r300->hw.unk4288.cmd[0] = cmducs(0x4288, 5);
ALLOC_STATE( unk42A0, always, 2, "unk42A0", 0 );
r300->hw.unk42A0.cmd[0] = cmducs(0x42A0, 1);
+#ifdef HAVE_ZBS
ALLOC_STATE( zbs, always, R300_ZBS_CMDSIZE, "zbs", 0 );
r300->hw.zbs.cmd[R300_ZBS_CMD_0] = cmducs(R300_RE_ZBIAS_T_FACTOR, 4);
+#endif
+#ifdef GA
ALLOC_STATE( unk42B4, always, 2, "unk42B4", 0 );
r300->hw.unk42B4.cmd[0] = cmducs(0x42B4, 1);
+#endif
ALLOC_STATE( cul, always, R300_CUL_CMDSIZE, "cul", 0 );
r300->hw.cul.cmd[R300_CUL_CMD_0] = cmducs(R300_RE_CULL_CNTL, 1);
ALLOC_STATE( unk42C0, always, 3, "unk42C0", 0 );
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4274);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk4288);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42A0);
+#ifdef HAVE_ZBS
insert_at_tail(&r300->hw.atomlist, &r300->hw.zbs);
+#endif
+#ifdef GA
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42B4);
+#endif
insert_at_tail(&r300->hw.atomlist, &r300->hw.cul);
insert_at_tail(&r300->hw.atomlist, &r300->hw.unk42C0);
insert_at_tail(&r300->hw.atomlist, &r300->hw.rc);
struct r300_state_atom unk4274; /* (4274) */
struct r300_state_atom unk4288; /* (4288) */
struct r300_state_atom unk42A0; /* (42A0) */
- struct r300_state_atom zbs; /* zbias (42A4) */
- struct r300_state_atom unk42B4; /* (42B4) */
+#ifdef HAVE_ZBS
+#endif
+ //struct r300_state_atom zbs; /* zbias (42A4) */
+ //struct r300_state_atom unk42B4; /* (42B4) */
struct r300_state_atom cul; /* cull cntl (42B8) */
struct r300_state_atom unk42C0; /* (42C0) */
struct r300_state_atom rc; /* rs control (4300) */
if (dPriv->numClipRects == 0)
return;
}
-
+#ifdef HAVE_ZBS
/* When unk42B4==0 z-bias is still on for vb mode with points ... */
R300_STATECHANGE(r300, zbs);
zbs[0]=r300->hw.zbs.cmd[R300_ZBS_T_FACTOR];
/* Make sure z-bias isnt on */
R300_STATECHANGE(r300, unk42B4);
unk42B4=r300->hw.unk42B4.cmd[1];
- r300->hw.unk42B4.cmd[1]=3;
-
+ r300->hw.unk42B4.cmd[1]=0;//3;
+#endif
if (mask & DD_FRONT_LEFT_BIT) {
flags |= DD_FRONT_LEFT_BIT;
mask &= ~DD_FRONT_LEFT_BIT;
* but do keep it like this for now.
*/
r300ResetHwState(r300);
-
+#ifdef HAVE_ZBS
R300_STATECHANGE(r300, unk42B4);
r300->hw.unk42B4.cmd[1]=unk42B4;
r300->hw.zbs.cmd[R300_ZBS_T_CONSTANT] = zbs[1];
r300->hw.zbs.cmd[R300_ZBS_W_FACTOR] = zbs[2];
r300->hw.zbs.cmd[R300_ZBS_W_CONSTANT] = zbs[3];
-
+#endif
/* r300ClearBuffer has trampled all over the hardware state.. */
r300->hw.all_dirty=GL_TRUE;
}
#include "r300_emit.h"
-#if 0
+
+#ifdef HAVE_ZBS
/* Turns out we might not need this after all... */
-static void update_zbias(GLcontext * ctx, int prim)
+void update_zbias(GLcontext * ctx, int prim)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int enabled = 0;
#if 1
- #if 1
+ #if 0
return r300_run_immediate_render(ctx, stage);
#else
case GL_CULL_FACE:
r300UpdateCulling(ctx);
break;
-
+#ifdef HAVE_ZBS
case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_OFFSET_LINE:
WARN_ONCE("Don't know how to enable polygon offset point/line. Help me !\n");
r300->hw.unk42B4.cmd[1] &= ~3;
}
break;
+#endif
case GL_VERTEX_PROGRAM_ARB:
//TCL_FALLBACK(rmesa->glCtx, R200_TCL_FALLBACK_TCL_DISABLE, state);
break;
/* =============================================================
* Polygon state
*/
-
+#ifdef HAVE_ZBS
static void r300PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
rmesa->hw.zbs.cmd[R300_ZBS_W_FACTOR] = r300PackFloat32(factor);
rmesa->hw.zbs.cmd[R300_ZBS_W_CONSTANT] = r300PackFloat32(constant);
}
-
+#endif
/* Routing and texture-related */
r300ResetHwState(r300);
}
+void update_zbias(GLcontext * ctx, int prim);
/**
* Completely recalculates hardware state based on the Mesa state.
r300->hw.unk4288.cmd[5] = 0x00000000;
r300->hw.unk42A0.cmd[1] = 0x00000000;
-
-#if 0
+#ifdef GA
+#ifndef HAVE_ZBS
r300->hw.unk42B4.cmd[1] = 0x00000000;
#endif
-
+#endif
r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
r300->hw.unk42C0.cmd[2] = 0x00000000;
functions->DepthRange = r300DepthRange;
functions->PointSize = r300PointSize;
-
+#ifdef HAVE_ZBS
functions->PolygonOffset = r300PolygonOffset;
+#endif
}