{
ctx->Extensions.ARB_depth_texture = GL_TRUE;
#if FEATURE_ARB_fragment_program
- ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ /*ctx->Extensions.ARB_fragment_program = GL_TRUE;*/
#endif
ctx->Extensions.ARB_imaging = GL_TRUE;
ctx->Extensions.ARB_multitexture = GL_TRUE;
ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
#if FEATURE_ARB_vertex_program
/*ctx->Extensions.ARB_vertex_program = GL_TRUE;*/
+#endif
+#if FEATURE_ARB_vertex_buffer_object
+ ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
#endif
ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;