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mesa: fix _mesa_alloc_dispatch_table() declaration
author
Brian Paul
<brianp@vmware.com>
Wed, 1 Oct 2014 15:03:13 +0000
(09:03 -0600)
committer
Brian Paul
<brianp@vmware.com>
Wed, 1 Oct 2014 21:17:47 +0000
(15:17 -0600)
Insert 'void' parameter to match declaration in api_exec.h. Trivial.
src/mesa/main/context.c
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diff --git
a/src/mesa/main/context.c
b/src/mesa/main/context.c
index 0edd66d6f9ef73df99e0515d1165845bd5e79347..afe43a6af8c933098e490107820638310f4a2a71 100644
(file)
--- a/
src/mesa/main/context.c
+++ b/
src/mesa/main/context.c
@@
-894,7
+894,7
@@
_mesa_generic_nop(void)
* Allocate and initialize a new dispatch table.
*/
struct _glapi_table *
-_mesa_alloc_dispatch_table()
+_mesa_alloc_dispatch_table(
void
)
{
/* Find the larger of Mesa's dispatch table and libGL's dispatch table.
* In practice, this'll be the same for stand-alone Mesa. But for DRI