--- /dev/null
+FRAG
+
+DCL IN[0], COLOR, LINEAR
+DCL OUT[0], COLOR
+DCL CONST[1]
+DCL CONST[3]
+DCL TEMP[0..1]
+
+ADD TEMP[0], IN[0], CONST[1]
+RCP TEMP[1], CONST[3].xxxx
+MUL OUT[0], TEMP[0], TEMP[1]
+
+END
fs = Shader(file('frag-' + name + '.sh', 'rt').read())
ctx.set_fragment_shader(fs)
- constbuf0 = dev.buffer_create(16,
+ constbuf0 = dev.buffer_create(64,
(PIPE_BUFFER_USAGE_CONSTANT |
PIPE_BUFFER_USAGE_GPU_READ |
PIPE_BUFFER_USAGE_CPU_WRITE),
4 * 4 * 4)
cbdata = ''
- cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5)
- cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5)
- cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5)
- cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5)
+ cbdata += struct.pack('4f', 0.4, 0.0, 0.0, 1.0)
+ cbdata += struct.pack('4f', 1.0, 1.0, 1.0, 1.0)
+ cbdata += struct.pack('4f', 2.0, 2.0, 2.0, 2.0)
+ cbdata += struct.pack('4f', 4.0, 8.0, 16.0, 32.0)
constbuf0.write(cbdata, 0)
tests = [
'abs',
'add',
+ 'cb-1d',
'cb-2d',
'dp3',
'dp4',