return true;
}
+static bool
+_is_internalformat_supported(struct gl_context *ctx, GLenum target,
+ GLenum internalformat)
+{
+ /* From the ARB_internalformat_query2 specification:
+ *
+ * "- INTERNALFORMAT_SUPPORTED: If <internalformat> is an internal format
+ * that is supported by the implementation in at least some subset of
+ * possible operations, TRUE is written to <params>. If <internalformat>
+ * if not a valid token for any internal format usage, FALSE is returned.
+ *
+ * <internalformats> that must be supported (in GL 4.2 or later) include
+ * the following:
+ * - "sized internal formats" from Table 3.12, 3.13, and 3.15,
+ * - any specific "compressed internal format" from Table 3.14,
+ * - any "image unit format" from Table 3.21.
+ * - any generic "compressed internal format" from Table 3.14, if the
+ * implementation accepts it for any texture specification commands, and
+ * - unsized or base internal format, if the implementation accepts
+ * it for texture or image specification.
+ */
+ GLint buffer[1];
+
+ /* At this point a internalformat is valid if it is valid as a texture or
+ * as a renderbuffer format. The checks are different because those methods
+ * return different values when passing non supported internalformats */
+ if (_mesa_base_tex_format(ctx, internalformat) < 0 &&
+ _mesa_base_fbo_format(ctx, internalformat) == 0)
+ return false;
+
+ /* Let the driver have the final word */
+ ctx->Driver.QueryInternalFormat(ctx, target, internalformat,
+ GL_INTERNALFORMAT_SUPPORTED, buffer);
+
+ return (buffer[0] == GL_TRUE);
+}
+
/* default implementation of QueryInternalFormat driverfunc, for
* drivers not implementing ARB_internalformat_query2.
*/
_set_default_response(pname, buffer);
if (!_is_target_supported(ctx, target) ||
+ !_is_internalformat_supported(ctx, target, internalformat) ||
!_is_resource_supported(ctx, target, internalformat, pname))
goto end;