struct pipe_context *pipe = draw->pipe;
const struct pipe_rasterizer_state *rast = draw->rasterizer;
uint num_samplers;
+ uint num_sampler_views;
void *r;
assert(draw->rasterizer->line_smooth);
draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
/* how many samplers? */
- /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
- num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
- num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
+ /* we'll use sampler/texture[aaline->sampler_unit] for the alpha texture */
+ num_samplers = MAX2(aaline->num_samplers, aaline->fs->sampler_unit + 1);
+ num_sampler_views = MAX2(num_samplers, aaline->num_sampler_views);
aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
num_samplers, aaline->state.sampler);
aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
- num_samplers, aaline->state.sampler_views);
+ num_sampler_views, aaline->state.sampler_views);
/* Disable triangle culling, stippling, unfilled mode etc. */
r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
struct pipe_context *pipe = pstip->pipe;
struct draw_context *draw = stage->draw;
uint num_samplers;
+ uint num_sampler_views;
assert(stage->draw->rasterizer->poly_stipple_enable);
/* how many samplers? */
/* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
- num_samplers = MAX2(pstip->num_sampler_views, pstip->num_samplers);
- num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
+ num_samplers = MAX2(pstip->num_samplers, pstip->fs->sampler_unit + 1);
+ num_sampler_views = MAX2(pstip->num_sampler_views, num_samplers);
/* plug in our sampler, texture */
pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
num_samplers, pstip->state.samplers);
pstip->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
- num_samplers, pstip->state.sampler_views);
+ num_sampler_views, pstip->state.sampler_views);
draw->suspend_flushing = FALSE;