Looks like immed branch offset size increased again.. making what we
think is a small negative number look to hw like a huge positive number.
And things go badly when shader tries to jump to hyperspace.
Signed-off-by: Rob Clark <robdclark@gmail.com>
int32_t immed : 20;
uint32_t dummy1 : 12;
} a4xx;
+ struct PACKED {
+ uint32_t immed : 32;
+ } a5xx;
};
/* dword1: */
{
instr_cat0_t *cat0 = ptr;
- if (info->gpu_id >= 400) {
+ if (info->gpu_id >= 500) {
+ cat0->a5xx.immed = instr->cat0.immed;
+ } else if (info->gpu_id >= 400) {
cat0->a4xx.immed = instr->cat0.immed;
} else {
cat0->a3xx.immed = instr->cat0.immed;