On Gen7+, MCS buffers are used both for compressed multisampled color
buffers and for "fast clear" of single-sampled color buffers.
Previous to this patch series, we didn't support fast clear, so we
only used MCS with multisampled bolor buffers.
As a first step to implementing fast clears, this patch modifies the
code that sets up SURFACE_STATE so that it configures the MCS buffer
whenever it is present, regardless of whether we are multisampling or
not.
Reviewed-by: Eric Anholt <eric@anholt.net>
surf[3] = pitch_bytes - 1;
surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
- if (surface->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+ if (surface->mt->mcs_mt) {
gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
is_render_target);
}
min_array_element << GEN7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT |
(depth - 1) << GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT;
- if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) {
+ if (irb->mt->mcs_mt) {
gen7_set_surface_mcs_info(brw, surf, brw->wm.surf_offset[unit],
irb->mt->mcs_mt, true /* is RT */);
}
#ifndef I915
/**
- * \brief MCS miptree for multisampled textures.
+ * \brief MCS miptree.
*
* This miptree contains the "multisample control surface", which stores
- * the necessary information to implement compressed MSAA on Gen7+
- * (INTEL_MSAA_FORMAT_CMS).
+ * the necessary information to implement compressed MSAA
+ * (INTEL_MSAA_FORMAT_CMS) and "fast color clear" behaviour on Gen7+.
+ *
+ * NULL if no MCS miptree is in use for this surface.
*/
struct intel_mipmap_tree *mcs_mt;