mesa: fix using texture id 0 with gl*TextureParameter*()
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 21 Jun 2017 08:04:49 +0000 (10:04 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Thu, 22 Jun 2017 08:41:30 +0000 (10:41 +0200)
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/main/texparam.c

index 6c0a5c46d60b8be512332830c02692c21d991448..3c110de839a05d832a8cceb2c3b1250b1dd32c3c 100644 (file)
@@ -157,11 +157,9 @@ get_texobj_by_name(struct gl_context *ctx, GLuint texture, const char *name)
 {
    struct gl_texture_object *texObj;
 
-   texObj = _mesa_lookup_texture(ctx, texture);
-   if (!texObj) {
-      _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture)", name);
+   texObj = _mesa_lookup_texture_err(ctx, texture, name);
+   if (!texObj)
       return NULL;
-   }
 
    switch (texObj->Target) {
    case GL_TEXTURE_1D: