wait_on_mask(1 << TAG_VERTEX_BUFFER);
-// _mesa_printf("%s %d\n", __FUNCTION__, count);
+#if DRAW_DBG
+ printf("SPU: %s count = %u, nr_attrs = %u\n",
+ __FUNCTION__, count, nr_attrs);
+#endif
/* loop over vertex attributes (vertex shader inputs)
*/
const uint64_t addr = src + (elts[i] * pitch);
const unsigned size = ((addr & 0x0f) == 0) ? 16 : 32;
+#if DRAW_DBG
+ printf("SPU: fetching = 0x%llx\n", addr);
+#endif
mfc_get(buffer, addr & ~0x0f, size, TAG_VERTEX_BUFFER, 0, 0);
wait_on_mask(1 << TAG_VERTEX_BUFFER);