unsigned cbuf;
boolean write_all;
- write_all = softpipe->fs->color0_writes_all_cbufs;
+ write_all = softpipe->fs->info.color0_writes_all_cbufs;
for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++)
{
{
struct sp_fragment_shader* spfs = setup->softpipe->fs;
/*X*/
- setup->coef[slot].a0[0] = spfs->pixel_center_integer ? 0.0 : 0.5;
+ setup->coef[slot].a0[0] = spfs->info.pixel_center_integer ? 0.0 : 0.5;
setup->coef[slot].dadx[0] = 1.0;
setup->coef[slot].dady[0] = 0.0;
/*Y*/
setup->coef[slot].a0[1] =
- (spfs->origin_lower_left ? setup->softpipe->framebuffer.height-1 : 0)
- + (spfs->pixel_center_integer ? 0.0 : 0.5);
+ (spfs->info.origin_lower_left ? setup->softpipe->framebuffer.height-1 : 0)
+ + (spfs->info.pixel_center_integer ? 0.0 : 0.5);
setup->coef[slot].dadx[1] = 0.0;
- setup->coef[slot].dady[1] = spfs->origin_lower_left ? -1.0 : 1.0;
+ setup->coef[slot].dady[1] = spfs->info.origin_lower_left ? -1.0 : 1.0;
/*Z*/
setup->coef[slot].a0[2] = setup->posCoef.a0[2];
setup->coef[slot].dadx[2] = setup->posCoef.dadx[2];
struct draw_fragment_shader *draw_shader;
- boolean origin_lower_left; /**< fragment shader uses lower left position origin? */
- boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */
- boolean color0_writes_all_cbufs; /**< fragment shader writes color0 to all bound cbufs */
void (*prepare)( const struct sp_fragment_shader *shader,
struct tgsi_exec_machine *machine,
struct tgsi_sampler **samplers);
/* get/save the summary info for this shader */
tgsi_scan_shader(templ->tokens, &state->info);
- for (i = 0; i < state->info.num_properties; ++i) {
- if (state->info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN)
- state->origin_lower_left = state->info.properties[i].data[0];
- else if (state->info.properties[i].name == TGSI_PROPERTY_FS_COORD_PIXEL_CENTER)
- state->pixel_center_integer = state->info.properties[i].data[0];
- else if (state->info.properties[i].name == TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS)
- state->color0_writes_all_cbufs = state->info.properties[i].data[0];
- }
-
return state;
}