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iris: proper # of uniforms
author
Kenneth Graunke
<kenneth@whitecape.org>
Fri, 27 Apr 2018 06:42:16 +0000
(23:42 -0700)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Thu, 21 Feb 2019 18:26:06 +0000
(10:26 -0800)
or at least closer...we were using bytes, we want 256-bit units...
src/gallium/drivers/iris/iris_state.c
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diff --git
a/src/gallium/drivers/iris/iris_state.c
b/src/gallium/drivers/iris/iris_state.c
index 941080e5c9ac11e9e617b0ac215baa1fda9701cb..a5e75fceb902715cc5d2fc575d026bc426d7d5d1 100644
(file)
--- a/
src/gallium/drivers/iris/iris_state.c
+++ b/
src/gallium/drivers/iris/iris_state.c
@@
-2132,8
+2132,9
@@
iris_upload_render_state(struct iris_context *ice,
continue;
struct iris_shader_state *shs = &ice->shaders.state[stage];
- shs->const_size = cbuf0->buffer_size;
- u_upload_data(ice->ctx.const_uploader, 0, shs->const_size, 32,
+ // XXX: DIV_ROUND_UP(prog_data->nr_params, 8)?
+ shs->const_size = DIV_ROUND_UP(cbuf0->buffer_size, 32);
+ u_upload_data(ice->ctx.const_uploader, 0, 32 * shs->const_size, 32,
cbuf0->user_buffer, &shs->const_offset,
&shs->push_resource);
}