driver->NewATIfs = NULL;
/* Draw functions */
- driver->Draw = _vbo_draw;
+ driver->Draw = NULL;
driver->DrawIndirect = _vbo_draw_indirect;
/* simple state commands */
}
-static void
-set_new_array(struct gl_context *ctx)
-{
- _vbo_set_recalculate_inputs(ctx);
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
-}
-
-
static void
set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m)
{
return;
/* On change we may get new maps into the current values */
- set_new_array(ctx);
+ ctx->NewDriverState |= ctx->DriverFlags.NewArray;
/* Finally memorize the value */
ctx->VertexProgram._VPMode = m;
new_array = true;
if (new_array)
- set_new_array(ctx);
+ ctx->NewDriverState |= ctx->DriverFlags.NewArray;
ctx->Array._DrawVAOEnabledAttribs = enabled;
_mesa_set_varying_vp_inputs(ctx, enabled);
};
-void
-_vbo_draw(struct gl_context *ctx, const struct _mesa_prim *prims,
- GLuint nr_prims, const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid, GLuint min_index, GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount,
- unsigned tfb_stream, struct gl_buffer_object *indirect);
-
-
void
_vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
struct gl_buffer_object *indirect_data,
void
vbo_always_unmap_buffers(struct gl_context *ctx);
-void
-vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
-
void
vbo_sw_primitive_restart(struct gl_context *ctx,
const struct _mesa_prim *prim,
};
-/**
- * Set the recalculate_inputs flag.
- * The method should in the longer run be replaced with listening for the
- * DriverFlags.NewArray flag in NewDriverState. But for now ...
- */
-void
-_vbo_set_recalculate_inputs(struct gl_context *ctx);
-
-
/**
* Initialize inputs.
*/
init_legacy_currval(ctx);
init_generic_currval(ctx);
init_mat_currval(ctx);
- _vbo_init_inputs(&vbo->draw_arrays);
/* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
}
-void
-vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- vbo->draw_prims = func;
-}
-
-
-/**
- * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
- * These will point to the arrays to actually use for drawing. Some will
- * be user-provided arrays, other will be zero-stride const-valued arrays.
- */
-static void
-vbo_bind_arrays(struct gl_context *ctx)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- struct vbo_exec_context *exec = &vbo->exec;
-
- _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
-
- if (exec->array.recalculate_inputs) {
- /* Finally update the inputs array */
- _vbo_update_inputs(ctx, &vbo->draw_arrays);
- exec->array.recalculate_inputs = GL_FALSE;
- }
-
- assert(ctx->NewState == 0);
- assert(ctx->Array._DrawVAO->NewArrays == 0);
-}
-
-
-void
-_vbo_draw(struct gl_context *ctx, const struct _mesa_prim *prims,
- GLuint nr_prims, const struct _mesa_index_buffer *ib,
- GLboolean index_bounds_valid, GLuint min_index, GLuint max_index,
- struct gl_transform_feedback_object *tfb_vertcount,
- unsigned tfb_stream, struct gl_buffer_object *indirect)
-{
- struct vbo_context *vbo = vbo_context(ctx);
- vbo_bind_arrays(ctx);
- vbo->draw_prims(ctx, prims, nr_prims, ib, index_bounds_valid,
- min_index, max_index, tfb_vertcount, tfb_stream, indirect);
-}
-
-
void
_vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
struct gl_buffer_object *indirect_data,
/* The aelt_context state should still be dirty from its creation */
assert(_ae_is_state_dirty(ctx));
- exec->array.recalculate_inputs = GL_TRUE;
exec->eval.recalculate_maps = GL_TRUE;
}
}
-void
-_vbo_set_recalculate_inputs(struct gl_context *ctx)
-{
- vbo_context(ctx)->exec.array.recalculate_inputs = GL_TRUE;
-}
-
-
void
_vbo_init_inputs(struct vbo_inputs *inputs)
{
struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
} eval;
- struct {
- GLboolean recalculate_inputs;
- } array;
-
/* Which flags to set in vbo_exec_begin_vertices() */
GLbitfield begin_vertices_flags;
struct vbo_context {
struct gl_vertex_buffer_binding binding;
struct gl_array_attributes current[VBO_ATTRIB_MAX];
- /* The array of inputs used for _DrawVAO draws. */
- struct vbo_inputs draw_arrays;
struct gl_vertex_array_object *VAO;
struct vbo_exec_context exec;
struct vbo_save_context save;
-
- /* Callback into the driver. This must always succeed, the driver
- * is responsible for initiating any fallback actions required:
- */
- vbo_draw_func draw_prims;
};