struct gl_program_parameter
{
const char *Name; /**< Null-terminated string */
- gl_register_file Type; /**< PROGRAM_CONSTANT or STATE_VAR */
- GLenum DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
+ gl_register_file Type:16; /**< PROGRAM_CONSTANT or STATE_VAR */
+ GLenum16 DataType; /**< GL_FLOAT, GL_FLOAT_VEC2, etc */
/**
* Number of components (1..4), or more.
* If the number of components is greater than 4,
* this parameter is part of a larger uniform like a GLSL matrix or array.
* The next program parameter's Size will be Size-4 of this parameter.
*/
- GLuint Size;
+ GLushort Size;
/**
* A sequence of STATE_* tokens and integers to identify GL state.
*/