This allows the engine demo to run again (avoid crash in VBO code).
This stuff still needs to be revisited someday though...
struct pipe_texture *texture,
unsigned face, unsigned level)
{
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ return PIPE_UNREFERENCED;
}
static unsigned int
softpipe_is_buffer_referenced( struct pipe_context *pipe,
struct pipe_buffer *buf)
{
- return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
+ return PIPE_UNREFERENCED;
}
struct pipe_context *