}
}
+static void
+copy_miptrees(struct brw_context *brw,
+ struct intel_mipmap_tree *src_mt,
+ int src_x, int src_y, int src_z, unsigned src_level,
+ struct intel_mipmap_tree *dst_mt,
+ int dst_x, int dst_y, int dst_z, unsigned dst_level,
+ int src_width, int src_height)
+{
+ unsigned bw, bh;
+
+ /* We are now going to try and copy the texture using the blitter. If
+ * that fails, we will fall back mapping the texture and using memcpy.
+ * In either case, we need to do a full resolve.
+ */
+ intel_miptree_all_slices_resolve_hiz(brw, src_mt);
+ intel_miptree_all_slices_resolve_depth(brw, src_mt);
+ intel_miptree_resolve_color(brw, src_mt, 0);
+
+ intel_miptree_all_slices_resolve_hiz(brw, dst_mt);
+ intel_miptree_all_slices_resolve_depth(brw, dst_mt);
+ intel_miptree_resolve_color(brw, dst_mt, 0);
+
+ _mesa_get_format_block_size(src_mt->format, &bw, &bh);
+
+ /* It's legal to have a WxH that's smaller than a compressed block. This
+ * happens for example when you are using a higher level LOD. For this case,
+ * we still want to copy the entire block, or else the decompression will be
+ * incorrect.
+ */
+ if (src_width < bw)
+ src_width = ALIGN_NPOT(src_width, bw);
+
+ if (src_height < bh)
+ src_height = ALIGN_NPOT(src_height, bh);
+
+ if (copy_image_with_blitter(brw, src_mt, src_level,
+ src_x, src_y, src_z,
+ dst_mt, dst_level,
+ dst_x, dst_y, dst_z,
+ src_width, src_height))
+ return;
+
+ /* This is a worst-case scenario software fallback that maps the two
+ * textures and does a memcpy between them.
+ */
+ copy_image_with_memcpy(brw, src_mt, src_level,
+ src_x, src_y, src_z,
+ dst_mt, dst_level,
+ dst_x, dst_y, dst_z,
+ src_width, src_height);
+}
static void
intel_copy_image_sub_data(struct gl_context *ctx,
struct brw_context *brw = brw_context(ctx);
struct intel_mipmap_tree *src_mt, *dst_mt;
unsigned src_level, dst_level;
- GLuint bw, bh;
if (_mesa_meta_CopyImageSubData_uncompressed(ctx,
src_image, src_renderbuffer,
return;
}
- /* We are now going to try and copy the texture using the blitter. If
- * that fails, we will fall back mapping the texture and using memcpy.
- * In either case, we need to do a full resolve.
- */
- intel_miptree_all_slices_resolve_hiz(brw, src_mt);
- intel_miptree_all_slices_resolve_depth(brw, src_mt);
- intel_miptree_resolve_color(brw, src_mt, 0);
-
- intel_miptree_all_slices_resolve_hiz(brw, dst_mt);
- intel_miptree_all_slices_resolve_depth(brw, dst_mt);
- intel_miptree_resolve_color(brw, dst_mt, 0);
-
- _mesa_get_format_block_size(src_mt->format, &bw, &bh);
-
- /* It's legal to have a WxH that's smaller than a compressed block. This
- * happens for example when you are using a higher level LOD. For this case,
- * we still want to copy the entire block, or else the decompression will be
- * incorrect.
- */
- if (src_width < bw)
- src_width = ALIGN_NPOT(src_width, bw);
-
- if (src_height < bh)
- src_height = ALIGN_NPOT(src_height, bh);
-
- if (copy_image_with_blitter(brw, src_mt, src_level,
- src_x, src_y, src_z,
- dst_mt, dst_level,
- dst_x, dst_y, dst_z,
- src_width, src_height))
- return;
-
- /* This is a worst-case scenario software fallback that maps the two
- * textures and does a memcpy between them.
- */
- copy_image_with_memcpy(brw, src_mt, src_level,
- src_x, src_y, src_z,
- dst_mt, dst_level,
- dst_x, dst_y, dst_z,
- src_width, src_height);
+ copy_miptrees(brw, src_mt, src_x, src_y, src_z, src_level,
+ dst_mt, dst_x, dst_y, dst_z, dst_level,
+ src_width, src_height);
}
void