plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
</doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
+ <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
<bitfield name="PSIZE" pos="8" type="boolean"/>
</reg32>
<doc>
geometry shader
</doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
+ <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
<bitfield name="PSIZE" pos="8" type="boolean"/>
<bitfield name="LAYER" pos="9" type="boolean"/>
<bitfield name="PRIMITIVE_ID" pos="11" type="boolean"/>
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
</doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
+ <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
<bitfield name="PSIZE" pos="8" type="boolean"/>
</reg32>
<reg32 offset="0x9b04" name="PC_PRIMITIVE_CNTL_4">
plus # of transform-feedback (streamout) varyings if using the
hw streamout (rather than stg instructions in shader)
</doc>
- <bitfield name="STRIDE_IN_VPC" low="0" high="6" type="uint"/>
+ <bitfield name="STRIDE_IN_VPC" low="0" high="7" type="uint"/>
<bitfield name="PSIZE" pos="8" type="boolean"/>
</reg32>
<reg32 offset="0xa800" name="SP_VS_CTRL_REG0" type="a6xx_sp_xs_ctrl_reg0"/>
<reg32 offset="0xa802" name="SP_PRIMITIVE_CNTL">
<!-- # of VS outputs including pos/psize -->
- <bitfield name="VSOUT" low="0" high="4" type="uint"/>
+ <bitfield name="VSOUT" low="0" high="5" type="uint"/>
</reg32>
<array offset="0xa803" name="SP_VS_OUT" stride="1" length="16">
<reg32 offset="0x0" name="REG">
<reg32 offset="0xa873" name="SP_PRIMITIVE_CNTL_GS">
<!-- # of VS outputs including pos/psize -->
- <bitfield name="GSOUT" low="0" high="4" type="uint"/>
+ <bitfield name="GSOUT" low="0" high="5" type="uint"/>
<bitfield name="FLAGS_REGID" low="6" high="13" type="a3xx_regid"/>
</reg32>