struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
uint32_t *surf;
int width, height, depth;
+ uint32_t tile_x, tile_y;
if (tObj->Target == GL_TEXTURE_BUFFER) {
brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
surf[4] = 0;
- surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
+ intel_miptree_get_tile_offsets(intelObj->mt, 0, 0, &tile_x, &tile_y);
+ assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
+ /* Note that the low bits of these fields are missing, so
+ * there's the possibility of getting in trouble.
+ */
+ assert(tile_x % 4 == 0);
+ assert(tile_y % 2 == 0);
+ surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
+ (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
+ (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
/* Emit relocation to surface contents */
drm_intel_bo_emit_reloc(brw->intel.batch.bo,
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
int width, height, depth;
+ uint32_t tile_x, tile_y;
if (tObj->Target == GL_TEXTURE_BUFFER) {
gen7_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
surf[3] = SET_FIELD(depth - 1, BRW_SURFACE_DEPTH) |
((intelObj->mt->region->pitch) - 1);
- surf[5] = intelObj->_MaxLevel - tObj->BaseLevel; /* mip count */
+ intel_miptree_get_tile_offsets(intelObj->mt, 0, 0, &tile_x, &tile_y);
+ assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
+ /* Note that the low bits of these fields are missing, so
+ * there's the possibility of getting in trouble.
+ */
+ surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
+ (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
+ /* mip count */
+ (intelObj->_MaxLevel - tObj->BaseLevel));
if (intel->is_haswell) {
/* Handling GL_ALPHA as a surface format override breaks 1.30+ style