*tymin = 0;
*box_num_tiles = fb.width_tiles * fb.height_tiles;
*box_width_tiles = fb.width_tiles;
+ (void) render;
+ (void) txmax;
+ (void) tymax;
#else
uint txmax, tymax, box_height_tiles;
for (j = 0; j < render->num_verts; j += 3) {
struct prim_header prim;
- /*
- printf(" %u: Triangle %g,%g %g,%g %g,%g\n",
- init.id,
- prim_buffer.vertex[j*3+0][0][0],
- prim_buffer.vertex[j*3+0][0][1],
- prim_buffer.vertex[j*3+1][0][0],
- prim_buffer.vertex[j*3+1][0][1],
- prim_buffer.vertex[j*3+2][0][0],
- prim_buffer.vertex[j*3+2][0][1]);
- */
-
- /* pos */
- COPY_4V(prim.v[0].data[0], prim_buffer.vertex[j+0][0]);
- COPY_4V(prim.v[1].data[0], prim_buffer.vertex[j+1][0]);
- COPY_4V(prim.v[2].data[0], prim_buffer.vertex[j+2][0]);
-
- /* color */
- COPY_4V(prim.v[0].data[1], prim_buffer.vertex[j+0][1]);
- COPY_4V(prim.v[1].data[1], prim_buffer.vertex[j+1][1]);
- COPY_4V(prim.v[2].data[1], prim_buffer.vertex[j+2][1]);
+ prim.v[0] = (struct vertex_header *) prim_buffer.vertex[j+0];
+ prim.v[1] = (struct vertex_header *) prim_buffer.vertex[j+1];
+ prim.v[2] = (struct vertex_header *) prim_buffer.vertex[j+2];
tri_draw(&prim, tx, ty);
}
v1 = vbuf + indexes[j+1] * render->num_attribs * 4;
v2 = vbuf + indexes[j+2] * render->num_attribs * 4;
- /*
- printf(" %u: Triangle %g,%g %g,%g %g,%g\n",
- init.id,
- prim_buffer.vertex[j*3+0][0][0],
- prim_buffer.vertex[j*3+0][0][1],
- prim_buffer.vertex[j*3+1][0][0],
- prim_buffer.vertex[j*3+1][0][1],
- prim_buffer.vertex[j*3+2][0][0],
- prim_buffer.vertex[j*3+2][0][1]);
- */
-
- /* pos */
- COPY_4V(prim.v[0].data[0], v0);
- COPY_4V(prim.v[1].data[0], v1);
- COPY_4V(prim.v[2].data[0], v2);
-
- /* color */
- COPY_4V(prim.v[0].data[1], v0 + 4);
- COPY_4V(prim.v[1].data[1], v1 + 4);
- COPY_4V(prim.v[2].data[1], v2 + 4);
+ prim.v[0] = (struct vertex_header *) v0;
+ prim.v[1] = (struct vertex_header *) v1;
+ prim.v[2] = (struct vertex_header *) v2;
tri_draw(&prim, tx, ty);
}
static boolean setup_sort_vertices( struct setup_stage *setup,
const struct prim_header *prim )
{
-#if 0
const struct vertex_header *v0 = prim->v[0];
const struct vertex_header *v1 = prim->v[1];
const struct vertex_header *v2 = prim->v[2];
-#else
- const struct vertex_header *v0 = &prim->v[0];
- const struct vertex_header *v1 = &prim->v[1];
- const struct vertex_header *v2 = &prim->v[2];
-#endif
#if DEBUG_VERTS
fprintf(stderr, "Triangle:\n");