For now, the Z coordinate is always 0.0. Will later be used for depth
clears.
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
- .strideInBytes = 8,
+ .strideInBytes = 12,
.stepRate = VK_VERTEX_INPUT_STEP_RATE_VERTEX
},
{
/* Position */
.location = 1,
.binding = 0,
- .format = VK_FORMAT_R32G32_SFLOAT,
+ .format = VK_FORMAT_R32G32B32_SFLOAT,
.offsetInBytes = 0
},
{
const float vertex_data[] = {
/* Rect-list coordinates */
- 0.0, 0.0,
- fb->width, 0.0,
- fb->width, fb->height,
+ 0.0, 0.0, 0.0,
+ fb->width, 0.0, 0.0,
+ fb->width, fb->height, 0.0,
/* Align to 16 bytes */
- 0.0, 0.0,
+ 0.0, 0.0, 0.0,
};
size = sizeof(vertex_data) + num_instances * sizeof(*instance_data);