}
/* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
-static void r300_fb_update_tiling_flags(struct r300_context *r300,
+static void r300_fb_set_tiling_flags(struct r300_context *r300,
const struct pipe_framebuffer_state *old_state,
const struct pipe_framebuffer_state *new_state)
{
struct r300_texture *tex;
- unsigned i, j, level;
-
- /* Reset tiling flags for old surfaces to default values. */
- for (i = 0; i < old_state->nr_cbufs; i++) {
- for (j = 0; j < new_state->nr_cbufs; j++) {
- if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
- break;
- }
- }
- /* If not binding the surface again... */
- if (j != new_state->nr_cbufs) {
- continue;
- }
-
- tex = r300_texture(old_state->cbufs[i]->texture);
-
- if (tex) {
- r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
- tex->pitch[0],
- tex->microtile,
- tex->macrotile);
- }
- }
- if (old_state->zsbuf &&
- (!new_state->zsbuf ||
- old_state->zsbuf->texture != new_state->zsbuf->texture)) {
- tex = r300_texture(old_state->zsbuf->texture);
-
- if (tex) {
- r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
- tex->pitch[0],
- tex->microtile,
- tex->macrotile);
- }
- }
+ unsigned i, level;
/* Set tiling flags for new surfaces. */
for (i = 0; i < new_state->nr_cbufs; i++) {
r300->dsa_state.dirty = TRUE;
}
- r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
+ /* The tiling flags are dependent on the surface miplevel, unfortunately. */
+ r300_fb_set_tiling_flags(r300, r300->fb_state.state, state);
memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));