}
}
-/* why does ATI_envmap_bumpmap require new entrypoints? Should just
- reuse TexEnv ones... */
+
+/**
+ * Why does ATI_envmap_bumpmap require new entrypoints? Should just
+ * reuse TexEnv ones...
+ */
void GLAPIENTRY
_mesa_TexBumpParameterivATI( GLenum pname, const GLint *param )
{
GLfloat p[4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ /* This isn't an "official" error case, but let's tell the user
+ * that something's wrong.
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterivATI");
+ return;
+ }
+
if (pname == GL_BUMP_ROT_MATRIX_ATI) {
/* hope that conversion is correct here */
p[0] = INT_TO_FLOAT( param[0] );
}
else {
p[0] = (GLfloat) param[0];
- p[1] = p[2] = p[3] = 0; /* init to zero, just to be safe */
+ p[1] = p[2] = p[3] = 0.0F; /* init to zero, just to be safe */
}
_mesa_TexBumpParameterfvATI( pname, p );
}
+
void GLAPIENTRY
_mesa_TexBumpParameterfvATI( GLenum pname, const GLfloat *param )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexBumpParameterfvATI");
+ return;
+ }
texUnit = _mesa_get_current_tex_unit(ctx);
}
}
+
void GLAPIENTRY
_mesa_GetTexBumpParameterivATI( GLenum pname, GLint *param )
{
const struct gl_texture_unit *texUnit;
GLuint i;
- GLint temp = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterivATI");
+ return;
+ }
texUnit = _mesa_get_current_tex_unit(ctx);
param[3] = FLOAT_TO_INT(texUnit->RotMatrix[3]);
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- temp++;
+ count++;
}
}
- *param = temp;
+ *param = count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
}
}
+
void GLAPIENTRY
_mesa_GetTexBumpParameterfvATI( GLenum pname, GLfloat *param )
{
const struct gl_texture_unit *texUnit;
GLuint i;
- GLint temp = 0;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* should return error if extension not supported? */
+ if (!ctx->Extensions.ATI_envmap_bumpmap) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexBumpParameterfvATI");
+ return;
+ }
texUnit = _mesa_get_current_tex_unit(ctx);
/* spec leaves open to support larger matrices.
Don't think anyone would ever want to use it
(and apps might not understand it) so hardcode this. */
- *param = (GLfloat) 4;
+ *param = 4.0F;
}
else if (pname == GL_BUMP_ROT_MATRIX_ATI) {
param[0] = texUnit->RotMatrix[0];
param[3] = texUnit->RotMatrix[3];
}
else if (pname == GL_BUMP_NUM_TEX_UNITS_ATI) {
+ GLint count = 0;
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
if (ctx->Const.SupportedBumpUnits & (1 << i)) {
- temp++;
+ count++;
}
}
- *param = (GLfloat) temp;
+ *param = (GLfloat) count;
}
else if (pname == GL_BUMP_TEX_UNITS_ATI) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
return;
}
}
-