ADVANCE_BATCH();
}
+static GLuint translate_raster_op(GLenum logicop)
+{
+ switch(logicop) {
+ case GL_CLEAR: return 0x00;
+ case GL_AND: return 0x88;
+ case GL_AND_REVERSE: return 0x44;
+ case GL_COPY: return 0xCC;
+ case GL_AND_INVERTED: return 0x22;
+ case GL_NOOP: return 0xAA;
+ case GL_XOR: return 0x66;
+ case GL_OR: return 0xEE;
+ case GL_NOR: return 0x11;
+ case GL_EQUIV: return 0x99;
+ case GL_INVERT: return 0x55;
+ case GL_OR_REVERSE: return 0xDD;
+ case GL_COPY_INVERTED: return 0x33;
+ case GL_OR_INVERTED: return 0xBB;
+ case GL_NAND: return 0x77;
+ case GL_SET: return 0xFF;
+ default: return 0;
+ }
+}
+
/* Copy BitBlt
*/
GLboolean dst_tiled,
GLshort src_x, GLshort src_y,
GLshort dst_x, GLshort dst_y,
- GLshort w, GLshort h )
+ GLshort w, GLshort h,
+ GLenum logic_op )
{
GLuint CMD, BR13;
int dst_y2 = dst_y + h;
BATCH_LOCALS;
- DBG("%s src:buf(%d)/%d %d,%d dst:buf(%d)/%d %d,%d sz:%dx%d\n",
+ DBG("%s src:buf(%d)/%d %d,%d dst:buf(%d)/%d %d,%d sz:%dx%d op:%d\n",
__FUNCTION__,
src_buffer, src_pitch, src_x, src_y,
dst_buffer, dst_pitch, dst_x, dst_y,
- w,h);
+ w,h,logic_op);
+ assert( logic_op - GL_CLEAR >= 0 );
+ assert( logic_op - GL_CLEAR < 0x10 );
+
src_pitch *= cpp;
dst_pitch *= cpp;
case 1:
case 2:
case 3:
- BR13 = (0xCC << 16) | (1<<24);
+ BR13 = (translate_raster_op(logic_op) << 16) | (1<<24);
CMD = XY_SRC_COPY_BLT_CMD;
break;
case 4:
- BR13 = (0xCC << 16) | (1<<24) | (1<<25);
+ BR13 = (translate_raster_op(logic_op) << 16) | (1<<24) |
+ (1<<25);
CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
XY_SRC_COPY_BLT_WRITE_RGB);
break;
!ctx->Color.ColorMask[1] ||
!ctx->Color.ColorMask[2] ||
!ctx->Color.ColorMask[3] || /* can do this! */
- ctx->Color.ColorLogicOpEnabled || /* can do this! */
ctx->Texture._EnabledUnits ||
- ctx->FragmentProgram._Enabled);
+ ctx->FragmentProgram._Enabled ||
+ ctx->Color.BlendEnabled);
}
rect.x1 + delta_x,
rect.y1 + delta_y, /* srcx, srcy */
rect.x1, rect.y1, /* dstx, dsty */
- rect.x2 - rect.x1, rect.y2 - rect.y1);
+ rect.x2 - rect.x1, rect.y2 - rect.y1,
+ ctx->Color.ColorLogicOpEnabled ?
+ ctx->Color.LogicOp : GL_COPY);
}
intel->need_flush = GL_TRUE;