A comment in link_intrastage_shaders(), and an if-test that followed
it, seemed to indicate that link_uniform_blocks() would return a
negative value in the event of an error. But this is not the
case--all error checking has already been performed by
validate_intrastage_interface_blocks(), and link_uniform_blocks() can
only return unsigned values.
So get rid of the if-test and change the return type of
link_intrastage_shaders() to clarify that it can only return unsigned
values.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
bool has_instance_name;
};
-int
+unsigned
link_uniform_blocks(void *mem_ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,
num_shaders))
return NULL;
- /* Check that uniform blocks between shaders for a stage agree. */
- const int num_uniform_blocks =
+ /* Link up uniform blocks defined within this stage. */
+ const unsigned num_uniform_blocks =
link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
&uniform_blocks);
- if (num_uniform_blocks < 0)
- return NULL;
/* Check that there is only a single definition of each function signature
* across all shaders.
link_uniform_blocks_are_compatible(const gl_uniform_block *a,
const gl_uniform_block *b);
-extern int
+extern unsigned
link_uniform_blocks(void *mem_ctx,
struct gl_shader_program *prog,
struct gl_shader **shader_list,