srcLevel = readAtt->TextureLevel;
texObj = readAtt->Texture;
} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
- if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &fb_tex_blit.tempTex,
- &texObj))
+ if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &texObj))
return false;
+ fb_tex_blit.tempTex = texObj->Name;
+
srcLevel = 0;
if (_mesa_is_winsys_fbo(readFb)) {
GLint temp = srcY0;
GLboolean
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
- GLuint *tex,
struct gl_texture_object **texObj)
{
struct gl_texture_image *texImage;
if (tempTex == 0)
return false;
- *tex = tempTex;
-
- _mesa_BindTexture(target, *tex);
- *texObj = _mesa_lookup_texture(ctx, *tex);
+ _mesa_BindTexture(target, tempTex);
+ *texObj = _mesa_lookup_texture(ctx, tempTex);
texImage = _mesa_get_tex_image(ctx, *texObj, target, 0);
if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
- _mesa_DeleteTextures(1, tex);
+ _mesa_DeleteTextures(1, &tempTex);
return false;
}
}
assert(target == (*texObj)->Target);
+ assert(tempTex == (*texObj)->Name);
return true;
}