#define need_GL_ARB_vertex_buffer_object
#define need_GL_ARB_window_pos
#define need_GL_EXT_compiled_vertex_array
+#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_polygon_offset
#define need_GL_EXT_texture_object
#define need_GL_EXT_vertex_array
+#define need_GL_IBM_multimode_draw_arrays
#define need_GL_MESA_window_pos
/* These are needed in *all* drivers because Mesa internally implements
{ "GL_ARB_window_pos", GL_ARB_window_pos_functions },
{ "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
{ "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
+ { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
{ "GL_EXT_polygon_offset", GL_EXT_polygon_offset_functions },
{ "GL_EXT_texture_object", GL_EXT_texture_object_functions },
{ "GL_EXT_vertex_array", GL_EXT_vertex_array_functions },
+ { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
{ "GL_MESA_window_pos", GL_MESA_window_pos_functions },
{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
{ NULL, NULL }
#define need_GL_EXT_fog_coord
#define need_GL_EXT_framebuffer_object
#define need_GL_EXT_framebuffer_blit
-#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_point_parameters
#define need_GL_EXT_secondary_color
#define need_GL_EXT_stencil_two_side
{ "GL_EXT_blend_subtract", NULL },
{ "GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
{ "GL_EXT_packed_depth_stencil", NULL },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
{ "GL_EXT_stencil_wrap", NULL },
#define need_GL_ARB_vertex_program
#define need_GL_EXT_fog_coord
#define need_GL_EXT_gpu_program_parameters
-#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#if 0
#define need_GL_EXT_paletted_texture
{ "GL_ARB_texture_rectangle", NULL },
{ "GL_EXT_blend_logic_op", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
/* paletted_textures currently doesn't work, but we could fix them later */
#if defined( need_GL_EXT_paletted_texture )
{ "GL_EXT_shared_texture_palette", NULL },
#define need_GL_ATI_fragment_shader
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_fog_coord
-#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_EXT_blend_equation_separate
#define need_GL_EXT_blend_func_separate
{ "GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions },
{ "GL_EXT_blend_subtract", NULL },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
{ "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_edge_clamp", NULL },
#define need_GL_EXT_blend_minmax
//#define need_GL_EXT_fog_coord
#define need_GL_EXT_gpu_program_parameters
-#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_secondary_color
#define need_GL_EXT_stencil_two_side
#define need_GL_ATI_separate_stencil
{"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
{"GL_EXT_blend_subtract", NULL},
// {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
{"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
{"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
{"GL_EXT_shadow_funcs", NULL},
#define need_GL_EXT_gpu_program_parameters
#define need_GL_EXT_paletted_texture
#define need_GL_EXT_stencil_two_side
-#define need_GL_IBM_multimode_draw_arrays
#define need_GL_MESA_resize_buffers
#define need_GL_NV_vertex_program
#define need_GL_NV_fragment_program
{ "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
{ "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
{ "GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions },
- { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
{ "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions },
{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
{ "GL_NV_fragment_program", GL_NV_fragment_program_functions },
#define need_GL_EXT_blend_func_separate
#define need_GL_EXT_blend_minmax
#define need_GL_EXT_fog_coord
-#define need_GL_EXT_multi_draw_arrays
#define need_GL_EXT_paletted_texture
/* #define need_GL_EXT_secondary_color */
-#define need_GL_IBM_multimode_draw_arrays
/* #define need_GL_MESA_program_debug */
/* #define need_GL_NV_vertex_program */
#include "extension_helper.h"
{ "GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions },
{ "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
- { "GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions },
{ "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
{ "GL_EXT_shared_texture_palette", NULL },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_env_add", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
- { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
#ifdef need_GL_ARB_point_parameters
{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
}
/* core-level extensions */
- _mesa_enable_extension(ctx, "GL_EXT_multi_draw_arrays");
- _mesa_enable_extension(ctx, "GL_IBM_multimode_draw_arrays");
/* dangerous */
if (getenv("MESA_FX_ALLOW_VP")) {
_mesa_enable_extension(ctx, "GL_ARB_vertex_program");
#define need_GL_EXT_framebuffer_blit
#define need_GL_EXT_gpu_program_parameters
#define need_GL_EXT_paletted_texture
-#define need_GL_IBM_multimode_draw_arrays
#define need_GL_MESA_resize_buffers
#define need_GL_NV_vertex_program
#define need_GL_NV_fragment_program
{ "GL_EXT_framebuffer_blit", GL_EXT_framebuffer_blit_functions },
{ "GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions },
{ "GL_EXT_paletted_texture", GL_EXT_paletted_texture_functions },
- { "GL_IBM_multimode_draw_arrays", GL_IBM_multimode_draw_arrays_functions },
{ "GL_MESA_resize_buffers", GL_MESA_resize_buffers_functions },
{ "GL_NV_vertex_program", GL_NV_vertex_program_functions },
{ "GL_NV_fragment_program", GL_NV_fragment_program_functions },
{ OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
{ OFF, "GL_EXT_gpu_program_parameters", F(EXT_gpu_program_parameters) },
{ OFF, "GL_EXT_histogram", F(EXT_histogram) },
- { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
+ { ON, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) },
{ OFF, "GL_EXT_packed_depth_stencil", F(EXT_packed_depth_stencil) },
{ ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
{ OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
{ OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)},
{ OFF, "GL_ATI_fragment_shader", F(ATI_fragment_shader)},
{ OFF, "GL_ATI_separate_stencil", F(ATI_separate_stencil)},
- { OFF, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
+ { ON, "GL_IBM_multimode_draw_arrays", F(IBM_multimode_draw_arrays) },
{ ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) },
{ OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)},
{ OFF, "GL_INGR_blend_func_separate", F(EXT_blend_func_separate) },
{ ON, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
{ ON, "GL_SGIS_texture_lod", F(SGIS_texture_lod) },
{ OFF, "GL_SGIX_depth_texture", F(ARB_depth_texture) },
- { OFF, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
+ { ON, "GL_SUN_multi_draw_arrays", F(EXT_multi_draw_arrays) },
{ OFF, "GL_S3_s3tc", F(S3_s3tc) },
};
ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
#endif
ctx->Extensions.EXT_histogram = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
ctx->Extensions.EXT_paletted_texture = GL_TRUE;
#if FEATURE_EXT_pixel_buffer_object
#endif
ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
- ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;
+ /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
ctx->Extensions.MESA_pack_invert = GL_TRUE;
#if FEATURE_MESA_program_debug
ctx->Extensions.MESA_program_debug = GL_TRUE;
ctx->Extensions.EXT_blend_minmax = GL_TRUE;
ctx->Extensions.EXT_blend_subtract = GL_TRUE;
ctx->Extensions.EXT_fog_coord = GL_TRUE;
- ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
+ /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
ctx->Extensions.EXT_point_parameters = GL_TRUE;
ctx->Extensions.EXT_secondary_color = GL_TRUE;
ctx->Extensions.EXT_stencil_wrap = GL_TRUE;