It might be a good idea to integrate this code in winex11.drv.
- */
-
-struct WineDXGIBackend
-{
- const IGalliumDXGIBackendVtbl *vtbl_IGalliumDXGIBackend;
- LONG ref;
-};
-
-static HRESULT STDMETHODCALLTYPE WineDXGIBackend_BeginPresent(
- IGalliumDXGIBackend* This,
- HWND hwnd,
- void** ppresent_cookie,
- void** pwindow,
- RECT* prect,
- RGNDATA** prgndata,
- BOOL* ppreserve_aspect_ratio)
-{
- /* this is the parent HWND which actually has an X11 window associated */
- HWND x11_hwnd;
- HDC hdc;
- RECT client_rect;
- POINT x11_hwnd_origin_from_screen;
- Drawable drawable;
- POINT hwnd_origin_from_screen;
- HRGN hrgn;
- unsigned code = X11DRV_GET_DRAWABLE;
- unsigned rgndata_size;
- RGNDATA* rgndata;
- RECT rgn_box;
- int rgn_box_type;
-
- hdc = GetDC(hwnd);
- GetDCOrgEx(hdc, &hwnd_origin_from_screen);
- hrgn = CreateRectRgn(0, 0, 0, 0);
- GetRandomRgn(hdc, hrgn, SYSRGN);
- rgn_box_type = GetRgnBox(hrgn, &rgn_box);
-
- /* the coordinate system differs depending on whether Wine is
- * pretending to be Win9x or WinNT, so match that behavior.
- */
- if (!(GetVersion() & 0x80000000))
- OffsetRgn(hrgn, -hwnd_origin_from_screen.x, -hwnd_origin_from_screen.y);
- ReleaseDC(hwnd, hdc);
-
- if(rgn_box_type == NULLREGION)
- {
- DeleteObject(hrgn);
- return DXGI_STATUS_OCCLUDED;
- }
-
- rgndata_size = GetRegionData(hrgn, 0, NULL);
- rgndata = HeapAlloc(GetProcessHeap(), 0, rgndata_size);
- GetRegionData(hrgn, rgndata_size, rgndata);
- DeleteObject(hrgn);
- *prgndata = rgndata;
-
- x11_hwnd = GetAncestor(hwnd, GA_ROOT);
- hdc = GetDC(x11_hwnd);
- ExtEscape(hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, sizeof(drawable), (LPTSTR)&drawable);
-
- GetDCOrgEx(hdc, &x11_hwnd_origin_from_screen);
- ReleaseDC(x11_hwnd, hdc);
-
- *pwindow = (void*)drawable;
- GetClientRect(hwnd, &client_rect);
-
- prect->left = hwnd_origin_from_screen.x - x11_hwnd_origin_from_screen.x;
- prect->top = hwnd_origin_from_screen.y - x11_hwnd_origin_from_screen.y;
-
- prect->right = prect->left + client_rect.right;
- prect->bottom = prect->top + client_rect.bottom;
-
- // Windows doesn't preserve the aspect ratio
- // TODO: maybe let the user turn this on somehow
- *ppreserve_aspect_ratio = FALSE;
-
- *ppresent_cookie = rgndata;
-
- // TODO: check for errors and return them
- return S_OK;
-}
-
-static void STDMETHODCALLTYPE WineDXGIBackend_EndPresent(
- IGalliumDXGIBackend* This,
- HWND hwnd,
- void *present_cookie)
-{
- HeapFree(GetProcessHeap(), 0, present_cookie);
-}
-
-static HRESULT STDMETHODCALLTYPE WineDXGIBackend_TestPresent(
- IGalliumDXGIBackend* This,
- HWND hwnd)
-{
- HDC hdc;
- HRGN hrgn;
- RECT rgn_box;
- int rgn_box_type;
-
- // TODO: is there a simpler way to check this?
- hdc = GetDC(hwnd);
- hrgn = CreateRectRgn(0, 0, 0, 0);
- GetRandomRgn(hdc, hrgn, SYSRGN);
- rgn_box_type = GetRgnBox(hrgn, &rgn_box);
- DeleteObject(hrgn);
- ReleaseDC(hwnd, hdc);
-
- return rgn_box_type == NULLREGION ? DXGI_STATUS_OCCLUDED : S_OK;
-}
-
-static HRESULT STDMETHODCALLTYPE WineDXGIBackend_GetPresentSize(
- IGalliumDXGIBackend* This,
- HWND hwnd,
- unsigned* width,
- unsigned* height)
-{
- RECT client_rect;
- GetClientRect(hwnd, &client_rect);
- *width = client_rect.right - client_rect.left;
- *height = client_rect.bottom - client_rect.top;
-
- // TODO: check for errors and return them
- return S_OK;
-}
-
-/* Wine should switch to C++ at least to be able to implement COM interfaces in a sensible way,
- * instead of this ridiculous amount of clumsy duplicated code everywhere
- * C++ exists exactly to avoid having to write the following code */
-static ULONG STDMETHODCALLTYPE WineDXGIBackend_AddRef(IGalliumDXGIBackend* This)
-{
- return InterlockedIncrement(&((struct WineDXGIBackend*)&This)->ref);
-}
-
-static ULONG STDMETHODCALLTYPE WineDXGIBackend_Release(IGalliumDXGIBackend* This)
-{
- ULONG v = InterlockedDecrement(&((struct WineDXGIBackend*)&This)->ref);
- if(!v)
- HeapFree(GetProcessHeap(), 0, This);
- return v;
-}
-
-static HRESULT WINAPI WineDXGIBackend_QueryInterface(
- IGalliumDXGIBackend* iface,
- REFIID riid,
- void** ppvObject)
-{
- if (IsEqualGUID(riid, &IID_IUnknown)
- || IsEqualGUID(riid, &IID_IGalliumDXGIBackend))
- {
- WineDXGIBackend_AddRef(iface);
- *ppvObject = iface;
- return S_OK;
- }
-
- return E_NOINTERFACE;
-}
-
-static IGalliumDXGIBackendVtbl WineDXGIBackend_vtbl =
-{
- WineDXGIBackend_QueryInterface,
- WineDXGIBackend_AddRef,
- WineDXGIBackend_Release,
- WineDXGIBackend_BeginPresent,
- WineDXGIBackend_EndPresent,
- WineDXGIBackend_TestPresent,
- WineDXGIBackend_GetPresentSize
-};
-
-IGalliumDXGIBackend* new_WineDXGIBackend()
-{
- struct WineDXGIBackend* backend = HeapAlloc(GetProcessHeap(), 0, sizeof(struct WineDXGIBackend));
- backend->ref = 1;
- backend->vtbl_IGalliumDXGIBackend = &WineDXGIBackend_vtbl;
- return (IGalliumDXGIBackend*)backend;
-}
-
-static void install_wine_dxgi_backend()
-{
- IGalliumDXGIBackend* backend = new_WineDXGIBackend();
- HWND root = GetDesktopWindow();
- unsigned code = X11DRV_GET_DISPLAY;
- Display* dpy;
- HDC hdc;
-
- hdc = GetDC(root);
- ExtEscape(hdc, X11DRV_ESCAPE, sizeof(code), (LPSTR)&code, sizeof(dpy), (LPTSTR)&dpy);
- ReleaseDC(root, hdc);
-
- GalliumDXGIUseX11Display(dpy, backend);
- GalliumDXGIMakeDefault();
- GalliumDXGIUseNothing();
- backend->lpVtbl->Release(backend);
-}
-
-BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
-{
- switch (fdwReason)
- {
- case DLL_WINE_PREATTACH:
- return TRUE;
- case DLL_PROCESS_ATTACH:
- DisableThreadLibraryCalls(hinstDLL);
- install_wine_dxgi_backend();
- break;
- case DLL_PROCESS_DETACH:
- break;
- default:
- break;
- }
-
- return TRUE;
-}
+++ /dev/null
-#define FILENAME "dxgi"
-#define NAME "DXGI"
-#include "../version.rc.h"
+++ /dev/null
-1 VERSIONINFO
-FILEVERSION 6,0,6000,16386
-PRODUCTVERSION 6,0,6000,16386
-FILEFLAGSMASK 63
-FILEFLAGS 0
-FILEOS 0x00000000L
-FILETYPE 0x00000002L
-FILESUBTYPE 0x00000000L
-{
- BLOCK "StringFileInfo"
- {
- BLOCK "040904E4"
- {
- // all Wine DLLs claim to be from Microsoft, maybe it's needed for compatibility
- VALUE "CompanyName", "Microsoft Corporation"
- VALUE "FileDescription", "GalliumD3D1x " NAME " runtime"
- VALUE "FileVersion", "6.0.6000.16386"
- VALUE "InternalName", ""
- VALUE "LegalCopyright", "Copyright (c) 2010 Luca Barbieri and other contributors"
- VALUE "OriginalFilename", FILENAME ".dll"
- VALUE "ProductName", "GalliumD3D1x"
- VALUE "ProductVersion", "6.0.6000.16386"
- }
- }
- BLOCK "VarFileInfo"
- {
- VALUE "Translation", 0x0409, 0x04E4
- }
-}
-