{
const unsigned max_slots = 4096 / sizeof ctx->vertices;
- if (ctx->vbuf_slot >= max_slots)
- util_blit_flush( ctx );
+ if (ctx->vbuf_slot >= max_slots) {
+ pipe_resource_reference(&ctx->vbuf, NULL);
+ ctx->vbuf_slot = 0;
+ }
if (!ctx->vbuf) {
ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
}
-/* Release vertex buffer at end of frame to avoid synchronous
- * rendering.
- */
-void util_blit_flush( struct blit_state *ctx )
-{
- pipe_resource_reference(&ctx->vbuf, NULL);
- ctx->vbuf_slot = 0;
-}
-
-
-
/**
* Copy pixel block from src texture to dst surface.
* The sampler view's first_level field indicates the source