Unnecessary as they allow the app to call vkCmdPipelineBarrier()
inside the render pass.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
}
for (unsigned i = 0; i < pCreateInfo->dependencyCount; ++i) {
+ uint32_t src = pCreateInfo->pDependencies[i].srcSubpass;
uint32_t dst = pCreateInfo->pDependencies[i].dstSubpass;
+
+ /* Ignore subpass self-dependencies as they allow the app to
+ * call vkCmdPipelineBarrier() inside the render pass and the
+ * driver should only do the barrier when called, not when
+ * starting the render pass.
+ */
+ if (src == dst)
+ continue;
+
if (dst == VK_SUBPASS_EXTERNAL) {
pass->end_barrier.src_stage_mask = pCreateInfo->pDependencies[i].srcStageMask;
pass->end_barrier.src_access_mask = pCreateInfo->pDependencies[i].srcAccessMask;