const struct pipe_resource *templ)
{
const struct util_format_description *desc = util_format_description(templ->format);
+ bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING;
/* MSAA resources must be 2D tiled. */
if (templ->nr_samples > 1)
if (templ->flags & R600_RESOURCE_FLAG_TRANSFER)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
+ /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */
+ if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN &&
+ (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) &&
+ (templ->target == PIPE_TEXTURE_2D ||
+ templ->target == PIPE_TEXTURE_3D))
+ force_tiling = true;
+
/* Handle common candidates for the linear mode.
* Compressed textures must always be tiled. */
- if (!(templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) &&
- !util_format_is_compressed(templ->format)) {
+ if (!force_tiling && !util_format_is_compressed(templ->format)) {
/* Not everything can be linear, so we cannot enforce it
* for all textures. */
if ((rscreen->debug_flags & DBG_NO_TILING) &&