struct r300_query *query;
CS_LOCALS(r300);
+ (void) cs_count;
/* We probably need to flush Draw, but we may have been called from
* within Draw. This feels kludgy, but it might be the best thing.
*
/* Update the vertex format. */
static void r300_update_derived_shader_state(struct r300_context* r300)
{
- struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ /* struct r300_screen* r300screen = r300_screen(r300->context.screen); */
struct r300_vertex_info* vformat;
struct r300_rs_block* rs_block;
int i;