inst->dst = dst_reg(this, ir->type);
inst->shadow_compare = ir->shadow_comparitor != NULL;
- if (ir->offset != NULL)
+ if (ir->offset != NULL && !(intel->gen >= 7 && ir->op == ir_txf))
inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
/* MRF for the first parameter */
zero_mask |= (1 << i);
ir->coordinate->accept(this);
- emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
- this->result));
+ if (ir->offset && intel->gen >= 7 && ir->op == ir_txf) {
+ /* It appears that the ld instruction used for txf does its
+ * address bounds check before adding in the offset. To work
+ * around this, just add the integer offset to the integer
+ * texel coordinate, and don't put the offset in the header.
+ */
+ ir_constant *offset = ir->offset->as_constant();
+ assert(offset);
+
+ for (int j = 0; j < ir->coordinate->type->vector_elements; j++) {
+ src_reg src = this->result;
+ src.swizzle = BRW_SWIZZLE4(BRW_GET_SWZ(src.swizzle, j),
+ BRW_GET_SWZ(src.swizzle, j),
+ BRW_GET_SWZ(src.swizzle, j),
+ BRW_GET_SWZ(src.swizzle, j));
+ emit(ADD(dst_reg(MRF, param_base, ir->coordinate->type, 1 << j),
+ src, offset->value.i[j]));
+ }
+ } else {
+ emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
+ this->result));
+ }
emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
src_reg(0)));
/* Load the shadow comparitor */