docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.
authorDave Airlie <airlied@redhat.com>
Tue, 23 Jun 2015 05:55:30 +0000 (15:55 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 23 Jun 2015 05:55:30 +0000 (15:55 +1000)
This just updates the bits I've added in the previous few patches.

Signed-off-by: Dave Airlie <airlied@redhat.com>
docs/GL3.txt

index a40fdee487af936355fc53fc8c186a12a8e34a0d..220bcc8742faa8bbb4260c9bf66a11348758fd33 100644 (file)
@@ -98,13 +98,13 @@ GL 4.0, GLSL 4.00:
   GL_ARB_draw_indirect                                 DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
   GL_ARB_gpu_shader5                                   DONE (i965, nvc0)
   - 'precise' qualifier                                DONE
-  - Dynamically uniform sampler array indices          DONE (r600)
+  - Dynamically uniform sampler array indices          DONE (r600, softpipe)
   - Dynamically uniform UBO array indices              DONE (r600)
   - Implicit signed -> unsigned conversions            DONE
   - Fused multiply-add                                 DONE ()
   - Packing/bitfield/conversion functions              DONE (r600, radeonsi, softpipe)
   - Enhanced textureGather                             DONE (r600, radeonsi, softpipe)
-  - Geometry shader instancing                         DONE (r600)
+  - Geometry shader instancing                         DONE (r600, llvmpipe, softpipe)
   - Geometry shader multiple streams                   DONE ()
   - Enhanced per-sample shading                        DONE (r600, radeonsi)
   - Interpolation functions                            DONE (r600)