linker: Fix the indentation of a block in cross_validate_globals
authorIan Romanick <ian.d.romanick@intel.com>
Mon, 31 Oct 2011 20:07:06 +0000 (13:07 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 3 Nov 2011 20:36:00 +0000 (13:36 -0700)
I suspect the indentation got messed up during a code merge.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
src/glsl/linker.cpp

index beadec6f66c01bfc65ed3e874e69ca558d2d592e..a595c9c5f7a9327c88965e74dbead15a28151dd5 100644 (file)
@@ -415,31 +415,38 @@ cross_validate_globals(struct gl_shader_program *prog,
               existing->explicit_location = true;
            }
 
-        /* Validate layout qualifiers for gl_FragDepth.
-         *
-         * From the AMD/ARB_conservative_depth specs:
-         *    "If gl_FragDepth is redeclared in any fragment shader in
-         *    a program, it must be redeclared in all fragment shaders in that
-         *    program that have static assignments to gl_FragDepth. All
-         *    redeclarations of gl_FragDepth in all fragment shaders in
-         *    a single program must have the same set of qualifiers."
-         */
-        if (strcmp(var->name, "gl_FragDepth") == 0) {
-           bool layout_declared = var->depth_layout != ir_depth_layout_none;
-           bool layout_differs = var->depth_layout != existing->depth_layout;
-           if (layout_declared && layout_differs) {
-              linker_error(prog,
-                 "All redeclarations of gl_FragDepth in all fragment shaders "
-                 "in a single program must have the same set of qualifiers.");
-           }
-           if (var->used && layout_differs) {
-              linker_error(prog,
-                    "If gl_FragDepth is redeclared with a layout qualifier in"
-                    "any fragment shader, it must be redeclared with the same"
-                    "layout qualifier in all fragment shaders that have"
-                    "assignments to gl_FragDepth");
-           }
-        }
+           /* Validate layout qualifiers for gl_FragDepth.
+            *
+            * From the AMD/ARB_conservative_depth specs:
+            *
+            *    "If gl_FragDepth is redeclared in any fragment shader in a
+            *    program, it must be redeclared in all fragment shaders in
+            *    that program that have static assignments to
+            *    gl_FragDepth. All redeclarations of gl_FragDepth in all
+            *    fragment shaders in a single program must have the same set
+            *    of qualifiers."
+            */
+           if (strcmp(var->name, "gl_FragDepth") == 0) {
+              bool layout_declared = var->depth_layout != ir_depth_layout_none;
+              bool layout_differs =
+                 var->depth_layout != existing->depth_layout;
+
+              if (layout_declared && layout_differs) {
+                 linker_error(prog,
+                              "All redeclarations of gl_FragDepth in all "
+                              "fragment shaders in a single program must have "
+                              "the same set of qualifiers.");
+              }
+
+              if (var->used && layout_differs) {
+                 linker_error(prog,
+                              "If gl_FragDepth is redeclared with a layout "
+                              "qualifier in any fragment shader, it must be "
+                              "redeclared with the same layout qualifier in "
+                              "all fragment shaders that have assignments to "
+                              "gl_FragDepth");
+              }
+           }
 
            /* FINISHME: Handle non-constant initializers.
             */