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remove TEST_L and JZ instructions; always jump through the _glapi_Dispatch pointer
author
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 28 Mar 2001 17:22:11 +0000
(17:22 +0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Wed, 28 Mar 2001 17:22:11 +0000
(17:22 +0000)
src/mesa/glapi/glx86asm.py
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diff --git
a/src/mesa/glapi/glx86asm.py
b/src/mesa/glapi/glx86asm.py
index 4ccf1f5a1dc9e3d4d70e9709ef875cd90d9a4754..ce93279f5a19b4e253fa5fdbedfe9a68998445cc 100644
(file)
--- a/
src/mesa/glapi/glx86asm.py
+++ b/
src/mesa/glapi/glx86asm.py
@@
-1,6
+1,6
@@
#!/usr/bin/env python
-# $Id: glx86asm.py,v 1.
2 2000/09/06 17:33:40
brianp Exp $
+# $Id: glx86asm.py,v 1.
3 2001/03/28 17:22:11
brianp Exp $
# Mesa 3-D graphics library
# Version: 3.4
@@
-77,8
+77,6
@@
def GenerateDispatchCode(name, offset):
print "GLOBL_FN(GL_PREFIX(%s))" % (name)
print "GL_PREFIX(%s):" % (name)
print '\tMOV_L(GLNAME(_glapi_Dispatch), EAX)'
- print '\tTEST_L(EAX, EAX)'
- print "\tJZ(GLNAME(_glapi_fallback_%s))" % (name)
print "\tJMP(GL_OFFSET(_gloffset_%s))" % (offset)
print ''
#enddef