This is what we do in the condition too, so it makes sense.
v2: Only compute without_array() once (Ilia).
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
return false;
}
- if (type->without_array()->is_interface()) {
- for (unsigned i = 0; i < type->without_array()->length; i++) {
- glsl_struct_field *field = &type->fields.structure[i];
+ const glsl_type *type_without_array = type->without_array();
+ if (type_without_array->is_interface()) {
+ for (unsigned i = 0; i < type_without_array->length; i++) {
+ glsl_struct_field *field = &type_without_array->fields.structure[i];
unsigned field_location = field->location -
(field->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0);
if (!check_location_aliasing(explicit_locations, var,