#define FILE_DEBUG_FLAG DEBUG_TEXTURE
-static GLint initial_offsets[6][2] = { {0, 0},
-{0, 2},
-{1, 0},
-{1, 2},
-{1, 1},
-{1, 3}
+static GLint initial_offsets[6][2] = {
+ {0, 0},
+ {0, 2},
+ {1, 0},
+ {1, 2},
+ {1, 1},
+ {1, 3}
};
-static GLint step_offsets[6][2] = { {0, 2},
-{0, 2},
-{-1, 2},
-{-1, 2},
-{-1, 1},
-{-1, 1}
+static GLint step_offsets[6][2] = {
+ {0, 2},
+ {0, 2},
+ {-1, 2},
+ {-1, 2},
+ {-1, 1},
+ {-1, 1}
};
-GLboolean
-i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+static void
+i915_miptree_layout_cube(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
{
+ const GLuint dim = mt->width0;
+ GLuint face;
+ GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
GLint level;
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:{
- const GLuint dim = mt->width0;
- GLuint face;
- GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
-
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
- /* double pitch for cube layouts */
- mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2);
- mt->total_height = dim * 4;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 6,
- 0, 0,
- /*OLD: mt->pitch, mt->total_height,*/
- lvlWidth, lvlHeight,
- 1);
- lvlWidth /= 2;
- lvlHeight /= 2;
- }
-
- for (face = 0; face < 6; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_image_offset(mt, level, face, x, y);
-
- if (d == 0)
- _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
- face, level, mt->first_level, mt->last_level);
-
- d >>= 1;
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- }
- }
- break;
- }
- case GL_TEXTURE_3D:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint depth = mt->depth0;
- GLuint stack_height = 0;
-
- /* Calculate the size of a single slice.
- */
- mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
-
- /* XXX: hardware expects/requires 9 levels at minimum.
- */
- for (level = mt->first_level; level <= MAX2(8, mt->last_level);
- level++) {
- intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
- width, height, depth);
-
-
- stack_height += MAX2(2, height);
-
- width = minify(width);
- height = minify(height);
- depth = minify(depth);
- }
-
- /* Fixup depth image_offsets:
- */
- depth = mt->depth0;
- for (level = mt->first_level; level <= mt->last_level; level++) {
- GLuint i;
- for (i = 0; i < depth; i++)
- intel_miptree_set_image_offset(mt, level, i,
- 0, i * stack_height);
-
- depth = minify(depth);
- }
-
-
- /* Multiply slice size by texture depth for total size. It's
- * remarkable how wasteful of memory the i915 texture layouts
- * are. They are largely fixed in the i945.
- */
- mt->total_height = stack_height * mt->depth0;
- break;
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /* double pitch for cube layouts */
+ mt->pitch = intel_miptree_pitch_align (intel, mt, dim * 2);
+ mt->total_height = dim * 4;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 6,
+ 0, 0,
+ /*OLD: mt->pitch, mt->total_height,*/
+ lvlWidth, lvlHeight,
+ 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_image_offset(mt, level, face, x, y);
+
+ if (d == 0)
+ _mesa_printf("cube mipmap %d/%d (%d..%d) is 0x0\n",
+ face, level, mt->first_level, mt->last_level);
+
+ d >>= 1;
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
}
+ }
+}
- default:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint img_height;
+static void
+i915_miptree_layout_3d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint stack_height = 0;
+ GLint level;
- mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
- mt->total_height = 0;
+ /* Calculate the size of a single slice. */
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 1,
- 0, mt->total_height,
- width, height, 1);
+ /* XXX: hardware expects/requires 9 levels at minimum. */
+ for (level = mt->first_level; level <= MAX2(8, mt->last_level); level++) {
+ intel_miptree_set_level_info(mt, level, depth, 0, mt->total_height,
+ width, height, depth);
- if (mt->compressed)
- img_height = MAX2(1, height / 4);
- else
- img_height = (MAX2(2, height) + 1) & ~1;
+ stack_height += MAX2(2, height);
- mt->total_height += img_height;
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
- width = minify(width);
- height = minify(height);
- }
- break;
+ /* Fixup depth image_offsets: */
+ depth = mt->depth0;
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLuint i;
+ for (i = 0; i < depth; i++) {
+ intel_miptree_set_image_offset(mt, level, i,
+ 0, i * stack_height);
}
+
+ depth = minify(depth);
+ }
+
+ /* Multiply slice size by texture depth for total size. It's
+ * remarkable how wasteful of memory the i915 texture layouts
+ * are. They are largely fixed in the i945.
+ */
+ mt->total_height = stack_height * mt->depth0;
+}
+
+static void
+i915_miptree_layout_2d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint img_height;
+ GLint level;
+
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
+ mt->total_height = 0;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 1,
+ 0, mt->total_height,
+ width, height, 1);
+
+ if (mt->compressed)
+ img_height = MAX2(1, height / 4);
+ else
+ img_height = (MAX2(2, height) + 1) & ~1;
+
+ mt->total_height += img_height;
+
+ width = minify(width);
+ height = minify(height);
+ }
+}
+
+GLboolean
+i915_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+{
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ i915_miptree_layout_cube(intel, mt);
+ break;
+ case GL_TEXTURE_3D:
+ i915_miptree_layout_3d(intel, mt);
+ break;
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_ARB:
+ i915_miptree_layout_2d(intel, mt);
+ break;
+ default:
+ _mesa_problem(NULL, "Unexpected tex target in i915_miptree_layout()");
+ break;
}
+
DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
mt->pitch,
mt->total_height, mt->cpp, mt->pitch * mt->total_height * mt->cpp);
return GL_TRUE;
}
-
-GLboolean
-i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+static void
+i945_miptree_layout_cube(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
{
+ const GLuint dim = mt->width0;
+ GLuint face;
+ GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
GLint level;
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:{
- const GLuint dim = mt->width0;
- GLuint face;
- GLuint lvlWidth = mt->width0, lvlHeight = mt->height0;
-
- assert(lvlWidth == lvlHeight); /* cubemap images are square */
-
- /* Depending on the size of the largest images, pitch can be
- * determined either by the old-style packing of cubemap faces,
- * or the final row of 4x4, 2x2 and 1x1 faces below this.
- */
- if (dim > 32)
- mt->pitch = intel_miptree_pitch_align (intel, mt, dim);
- else
- mt->pitch = 14 * 8;
-
- mt->total_height = dim * 4 + 4;
-
- /* Set all the levels to effectively occupy the whole rectangular region.
- */
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(mt, level, 6,
- 0, 0,
- lvlWidth, lvlHeight, 1);
- lvlWidth /= 2;
- lvlHeight /= 2;
+ assert(lvlWidth == lvlHeight); /* cubemap images are square */
+
+ /* Depending on the size of the largest images, pitch can be
+ * determined either by the old-style packing of cubemap faces,
+ * or the final row of 4x4, 2x2 and 1x1 faces below this.
+ */
+ if (dim > 32)
+ mt->pitch = intel_miptree_pitch_align (intel, mt, dim);
+ else
+ mt->pitch = 14 * 8;
+
+ mt->total_height = dim * 4 + 4;
+
+ /* Set all the levels to effectively occupy the whole rectangular region. */
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_level_info(mt, level, 6,
+ 0, 0,
+ lvlWidth, lvlHeight, 1);
+ lvlWidth /= 2;
+ lvlHeight /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ GLuint x = initial_offsets[face][0] * dim;
+ GLuint y = initial_offsets[face][1] * dim;
+ GLuint d = dim;
+
+ if (dim == 4 && face >= 4) {
+ y = mt->total_height - 4;
+ x = (face - 4) * 8;
+ } else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
+ y = mt->total_height - 4;
+ x = face * 8;
+ }
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ intel_miptree_set_image_offset(mt, level, face, x, y);
+
+ d >>= 1;
+
+ switch (d) {
+ case 4:
+ switch (face) {
+ case FACE_POS_X:
+ case FACE_NEG_X:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ case FACE_POS_Y:
+ case FACE_NEG_Y:
+ y += 12;
+ x -= 8;
+ break;
+ case FACE_POS_Z:
+ case FACE_NEG_Z:
+ y = mt->total_height - 4;
+ x = (face - 4) * 8;
+ break;
+ }
+
+ case 2:
+ y = mt->total_height - 4;
+ x = 16 + face * 8;
+ break;
+
+ case 1:
+ x += 48;
+ break;
+
+ default:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
}
+ }
+ }
+}
+
+static void
+i945_miptree_layout_3d(struct intel_context *intel,
+ struct intel_mipmap_tree * mt)
+{
+ GLuint width = mt->width0;
+ GLuint height = mt->height0;
+ GLuint depth = mt->depth0;
+ GLuint pack_x_pitch, pack_x_nr;
+ GLuint pack_y_pitch;
+ GLuint level;
+
+ mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
+ mt->total_height = 0;
+
+ pack_y_pitch = MAX2(mt->height0, 2);
+ pack_x_pitch = mt->pitch;
+ pack_x_nr = 1;
+
+ for (level = mt->first_level; level <= mt->last_level; level++) {
+ GLint x = 0;
+ GLint y = 0;
+ GLint q, j;
+
+ intel_miptree_set_level_info(mt, level, depth,
+ 0, mt->total_height,
+ width, height, depth);
+
+ for (q = 0; q < depth;) {
+ for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
+ intel_miptree_set_image_offset(mt, level, q, x, y);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+ mt->total_height += y;
- for (face = 0; face < 6; face++) {
- GLuint x = initial_offsets[face][0] * dim;
- GLuint y = initial_offsets[face][1] * dim;
- GLuint d = dim;
-
- if (dim == 4 && face >= 4) {
- y = mt->total_height - 4;
- x = (face - 4) * 8;
- }
- else if (dim < 4 && (face > 0 || mt->first_level > 0)) {
- y = mt->total_height - 4;
- x = face * 8;
- }
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_image_offset(mt, level, face, x, y);
-
- d >>= 1;
-
- switch (d) {
- case 4:
- switch (face) {
- case FACE_POS_X:
- case FACE_NEG_X:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- case FACE_POS_Y:
- case FACE_NEG_Y:
- y += 12;
- x -= 8;
- break;
- case FACE_POS_Z:
- case FACE_NEG_Z:
- y = mt->total_height - 4;
- x = (face - 4) * 8;
- break;
- }
-
- case 2:
- y = mt->total_height - 4;
- x = 16 + face * 8;
- break;
-
- case 1:
- x += 48;
- break;
-
- default:
- x += step_offsets[face][0] * d;
- y += step_offsets[face][1] * d;
- break;
- }
- }
- }
- break;
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr <= mt->pitch);
}
- case GL_TEXTURE_3D:{
- GLuint width = mt->width0;
- GLuint height = mt->height0;
- GLuint depth = mt->depth0;
- GLuint pack_x_pitch, pack_x_nr;
- GLuint pack_y_pitch;
- GLuint level;
-
- mt->pitch = intel_miptree_pitch_align (intel, mt, mt->width0);
- mt->total_height = 0;
-
- pack_y_pitch = MAX2(mt->height0, 2);
- pack_x_pitch = mt->pitch;
- pack_x_nr = 1;
-
- for (level = mt->first_level; level <= mt->last_level; level++) {
- GLint x = 0;
- GLint y = 0;
- GLint q, j;
-
- intel_miptree_set_level_info(mt, level, depth,
- 0, mt->total_height,
- width, height, depth);
-
- for (q = 0; q < depth;) {
- for (j = 0; j < pack_x_nr && q < depth; j++, q++) {
- intel_miptree_set_image_offset(mt, level, q, x, y);
- x += pack_x_pitch;
- }
-
- x = 0;
- y += pack_y_pitch;
- }
-
-
- mt->total_height += y;
-
- if (pack_x_pitch > 4) {
- pack_x_pitch >>= 1;
- pack_x_nr <<= 1;
- assert(pack_x_pitch * pack_x_nr <= mt->pitch);
- }
-
- if (pack_y_pitch > 2) {
- pack_y_pitch >>= 1;
- }
-
- width = minify(width);
- height = minify(height);
- depth = minify(depth);
- }
- break;
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
}
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+}
+
+GLboolean
+i945_miptree_layout(struct intel_context *intel, struct intel_mipmap_tree * mt)
+{
+ switch (mt->target) {
+ case GL_TEXTURE_CUBE_MAP:
+ i945_miptree_layout_cube(intel, mt);
+ break;
+ case GL_TEXTURE_3D:
+ i945_miptree_layout_3d(intel, mt);
+ break;
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_ARB:
- i945_miptree_layout_2d(intel, mt);
- break;
+ i945_miptree_layout_2d(intel, mt);
+ break;
default:
_mesa_problem(NULL, "Unexpected tex target in i945_miptree_layout()");
+ break;
}
DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,