Previously if only ff vs or only ff ps was used,
the constants for both were marked as updated,
while only the constants of the used ff shader
were updated.
Now that NINE_STATE_FF_VS and
NINE_STATE_FF_PS do not intersect anymore,
we can correctly mark the correct set of constant
as updated.
Fixes: https://github.com/iXit/Mesa-3D/issues/319
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
context->pipe_data.cb_vs_ff = cb;
context->commit |= NINE_STATE_COMMIT_CONST_VS;
+
+ context->changed.group &= ~NINE_STATE_FF_VS;
}
if (!context->ps) {
context->pipe_data.cb_ps_ff = cb;
context->commit |= NINE_STATE_COMMIT_CONST_PS;
- }
- context->changed.group &= ~NINE_STATE_FF;
+ context->changed.group &= ~NINE_STATE_FF_PS;
+ }
}