struct egl_g3d_loader {
uint profile_masks[ST_API_COUNT];
struct st_api *(*get_st_api)(enum st_api_type api);
- struct st_api *(*guess_gl_api)(enum st_profile_type profile);
struct pipe_screen *(*create_drm_screen)(const char *name, int fd);
struct pipe_screen *(*create_sw_screen)(struct sw_winsys *ws);
return stmod->stapi;
}
-static struct st_api *
-guess_gl_api(enum st_profile_type profile)
-{
- return get_st_api(ST_API_OPENGL);
-}
-
static struct pipe_screen *
create_drm_screen(const char *name, int fd)
{
egl_g3d_loader.profile_masks[i] = egl_st_get_profile_mask(i);
egl_g3d_loader.get_st_api = get_st_api;
- egl_g3d_loader.guess_gl_api = guess_gl_api;
egl_g3d_loader.create_drm_screen = create_drm_screen;
egl_g3d_loader.create_sw_screen = create_sw_screen;
}
static struct st_api *
-get_st_api_full(enum st_api_type api, enum st_profile_type profile)
+get_st_api(enum st_api_type api)
{
struct st_module *stmod = &st_modules[api];
const char *names[8], *symbol;
return stmod->stapi;
}
-static struct st_api *
-get_st_api(enum st_api_type api)
-{
- enum st_profile_type profile = ST_PROFILE_DEFAULT;
-
- /* determine the profile from the linked libraries */
- if (api == ST_API_OPENGL) {
- struct util_dl_library *self;
-
- self = util_dl_open(NULL);
- if (self) {
- if (util_dl_get_proc_address(self, "glColor4x"))
- profile = ST_PROFILE_OPENGL_ES1;
- else if (util_dl_get_proc_address(self, "glShaderBinary"))
- profile = ST_PROFILE_OPENGL_ES2;
- util_dl_close(self);
- }
- }
-
- return get_st_api_full(api, profile);
-}
-
-static struct st_api *
-guess_gl_api(enum st_profile_type profile)
-{
- return get_st_api_full(ST_API_OPENGL, profile);
-}
-
static struct pipe_module *
get_pipe_module(const char *name)
{
#endif
egl_g3d_loader.get_st_api = get_st_api;
- egl_g3d_loader.guess_gl_api = guess_gl_api;
egl_g3d_loader.create_drm_screen = create_drm_screen;
egl_g3d_loader.create_sw_screen = create_sw_screen;