{
tree *field;
tree *next;
- bool has_pointers;
- bool any_default_members;
int cant_pack = 0;
int field_access = -1;
/* Assume there are no access declarations. */
*access_decls = NULL_TREE;
/* Assume this class has no pointer members. */
- has_pointers = false;
+ bool has_pointers = false;
/* Assume none of the members of this class have default
initializations. */
- any_default_members = false;
+ bool any_default_members = false;
+ /* Assume none of the non-static data members are of non-volatile literal
+ type. */
+ bool found_nv_literal_p = false;
for (field = &TYPE_FIELDS (t); *field; field = next)
{
if (TREE_PRIVATE (x) || TREE_PROTECTED (x))
CLASSTYPE_NON_AGGREGATE (t) = 1;
- /* If at least one non-static data member is non-literal, the whole
- class becomes non-literal. Per Core/1453, volatile non-static
- data members and base classes are also not allowed.
+ /* If it is not a union and at least one non-static data member is
+ non-literal, the whole class becomes non-literal. Per Core/1453,
+ volatile non-static data members and base classes are also not allowed.
+ If it is a union, we might set CLASSTYPE_LITERAL_P after we've seen all
+ members.
Note: if the type is incomplete we will complain later on. */
- if (COMPLETE_TYPE_P (type)
- && (!literal_type_p (type) || CP_TYPE_VOLATILE_P (type)))
- CLASSTYPE_LITERAL_P (t) = false;
+ if (COMPLETE_TYPE_P (type))
+ {
+ if (!literal_type_p (type) || CP_TYPE_VOLATILE_P (type))
+ CLASSTYPE_LITERAL_P (t) = false;
+ else
+ found_nv_literal_p = true;
+ }
/* A standard-layout class is a class that:
...
"field %q#D with same name as class", x);
}
+ /* Per CWG 2096, a type is a literal type if it is a union, and at least
+ one of its non-static data members is of non-volatile literal type. */
+ if (TREE_CODE (t) == UNION_TYPE && found_nv_literal_p)
+ CLASSTYPE_LITERAL_P (t) = true;
+
/* Effective C++ rule 11: if a class has dynamic memory held by pointers,
it should also define a copy constructor and an assignment operator to
implement the correct copy semantic (deep vs shallow, etc.). As it is
--- /dev/null
+// CWG 2096 - constraints on literal unions.
+// { dg-do compile { target c++11 } }
+
+struct literal { };
+typedef volatile int nonliteral_v;
+struct nonliteral {
+ nonliteral() {}
+};
+
+union U {
+ literal l;
+ nonliteral n;
+
+ constexpr U() : l{} {}
+};
+
+constexpr U u{};
+
+union U2 {
+ nonliteral n;
+ literal l;
+
+ constexpr U2() : l{} {}
+};
+
+constexpr U2 u2{};
+
+union U3 { // { dg-message "not literal" }
+ nonliteral_v n; // { dg-message "volatile type" }
+
+ constexpr U3() : n{} {}
+};
+
+constexpr U3 u3{}; // { dg-error "not literal" }
+
+union U4 {
+ nonliteral n;
+ nonliteral_v n2;
+ literal l;
+ nonliteral n3;
+
+ constexpr U4() : l{} {}
+};
+
+constexpr U4 u4{};
+
+union U5 {
+ nonliteral_v n;
+ literal l;
+
+ constexpr U5() : n{} {}
+};
+
+constexpr U5 u5{};