fprintf(f, "\n");
}
+static void si_dump_last_ib(struct si_context *sctx, FILE *f)
+{
+ int last_trace_id = -1;
+
+ if (!sctx->last_ib)
+ return;
+
+ if (sctx->last_trace_buf) {
+ /* We are expecting that the ddebug pipe has already
+ * waited for the context, so this buffer should be idle.
+ * If the GPU is hung, there is no point in waiting for it.
+ */
+ uint32_t *map = sctx->b.ws->buffer_map(sctx->last_trace_buf->cs_buf,
+ NULL,
+ PIPE_TRANSFER_UNSYNCHRONIZED |
+ PIPE_TRANSFER_READ);
+ if (map)
+ last_trace_id = *map;
+ }
+
+ si_parse_ib(f, sctx->last_ib, sctx->last_ib_dw_size,
+ last_trace_id);
+ free(sctx->last_ib); /* dump only once */
+ sctx->last_ib = NULL;
+ r600_resource_reference(&sctx->last_trace_buf, NULL);
+}
+
static void si_dump_debug_state(struct pipe_context *ctx, FILE *f,
unsigned flags)
{
si_dump_shader(sctx->gs_shader, "Geometry", f);
si_dump_shader(sctx->ps_shader, "Fragment", f);
- if (sctx->last_ib) {
- int last_trace_id = -1;
-
- if (sctx->last_trace_buf) {
- /* We are expecting that the ddebug pipe has already
- * waited for the context, so this buffer should be idle.
- * If the GPU is hung, there is no point in waiting for it.
- */
- uint32_t *map =
- sctx->b.ws->buffer_map(sctx->last_trace_buf->cs_buf,
- NULL,
- PIPE_TRANSFER_UNSYNCHRONIZED |
- PIPE_TRANSFER_READ);
- if (map)
- last_trace_id = *map;
- }
-
- si_parse_ib(f, sctx->last_ib, sctx->last_ib_dw_size,
- last_trace_id);
- free(sctx->last_ib); /* dump only once */
- sctx->last_ib = NULL;
- r600_resource_reference(&sctx->last_trace_buf, NULL);
- }
+ si_dump_last_ib(sctx, f);
fprintf(f, "Done.\n");
}