}
break;
+ case ir_binop_bit_and:
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] & op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] & op[1]->value.u[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_binop_bit_or:
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] | op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] | op[1]->value.u[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
+ case ir_binop_bit_xor:
+ for (unsigned c = 0, c0 = 0, c1 = 0;
+ c < components;
+ c0 += c0_inc, c1 += c1_inc, c++) {
+
+ switch (op[0]->type->base_type) {
+ case GLSL_TYPE_INT:
+ data.i[c] = op[0]->value.i[c0] ^ op[1]->value.i[c1];
+ break;
+ case GLSL_TYPE_UINT:
+ data.u[c] = op[0]->value.u[c0] ^ op[1]->value.u[c1];
+ break;
+ default:
+ assert(0);
+ }
+ }
+ break;
+
default:
/* FINISHME: Should handle all expression types. */
return NULL;