blorp_emit_urb_config(batch, vs_entry_size, sf_entry_size);
}
+#if GEN_GEN >= 7
+static void
+blorp_emit_memcpy(struct blorp_batch *batch,
+ struct blorp_address dst,
+ struct blorp_address src,
+ uint32_t size);
+#endif
+
static void
blorp_emit_vertex_data(struct blorp_batch *batch,
const struct blorp_params *params,
}
blorp_flush_range(batch, data, *size);
+
+ if (params->dst_clear_color_as_input) {
+#if GEN_GEN >= 7
+ /* In this case, the clear color isn't known statically and instead
+ * comes in through an indirect which we have to copy into the vertex
+ * buffer before we execute the 3DPRIMITIVE. We already copied the
+ * value of params->wm_inputs.clear_color into the vertex buffer in the
+ * loop above. Now we emit code to stomp it from the GPU with the
+ * actual clear color value.
+ */
+ assert(num_varyings == 1);
+
+ /* The clear color is the first thing after the header */
+ struct blorp_address clear_color_input_addr = *addr;
+ clear_color_input_addr.offset += 16;
+
+ const unsigned clear_color_size =
+ GEN_GEN < 10 ? batch->blorp->isl_dev->ss.clear_value_size : 4 * 4;
+ blorp_emit_memcpy(batch, clear_color_input_addr,
+ params->dst.clear_color_addr,
+ clear_color_size);
+#else
+ unreachable("MCS partial resolve is not a thing on SNB and earlier");
+#endif
+ }
}
static void
const struct blorp_params *params)
{
struct GENX(VERTEX_BUFFER_STATE) vb[3];
+ uint32_t num_vbs = 2;
memset(vb, 0, sizeof(vb));
struct blorp_address addr;
blorp_emit_input_varying_data(batch, params, &addr, &size);
blorp_fill_vertex_buffer_state(batch, vb, 1, addr, size, 0);
- uint32_t num_vbs = 2;
- if (params->dst_clear_color_as_input) {
- const unsigned clear_color_size =
- GEN_GEN < 10 ? batch->blorp->isl_dev->ss.clear_value_size : 4 * 4;
- blorp_fill_vertex_buffer_state(batch, vb, num_vbs++,
- params->dst.clear_color_addr,
- clear_color_size, 0);
- }
-
const unsigned num_dwords = 1 + num_vbs * GENX(VERTEX_BUFFER_STATE_length);
uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
if (!dw)
};
slot++;
- if (params->dst_clear_color_as_input) {
- /* If the caller wants the destination indirect clear color, redirect
- * to vertex buffer 2 where we stored it earlier. The only users of
- * an indirect clear color source have that as their only vertex
- * attribute.
- */
- assert(num_varyings == 1);
+ for (unsigned i = 0; i < num_varyings; ++i) {
ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
- .VertexBufferIndex = 2,
+ .VertexBufferIndex = 1,
.Valid = true,
- .SourceElementOffset = 0,
- .Component0Control = VFCOMP_STORE_SRC,
-#if GEN_GEN >= 9
.SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
+ .SourceElementOffset = 16 + i * 4 * sizeof(float),
+ .Component0Control = VFCOMP_STORE_SRC,
.Component1Control = VFCOMP_STORE_SRC,
.Component2Control = VFCOMP_STORE_SRC,
.Component3Control = VFCOMP_STORE_SRC,
-#else
- /* Clear colors on gen7-8 are for bits out of one dword */
- .SourceElementFormat = ISL_FORMAT_R32_FLOAT,
- .Component1Control = VFCOMP_STORE_0,
- .Component2Control = VFCOMP_STORE_0,
- .Component3Control = VFCOMP_STORE_0,
+#if GEN_GEN <= 5
+ .DestinationElementOffset = slot * 4,
#endif
};
slot++;
- } else {
- for (unsigned i = 0; i < num_varyings; ++i) {
- ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
- .VertexBufferIndex = 1,
- .Valid = true,
- .SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT,
- .SourceElementOffset = 16 + i * 4 * sizeof(float),
- .Component0Control = VFCOMP_STORE_SRC,
- .Component1Control = VFCOMP_STORE_SRC,
- .Component2Control = VFCOMP_STORE_SRC,
- .Component3Control = VFCOMP_STORE_SRC,
-#if GEN_GEN <= 5
- .DestinationElementOffset = slot * 4,
-#endif
- };
- slot++;
- }
}
const unsigned num_dwords =
#endif /* GEN_GEN >= 6 */
-#if GEN_GEN >= 7 && GEN_GEN < 10
+#if GEN_GEN >= 7
static void
blorp_emit_memcpy(struct blorp_batch *batch,
struct blorp_address dst,