GLboolean doubleBuffer = GL_TRUE;
-void init( void )
+static void init( void )
{
glClearColor( 0.0, 0.0, 0.0, 0.0 );
glShadeModel( GL_SMOOTH );
#endif
}
-void display( void )
+static void display( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
}
-void keyboard( unsigned char key, int x, int y )
+static void keyboard( unsigned char key, int x, int y )
{
switch ( key ) {
case 27:
glutPostRedisplay();
}
-GLboolean args( int argc, char **argv )
+static GLboolean args( int argc, char **argv )
{
GLint i;