masked_enums = {}
masked_count = {}
- for i in range(0, mask):
+ for i in range(0, mask + 1):
masked_enums[i] = "0";
masked_count[i] = 0;
return "%u%s" % (size, size_string)
+ def opcode_real_value(self):
+ if self.glx_vendorpriv != 0:
+ if self.needs_reply():
+ return 17
+ else:
+ return 16
+ else:
+ return self.opcode_value()
+
def opcode_value(self):
if self.glx_rop != 0:
return self.glx_rop
def printRenderFunction(self, f):
+ # There is a class of GL functions that take a single pointer
+ # as a parameter. This pointer points to a fixed-size chunk
+ # of data, and the protocol for this functions is very
+ # regular. Since they are so regular and there are so many
+ # of them, special case them with generic functions. On
+ # x86, this save about 26KB in the libGL.so binary.
+
if f.variable_length_parameter() == None and len(f.fn_parameters) == 1:
p = f.fn_parameters[0]
if p.is_pointer: