unsigned long is a terrible type for a bitfield - if you need fewer
than 32 bits, it wastes 4 bytes. If you need more, things break on
32-bit builds. Just use unsigned.
Even that's a bit ridiculous as we only have one flag today.
Still, it's at least somewhat better.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
bo_alloc_internal(struct brw_bufmgr *bufmgr,
const char *name,
uint64_t size,
- unsigned long flags,
+ unsigned flags,
uint32_t tiling_mode,
uint32_t stride, uint64_t alignment)
{
struct brw_bo *
brw_bo_alloc_tiled(struct brw_bufmgr *bufmgr, const char *name,
int x, int y, int cpp, uint32_t tiling,
- uint32_t *pitch, unsigned long flags)
+ uint32_t *pitch, unsigned flags)
{
uint64_t size;
uint32_t stride;
int x, int y, int cpp,
uint32_t tiling_mode,
uint32_t *pitch,
- unsigned long flags);
+ unsigned flags);
/** Takes a reference on a buffer object */
void brw_bo_reference(struct brw_bo *bo);
intel_detect_swizzling(struct intel_screen *screen)
{
struct brw_bo *buffer;
- unsigned long flags = 0;
+ unsigned flags = 0;
uint32_t aligned_pitch;
uint32_t tiling = I915_TILING_X;
uint32_t swizzle_mode = 0;