'default' : 'true',
'desc' : ['Use dialogs when asserts fire.',
'Asserts are only enabled in debug builds'],
+ 'category' : 'debug',
}],
['SINGLE_THREADED', {
'default' : 'false',
'desc' : ['If enabled will perform all rendering on the API thread.',
'This is useful mainly for debugging purposes.'],
+ 'category' : 'debug',
}],
['DUMP_SHADER_IR', {
- 'type' : 'bool',
- 'default' : 'false',
- 'desc' : ['Dumps shader LLVM IR at various stages of jit compilation.'],
+ 'type' : 'bool',
+ 'default' : 'false',
+ 'desc' : ['Dumps shader LLVM IR at various stages of jit compilation.'],
+ 'category' : 'debug',
}],
['USE_GENERIC_STORETILE', {
'default' : 'false',
'desc' : ['Always use generic function for performing StoreTile.',
'Will be slightly slower than using optimized (jitted) path'],
+ 'category' : 'debug',
}],
['FAST_CLEAR', {
'default' : 'true',
'desc' : ['Replace 3D primitive execute with a SWRClearRT operation and',
'defer clear execution to first backend op on hottile, or hottile store'],
+ 'category' : 'perf',
}],
['MAX_NUMA_NODES', {
'desc' : ['Maximum # of NUMA-nodes per system used for worker threads',
' 0 == ALL NUMA-nodes in the system',
' N == Use at most N NUMA-nodes for rendering'],
+ 'category' : 'perf',
}],
['MAX_CORES_PER_NUMA_NODE', {
'desc' : ['Maximum # of cores per NUMA-node used for worker threads.',
' 0 == ALL non-API thread cores per NUMA-node',
' N == Use at most N cores per NUMA-node'],
+ 'category' : 'perf',
}],
['MAX_THREADS_PER_CORE', {
'desc' : ['Maximum # of (hyper)threads per physical core used for worker threads.',
' 0 == ALL hyper-threads per core',
' N == Use at most N hyper-threads per physical core'],
+ 'category' : 'perf',
}],
['MAX_WORKER_THREADS', {
'IMPORTANT: If this is non-zero, no worker threads will be bound to',
'specific HW threads. They will all be "floating" SW threads.',
'In this case, the above 3 KNOBS will be ignored.'],
+ 'category' : 'perf',
}],
['BUCKETS_START_FRAME', {
'',
'NOTE: KNOB_ENABLE_RDTSC must be enabled in core/knobs.h',
'for this to have an effect.'],
+ 'category' : 'perf',
}],
['BUCKETS_END_FRAME', {
'',
'NOTE: KNOB_ENABLE_RDTSC must be enabled in core/knobs.h',
'for this to have an effect.'],
+ 'category' : 'perf',
}],
['WORKER_SPIN_LOOP_COUNT', {
'default' : '5000',
'desc' : ['Number of spin-loop iterations worker threads will perform',
'before going to sleep when waiting for work'],
+ 'category' : 'perf',
}],
['MAX_DRAWS_IN_FLIGHT', {
'type' : 'uint32_t',
'default' : '160',
'desc' : ['Maximum number of draws outstanding before API thread blocks.'],
+ 'category' : 'perf',
}],
['MAX_PRIMS_PER_DRAW', {
- 'type' : 'uint32_t',
- 'default' : '2040',
- 'desc' : ['Maximum primitives in a single Draw().',
+ 'type' : 'uint32_t',
+ 'default' : '2040',
+ 'desc' : ['Maximum primitives in a single Draw().',
'Larger primitives are split into smaller Draw calls.',
'Should be a multiple of (3 * vectorWidth).'],
+ 'category' : 'perf',
}],
['MAX_TESS_PRIMS_PER_DRAW', {
- 'type' : 'uint32_t',
- 'default' : '16',
- 'desc' : ['Maximum primitives in a single Draw() with tessellation enabled.',
+ 'type' : 'uint32_t',
+ 'default' : '16',
+ 'desc' : ['Maximum primitives in a single Draw() with tessellation enabled.',
'Larger primitives are split into smaller Draw calls.',
'Should be a multiple of (vectorWidth).'],
+ 'category' : 'perf',
}],
['MAX_FRAC_ODD_TESS_FACTOR', {
'type' : 'float',
'default' : '63.0f',
'desc' : ['(DEBUG) Maximum tessellation factor for fractional-odd partitioning.'],
+ 'category' : 'perf',
}],
['MAX_FRAC_EVEN_TESS_FACTOR', {
'type' : 'float',
'default' : '64.0f',
'desc' : ['(DEBUG) Maximum tessellation factor for fractional-even partitioning.'],
+ 'category' : 'perf',
}],
['MAX_INTEGER_TESS_FACTOR', {
'type' : 'uint32_t',
'default' : '64',
'desc' : ['(DEBUG) Maximum tessellation factor for integer partitioning.'],
+ 'category' : 'perf',
}],
'type' : 'bool',
'default' : 'false',
'desc' : ['Enable threadviz output.'],
+ 'category' : 'perf',
}],
['TOSS_DRAW', {
'type' : 'bool',
'default' : 'false',
'desc' : ['Disable per-draw/dispatch execution'],
+ 'category' : 'perf',
}],
['TOSS_QUEUE_FE', {
'desc' : ['Stop per-draw execution at worker FE',
'',
'NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h'],
+ 'category' : 'perf',
}],
['TOSS_FETCH', {
'desc' : ['Stop per-draw execution at vertex fetch',
'',
'NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h'],
+ 'category' : 'perf',
}],
['TOSS_IA', {
'desc' : ['Stop per-draw execution at input assembler',
'',
'NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h'],
+ 'category' : 'perf',
}],
['TOSS_VS', {
'desc' : ['Stop per-draw execution at vertex shader',
'',
'NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h'],
+ 'category' : 'perf',
}],
['TOSS_SETUP_TRIS', {
'desc' : ['Stop per-draw execution at primitive setup',
'',
'NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h'],
+ 'category' : 'perf',
}],
['TOSS_BIN_TRIS', {
'desc' : ['Stop per-draw execution at primitive binning',
'',
'NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h'],
+ 'category' : 'perf',
}],
['TOSS_RS', {
'desc' : ['Stop per-draw execution at rasterizer',
'',
'NOTE: Requires KNOB_ENABLE_TOSS_POINTS to be enabled in core/knobs.h'],
- }],
-
-]
+ 'category' : 'perf',
+ }],]