if (unlikely(debug_flag)) {
       fprintf(stderr, "Native code for %s\n"
-              "SIMD%d shader: %d instructions. %d loops. %u cycles. %d:%d spills:fills. Promoted %u constants. Compacted %d to %d"
-              " bytes (%.0f%%)\n",
-              shader_name, dispatch_width, before_size / 16, loop_count, cfg->cycle_count,
-              spill_count, fill_count, shader_stats.promoted_constants, before_size, after_size,
+              "SIMD%d shader: %d instructions. %d loops. %u cycles. "
+              "%d:%d spills:fills. "
+              "scheduled with mode %s. "
+              "Promoted %u constants. "
+              "Compacted %d to %d bytes (%.0f%%)\n",
+              shader_name, dispatch_width, before_size / 16,
+              loop_count, cfg->cycle_count,
+              spill_count, fill_count,
+              shader_stats.scheduler_mode,
+              shader_stats.promoted_constants,
+              before_size, after_size,
               100.0f * (before_size - after_size) / before_size);
 
       dump_assembly(p->store, disasm_info);
 
    compiler->shader_debug_log(log_data,
                               "%s SIMD%d shader: %d inst, %d loops, %u cycles, "
-                              "%d:%d spills:fills, Promoted %u constants, "
+                              "%d:%d spills:fills, "
+                              "scheduled with mode %s, "
+                              "Promoted %u constants, "
                               "compacted %d to %d bytes.",
                               _mesa_shader_stage_to_abbrev(stage),
                               dispatch_width, before_size / 16,
-                              loop_count, cfg->cycle_count, spill_count,
-                              fill_count, shader_stats.promoted_constants, before_size,
-                              after_size);
+                              loop_count, cfg->cycle_count,
+                              spill_count, fill_count,
+                              shader_stats.scheduler_mode,
+                              shader_stats.promoted_constants,
+                              before_size, after_size);
 
    return start_offset;
 }