fs_reg coordinate = this->result;
if (ir->offset != NULL) {
- ir_constant *offset = ir->offset->as_constant();
- assert(offset != NULL);
-
- signed char offsets[3];
- for (unsigned i = 0; i < ir->offset->type->vector_elements; i++)
- offsets[i] = (signed char) offset->value.i[i];
-
- /* Combine all three offsets into a single unsigned dword:
- *
- * bits 11:8 - U Offset (X component)
- * bits 7:4 - V Offset (Y component)
- * bits 3:0 - R Offset (Z component)
- */
- unsigned offset_bits = 0;
- for (unsigned i = 0; i < ir->offset->type->vector_elements; i++) {
- const unsigned shift = 4 * (2 - i);
- offset_bits |= (offsets[i] << shift) & (0xF << shift);
- }
+ uint32_t offset_bits = brw_texture_offset(ir->offset->as_constant());
/* Explicitly set up the message header by copying g0 to msg reg m1. */
emit(BRW_OPCODE_MOV, fs_reg(MRF, 1, BRW_REGISTER_TYPE_UD),
return 0;
}
}
+
+uint32_t
+brw_texture_offset(ir_constant *offset)
+{
+ assert(offset != NULL);
+
+ signed char offsets[3];
+ for (unsigned i = 0; i < offset->type->vector_elements; i++)
+ offsets[i] = (signed char) offset->value.i[i];
+
+ /* Combine all three offsets into a single unsigned dword:
+ *
+ * bits 11:8 - U Offset (X component)
+ * bits 7:4 - V Offset (Y component)
+ * bits 3:0 - R Offset (Z component)
+ */
+ unsigned offset_bits = 0;
+ for (unsigned i = 0; i < offset->type->vector_elements; i++) {
+ const unsigned shift = 4 * (2 - i);
+ offset_bits |= (offsets[i] << shift) & (0xF << shift);
+ }
+ return offset_bits;
+}
#include <stdint.h>
#include "brw_defines.h"
+#include "glsl/ir.h"
#pragma once
int brw_type_for_base_type(const struct glsl_type *type);
uint32_t brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
+uint32_t brw_texture_offset(ir_constant *offset);